Please keep in mind these are just my ideas. But I'd like to hear your reasoned opinions.
So it seems to me that the main issue is incentives. What are the incentives of using medium or heavy armor over light, when light gives you everything you need.
My idea is a simple reallocation of the focus of each armor type.
Light
Focus on magicka regen, and spell damage/critical/skill cost
Medium
Focus on stamina regen, and weapon damage/critical/skill cost
Heavy
Focus on health regen, and weapon and spell damage mitigation.
In other words, Light is purely for spell offensive. Medium is purely for weapon offensive. And Heavy is purely for defense of both.
This creates a clear distinction between DPS builds and Tank builds. Especially tank builds. Or should I say, traditional tank builds.
It also means a player in heavy armor won't hit hard, but the defense buffs makes up for it.
Light and Medium will both hit hard, and be, well, relatively squishy.
This eliminates the way light Armor spell penetration and mitigation cancel each other out in PVP.
Thoughts?
EDIT: I wouldn't touch other passives unique to the armours like sneak buff for medium armor. This is only about the reallocation of offensive and defensive passives.
Edited by TheAmu on September 9, 2014 7:26AM