Damn didn't realize this was such a bad idea. Anyone help me out figuring why?
It's not just the Essence Runes, it's the Potency Runes. At level 5 we have one rune that says Augment and another run that says Strengthen. That is the same thing, isn't? Same with the Subtractive ones, one is Lesson one is Diminish. This is the same for every level.
Now, that would get rid of half of the Potency Runes right there. I have seen a difference between them on the magnitude of the effects, but we only need one additive and one subractive potency rune per level.
One is for 45-50 glyphs the other is VR1-3 I believe.
I'm ok with the system as it is. I think Provisioning is a far greater inventory hog than enchanting.
All the various essence types, just remove them. Just have an Essence Stone.Then when actually in the Enchanting Station UI, just have an interface to select the 'flavour' you want to enchant.
Aspect would denote strength as always, and the Potency -positive or negative- would decide which 'essence' options are presented to you; frost damage or health absorb etc.
This way still have all the different types that can be created for the achievement, but with none of the hassle of storing or accessing it. You don't lose anything as none of the essence stones are rare (lire will soon catch up) so there's no market affects. And gameplay is still the same, essence stones loot-able in the world from runestones.
We'd all just gain 20+ bank spaces.
I feel the same principle could be applied to Racial Stones and Trait Stones, though that may lose much of the personality of crafting.
All the various essence types, just remove them. Just have an Essence Stone.Then when actually in the Enchanting Station UI, just have an interface to select the 'flavour' you want to enchant.
Aspect would denote strength as always, and the Potency -positive or negative- would decide which 'essence' options are presented to you; frost damage or health absorb etc.
This way still have all the different types that can be created for the achievement, but with none of the hassle of storing or accessing it. You don't lose anything as none of the essence stones are rare (lire will soon catch up) so there's no market affects. And gameplay is still the same, essence stones loot-able in the world from runestones.
We'd all just gain 20+ bank spaces.
I feel the same principle could be applied to Racial Stones and Trait Stones, though that may lose much of the personality of crafting.
What a great idea! Too bad your not a dev tho, because only ideas that devs think of themselves get implemented, anything from outside is not worthy of consideration.
Think about every second you spend juggling your bank. Logging into alts, deleting junk items, every bit of it. Searching through guild stores.
Time Sinks.
ESO is a Subscription Model game. You are paying for time. The more you achieve the less you will have left to do and be satisfied. The more time you waste the less you achieve. The more you waste; 10 seconds here, 2 minutes there, it adds up to hours and hours that you aren't doing content. The time you are "paying for" is wasted on maintenance tasks, so you lose that time from your subscription.
It is almost like a time tax.
So, the inconvenient inventory system, reinforced by having huge gobs of junk items, and heaping piles of mats to collect does its job well. It keeps you busy, without letting you achieve anything.