Those of you who claim to love the game but think F2P is an option should take the time to look into F2P and just what it does to games. Maybe then you'll see why its such a hot button issue around here and quit bringing it up.
You'll see examples of how F2P ruins the existing population of the games it infects by focusing on frivolous, impulsive players, how it turns all content releases into whatever-can-generate-the-most-short-term-revenue-cash-grabs instead of what makes sense in the long term for the game itself. You'll see how the infected game becomes Pay-2-Win--(they ALWAYS become Pay-2-Win)-- no matter how much the makers promise they will only allow "convenience" and "cosmetic" buys. They simply can't resist the potential revenue. You'll also see how the game inevitably goes Easy-Mode because F2P makes the managers and bean counters horrified that if things are hard a player might be frustrated and quit instead of buying the latest pretty colored horse. So the game is constantly dumbed-down.
F2P also uglifies a game, cheapens its feel, and soon any (discriminating) player is no longer immersed in the game world they loved--they're just wading through an endless series of blatant bids to entice suckers to buy more bling. Everything turns into a potential purchase. Every endeavor worth working for, every possible inconvenience that makes a game challenging, has an optional "Buy in store" shortcut blinking at you.
A subscription game is much more of a contract between equals. I pay you for a product, you work on the product. If the product isn't good, I'll stop paying. There's no trickery, no cheap sales tactics. The game part is removed from the selling part, other than the core and productive incentive of a consumer judging the overall quality vs the price.
F2P is nothing like that--it's at its core nothing but a predatory relationship with the developer trying 24/7 to get you to give them more money, any way they can squeeze it out. What was once fun and free, with a price tag feels tawdry and exploitative and just nickle and diming. All development ends up driven by a management that increasingly just wants to see more-more-more store purchase opportunities worked in, and the metric of "game quality" takes a distant back seat to short term profitability.
And the population! In Subscription games like this one, the emphasis is on keeping smart, caring players who value a good product and actually incentivize improving the game with their subscription money. In F2P, it's the opposite. The impulsive, undiscriminating players become cherished because they're the ones most likely to fall for the flashing buy-this-bling buttons and don't care about (or actually demand) a lack of challenge. They also couldn't care less about things like lore, or atmosphere, or aesthetics, or long term playability. Plus, the players that do care about those things tend to leave, leaving that type of player even more in control of where the focus of the game goes. Until the game gets so bad even those players start leaving in pursuit of the next shiny thing.
Both types of games can obviously make money, but only one makes a good game.
Edited by daneyulebub17_ESO on September 4, 2014 7:01PM This message confirms that you have successfully cancelled your subscription to The Elder Scrolls Online. You will no longer be charged for a subscription on a recurring basis, and your access to the game will expire at the end of your current subscription cycle.
We're sad to see you go now, but we'll be happy to welcome you back at any time! Whenever you're ready to come back, your characters will be waiting for you, just like you left them. You can return anytime by resubscribing on the Manage Subscription page on your Elder Scrolls Online account.
Please print this email and keep it for your records.