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An Idea to cut down on enchanting materials/help the bank space.

neiljwd
neiljwd
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All the various essence types, just remove them. Just have an Essence Stone.Then when actually in the Enchanting Station UI, just have an interface to select the 'flavour' you want to enchant.
Aspect would denote strength as always, and the Potency -positive or negative- would decide which 'essence' options are presented to you; frost damage or health absorb etc.

This way still have all the different types that can be created for the achievement, but with none of the hassle of storing or accessing it. You don't lose anything as none of the essence stones are rare (lire will soon catch up) so there's no market affects. And gameplay is still the same, essence stones loot-able in the world from runestones.

We'd all just gain 20+ bank spaces.

I feel the same principle could be applied to Racial Stones and Trait Stones, though that may lose much of the personality of crafting.
Edited by neiljwd on September 6, 2014 4:20AM
  • neiljwd
    neiljwd
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    Damn didn't realize this was such a bad idea. Anyone help me out figuring why?
  • Moonshadow66
    Moonshadow66
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    neiljwd wrote: »
    Damn didn't realize this was such a bad idea. Anyone help me out figuring why?

    I don't know why it is like this, but I think your idea is fantastic! I never know where to put all the essences runes, until I've put them in another character which I don't play anymore from now on. Well, except for the runes for Health/Magicka/Stamina and the matching ones for Recovery, they are still in the bank.
    Before, I also tried to sell some in a guild, but apparently the other players have tons of them themselves already, I sold none of them ;)
    Same for the other stones, this is a great idea! :-)
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
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    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
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    Caia Cosades - Imperial Nightblade, EP

  • Moonscythe
    Moonscythe
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    I like it. I'm having trouble raising my enchant because I only use what I find or my hireling brings and I'm always short of aspect runes, thus I have many runes stones cluttering my bank or my crafter. I would rather let a playable character (as opposed to a strict crafter) enchant but she runs out of space too fast if I have to carry everything or the bank fills up.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • neiljwd
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    Well it's not overly stupid then?
    That's good then. Still with storage space being such a bug bear for so many, I thought this thread might gain a little more traction.
  • AlnilamE
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    I don't know. How would you determine which kinds of glyphs one would be able to make. Would all "flavours" be available to you from the start?

    I'm ok with the system as it is. I think Provisioning is a far greater inventory hog than enchanting.

    Another way of going about it, though would be reduce the number of potency runes instead, to remove the overlap that currently exists (though you would lose the ability to fine-tune your glyphs)
    The Moot Councillor
  • MongooseOne
    MongooseOne
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    It's not a bad idea at all if done from the start. I think it would take too much work to implement now though.
    To me the easiest answer is to steal GW2 banking where all crafting mats go to their own banking section separate from normal bank.
  • Lag
    Lag
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    Better idea. Just clear all runes you have from your bank and buy your enchants from me!
  • Nestor
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    It's not just the Essence Runes, it's the Potency Runes. At level 5 we have one rune that says Augment and another run that says Strengthen. That is the same thing, isn't? Same with the Subtractive ones, one is Lesson one is Diminish. This is the same for every level.

    Now, that would get rid of half of the Potency Runes right there. I have seen a difference between them on the magnitude of the effects, but we only need one additive and one subractive potency rune per level.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Lag
    Lag
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    Nestor wrote: »
    It's not just the Essence Runes, it's the Potency Runes. At level 5 we have one rune that says Augment and another run that says Strengthen. That is the same thing, isn't? Same with the Subtractive ones, one is Lesson one is Diminish. This is the same for every level.

    Now, that would get rid of half of the Potency Runes right there. I have seen a difference between them on the magnitude of the effects, but we only need one additive and one subractive potency rune per level.

    One is for 45-50 glyphs the other is VR1-3 I believe.
  • Nestor
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    Lag wrote: »
    One is for 45-50 glyphs the other is VR1-3 I believe.

    Yes, but why have two of them for a Level 5 Potency? If this is the case, then make it 14 levels of potency. It's just unnecessary redundancy.

    Of course, if we had 240 bank slots, then this would not be an issue......
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlnilamE
    AlnilamE
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    Nestor wrote: »
    Lag wrote: »
    One is for 45-50 glyphs the other is VR1-3 I believe.

    Yes, but why have two of them for a Level 5 Potency? If this is the case, then make it 14 levels of potency. It's just unnecessary redundancy.

    Of course, if we had 240 bank slots, then this would not be an issue......

    That would mean 14 skill points in potency improvement.

    The Moot Councillor
  • Nestor
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    No, it could mean that you get two potency levels per skill point....

    The point still stands, there are unnecessary potency runes in the game, twice as many as needed. Since they take up precious bag space, something has to be done.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • alkoriak
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    Don't remove them just give them to other players that might have a use of them, like myself :).
  • Woolenthreads
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    AlnilamE wrote: »
    I'm ok with the system as it is. I think Provisioning is a far greater inventory hog than enchanting.

    It is? I've levelled 9 characters up to L50 so far. I don't keep the food mats in the bank, I generally don't collect them any more either, but that's a different thing. I destroyed most of the remaining ones because they're mostly unnecessary, I just keep regional mixers (so about 18 because only one character is over region 2) and the alts only keep relevant recipe mats.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • Talrenos
    Talrenos
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    neiljwd wrote: »
    All the various essence types, just remove them. Just have an Essence Stone.Then when actually in the Enchanting Station UI, just have an interface to select the 'flavour' you want to enchant.
    Aspect would denote strength as always, and the Potency -positive or negative- would decide which 'essence' options are presented to you; frost damage or health absorb etc.

    This way still have all the different types that can be created for the achievement, but with none of the hassle of storing or accessing it. You don't lose anything as none of the essence stones are rare (lire will soon catch up) so there's no market affects. And gameplay is still the same, essence stones loot-able in the world from runestones.

    We'd all just gain 20+ bank spaces.

    I feel the same principle could be applied to Racial Stones and Trait Stones, though that may lose much of the personality of crafting.

    What a great idea! Too bad your not a dev tho, because only ideas that devs think of themselves get implemented, anything from outside is not worthy of consideration.
  • Kvasir Silverpaw
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    great idea..we need more bank space
  • StormWylf
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    I think they ought to have crafting bags, each crafting bag could take up one slot in the bank, yet each bag could hold idk 25-50 different items. So a Enchanting bag could only hold enchanting supplies, blacksmithing bag--blacksmithing items and so on. That would help crafters and not penalize non crafters.
  • Blackhorne
    Blackhorne
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    Talrenos wrote: »
    neiljwd wrote: »
    All the various essence types, just remove them. Just have an Essence Stone.Then when actually in the Enchanting Station UI, just have an interface to select the 'flavour' you want to enchant.
    Aspect would denote strength as always, and the Potency -positive or negative- would decide which 'essence' options are presented to you; frost damage or health absorb etc.

    This way still have all the different types that can be created for the achievement, but with none of the hassle of storing or accessing it. You don't lose anything as none of the essence stones are rare (lire will soon catch up) so there's no market affects. And gameplay is still the same, essence stones loot-able in the world from runestones.

    We'd all just gain 20+ bank spaces.

    I feel the same principle could be applied to Racial Stones and Trait Stones, though that may lose much of the personality of crafting.

    What a great idea! Too bad your not a dev tho, because only ideas that devs think of themselves get implemented, anything from outside is not worthy of consideration.

    If you honestly believe that to be true, try swimming into deep water.
  • Audigy
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    I think it would already help if the whole stack size could be increased. 20 is really low for crafting mats, then every pet requires a slot but also quest items do and costumes.

    Of course I don't know if the client is able to progress larger stacks but I think this would be a start.

    There is nothing wrong with your idea OP, I just think its a bit difficult to implement. Your system could work like a menu which stores the different ingredients in a list similar to a point system or experience bar.

    From that bar or menu you can later select your ingredients and they wont sit in your backpack anymore. Of course you wont have them forever so if you use them all they are gone.


    To implement this however takes a long time, they would need to rewrite a lot of stuff and I am afraid they don't have the resources for that.
  • Soloeus
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    Think about every second you spend juggling your bank. Logging into alts, deleting junk items, every bit of it. Searching through guild stores.

    Time Sinks.

    ESO is a Subscription Model game. You are paying for time. The more you achieve the less you will have left to do and be satisfied. The more time you waste the less you achieve. The more you waste; 10 seconds here, 2 minutes there, it adds up to hours and hours that you aren't doing content. The time you are "paying for" is wasted on maintenance tasks, so you lose that time from your subscription.

    It is almost like a time tax.

    So, the inconvenient inventory system, reinforced by having huge gobs of junk items, and heaping piles of mats to collect does its job well. It keeps you busy, without letting you achieve anything.
    Edited by Soloeus on September 10, 2014 2:00AM

    Within; Without.
  • StormWylf
    StormWylf
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    Soloeus wrote: »
    Think about every second you spend juggling your bank. Logging into alts, deleting junk items, every bit of it. Searching through guild stores.

    Time Sinks.

    ESO is a Subscription Model game. You are paying for time. The more you achieve the less you will have left to do and be satisfied. The more time you waste the less you achieve. The more you waste; 10 seconds here, 2 minutes there, it adds up to hours and hours that you aren't doing content. The time you are "paying for" is wasted on maintenance tasks, so you lose that time from your subscription.

    It is almost like a time tax.

    So, the inconvenient inventory system, reinforced by having huge gobs of junk items, and heaping piles of mats to collect does its job well. It keeps you busy, without letting you achieve anything.

    Agreed, but this more than anything else will cause me to find greener pastures (preferably with bigger banks)
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