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Practical Pets

Gidorick
Gidorick
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The inclusion of vanity pets in ESO was a welcome one. However, it would be nice if they were MORE than JUST vanity pets.

*EDIT* I think this type of pet system would best be used when/if we are ever able to earn pets in game. Since pets can only be earned from promotions, it would be an unfair advantage if those that happened upon the promotions received these types of benefits. So FIRST and foremost, we should be able to earn/buy pets in-game.

Pets could do things like fetch resources for you as you run around Tamriel. Sniff out rune stones. Agro an enemy if you’re low on health. Give you a stat boost or specific buffs. Cast specific spells during specific conditions. Randomly “Find” gold. Maybe a pet that has a carrying capacity.

I would think different pets would have different skills and only one skill per pet.

Pets could then level up and get better at their specific skill the more they do it. *EDIT* (inspired by UrQuan) The current Vanity status of pets could be the first level of ALL pets and when the pet gains enough experience from adventuring with you or from feeding, they can earn and then get better at their respective skill and top out at level 10 or so.

Also, I know this has been suggested before, but being able to name pets would be nice.

What other options would be welcome additions to vanity pets?
Edited by Gidorick on September 8, 2014 3:10AM
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  • AshySamurai
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    This isn't P2W game, and only one pet you can obtain in-game. All other pets are only for $. ZOS already said the pets dont do anything and I dont think they change their mind. BTW for now you can heal your pet (ssems like a bug). And pets were able to trigger traps. Dont know fixed it or not.
    Make sweetrolls, not nerfs!
  • rwelshmub17_ESO
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    I wouldn't mind having to work for a companion/pet. I would like to complete a story quest and obtain a practical pet and have training options. There were mods in Skyrim that provided that. Personally I would like more of nature based like a wolf, panther, lion, etc.

    Even the little monkey I have following me around be great if I could train him to steal for my NB

    Cheers
  • AlexDougherty
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    Pets won't do anything, ever.

    The point is they are decoration, not a companion.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
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    Wizard's fifth rule
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  • ers101284b14_ESO
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    I want a pet of the Devs that walk around saying "Soon"
  • nerevarine1138
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    Pets won't do anything, ever.

    The point is they are decoration, not a companion.

    This. I'm not sure why people don't understand the concept of vanity pets.
    ----
    Murray?
  • smeeprocketnub19_ESO
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    some of these ideas are done with hirelings. You can pretend they are pets if you want.

    Otherwise, spellcrafting. You'll get some more useful pets then.

    I've never been a minion type person. I mean, I have Mr. Snippers to give me tips, (he refuses to help because he says it would make me weak) but that's it.

    Also, my spider turned into a level 1 instead of a level 50 which means I can throw it on an alt.
    Dear Sister, I do not spread rumors, I create them.
  • Gidorick
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    It's not that I don't "understand" what a vanity pet is, it's that I think there is a better way to utilize the function of a pet than to simply have something follow you around doing nothing. (I didn't know about the trap tripping. That's good to know!)

    Minions are great but I think pets can serve a different and vital purpose in ESO.

    I actually don't think pets should be used in offensive combat. More of a support role if anything. Like... a pet goat that can knock an enemy down. It would be done randomly in the battle and could give you just enough of an advantage.

    I 100% agree we need to be able to obtain pets in-game. That could be a distinction between vanity pets and practical pets... vanity pets you buy in the store and practical pets are earned. I wouldn't mind that one bit!

    As far as pets "never doing anything ever" I know the likeliness of pets being anything more than an aesthetic part of ESO is slim to none... but part of what I enjoy about games that get updated after release is imagining what-if and sharing my thoughts with members of the community.

    That being said, anyone else have any ideas of what pets could do what in the game? I love the idea of a monkey that steals! That would be a funny addition to the upcoming justice/thieving system!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Jennifur_Vultee
    Jennifur_Vultee
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    In the last game I played you could add chips to your robot pet to say increase your health, move speed, attack damage and he would level up giving you more health and stamina as long as you had him out. Where could you get the chips? If you said cash shop you get a cookie! Pet chips when I played ranged from 99 cents for a fetch chip so he's pick up your drops to $29+ for the ones that gave you real advantages in PVP. You also had to feed your pet which meant buying pet food from the cash shop or buying pet hunger hacks that kept him full for 12 hours with no need to feed him.

    You could also endlessly run dungeons to get pet food but frankly they used the food as fast as you got it so if you were planning to keep him out all the time so he leveled faster you had to buy the pet hunger hacks. In the end pets were just another cash shop pay to win feature to dip into your pocket and a pet arms race developed to see who could level them to level 30 fastest and get the best chips. Those who could afford to level a pet to lvl 30 would have about 3000 more HP than someone with say a lvl 20 pet making them near impossible to kill.

    Do I personally want to see pets like that in ESO...no never. I think pets are fine as is, you look at them and in return they waste system resources being rendered. If you want a combat pet that helps you fight play a mage or wait for spell crafting.
    Edited by Jennifur_Vultee on September 7, 2014 9:57PM
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  • Draxuul
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    Soon , spell crafting will be added and that means a lot more summoning spells will be added . Which means a lot of variety of combat pets and combat pets will no longer be limited to the sorcerer class.

    Personnaly i hope that they will not only limit themselves to adding the ones we had in Skyrim . Yeah summoning a Frost Atronach would be nice and all but i really want a Flesh Atronach and a Bone Collosus and maybe a Spriggan or a Lurcher.

    Anyways , i'm mentioning this because i don't think that ZoS will add functionality to vanity pets but Spell Crafting is a really cool alternative to look forward to .

    Draxuul
    Be who you want to be , do what you want to do, play the way you want to play.

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    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • Ragefist
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    Pets won't do anything, ever.

    Incorrect, they annoy me beyond belief... and they are very good at doing that
    Edited by Ragefist on September 7, 2014 10:19PM
  • Pseudonym
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    Sort of like the Fable dog. It's a good idea, I like it.

    Agreed.
  • Gidorick
    Gidorick
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    You could also endlessly run dungeons to get pet food but frankly they used the food as fast as you got it so if you were planning to keep him out all the time so he leveled faster you had to buy the pet hunger hacks. In the end pets were just another cash shop pay to win feature to dip into your pocket and a pet arms race developed to see who could level them to level 30 fastest and get the best chips. Those who could afford to level a pet to lvl 30 would have about 3000 more HP than someone with say a lvl 20 pet making them near impossible to kill.

    Wow. That sounds terrible. I think there is a happy medium. A pet should be a boon not a hindrance. I also think pets should be helpful companions and not give a player an unfair advantage.
    Edited by Gidorick on September 7, 2014 11:45PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Sarenia
    Sarenia
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    .
    Edited by Sarenia on September 8, 2014 2:41AM
    [beta_group_85b_9]
  • Gidorick
    Gidorick
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    ...
    Edited by Gidorick on September 8, 2014 2:57AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Spottswoode
    Spottswoode
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    http://forums.elderscrollsonline.com/discussion/129337/suggestion-battle-pets-and-companions-travelling-the-lonely-road
    I made a suggestion about this. People don't seem to care. I'm there with ya man.
    Edited by Spottswoode on September 8, 2014 2:05AM
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  • Gidorick
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    I don't think we are the only one's that would enjoy this SpottsWoode but there are THRONGS of players that don't even know this forum exists.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • UrQuan
    UrQuan
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    I wouldn't mind if there was a way to level vanity pets so that they could do something useful. Something like the system of feeding your horse, but fairly limited (I'd suggest level 10 as the max, although maybe pets that you acquire in-game as rewards for completing quests/achievements could be leveled to a higher level). Of course the only thing that comes to mind as "something useful" that wouldn't also be either unbalanced or totally worthless is inventory space.
    Caius Drusus Imperial DK (DC)
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    Someone stole my sweetroll
  • Blackhorne
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    The inclusion of vanity pets in ESO was a welcome one. However, it would be nice if they were MORE than JUST vanity pets.

    Pets could do things like fetch resources for you as you run around Tamriel. Sniff out rune stones.
    That's what the hirelings are for.
    Agro an enemy if you’re low on health. Give you a stat boost or specific buffs. Cast specific spells during specific conditions.
    That's what sorc pets are for.
    Randomly “Find” gold.
    Okay, there's nothing I know of that does this, but that would kind of mess up the economy, y'know?
    Maybe a pet that has a carrying capacity.
    That's called a horse.

    Vanity pets are just that. They're attached to various promotions, and ZOS has (I think rightly) taken the position that you shouldn't receive any significant in-game advantage just because you happened to come in on a particular promotion.

  • Gidorick
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    Blackhorne wrote: »
    Vanity pets are just that. They're attached to various promotions, and ZOS has (I think rightly) taken the position that you shouldn't receive any significant in-game advantage just because you happened to come in on a particular promotion.

    This is a very fair point. It wouldn't be fair to have Practical Pets until pets are obtainable in-game. A promotional vanity pet shouldn't give a player an advantage.

    I edited my original post to mention this! Thanks!

    As for there being other things that can give players what I'm suggesting. I don't think there is any problem with redundancy. :wink:

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    UrQuan wrote: »
    I wouldn't mind if there was a way to level vanity pets so that they could do something useful. Something like the system of feeding your horse, but fairly limited (I'd suggest level 10 as the max, although maybe pets that you acquire in-game as rewards for completing quests/achievements could be leveled to a higher level). Of course the only thing that comes to mind as "something useful" that wouldn't also be either unbalanced or totally worthless is inventory space.

    Thanks for the input! these are some great ideas! I edited my original post to include some of them. :smiley:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • UrQuan
    UrQuan
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    Blackhorne wrote: »
    Vanity pets are just that. They're attached to various promotions, and ZOS has (I think rightly) taken the position that you shouldn't receive any significant in-game advantage just because you happened to come in on a particular promotion.

    This is a very fair point. It wouldn't be fair to have Practical Pets until pets are obtainable in-game. A promotional vanity pet shouldn't give a player an advantage.

    I edited my original post to mention this! Thanks!

    As for there being other things that can give players what I'm suggesting. I don't think there is any problem with redundancy. :wink:
    There is one vanity pet that's obtainable in-game: the dwemer spider. Of course, depending on your alliance you might have to wait until vet levels to get it, so it still wouldn't really be fair to AD or EP players unless they got quests in their zones that give pets as well.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Gidorick
    Gidorick
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    UrQuan wrote: »
    There is one vanity pet that's obtainable in-game: the dwemer spider. Of course, depending on your alliance you might have to wait until vet levels to get it, so it still wouldn't really be fair to AD or EP players unless they got quests in their zones that give pets as well.

    I mentioned that as well. You're right... as long as vanity pets are promotional tools this sort of pet system wouldn't be fair. I would be 100% OK with certain pet models being promotional only but there should be redundant skills for pets that can be obtainable in game.

    For instance. Let's say my monkey has the ability to steal for me once every 6 hours without me getting caught (considering the thief system is in the works). There should also be a Skeever or something that can do the same that is obtainable in-game.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • snorlockb16_ESO
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    Easy solutions:
    Upgrade pets with regular skill points. Players with vanity pets will have less skill points to spend on their character, so there is balance.
    Add an in game pet to the other factions so everyone can have a pet, and eventually three ( or make them all spiders).
    Limit pet skills to passives or crafting.
    Pet can duplicate hirelings and you get more of a particular resource, but of course it costs you a skill point.
    If you have resource spotting skill, pet will squeak and run to the resource. Of course this will also alert other nearby players, so it is not a hugely overpowering advantage.
    Pet can give you a passive. Small bonus to vanity players until regular players get to the dungeon with the pet. The passive costs a skill point so the regular players are able to boost their character by one more point if the vanity player chooses to boost the pet.
    Edited by snorlockb16_ESO on September 10, 2014 7:09AM
  • AlexDougherty
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    Easy solutions:
    Upgrade pets with regular skill points. Players with vanity pets will have less skill points to spend on their character, so there is balance.
    Add an in game pet to the other factions so everyone can have a pet, and eventually three ( or make them all spiders).
    Limit pet skills to passives or crafting.
    Pet can duplicate hirelings and you get more of a particular resource, but of course it costs you a skill point.
    If you have resource spotting skill, pet will squeak and run to the resource. Of course this will also alert other nearby players, so it is not a hugely overpowering advantage.
    Pet can give you a passive. Small bonus to vanity players until regular players get to the dungeon with the pet. The passive costs a skill point so the regular players are able to boost their character by one more point if the vanity player chooses to boost the pet.

    Easier solution, leave vanity pets as vanity pets.

    At the minute only the sorceror gets to summon familiars, these would cut into the uniqueness of the sorceror.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Ninnghizhidda
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    I would possibly accept a pet with the sole function of looting dead bodies, from mobs you defeat and, maybe, other bodies that have not been looted. More or less, what you do manually, instead the pet would do for you. Of course, no auto-looting of crates, cabinets and the like.

    That pet should be obtainable in-game through some kind of quest or achievement. I would rather not have any pets in the cash shop, neither for basic looting and certainly not capable of providing stats or skills boosts or any other really beneficial function to the player.
  • Kcttocs
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    Vanity Pets are worthless. Usually only newbies run around with them. I never see them in the vet levels. If you want a good pet be a sorcerer. Just read the definition of Vanity... I got rid of my pets at level 10 and never looked back.

    van·i·ty
    ˈvanətē/Submit
    noun
    1.
    excessive pride in or admiration of one's own appearance or achievements.
    "it flattered his vanity to think I was in love with him"
    synonyms: conceit, narcissism, self-love, self-admiration, self-absorption, self-regard, egotism; More
    antonyms: modesty
    denoting a person or company that publishes works at the author's expense.
    modifier noun: vanity
    "a vanity press"
    2.
    the quality of being worthless or futile.
    "the vanity of human wishes"
    synonyms: futility, uselessness, pointlessness, worthlessness, fruitlessness
    "the vanity of all desires of the will"
  • fromtesonlineb16_ESO
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    ZOS already said the pets dont do anything and I dont think they change their mind
    They also created the VR system as part of their 'vision' for the game .. they changed their mind about that within 3 months of the game's released, I doubt their view on something like this is anywhere near a 'vision' so far more likely to be jettisoned if it suited them.

  • Merlin13KAGL
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    Oxymoron.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • k9mouse
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    Pets won't do anything, ever.

    The point is they are decoration, not a companion.

    I hope pets stay that way also. I have to carry around a pet for a random stat / skill bonus and use an inv space for it. Like I said, pets should stay like they are now -- they do nothing but to look cute and pretty.

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