The meta game was actually an upper tier back when the tents we're bugged and you couldn't spam tents in the same place, but apparently the pvp in this game doesn't get as much attention from the developer team as much as the pve does.
Tents definitelly have to change the way they work as they are altering the quality of the pvp. A simple solution, but probably not the most efficient, would be the removal of the Forward Camps from the game, and have specific resurection points over the Cyrodiil map.
On top of that I strongly recommend siege damage that affect significantly the players (such as oils) should be nerfed, 90% of the players will die to oils in the inner keeps defenses.
Oils have to be nerfed anyways, no matter what.
LonePirate wrote: »The removal of tents will eliminate most of the epic battles that can last upwards of 1-3 hours or more, which I think are exceptionally enjoyable.
I couldn't imagine enjoying PvP if forward camps weren't a thing. I'd hate having to spend a good 5-10 minutes getting back into the action. I love the PvP in Cyrodiil, but what's fast becoming tedious is the traveling from one place to the next, to the next, and the next...
Don't get me wrong, I love the scope of Cyrodiil; they've done a fantastic job, but once the novelty wears off, you find yourself yearning more action and less of the horse simulator.
… In most cases you are running back from an adjacent keep in ~90 seconds. …