So..im just gonna raise 2 points to see if im the only one who thinks they are a bit stupid.
1) The amount of races NB excel at in a min/max situation = 1. Browsing through the racial bonuses of classes it seems khajiit is ridiculously OP for NBs due to their racial bonuses. They seem to be the only race that gives more than 1 useful bonus specifically for NBs. This wont really annoy most but for players like me that want to min/max the crap outta your toon, it pretty much forces you to run khajiit, and thus if youre not AD already (which i am not) forces you into another faction which has its own apparent problems not being able to do anything else with your guilds (another can of worms i wont open right now that i think is bloody stupid)
2) The either poor choice of resource for attacks or the poor choice of words for attacks. Am i the only one who thinks its stupid to name an abilities (e.g. assassin's blade) that use magicka as a resource and don't require a weapon? I personally think using magicka for any kind of attack outside casting a support spell for NB is stupid, but ill put that aside and down to class balancing or w/e the reason is - but i just got a good lol out of how they chose to name the attacks and what resource they use..
So..im just gonna raise 2 points to see if im the only one who thinks they are a bit stupid.
1) The amount of races NB excel at in a min/max situation = 1. Browsing through the racial bonuses of classes it seems khajiit is ridiculously OP for NBs due to their racial bonuses. They seem to be the only race that gives more than 1 useful bonus specifically for NBs. This wont really annoy most but for players like me that want to min/max the crap outta your toon, it pretty much forces you to run khajiit, and thus if youre not AD already (which i am not) forces you into another faction which has its own apparent problems not being able to do anything else with your guilds (another can of worms i wont open right now that i think is bloody stupid)
2) The either poor choice of resource for attacks or the poor choice of words for attacks. Am i the only one who thinks its stupid to name an abilities (e.g. assassin's blade) that use magicka as a resource and don't require a weapon? I personally think using magicka for any kind of attack outside casting a support spell for NB is stupid, but ill put that aside and down to class balancing or w/e the reason is - but i just got a good lol out of how they chose to name the attacks and what resource they use..

jaibierwb17_ESO wrote: »The abilities point is a good one. Why do class skills (for all classes, but seems to largely affect NBs) such as as assassin's blade scale off weapon damage and weapon crit but use magicka.
Its even worst, class skills scale:
Melee: magicka - spell power - weapon crit
Ranged: magicka - spell power - spell crit
Asssins blade is using spell power, not weapon power.
AlienDiplomat wrote: »The biggest problem with Nightblade as others have said is survivability, due to the lack of any meaningful class heals. This is especially true for stamina builds.
2. Nightblade is a Mage / Assassin, NOT a Assassin/mage. Nightblade is not your typical rogue class archtype.
NOTE: NB specialization is magic; armor is light; major skills 1hand, alteration, illusion, destruction, restoration, sneak.
bosmern_ESO wrote: »So..im just gonna raise 2 points to see if im the only one who thinks they are a bit stupid.
1) The amount of races NB excel at in a min/max situation = 1. Browsing through the racial bonuses of classes it seems khajiit is ridiculously OP for NBs due to their racial bonuses. They seem to be the only race that gives more than 1 useful bonus specifically for NBs. This wont really annoy most but for players like me that want to min/max the crap outta your toon, it pretty much forces you to run khajiit, and thus if youre not AD already (which i am not) forces you into another faction which has its own apparent problems not being able to do anything else with your guilds (another can of worms i wont open right now that i think is bloody stupid)
Someone is forgetting the mighty Bosmer.
We have stealth radius reduction, combat stamina increase and a massive poison disease resistance to shrug off bow users and it increases your max stamina. Most Nightblades rely on stealth movement through cyrodiil and the stamina helps break the CC that other classes get, roll more to dodge and to travel in sneak for longer.
Not only can we sneak longer but we usually get to detect people before they detect us.
I think it makes a a lot of sense to spend magicka to summon a dagger out of thin air before you swing it .
Like the OP said, the skill doesn`t require a weapon to use it . So the weapon pretty much appears in your hand and as far as i know, stamina has never been the resource used to summon anything .
I think my theory makes sense.
Stealth is totally useless for any high end PVE content, like trials and dungeons. Stealth has a role in PVP, but current PVP favors killing large zergs and stealth won't get you AP faster than non-stealth.Err 10% bonus damage from stealth? Yea youre right thats crap for an assassin build, im much better going off for bonus heavy armor
So in the end, the stealth bonus is too situational. Better to get something that is useful in all circumstances, like +magicka or +health.
CapuchinSeven wrote: »AlienDiplomat wrote: »The biggest problem with Nightblade as others have said is survivability, due to the lack of any meaningful class heals. This is especially true for stamina builds.
Yeah I agree, I think this along with Dark Cloak not working seems to be my major issue with Nightblades.
You forgot Refreshing Path though, it'll work as a direct heal but it's tiny (that said it will tick really fast next to some other heals so what looks like a 20 per tick heal actually looks like it's a 40 heal next to some of the slower heals which heal for around 100).2. Nightblade is a Mage / Assassin, NOT a Assassin/mage. Nightblade is not your typical rogue class archtype.
What does this have to do with anything? Firstly it really doesn't change much about what he said and secondly you're talking about totally different games, hell the classes didn't even mirror each other in the other TES games let alone here, ZOS invented classes for ESO as well so the idea that posting a screenshot of an old game matters (even to those of us that played Arena) is silly.NOTE: NB specialization is magic; armor is light; major skills 1hand, alteration, illusion, destruction, restoration, sneak.
AGAIN, totally pointless. There are currently no magic trees in this game until we get spell crafting, there is no destruction tree, there is no restoration tree there is no illusion tree.
Even armour doesn't stay the same in TES games, light armour in this game is not the same as light armour in some TES games like Skyrim, light armour covered ESO style medium armour and clothes covered mage robes.
Can we please stop with the pointless comparisons to other TES games, which are literally not only different games but also totally different genres of games.
Knootewoot wrote: »I am a Breton NB and I am OP too. I have extra magicka compared to the other races so i can cast shadow more and Swallow soul. Also i am so damn cute when you look at me you will be paralyzed
2. Nightblade is a Mage / Assassin, NOT a Assassin/mage. Nightblade is not your typical rogue class archtype.
CapuchinSeven wrote: »What does this have to do with anything?
Agreed. If you look at how the class is designed, it clearly resembles the class description in oblivion. This proves that the ESO nightblade is a nightblade, and not a rogue or assassin, which are separate classes in Oblivion....
"Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances."
"Specialization: Magic"
"Speed, Willpower"
Acrobatics
Alteration
Athletics
Blade
Destruction
Light Armor
Restoration
It has everything to do with it.
CapuchinSeven wrote: »If that wasn't enough to screw up the armour comparisons in ESO then they go and make Nightblade abilities scale off melee/medium armour critical.
CapuchinSeven wrote: »It has everything to do with it.
Look, I'm sorry but it has nothing to do with it. ESO is nothing like the TES games that came before it. You can't make statements like, "in other TES games Nightblades wore light armour, looooook it says it right here in the description" when light armour was a totally different thing in some of those games.
I'm sorry but you're literally just taking some words and because they are the same acting like it's the same thing without any consideration for context. In Skyrim light armour was ESO medium armour, in Morrowwind light armour was the stealth armour and Bosmer and Khajiit gained a bonus to it just like ESO's medium armour, heavy was the other choice, again in Oblivion light armour was chain and leather.
If that wasn't enough to screw up the armour comparisons in ESO then they go and make Nightblade abilities scale off melee/medium armour critical.
It's not just assassins. There is no non-magical anything in ESO. All four classes are just different types of mages.For someone that wanted a non-magical assassin type character, the Nightblade looks really wonky. "Why does my spell power matter? I'm just slashing a dude with this knife I just summoned from the aether."
Anyone have a link to a page with what base stat, power, and crit NB class skills scale from (and any others if you have it)? I feel odd having to ask that but apparently finding out what contributes to what is not as simple as I thought.
It's not just assassins. There is no non-magical anything in ESO. All four classes are just different types of mages.For someone that wanted a non-magical assassin type character, the Nightblade looks really wonky. "Why does my spell power matter? I'm just slashing a dude with this knife I just summoned from the aether."
Dragonknight: Fire and earth magic mage
Templar: Healing and holy magic mage
Sorceror: Lightning and conjuration mage
Nightblade: Shadow and draining mage
Argonians make excellent NB also.
The potion buff stacks... so a NB Argonian Alchemist gets 45% increase effectiveness and 30% extra time... that is insane
3% health... all characters use health
6% increase healing... excellent for any character but combines with 15% from siphon for 21% extra for siphons.
Better to have an expensive option than to not have the option at all.
Seriously, the potion buff is not expensive at the endgame. In trials, I always use custom potions at every meaningful opportunity, and nothing less is expected in these circumstances.
Argonians make excellent NB also.
The potion buff stacks... so a NB Argonian Alchemist gets 45% increase effectiveness and 30% extra time... that is insane
3% health... all characters use health
6% increase healing... excellent for any character but combines with 15% from siphon for 21% extra for siphons.
Argonian racials are way underpowered. They're too conditional. The potion buff is expensive to maintain. No other race has an ability like that which requires so much time to collect ingredients or money buying them. It looks good on paper, but it requires too much upkeep. And 30% extra time is 3 secs. Potions only last 10 secs.
3% boost to health? Not great.
6% boost to healing is also underwhelming. Given that all NB heals are HoTs, how much is 6% of barely anything.
I just hope that "amphibious" works with poisons if they implement them. That's the only way to redeem the Argonians' weak racial set.