Main problem with PvP

bosmern_ESO
bosmern_ESO
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There is nothing really encouraging small groups or solo, which turns a lot of fights into just Zerg battles which usually causes crashes or poor performance.

If you're like me, and try to run in small groups with friends, zergs just walk over you with little to no problem. There needs to be places in Cyrodiil that are for more small groups/solo players.

What I was thinking would be small resources or forts around Cyrodiil that could be taken by a small group. This would have smaller groups be able to go for the forts and can encounter other small sized groups and not have to worry as much as not getting zerged over (of course there will still be zergs that could occasionally hit them)

The forts could act as resources but not yield as much for the alliance score. But it's just a suggestion, I'd love to see more then just zerg fests in Cyrodiil because when you go against one you are CC'd to death or you don't get to play your class as intended.
Edited by bosmern_ESO on September 6, 2014 12:40AM
~Thallen~

Main problem with PvP 59 votes

Add things like forts for small groups/solo players
44%
Adelwulfbosmern_ESOAzarulNocturnalisforbarcusb16_ESOneiljwdMorienhtartordr86b16_ESOKorprokJrocDhariusFoxhuntKhadaMatuzestajniacktechnohicFrenkthevileTommy83LoboWolfGwaynLoki 26 votes
No, keep it as is
38%
AttorneyatlawlPoxheartkevlarto_ESOers101284b14_ESOMercyKillingSareniaAnnraimexzenob16_ESOp_tsakirisb16_ESOThatRedguardGuyKirito144StillianEvaflyssmeeprocketnub19_ESOkitsinniArkathMorticielleanothermeDraxysStrick 23 votes
Add something to attract small groups but something else (explain)
16%
rophez_ESOphilip.ploegerb16_ESOfrosth.darkomenb16_ESOMuizerDurhamArconSeptimFlexarVizierElo106Ryzium 10 votes
  • Braidas
    Braidas
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    i mean the idea was always very large scale pvp...was clearly advertised as such...dont understand why people who like to play solo/ in small groups expect content for them. not to say u cant play and have fun doing so, i certainly do, but the main focus is quite clearly large scale. there are many games for arenas/dueling/w/e. zos could ofc decide they want to appease those players anyway, which it seems they are w/ the imperial city, but it's unfair to expect anything in tht vain.
  • bosmern_ESO
    bosmern_ESO
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    Add things like forts for small groups/solo players
    i mean the idea was always very large scale pvp...was clearly advertised as such...dont understand why people who like to play solo/ in small groups expect content for them. not to say u cant play and have fun doing so, i certainly do, but the main focus is quite clearly large scale. there are many games for arenas/dueling/w/e. zos could ofc decide they want to appease those players anyway, which it seems they are w/ the imperial city, but it's unfair to expect anything in tht vain.

    The main reason why people want a pvp arena is because they don't enjoy a zerg fest 24/7 in PvP. I have 10x more fun in small group battles then in any Zerg I've been in.

    If ZOS is going to have only one way to PvP then it better cater to all types of PvPers, not just people who enjoy a Zerg fest.

    ~Thallen~
  • Braidas
    Braidas
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    i mean the idea was always very large scale pvp...was clearly advertised as such...dont understand why people who like to play solo/ in small groups expect content for them. not to say u cant play and have fun doing so, i certainly do, but the main focus is quite clearly large scale. there are many games for arenas/dueling/w/e. zos could ofc decide they want to appease those players anyway, which it seems they are w/ the imperial city, but it's unfair to expect anything in tht vain.

    The main reason why people want a pvp arena is because they don't enjoy a zerg fest 24/7 in PvP. I have 10x more fun in small group battles then in any Zerg I've been in.

    If ZOS is going to have only one way to PvP then it better cater to all types of PvPers, not just people who enjoy a Zerg fest.
    i have np w/ them implementing smaller scale pvp, i just dont know why you bought this game knowing the pvp was supposed to be large scale, or why you expect them to change it. i mean, you're op basically says "my main prob w/ this large scale pvp game is tht the pvp is large scale"
    Edited by Braidas on September 6, 2014 1:01AM
  • bosmern_ESO
    bosmern_ESO
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    Add things like forts for small groups/solo players
    i mean the idea was always very large scale pvp...was clearly advertised as such...dont understand why people who like to play solo/ in small groups expect content for them. not to say u cant play and have fun doing so, i certainly do, but the main focus is quite clearly large scale. there are many games for arenas/dueling/w/e. zos could ofc decide they want to appease those players anyway, which it seems they are w/ the imperial city, but it's unfair to expect anything in tht vain.

    The main reason why people want a pvp arena is because they don't enjoy a zerg fest 24/7 in PvP. I have 10x more fun in small group battles then in any Zerg I've been in.

    If ZOS is going to have only one way to PvP then it better cater to all types of PvPers, not just people who enjoy a Zerg fest.
    i have np w/ them implementing smaller scale pvp, i just dont know why you bought this game knowing the pvp was supposed to be large scale, or why you expect them to change it. i mean, you're op basically says "my main prob w/ this large scale pvp game is tht the pvp is large scale"

    You're acting as if I'm freaking out and getting angry about it when I'm not. All I'm saying is they need to cater to all play styles because last I checked Paul sage said "play how you want, we wont force anything on you" he didn't say "PvP is only large scale, if you like small scale PvP go buy another game"

    Tons of people like small scale/1v1 pvp, and that's their play style. He said that sieges are going to be large scale combat, not everything. Not only that I never talked about Sieging a keep in my original post so I don't know where you are pulling the "everything has to be large/small scale PvP" from.

    Not only that I never said I was against large scale PvP, All I said was that a small group stands no chance against a Zerg which almost every group is, in Cyrodiil. Stop trying to put words in my mouth, Kty.

    ~Thallen~
  • Makkir
    Makkir
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    No, keep it as is
    None of your bullet points are the Main problem with pvp
    I call false advertising...
  • Braidas
    Braidas
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    i mean the idea was always very large scale pvp...was clearly advertised as such...dont understand why people who like to play solo/ in small groups expect content for them. not to say u cant play and have fun doing so, i certainly do, but the main focus is quite clearly large scale. there are many games for arenas/dueling/w/e. zos could ofc decide they want to appease those players anyway, which it seems they are w/ the imperial city, but it's unfair to expect anything in tht vain.

    The main reason why people want a pvp arena is because they don't enjoy a zerg fest 24/7 in PvP. I have 10x more fun in small group battles then in any Zerg I've been in.

    If ZOS is going to have only one way to PvP then it better cater to all types of PvPers, not just people who enjoy a Zerg fest.
    i have np w/ them implementing smaller scale pvp, i just dont know why you bought this game knowing the pvp was supposed to be large scale, or why you expect them to change it. i mean, you're op basically says "my main prob w/ this large scale pvp game is tht the pvp is large scale"

    You're acting as if I'm freaking out and getting angry about it when I'm not. All I'm saying is they need to cater to all play styles because last I checked Paul sage said "play how you want, we wont force anything on you" he didn't say "PvP is only large scale, if you like small scale PvP go buy another game"

    Tons of people like small scale/1v1 pvp, and that's their play style. He said that sieges are going to be large scale combat, not everything. Not only that I never talked about Sieging a keep in my original post so I don't know where you are pulling the "everything has to be large/small scale PvP" from.

    Not only that I never said I was against large scale PvP, All I said was that a small group stands no chance against a Zerg which almost every group is, in Cyrodiil. Stop trying to put words in my mouth, Kty.
    you're acting as if im freaking out lol. all i said was i dont understand why u bought what was clearly marketed as a large scale pvp game, expecting/wanting small scale - which you indirectly answered in the midst of your butthurt so ty. stop putting words in my mouth and understand tht i was simply asking a question. kty
  • bosmern_ESO
    bosmern_ESO
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    Add things like forts for small groups/solo players
    i mean the idea was always very large scale pvp...was clearly advertised as such...dont understand why people who like to play solo/ in small groups expect content for them. not to say u cant play and have fun doing so, i certainly do, but the main focus is quite clearly large scale. there are many games for arenas/dueling/w/e. zos could ofc decide they want to appease those players anyway, which it seems they are w/ the imperial city, but it's unfair to expect anything in tht vain.

    The main reason why people want a pvp arena is because they don't enjoy a zerg fest 24/7 in PvP. I have 10x more fun in small group battles then in any Zerg I've been in.

    If ZOS is going to have only one way to PvP then it better cater to all types of PvPers, not just people who enjoy a Zerg fest.
    i have np w/ them implementing smaller scale pvp, i just dont know why you bought this game knowing the pvp was supposed to be large scale, or why you expect them to change it. i mean, you're op basically says "my main prob w/ this large scale pvp game is tht the pvp is large scale"

    You're acting as if I'm freaking out and getting angry about it when I'm not. All I'm saying is they need to cater to all play styles because last I checked Paul sage said "play how you want, we wont force anything on you" he didn't say "PvP is only large scale, if you like small scale PvP go buy another game"

    Tons of people like small scale/1v1 pvp, and that's their play style. He said that sieges are going to be large scale combat, not everything. Not only that I never talked about Sieging a keep in my original post so I don't know where you are pulling the "everything has to be large/small scale PvP" from.

    Not only that I never said I was against large scale PvP, All I said was that a small group stands no chance against a Zerg which almost every group is, in Cyrodiil. Stop trying to put words in my mouth, Kty.
    you're acting as if im freaking out lol. all i said was i dont understand why u bought what was clearly marketed as a large scale pvp game, expecting/wanting small scale - which you indirectly answered in the midst of your butthurt so ty. stop putting words in my mouth and understand tht i was simply asking a question. kty

    lol, I must have really upset you. Its the classic "if you don't have the same opinion as me you are wrong" speech.
    ~Thallen~
  • Braidas
    Braidas
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    i mean the idea was always very large scale pvp...was clearly advertised as such...dont understand why people who like to play solo/ in small groups expect content for them. not to say u cant play and have fun doing so, i certainly do, but the main focus is quite clearly large scale. there are many games for arenas/dueling/w/e. zos could ofc decide they want to appease those players anyway, which it seems they are w/ the imperial city, but it's unfair to expect anything in tht vain.

    The main reason why people want a pvp arena is because they don't enjoy a zerg fest 24/7 in PvP. I have 10x more fun in small group battles then in any Zerg I've been in.

    If ZOS is going to have only one way to PvP then it better cater to all types of PvPers, not just people who enjoy a Zerg fest.
    i have np w/ them implementing smaller scale pvp, i just dont know why you bought this game knowing the pvp was supposed to be large scale, or why you expect them to change it. i mean, you're op basically says "my main prob w/ this large scale pvp game is tht the pvp is large scale"

    You're acting as if I'm freaking out and getting angry about it when I'm not. All I'm saying is they need to cater to all play styles because last I checked Paul sage said "play how you want, we wont force anything on you" he didn't say "PvP is only large scale, if you like small scale PvP go buy another game"

    Tons of people like small scale/1v1 pvp, and that's their play style. He said that sieges are going to be large scale combat, not everything. Not only that I never talked about Sieging a keep in my original post so I don't know where you are pulling the "everything has to be large/small scale PvP" from.

    Not only that I never said I was against large scale PvP, All I said was that a small group stands no chance against a Zerg which almost every group is, in Cyrodiil. Stop trying to put words in my mouth, Kty.
    you're acting as if im freaking out lol. all i said was i dont understand why u bought what was clearly marketed as a large scale pvp game, expecting/wanting small scale - which you indirectly answered in the midst of your butthurt so ty. stop putting words in my mouth and understand tht i was simply asking a question. kty

    lol, I must have really upset you. Its the classic "if you don't have the same opinion as me you are wrong" speech.
    are u even reading what im writing? or just trolling? dont bother answering that...
  • Gecko
    Gecko
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    Honestly I would prefer they keep it large scale, but find a way to get rid of the balling up. In large scale the most effective tactic should not be for everyone to stand on top of each other.
  • MercyKilling
    MercyKilling
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    No, keep it as is
    The main problem with PvP............


    is that it is PvP.
    Invariably someone, somewhere gets butthurt they're not facerolling everyone and dominating then cries for nerfs that hurt the PvE aspect of the game.
    Also invariably someone who just loves PvP wants to spread it upon those that would rather not participate at all and then begins using derogatory words to describe them and their playstyle.

    I'm perfectly happy with the way it is right now. Keep it in Cyrodiil. Furthermore, I'm dreading the coming of the Justice System, because I just know it'll be abused and used to grief non-interested parties.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • ExiledKhallisi
    ExiledKhallisi
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    The real problems with PVP:

    -Population Balance
    -Class Balance
    -Lack of worthy reward (no real point to pvp other than to kill other players. The elite rewards are cool but arent really better than what you can craft just "different")
    -Emperorship is only rewarded to those with no life
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
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  • tordr86b16_ESO
    tordr86b16_ESO
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    Add things like forts for small groups/solo players
    i mean the idea was always very large scale pvp...was clearly advertised as such...dont understand why people who like to play solo/ in small groups expect content for them. not to say u cant play and have fun doing so, i certainly do, but the main focus is quite clearly large scale. there are many games for arenas/dueling/w/e. zos could ofc decide they want to appease those players anyway, which it seems they are w/ the imperial city, but it's unfair to expect anything in tht vain.

    Because many of us are sick of the clusterf*k lag / aoe spam trains.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Add things like forts for small groups/solo players
    The real problems with PVP:
    -Emperorship is only rewarded to those with no life

    lol indeed, reminds me of the epic grind to high warlord in vanilla wow. the only people who got it are the exact same people who still live in their parents basement. :)

    Edited by tordr86b16_ESO on September 6, 2014 3:27AM
  • Braidas
    Braidas
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    The real problems with PVP:
    -Emperorship is only rewarded to those with no life

    lol indeed, reminds me of the epic grind to high warlord in vanilla wow. the only people who got it are the exact same people who still live in their parents basement. :)
    took me 2 hours lol, server reset ftw
  • Durham
    Durham
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    Add something to attract small groups but something else (explain)
    How about fixing glaring pvp issues first... pvp fixes are crazy slow in this game....
    PVP DEADWAIT
    PVP The Unguildables
  • PBpsy
    PBpsy
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    i mean the idea was always very large scale pvp...was clearly advertised as such...dont understand why people who like to play solo/ in small groups expect content for them. not to say u cant play and have fun doing so, i certainly do, but the main focus is quite clearly large scale. there are many games for arenas/dueling/w/e. zos could ofc decide they want to appease those players anyway, which it seems they are w/ the imperial city, but it's unfair to expect anything in tht vain.
    Maybe because what we got often degenerates into a chaotic super laggy, unplayable, zergballfest with not much of a point, I am here now because I lost interest after seeing my death recap and realizing that none of those things actually happened on my screen for the tenth time tonight. Wondering around pressing buttons that I can't do because I am dead but walking for minutes seeing guys swinging their skills at non visible enemies.

    The idea of large scale is cool and all but what it is actually, makes me wish for small scale responsive pvp.
    Edited by PBpsy on September 6, 2014 4:47AM
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  • wafant412b14a_ESO
    There are plenty of small scale pvp opportunities in ESO today. You just need to look at the map and cut off reinforcements where zerg fights are taking place. Will you get your face zerged off doing this? Yes. Will it be fair staged fights... No. Will it sometimes be slow and boring... Yep.

    I've solo'd in Cyodill with zero problems at all(other than my sucky gameplay). I also prefer small scale pvp but have no friends :)
  • Muizer
    Muizer
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    Add something to attract small groups but something else (explain)
    I'd be happy if PvP had more viable small group objectives. More targets may "dilute" the population, but it still won't prevent people from converging on one target in large numbers. Perhaps it would help to nerf NPC defences on resources, or place them further away from keeps. That would slow the reaction time of the masses and make deploying smaller groups (both offense and defense) more viable.
    Edited by Muizer on September 6, 2014 9:03AM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Rodario
    Rodario
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    Large scale pvp without balling up: player collision.
    Victoria Lux - Templar Tank
    {EU/DC}
  • Rodario
    Rodario
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    The real problems with PVP:
    -Emperorship is only rewarded to those with no life

    lol indeed, reminds me of the epic grind to high warlord in vanilla wow. the only people who got it are the exact same people who still live in their parents basement. :)

    I used to run with that crowd. In our group we always had one guy we were pushing to grand marshal and a lot of former grand marshals who were helping. Of those, 2 were students, one was a janitor, one was an economics professor, one was a doctor and the rest I didn't know. I myself only made it to lieutenant commander, mostly because I got bored with doing the same BGs over and over again.

    Point being: It wasn't just basement dwellers.
    Victoria Lux - Templar Tank
    {EU/DC}
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    No, keep it as is
    None of those items on the poll represent the main problem with PvP.

    Small scale battles are happening all the time in Cyrodiil. Maybe if you do not join the zerg, you will find them
  • GomezThePuppetmaster
    GomezThePuppetmaster
    Soul Shriven
    No, keep it as is
    Cyrodil will not help on your "special" problem..:)...you speak with "small" group...what means small?...4?-8?-12?..16?....and do you calculate with enemy player?...who will stop him to come together with large zerg and attack your "small" group?......or do you want a PvE section in PvP zone because 4-8-12 people dont know to win against 36?...its not true, its depend on the tactic..i saw many time when 12 pp kill a large zerg(36-50 pp) easy.....how?...with good tactic, skill, common TS, help each other with skill, armor set, etc...and the main thing!..GOOD leader!... therefor I said..Crodil will not help you in this questition...your wish is a god mode/cheat.. almost..:)

    the only helpfull thing for 4-8-12 player or guild/group if they have an other map for a Pvp...like in for example in GW2.....

    and yes, after getting this new area for "small" group Pvp...we will see the new questition..why is it too small or large or need ballance or need an other thing.....lol

  • Vizier
    Vizier
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    Add something to attract small groups but something else (explain)
    If they worked on making it so the rest of the map matters rather than just the keeps. I'm tired so I'll be brief...

    1. outer keeps should be owned before attacks can be mounted on inner ring.
    2. Roads should be controlled from rear to front for supply lines to mount successful attacks on keeps.
    3. Forward Camps sphere of influence greatly reduced, and can only be ported to by those that have died within the circle of influence. (stops bloodporting)
    4. increase HP for keeps or decreased damage to keeps from siege equip.


    There should be a system of controlling roads and outlaying townships and important structures to simulate spheres of influence and control of supply lines. It would be necessary to control the lands up to a keep in order to lay siege and attack with hope of success. Need to establish and maintain control of these areas would spread out the battles and give small band skirmishing a meaning and offers a much more strategic and tactical experience IMO.

    Forward Camps as they are need some serious rethinking. Sphere's of influence are too broad and the ability to Blood Port to them from anywhere on the map keeps the armies and Zerg balls together and gives advantage to who is quicker at blood porting rather than who is more strategically adept. It basically cuts out the need to control terrain which makes no sense in a PvP environment so vast and beautiful as Cyrodiil...what a shame. FC's should have guild and group controls as well.

    Increased HP of keeps by 3X or 4X would give time for armies to reinforce if they had to hoof it from across the map. Can't make overland travel more important and maintain the current ease of breaking down walls with a handful of guys.

    Get Emperor with a system more like that and it would mean something. ATM it's pretty much meaningless as an accomplishment.

    Anyway...just some thoughts on it.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    No, keep it as is
    I do small scale pvp all the time. Isn't that hard to find.
    Dear Sister, I do not spread rumors, I create them.
  • Sharee
    Sharee
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    What I was thinking would be small resources or forts around Cyrodiil that could be taken by a small group.

    Adding more structures to cyrodiil is already planned. I believe it was said during the quakecon presentation(altho i am not 100% sure it was there, but i'm sure i heard/read it somewhere)

  • SaiJinu
    SaiJinu
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    Add things like forts for small groups/solo players
    zerg = no skill

    give us pvp minigames

    battlegrounds 10 vs 10

    arenas 1v1 , 4v4

    duels ..and open world pvp in all maps
  • technohic
    technohic
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    Add things like forts for small groups/solo players
    They could make in arena in the middle of the imperial city as to force factions to fight for control or risk attack getting there, in order to not take away too much from the AvA by having easier access with assumed rewards for short, small scale PvP, and other things similar to where Cyrodiil is incorporated, but nothing outside of that as people will go for the quick rewards even though they will say they love the large battles.

    Also, the Justice System sounds like it will be a small scale PvP thing.
  • Oldtimer209
    Oldtimer209
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    None of above. There are MANY other issues in Cyrodiil tha need to be addressed, most of them are being discussed in the Alliance War section of the forums
  • philip.ploegerb16_ESO
    Add something to attract small groups but something else (explain)
    Small-scale definately should be made more attractive.

    I'd prefer the talked of 1vs1, 4vs4 and 10vs10 arenas / battlegrounds though.

    Hopefully, those will give enough AP too, so will have a winner bonus similar to the attack or def-tick bonuses in AvA.
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

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  • kitsinni
    kitsinni
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    No, keep it as is
    Voting no because these rigged polls that are setup with only the options the poster wants are getting old
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