So..im just gonna raise 2 points to see if im the only one who thinks they are a bit stupid.
1) The amount of races NB excel at in a min/max situation = 1. Browsing through the racial bonuses of classes it seems khajiit is ridiculously OP for NBs due to their racial bonuses. They seem to be the only race that gives more than 1 useful bonus specifically for NBs. This wont really annoy most but for players like me that want to min/max the crap outta your toon, it pretty much forces you to run khajiit, and thus if youre not AD already (which i am not) forces you into another faction which has its own apparent problems not being able to do anything else with your guilds (another can of worms i wont open right now that i think is bloody stupid)
2) The either poor choice of resource for attacks or the poor choice of words for attacks. Am i the only one who thinks its stupid to name an abilities (e.g. assassin's blade) that use magicka as a resource and don't require a weapon? I personally think using magicka for any kind of attack outside casting a support spell for NB is stupid, but ill put that aside and down to class balancing or w/e the reason is - but i just got a good lol out of how they chose to name the attacks and what resource they use..
1. I honestly could care less about min/max and do not believe all races should be cookie cutter. As such some are going to be better at some things then others. If Min/Max is important to you roll a Khajiit and quit QQ about not being able to play the "ridiculously OP..NB's..."
2. Nightblade is a Mage / Assassin, NOT a Assassin/mage. Nightblade is not your typical rogue class archtype. It simply is not and people need to stop crying about NB not being medium armor, dagger and bow rogue rubber stamps. See below for TES Nightblade descriptions...
See also: for better understanding of what a Nightblade is in TES universehttp://uesp.net/wiki/Oblivion:Nightblade#Nightblade
NOTE: NB specialization is magic; armor is light; major skills 1hand, alteration, illusion, destruction, restoration, sneak.
The two NB descriptions come from previous TES games and are a little different from one another but essentially the same with a magic focus and specializations.
Considering "bound" armor and weaponry in TES games it's not too terribly difficult to imagine a NB conjuring a blade and striking with it. Personally I'd like to see them use their own blades if they have them but that's me.
People need to chill the **** out regarding NB design and quit projecting their imaginary rogue desires onto ZOS and TES. Does NB need some love...YES more so than any other class right now. It needs it's skills fixed and working properly with stamina builds getting another shot in the arm.
Sorry ahead of time at my tone. I play a NB as my main and I want to see it become as viable as other classes. I just snapped a bit at this continued notion that NB isn't what it's "supposed" to be. The myth of the rogue arch-type NB has been perpetuated too long.
starkerealm wrote: »Argonians make excellent NB also.
The potion buff stacks... so a NB Argonian Alchemist gets 45% increase effectiveness and 30% extra time... that is insane
3% health... all characters use health
6% increase healing... excellent for any character but combines with 15% from siphon for 21% extra for siphons.
Argonian racials are way underpowered. They're too conditional. The potion buff is expensive to maintain. No other race has an ability like that which requires so much time to collect ingredients or money buying them. It looks good on paper, but it requires too much upkeep. And 30% extra time is 3 secs. Potions only last 10 secs.
3% boost to health? Not great.
6% boost to healing is also underwhelming. Given that all NB heals are HoTs, how much is 6% of barely anything.
I just hope that "amphibious" works with poisons if they implement them. That's the only way to redeem the Argonians' weak racial set.
There's the stray possibility that some day we might actually see the ability to dive under water, at which point the Argonian water breathing could make them useful, or at least interesting, for getting to otherwise unaccessible areas.
starkerealm wrote: »Argonians should most certainly have something like the "stealthy" racial. There's no question, but ZOS decided to give that monopoly to one faction. I don't get it. Why not spread stuff around more? I don't think these abilities were all that thought out. Now I think it's stuck. They're too far in to make any significant changes. The poop is on the plate and the kitchen is closed.
And DC got the high stamina classes with Orc and Redguard, and EP got a good balance.
The likely answer is that they did it for balancing reasons, as you suggested and I agree that it's rather odd. I'd have liked the Nightblade abilities to be a little more physical and raw, instead of these flashy, gimmicky magic attacks.
It's a little too late for that now though; what's done is done, and I doubt we'll see any huge changes to animations, sound effects or any form of resource re-balancing.
As for the race and class min/maxing. I wouldn't worry too much. You can hit the caps easy enough. I play a Nord Nightblade, and although I lack the Crit of a Khajiit, I make up for it in survivability. Things are much more open to speculation here, and stats aren't black and white. It really depends what role you're playing in either PvE or PvP.
At the end of the day, race choice doesn't make a whole lot of difference.
starkerealm wrote: »Argonians should most certainly have something like the "stealthy" racial. There's no question, but ZOS decided to give that monopoly to one faction. I don't get it. Why not spread stuff around more? I don't think these abilities were all that thought out. Now I think it's stuck. They're too far in to make any significant changes. The poop is on the plate and the kitchen is closed.
And DC got the high stamina classes with Orc and Redguard, and EP got a good balance.
Ebonheart got all tanky racials. Pretty much every race in Ebonheart pact is for tanking in some fashion.
At least DC has Bretons. They have the most generally useful racials in the game. If you want a strong choice for any class, Breton is the best option.
The likely answer is that they did it for balancing reasons, as you suggested and I agree that it's rather odd. I'd have liked the Nightblade abilities to be a little more physical and raw, instead of these flashy, gimmicky magic attacks.
It's a little too late for that now though; what's done is done, and I doubt we'll see any huge changes to animations, sound effects or any form of resource re-balancing.
As for the race and class min/maxing. I wouldn't worry too much. You can hit the caps easy enough. I play a Nord Nightblade, and although I lack the Crit of a Khajiit, I make up for it in survivability. Things are much more open to speculation here, and stats aren't black and white. It really depends what role you're playing in either PvE or PvP.
At the end of the day, race choice doesn't make a whole lot of difference.
No, they definitely make a difference. They're like extra enchanted jewelry pieces.
I wish they'd just let us pick our own passives at character creation. This whole racial business is just an exacerbation of the overall balance nightmare.
The likely answer is that they did it for balancing reasons, as you suggested and I agree that it's rather odd. I'd have liked the Nightblade abilities to be a little more physical and raw, instead of these flashy, gimmicky magic attacks.
It's a little too late for that now though; what's done is done, and I doubt we'll see any huge changes to animations, sound effects or any form of resource re-balancing.
As for the race and class min/maxing. I wouldn't worry too much. You can hit the caps easy enough. I play a Nord Nightblade, and although I lack the Crit of a Khajiit, I make up for it in survivability. Things are much more open to speculation here, and stats aren't black and white. It really depends what role you're playing in either PvE or PvP.
At the end of the day, race choice doesn't make a whole lot of difference.
No, they definitely make a difference. They're like extra enchanted jewelry pieces.
I wish they'd just let us pick our own passives at character creation. This whole racial business is just an exacerbation of the overall balance nightmare.
6% Crit isn't going to make a good player bad or a bad player good. They're small differences. If I told you the stats of twenty different players, without showing you what race they were, I bet you wouldn't be able to tell me who was what.
The likely answer is that they did it for balancing reasons, as you suggested and I agree that it's rather odd. I'd have liked the Nightblade abilities to be a little more physical and raw, instead of these flashy, gimmicky magic attacks.
It's a little too late for that now though; what's done is done, and I doubt we'll see any huge changes to animations, sound effects or any form of resource re-balancing.
As for the race and class min/maxing. I wouldn't worry too much. You can hit the caps easy enough. I play a Nord Nightblade, and although I lack the Crit of a Khajiit, I make up for it in survivability. Things are much more open to speculation here, and stats aren't black and white. It really depends what role you're playing in either PvE or PvP.
At the end of the day, race choice doesn't make a whole lot of difference.
No, they definitely make a difference. They're like extra enchanted jewelry pieces.
I wish they'd just let us pick our own passives at character creation. This whole racial business is just an exacerbation of the overall balance nightmare.
6% Crit isn't going to make a good player bad or a bad player good. They're small differences. If I told you the stats of twenty different players, without showing you what race they were, I bet you wouldn't be able to tell me who was what.
That depends. If it's only their racial abilities without any other gear, I could.
Like I said, racials are like jewelry enchantments. They can definitely help out and some racials have a lot more utility than others. For example, Bretons have the best racial set in the game. They're very universal. Other racials require the use of certain things, such as potions or charge abilities.
You can't dispute the fact that some are much better than others.
The likely answer is that they did it for balancing reasons, as you suggested and I agree that it's rather odd. I'd have liked the Nightblade abilities to be a little more physical and raw, instead of these flashy, gimmicky magic attacks.
It's a little too late for that now though; what's done is done, and I doubt we'll see any huge changes to animations, sound effects or any form of resource re-balancing.
As for the race and class min/maxing. I wouldn't worry too much. You can hit the caps easy enough. I play a Nord Nightblade, and although I lack the Crit of a Khajiit, I make up for it in survivability. Things are much more open to speculation here, and stats aren't black and white. It really depends what role you're playing in either PvE or PvP.
At the end of the day, race choice doesn't make a whole lot of difference.
No, they definitely make a difference. They're like extra enchanted jewelry pieces.
I wish they'd just let us pick our own passives at character creation. This whole racial business is just an exacerbation of the overall balance nightmare.
6% Crit isn't going to make a good player bad or a bad player good. They're small differences. If I told you the stats of twenty different players, without showing you what race they were, I bet you wouldn't be able to tell me who was what.
That depends. If it's only their racial abilities without any other gear, I could.
Like I said, racials are like jewelry enchantments. They can definitely help out and some racials have a lot more utility than others. For example, Bretons have the best racial set in the game. They're very universal. Other racials require the use of certain things, such as potions or charge abilities.
You can't dispute the fact that some are much better than others.
I think @Junkogen missed the whole point of the response. He's sayin....with softcaps and gear there is little to no difference between what you can come up with statwise. "No S*** if they were stripped down you 'might' be able to pick out what toon is what race. lol. This focus on race in game isn't very practical as the effect in the end is minimal.
smeeprocketnub19_ESO wrote: »I don't need to be stamina build, magicka gives me more options anyway. I just want more value to stealth, and I want cloak to work. Especially the cloak working part. invis pots work better, they can fix cloak at any time.
Right now I have specced out of crit because impen is so overwhelming. I'm using resto staff, which is fine, I can deal with that.
The other thing is, we have no knockdown. Every other class has a knockdown, sorcs have a channeled high damage knockdown. Takes me 3 attack to knock npcs down and it isn't happening with players.
With the night's silence nerf I really feel like I am being punished as a nightblade and I am being pigeon-holed into a few roles such a bow crits from stealth and... well that's it, actually.
I do okay, but everyone else does stellar.
tordr86b16_ESO wrote: »smeeprocketnub19_ESO wrote: »I don't need to be stamina build, magicka gives me more options anyway. I just want more value to stealth, and I want cloak to work. Especially the cloak working part. invis pots work better, they can fix cloak at any time.
Right now I have specced out of crit because impen is so overwhelming. I'm using resto staff, which is fine, I can deal with that.
The other thing is, we have no knockdown. Every other class has a knockdown, sorcs have a channeled high damage knockdown. Takes me 3 attack to knock npcs down and it isn't happening with players.
With the night's silence nerf I really feel like I am being punished as a nightblade and I am being pigeon-holed into a few roles such a bow crits from stealth and... well that's it, actually.
I do okay, but everyone else does stellar.
Yep, makes you want to pull out your hair in frustration and should at the devs "FIX THIS GARBAGE NOW!". But all it does is leave a sour taste in your mouth and you play ESO less each day.
The effect of race is definitely not minimal. The racial bonuses are significant.The likely answer is that they did it for balancing reasons, as you suggested and I agree that it's rather odd. I'd have liked the Nightblade abilities to be a little more physical and raw, instead of these flashy, gimmicky magic attacks.
It's a little too late for that now though; what's done is done, and I doubt we'll see any huge changes to animations, sound effects or any form of resource re-balancing.
As for the race and class min/maxing. I wouldn't worry too much. You can hit the caps easy enough. I play a Nord Nightblade, and although I lack the Crit of a Khajiit, I make up for it in survivability. Things are much more open to speculation here, and stats aren't black and white. It really depends what role you're playing in either PvE or PvP.
At the end of the day, race choice doesn't make a whole lot of difference.
No, they definitely make a difference. They're like extra enchanted jewelry pieces.
I wish they'd just let us pick our own passives at character creation. This whole racial business is just an exacerbation of the overall balance nightmare.
6% Crit isn't going to make a good player bad or a bad player good. They're small differences. If I told you the stats of twenty different players, without showing you what race they were, I bet you wouldn't be able to tell me who was what.
That depends. If it's only their racial abilities without any other gear, I could.
Like I said, racials are like jewelry enchantments. They can definitely help out and some racials have a lot more utility than others. For example, Bretons have the best racial set in the game. They're very universal. Other racials require the use of certain things, such as potions or charge abilities.
You can't dispute the fact that some are much better than others.
I think @Junkogen missed the whole point of the response. He's sayin....with softcaps and gear there is little to no difference between what you can come up with statwise. "No S*** if they were stripped down you 'might' be able to pick out what toon is what race. lol. This focus on race in game isn't very practical as the effect in the end is minimal.
Anyone who expected Nightblade to be a WoW Rogue ... is playing the wrong game.
BTW, I am happy with my Breton Nightblade ... I understood my Nightblade was a Mage when I created him.
I think it makes a a lot of sense to spend magicka to summon a dagger out of thin air before you swing it .
Like the OP said, the skill doesn`t require a weapon to use it . So the weapon pretty much appears in your hand and as far as i know, stamina has never been the resource used to summon anything .
Now it would make sense if they decided to split the cost 50/50 stam/magicka .
Magicka to summon the magic blade and then stamina to swing it .
But then the devs tried their best to offer their players choices and for those choices to have an impact on gameplay rather than simply giving us the illusion of choice and make those choice have no impact .
So classes are not built to rely on just one resource alone to allow the player to choose which direction to take on his own and no matter which direction he decides to take , he`s gonna have class skills available to him.
If NB`s were purely reliant on Stam, they pretty much couldn`t go mage without sacrificing absolutly all of their class abilities . Or else simply accept that whatever class ability they choose to use , it wouldn`t be as efficient as magicka based abilities that they took from non class skill lines.
I`m certainly not a know it all kinda guy, i could be wrong but if i try and put myself in the devs shoes and ask myself why i would split things up the way they did it .
I think my theory makes sense.
Draxuul
CapuchinSeven wrote: »It has everything to do with it.
Look, I'm sorry but it has nothing to do with it. ESO is nothing like the TES games that came before it. You can't make statements like, "in other TES games Nightblades wore light armour, looooook it says it right here in the description" when light armour was a totally different thing in some of those games.
I'm sorry but you're literally just taking some words and because they are the same acting like it's the same thing without any consideration for context. In Skyrim light armour was ESO medium armour, in Morrowwind light armour was the stealth armour and Bosmer and Khajiit gained a bonus to it just like ESO's medium armour, heavy was the other choice, again in Oblivion light armour was chain and leather.
If that wasn't enough to screw up the armour comparisons in ESO then they go and make Nightblade abilities scale off melee/medium armour critical.
I really believe the NB class is suffering from a couple things. The game was incomplete when launched. The planned Dark Brotherhood and Thieves Guild additions weren't ready for whatever reason and likely have skills that greatly augment the NB class and ZOS is playing a game, trying to appease the masses while they ready release of these other guilds in hopes they can then balance things out afterwords and so for the present they do nothing for NB's in game. i could be totally off base and maybe they are working on it but just haven't been able to fix the things that need fixing the team assigned to fixing it got pulled for some other critical event...who knows. What I do know is their community player base is suffering greatly over this issue. The problems surrounding NB bleed over into other areas that if fixed probably wouldn't.
It seems that they had the idea of the NB, and half assed it into the game to fit in with the rest of the classes, as nothing about its predecessors is really apparent in its current form. Conjuration, magic damage from weapons but rely on weapon damage and crit (from a conjured weapon) and screw all illusion abilities, 0 destruction abilities and im gonna go ahead and go with 0 restoration abilities, as the siphoning tree isnt true restoration abilities.
They need to completely rework the class (which they wont) to get it to a proper NB. Seems to me they couldnt decide between a rogue and a NB and half assed it in between.
I really believe the NB class is suffering from a couple things. The game was incomplete when launched. The planned Dark Brotherhood and Thieves Guild additions weren't ready for whatever reason and likely have skills that greatly augment the NB class and ZOS is playing a game, trying to appease the masses while they ready release of these other guilds in hopes they can then balance things out afterwords and so for the present they do nothing for NB's in game. i could be totally off base and maybe they are working on it but just haven't been able to fix the things that need fixing the team assigned to fixing it got pulled for some other critical event...who knows. What I do know is their community player base is suffering greatly over this issue. The problems surrounding NB bleed over into other areas that if fixed probably wouldn't.It seems that they had the idea of the NB, and half assed it into the game to fit in with the rest of the classes, as nothing about its predecessors is really apparent in its current form. Conjuration, magic damage from weapons but rely on weapon damage and crit (from a conjured weapon) and screw all illusion abilities, 0 destruction abilities and im gonna go ahead and go with 0 restoration abilities, as the siphoning tree isnt true restoration abilities.
They need to completely rework the class (which they wont) to get it to a proper NB. Seems to me they couldnt decide between a rogue and a NB and half assed it in between.
And THIS is what I am taking out of this discussion, basically underlining the thoughts I have been having about the class for months since launch.
The likely answer is that they did it for balancing reasons, as you suggested and I agree that it's rather odd. I'd have liked the Nightblade abilities to be a little more physical and raw, instead of these flashy, gimmicky magic attacks.
It's a little too late for that now though; what's done is done, and I doubt we'll see any huge changes to animations, sound effects or any form of resource re-balancing.
As for the race and class min/maxing. I wouldn't worry too much. You can hit the caps easy enough. I play a Nord Nightblade, and although I lack the Crit of a Khajiit, I make up for it in survivability. Things are much more open to speculation here, and stats aren't black and white. It really depends what role you're playing in either PvE or PvP.
At the end of the day, race choice doesn't make a whole lot of difference.
No, they definitely make a difference. They're like extra enchanted jewelry pieces.
I wish they'd just let us pick our own passives at character creation. This whole racial business is just an exacerbation of the overall balance nightmare.
6% Crit isn't going to make a good player bad or a bad player good. They're small differences. If I told you the stats of twenty different players, without showing you what race they were, I bet you wouldn't be able to tell me who was what.
That depends. If it's only their racial abilities without any other gear, I could.
Like I said, racials are like jewelry enchantments. They can definitely help out and some racials have a lot more utility than others. For example, Bretons have the best racial set in the game. They're very universal. Other racials require the use of certain things, such as potions or charge abilities.
You can't dispute the fact that some are much better than others.
I think @Junkogen missed the whole point of the response. He's sayin....with softcaps and gear there is little to no difference between what you can come up with statwise. "No S*** if they were stripped down you 'might' be able to pick out what toon is what race. lol. This focus on race in game isn't very practical as the effect in the end is minimal.
I get it. It's minimal, but can help a build depending on what you want to do. I don't think it's as meaningless as you guys do.
Theres a difference between touch based destruction spells and stabbing someone with summoned weapon - the 2 have nothing to do with each other.
NBs do not summon a weapon to attack with by any ESO lore you so desperately cling to - ESO is a vastly different structure than previous TES games, you cannot compare apples and oranges.
90% of the melee damage abilities outside the siphoning tree are with a weapon, not touch based destruction spells.
NBs are also reliant on illusion over the other magic schools, to which there is almost no illusion spells at all.
Siphoning would also be more accurately destruction and restoration together, not illusion. Illusion does not do direct damage to enemies like the eso NB does.
If there is nothing rogue about the NB, and he does in fact use a summoned weapon to do magic damage, which is destruction damage (apparently) then why does weapon damage and crit modify its values?
My OP still stands, the names of abilities are poorly chosen, or the abilities themselves are misleading and/or designed wrong - not gonna sit here and debate tes lore