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360-no-scope-kickflip blocking and silly alternatives.

eNumbra
eNumbra
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I can't stand seeing anything blocked by someone facing the completely opposite direction, it's absurd, it exacerbates the block-casting issue and frankly, I've found it to be even more immersion breaking than anything else in the game. I understand that blocking could have been simplified to the current system for the sake simplified calculation, especially considering the many instances players have suffered with having a block up but latency preventing the server from acknowledging it; but I think changing the system would only improve both PvE and PvP in ESO.

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Alternatively; Zenimax could just fix block-casting.
Edited by eNumbra on September 8, 2014 7:06PM

360-no-scope-kickflip blocking and silly alternatives. 58 votes

I like the idea.
56%
rophez_ESOjnjdun_ESOIorailagabahmeatshieldb14_ESOSaetKalmansoulf666dennis.schmelzleb16_ESOCaptainMaxwellYusufNeizirseneferab16_ESONewkDhariusAnath_QFishBreathThatHappyCatShunravionlinegamer1Pseudonym 33 votes
I like the idea but... (sharing critiques in post)
17%
RoyMallisResuehtPierre.Steegb16_ESOBleakravenjamie.goddenrwb17_ESOChuggernautAlexDoughertyRodarioCP5Enemy-of-Coldharbour 10 votes
I dislike the idea because... (sharing critiques in post)
12%
ObscureStxTalrenosPotenzaSoloeusRomoAnvos 7 votes
I dislike the idea but I can't into words
13%
daryl.rasmusenb14_ESOBillyMailmanVamaeltplink3r1DeffiancebluesodafizzstaxjaxEbonslayer21 8 votes
  • Neizir
    Neizir
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    I like the idea.
    This sounds like a brilliant idea, but would probably cause a good bit of latency due to the server having to do extra calculations, especially when 1H/Shields and Staves are all the rage these days.
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  • eNumbra
    eNumbra
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    I like the idea.
    If latency is that large an issue with the idea; cutting the 45-90-45 down to a simple 180 should be sufficient.

    edit: and just because I'm not sure if it was clear, but staves can be substituted for any non-shield block in this case.
  • Chuggernaut
    Chuggernaut
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    I like the idea but... (sharing critiques in post)
    I would start staves at 10%, but otherwise like the idea. DDO was awesome with combat/blocking. ESO is pretty close (especially compared to other mmos)
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  • bluesodafizz
    bluesodafizz
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    I dislike the idea but I can't into words
    I can't into words
  • Potenza
    Potenza
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    I dislike the idea because... (sharing critiques in post)
    LOL you must be a dagger wielding sneak who wants to POP players from behind and not want them to be able to block you.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    I like the idea but... (sharing critiques in post)
    I like the idea, but they have more important issues to work on right now.
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  • Anvos
    Anvos
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    I dislike the idea because... (sharing critiques in post)
    Blocking doesn't fully just mean the physical act of blocking an attack but the overall readiness of your character to respond to incoming attacks.

    While I agree there should probably be different degrees of mitigation based on weapon your blocking with otherwise I disagree.

    Plus you forget that going much beyond front and back starts to have too much latency based determination of damage.
    Edited by Anvos on September 8, 2014 7:53PM
  • Soloeus
    Soloeus
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    I dislike the idea because... (sharing critiques in post)
    "Fix by nerf" is bad philosophy. Especially when applied to things that aren't broke.

    Sprinting in Heavy Armor should cost 5x Stamina. You can't run in platemail.
    Edited by Soloeus on September 8, 2014 7:52PM

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  • Pseudonym
    Pseudonym
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    I like the idea.
    Now if only the current system worked in that unfortunate 300 movie, where the hunch-back had alerted the Persians to a hidden goat path behind them; they could have simply carried on facing the same way and held off the ten-million strong Persian army for eternity.
  • CP5
    CP5
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    I like the idea but... (sharing critiques in post)
    The idea is nice, and coming from someone who heavily modded Oblivion to get a more realistic combat experience out of it this would be an interesting change. The problem is, as mentioned above, that server side lag could easily kill this system, but there is another problem.

    Go in game and block, then spin the camera around your character. The direction you are facing isn't the same as your characters. In first person you can spin all you want but your 3rd person model doesn't rotate at all until you attack or move. I just feel this system could be far to cumbersome and people would notice the change for all the wrong reasons given how little time the game has to register all of the players precise movements.

    But I do agree, the current system where "blocking" is simply a toggled buff given to the player could use some work.
  • eNumbra
    eNumbra
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    I like the idea.
    LOL you must be a dagger wielding sneak who wants to POP players from behind and not want them to be able to block you.

    Because backstab shouldn't be backstab?
  • Auric_ESO
    Auric_ESO
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    fixing block casting is actually the better solution when considering performance. If ZOS devs can make it work without a performance hit then your idea is good. If not then jsut dont allow block casting.
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  • eNumbra
    eNumbra
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    I like the idea.
    Anvos wrote: »
    Blocking doesn't fully just mean the physical act of blocking an attack but the overall readiness of your character to respond to incoming attacks.
    I can grant you that, but even at full readiness you're not going to block the same amount of damage from behind than from the front.

  • Obscure
    Obscure
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    I dislike the idea because... (sharing critiques in post)
    This exaggerates the problem with immobilize effects disabling facing. It's already common practice to step through and behind (no collision) your immobilized target to avoid being targeted yourself. Adds insult to injury if you're completely defenseless as well. Dodging is pretty expensive, much more so than skills that cause immobilize and blocking for that matter. This would turn immobilize spam into something more potent than hard CC...and imagine Bolt Escape through you and shard you without any block mitigation over and over.


    No. Just no. It'll make an imbalanced game even more imbalanced, and I haven't even brought up the ramifications this would have for AoE's...

    I agree block casting needs to be abolished. I agree staves should not be as effective as weapons and shields when blocking. I disagree that they should remove 360° blocking... that's just asking for more imbalance and shenanigans than we have already.
  • eNumbra
    eNumbra
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    I like the idea.
    Obscure wrote: »
    This exaggerates the problem with immobilize effects disabling facing. It's already common practice to step through and behind (no collision) your immobilized target to avoid being targeted yourself. Adds insult to injury if you're completely defenseless as well. Dodging is pretty expensive,
    Dodge has always been too expensive, they don't have to make it free, but this is one of the issues that has plagued stamina builds from the beginning.
    much more so than skills that cause immobilize and blocking for that matter. This would turn immobilize spam into something more potent than hard CC...and imagine Bolt Escape through you and shard you without any block mitigation over and over.
    The ability to turn while rooted, or a flat cost reduction to dodge
    No. Just no. It'll make an imbalanced game even more imbalanced, and I haven't even brought up the ramifications this would have for AoE's...
    My idea does sort of hinge on directed attacks being more powerful than AoEs, as it stands in this game AoEs are pretty much easy XP mode. So, either cheat it and treat AoEs as always being directed at the front or require the player to face the caster, which would require the player to at least be able to turn while rooted.
    I agree block casting needs to be abolished. I agree staves should not be as effective as weapons and shields when blocking. I disagree that they should remove 360° blocking... that's just asking for more imbalance and shenanigans than we have already.

    Sadly the more I think on it, the more obvious it is that I would throw away 90% of the current combat system and start over.

    Edited by eNumbra on September 8, 2014 11:09PM
  • Talrenos
    Talrenos
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    I dislike the idea because... (sharing critiques in post)
    Who cares, you just spent a lot of time to produce a decent idea, supported it with well thought out supporting arguments, and ended up with something that ZOS is going to completely ignore. Just remember, if a dev did not think of it, then its a crappy idea. The secret is to make the devs think they thought of it, then it will take priority over everything else.
  • Siliconhobbit_ESO
    Siliconhobbit_ESO
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    I didn't vote. See comment from the poster above me.

    Also, to much lag will result from the server trying to calculate all of those figures if one is involved in an immense combat in PvE or PvP.
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  • jamie.goddenrwb17_ESO
    I like the idea but... (sharing critiques in post)
    Perhaps go an extra 10 degrees on each side just to compensate for latency, even drop the amount slightly for that section.

    Otherwise, awesome!
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  • Vunter
    Vunter
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    I like the idea.
    LOL you must be a dagger wielding sneak who wants to POP players from behind and not want them to be able to block you.
    You must be blind to not see the imbalance with blocking right now..

    Anyway, before they do anything like the suggestion of OP, we should let them fix the stupid thing that let you cast instant abilities while blocking.
  • kieso
    kieso
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    I like the idea.
    Soloeus wrote: »
    "Fix by nerf" is bad philosophy. Especially when applied to things that aren't broke.

    Sprinting in Heavy Armor should cost 5x Stamina. You can't run in platemail.

    Sure and cloth should have an armor rating of 0.

    heck it did in single ES games.
  • Stx
    Stx
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    I dislike the idea because... (sharing critiques in post)
    I wouldn't want a system like this considering how laggy and unresponsive the game is already. Yeah it is silly that players can block from behind, I agree. But i would prefer them fix animation cancelling and block casting before changing the area you can block from.
  • GnatB
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    *shrug*
    This is supposed to be an RPG, combat is supposed to be abstract. I see nothing wrong with 360 degree blocking. In fact, I'd tend to argue directionality in general should be irrelevant. (fun fact, it sort of is. Turning in first person doesn't seem to have turned you when you zoom out to 3rd. No clue what direction the rest of the world thinks I'm facing, if it doesn't even match up for me between 1st and 3rd person.) IMO, 3rd edition had the right idea when they got rid of the whole "directionality" aspect of rogue attacks (replacing backstab with sneak attack), replacing "from behind" with the concept of flanking/flatfooted.

    That said, if you want to really get into it technically, I'd have to argue that shields should protect 180. From 45 degrees front right, around to the front, to 45 degrees back left. You should also be able to attack with your sword or cast spells simultaneously when using a shield. Realistically, you should really pretty much always be blocking when you've got a shield on one arm, and 1-hander in your other hand. (unless you're actually shield bashing, of course)

    And, notice I specified 1-hander. ESO shields aren't particularly large. Small shields like the ones in ESO tend to be strapped to the arm. Smaller shields could actually be used while wielding 2h weapons. That said, with a 2h weapon, it WOULD be pretty difficult to block with a shield while actually attacking with the weapon.


    All that said, I'd be inclined to suggest weapons shouldn't be able to parry ranged attacks. Only shields should be an effective defense against them. However, I have no problems whatsoever with weapons (staffs, daggers, 2h swords, bows etc.) being able to parry melee weapons. Heck, there's a name for it. Parry.
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  • Rodario
    Rodario
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    I like the idea but... (sharing critiques in post)
    ...it's never gonna happen, for the reasons you explained yourself.
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  • Bleakraven
    Bleakraven
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    I like the idea but... (sharing critiques in post)
    ...but either it applies to all weapons lines the same or it is increased with sword+shield.
  • Newk
    Newk
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    I like the idea.
    The positional thing might be a bit hard on the server like the first comment mentions, but the mitigation part should not cause extra calculations, just a different one so ATLEAST they should implement that imo.
  • AlexDougherty
    AlexDougherty
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    I like the idea but... (sharing critiques in post)
    The game has lousy tracking, how many times will it not let you weapon hit the guy right in front of you, until you take a step back.

    Until they fix how the game tracks where you are, and where everybody else is, this can't happen.
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