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My Dream MMO Game Mechanic

Hereford
Hereford
Soul Shriven
Ignoring the current issues of this game I would like to pass along my dream mechanic for an MMO. Since my days of DAoC I have loved the idea of a "Realm" working together to protect their empire while trying to take from the enemy. To me the key is promoting a team mentality. I wish more MMO producers would ask themselves "How does this promote an Us mentality" when working on every game mechanic.

In MMOs you have people who like many different aspects of the game. Some like PvE more than PvP or RvR and everyone has different preferences for group size or solo play. The hard part is balancing the rewards for all of those types of game play while promoting an "Us" mentality

What I would like to propose is that the special drops throughout the game be scrolls. The scrolls are basically plans or recipes or instructions for a master craftsman. When looted, these scrolls automatically go to a queue which players from the realm can see who found what and what it does. Daily there is a ceremony in which these scrolls are imbued into an NPC master craftsman. These craftsmen are located in the frontier in special fortresses. If you wish to purchase a piece of gear it will cost you the same whether it is a basic white, no stats, or even the highest ranked stats, golden. That weapon is forever tied to that craftsman NPC. If the craftsman NPC should happen to be killed by an enemy realm then all of the weapons they have created become normal white weapons. Once the original realm restores order to their fortress, a new NPC craftsman will replace each craftsman who has been killed. They will only be able to make the basic weapons until the realm finds new scrolls for them to be imbued with.

As you can see, with this mechanic it brings the realm together both to find the scrolls within the world and to protect the craftsmen who have made the gear. Whether scrolls are found by raids, solo players, RvR, PvP, or whatever they will all benefit the realm. You could also have world wide events in which the realm needs to work together in order to find special scrolls. A side mechanic could be the collecting of the materials needed for crafting the gear, but I don't know how that can be done so that it benefits the realm and not the player farming the materials.

Thoughts?
  • yiasemi
    yiasemi
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    One that prevents me as a dw NB being a pet in large mob group areas. Until then,SQUAWK!!! FLAP FLAP I'm a daedra summons, pls do not laugh at me. Move along, cast your next spell skirty.
  • heyguyslol
    heyguyslol
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    My dream mmo mechanic is I just want one button that I can push that will instant kill everyone on my screen hidden or not.
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • Xeres14
    Xeres14
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    My favorite concept for any game was Shadowbane's idea with PvP and controlling areas on the map and the associated resources. Plus city sieges. Problem was it wasn't implemented that well.
  • Hereford
    Hereford
    Soul Shriven
    I wasn't really asking for the ideas of others. I would like to know what you all think of my idea.
  • Resueht
    Resueht
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    This seems very similar to the capturing of Elder Scrolls in Cyro. I like the concept of your idea but practically I don't see it playing out too well. What happen when all of these recipes are found? What happens when new players join after this happens?

    An MMO needs a recurring mechanic to last, something to keep engaging players. I think ESO has this with Cyro, BUT I also think AvAvA has much more room for improvement.

    Another thing that is difficult to consider is having to balance out PvP and PvE endgame. I think one of the issues ESO has had is the response to PvP hasn't been as high as expected and more people want PvE endgame content. This is probably because most MMOs are focused that way. Imagine though if there was much more of an incentive to PvP; I would love to see Cyro filled with people at every keep battling. Just one huge ongoing campaign similar to Planetside2.
    If she doesn't know the pain of cliffracers, she's too young for you.
  • Xeres14
    Xeres14
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    Hereford wrote: »
    I wasn't really asking for the ideas of others. I would like to know what you all think of my idea.

    Oh... right. I knew that! The first post was... er... part 1 or 2. Yeah, that's it.

    So here's part two.

    It's a good idea except the killing of the NPC by another realm part. Because what'll happen is you'll get groups of people from each realm who will attack these NPCs at odd hours when a majority of people are not online. Maybe make a window as to when the NPC whereabouts are known to everyone and that's the window s/he can be attacked.
  • GnatB
    GnatB
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    Apologies to the OP, but having the awesome weapon I'm using to fight some trial boss turn into junk because a bunch of PvP players offed some NPC isn't *my* idea of good design.

    In fact, may just be the worst idea I've heard in a while.
    Achievements Suck
  • Rune_Relic
    Rune_Relic
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    I would take your idea and twist it a little.

    Since age immemorial wars have been thought over resources. Initially in MMOs it was common to steal the contents of those that you killed. Many understandably found it frustrating that they lose all the armour and weapons as such.

    But there is an alternative. The problem was.... it was all or nothing.

    What if.....you could "only" get the "materials" of those you killed ?

    What if those materials dont go into your pocket but go into a faction stash that is littered in several places across cyrodiil. Whether they are always in the same place or not is up for debate.

    Whats if that stash is distributed to the guild housing by NPC caravans.....raidable caravans ?

    What if you can raid those stashes too and gain access to a goldmine of enemy materials ?

    What if you need those materials for PVP crafting ?
    Anything that can be exploited will be exploited
  • Hereford
    Hereford
    Soul Shriven
    Resueht wrote: »
    This seems very similar to the capturing of Elder Scrolls in Cyro. I like the concept of your idea but practically I don't see it playing out too well. What happen when all of these recipes are found? What happens when new players join after this happens?

    An MMO needs a recurring mechanic to last, something to keep engaging players. I think ESO has this with Cyro, BUT I also think AvAvA has much more room for improvement.

    Another thing that is difficult to consider is having to balance out PvP and PvE endgame. I think one of the issues ESO has had is the response to PvP hasn't been as high as expected and more people want PvE endgame content. This is probably because most MMOs are focused that way. Imagine though if there was much more of an incentive to PvP; I would love to see Cyro filled with people at every keep battling. Just one huge ongoing campaign similar to Planetside2.

    First of all, the scrolls would be used up on the NPC. They are lost if the NPC is killed and someone needs to find the scroll again to imbue it into the next NPC craftsman. So you will never reach a point where you have all scrolls forever.

    The scrolls could be found through any content. PvE, PvP, AvAvA in groups or not. If you find a scroll your realm mates will know you found it for everyone.

    As for off hours raids, maybe the structures these NPCs are in will only be accessible when a certain number of players are online. I say NPCs because there would be many of them in different locations.
  • Hereford
    Hereford
    Soul Shriven
    GnatB wrote: »
    Apologies to the OP, but having the awesome weapon I'm using to fight some trial boss turn into junk because a bunch of PvP players offed some NPC isn't *my* idea of good design.

    In fact, may just be the worst idea I've heard in a while.

    Not all gear would come from this mechanic. Just the best gear. That way there is risk for having the best. Your alliance must work together to get it and keep it.
  • GnatB
    GnatB
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    Hereford wrote: »
    Not all gear would come from this mechanic. Just the best gear. That way there is risk for having the best. Your alliance must work together to get it and keep it.

    Doesn't matter. Having my PvE gear turn to crap for a PvP scenario I, as a PvE player, have no control over is horrible design. PERIOD.

    Achievements Suck
  • Hereford
    Hereford
    Soul Shriven
    GnatB wrote: »
    Hereford wrote: »
    Not all gear would come from this mechanic. Just the best gear. That way there is risk for having the best. Your alliance must work together to get it and keep it.

    Doesn't matter. Having my PvE gear turn to crap for a PvP scenario I, as a PvE player, have no control over is horrible design. PERIOD.

    Just to be clear, you have not even set a home campaign for AvAvA?
  • GnatB
    GnatB
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    Hereford wrote: »
    GnatB wrote: »
    Hereford wrote: »
    Not all gear would come from this mechanic. Just the best gear. That way there is risk for having the best. Your alliance must work together to get it and keep it.

    Doesn't matter. Having my PvE gear turn to crap for a PvP scenario I, as a PvE player, have no control over is horrible design. PERIOD.

    Just to be clear, you have not even set a home campaign for AvAvA?

    True (on all my characters), but irrelevant. "My" and "I" in my example referring to any PvE player who has zero interest in PvP here.

    (Yes, I have yet to ever step foot in Cyrodil. No real interest in doing so at the moment, though I may eventually hop in long enough for skyshards/etc.)

    Achievements Suck
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