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Lets talk about some new siege equipment

Cody
Cody
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I wanted to talk about something besides broken classes, exploiters, and pop imbalance for awhile, so I want to talk about some new siege equipment.

While in Blackwater blade(when I was last on) someone in zone chat talked about ZOS, at some point, adding in siege ladders and siege towers.

I myself hope something like this is added in, as it would make keep battles more than just charging thur oil filled breaches hoping you can roll enough and not get killed by more oil pots down the way.

What does the ZOS community think about adding in stuff like siege ladders, or siege towers, or ANY way to climb siege walls, be it equipment or ability?
Edited by Cody on September 3, 2014 11:58PM
  • RedTalon
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    Good idea and also if you destroy the tower before it hits the wall or has yet to finish unloading people everyone in it dies.

    But there does need to be more tactics such has digging pits and digging under walls to weaken them has well.

    So many options it could be fun if they ever expanded.
    Edited by RedTalon on September 4, 2014 12:06AM
  • Braidas
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    seige warfare is definitely lacking. id like the keeps to be a bit bigger and the walls much higher, then seige towers/ladders would make more sense. also, oliphants from lotr plsssss
  • Ezareth
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    I second the desire for Oliphant's! Seige ladders would be great but would make taking undefended keeps that much simpler. Now seige towers...that worked kind of like battering rams would be sweet. ..but with the same flaw as ladders in that they would make stealth capping too easy.
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  • Braidas
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    I second the desire for Oliphant's! Seige ladders would be great but would make taking undefended keeps that much simpler. Now seige towers...that worked kind of like battering rams would be sweet. ..but with the same flaw as ladders in that they would make stealth capping too easy.
    maybe have a lot of archer guards on the walls, and change the starburst on keeps to occur once an enemy is inside
  • Cody
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    oliphants..... hehehe:)

    get giant mammoths to siege keeps!
  • Dekkameron
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    Cody wrote: »
    oliphants..... hehehe:)

    get giant mammoths to siege keeps!

    Don't forget the actual giants themselves!

    https://www.youtube.com/watch?v=sKoBwwNaa2g
    Edited by Dekkameron on September 4, 2014 12:21AM
    - Veteran Combat Librarian -
  • WarrioroftheWind_ESO
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    They could consider adding other options. For example Scorched Earth tactics...say if you're the underdog faction. What if you could pillage a enemy resource for loot, and render it unable to provide bonuses to the resident keep nor points to the enemy score. If they want to get it operational again they have to invest points and rebuild the resource. Replant crops, hire new workers etc. This would be something you'd only want to do if you had absolutely no intention of holding the node for a prolonged period of time or were unable to.

    Also you know how there's the NPCs that gripe about how the scrolls are being used for war? What if you could take a scroll to the moth keep and turn it over tot he priests there to make it neutral until the campaign resets, keep it out of everyone's hands since no one would dare attack moth priests.

    Or heck maybe rappels or siege bridges like the one the DC used in the cinematic. Less falling into a bottomless chasm of course.
  • Garion
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    I would like to see an improvement in siege warfare but it would have to be dependent on resource capture, to minimise the ease in which certain siege weapons could impact the game. Take siege towers for instance, I would say for a siege tower you would need to hold both the Lumber and the Mine for a period of at least three hours, would cost something like 50k AP and required six people to operate (much like rams).
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  • madangrypally
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    I would love if keeps and sieges would get an overhaul.

    Things I would love to see:
    • Add in keep options for the owners. Allow guild members to spend AP buffing up the Keep defense and offense. IE: Can spend AP to get guards on the walls or make the walls thicker or taller. Can give guards gear to make them stronger. Can add anti Stealth towers at a great AP cost. These are just some of the examples.
    • Add different sieges like scaling ladders (with limited uses). Keep owners could have options to make walls higher to counter ladders.
    • Redesign Forward Camps as to become an actual little fortified camp. These should be very expensive, but they come with their own guards and small dug perimeter. These can only be placed at certain locations
    • Add Speed Bonuses on roads and new road block sieges.
    • Add trap sieges. These include dug pits where people will fall into, exploding traps, etc. Make these take 30 seconds to place to prevent abuse. Can you imagine fields between keeps being full of landmines. Can not place on roads.
  • Cody
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    Garion wrote: »
    I would like to see an improvement in siege warfare but it would have to be dependent on resource capture, to minimise the ease in which certain siege weapons could impact the game. Take siege towers for instance, I would say for a siege tower you would need to hold both the Lumber and the Mine for a period of at least three hours, would cost something like 50k AP and required six people to operate (much like rams).
    I was thinking almost the exact same thing. only, in my version, you did not need to hold the resource for 3 hours.
    siege towers would be awesome. would be a cool way to get around oil filled breaches
  • Cody
    Cody
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    They could consider adding other options. For example Scorched Earth tactics...say if you're the underdog faction. What if you could pillage a enemy resource for loot, and render it unable to provide bonuses to the resident keep nor points to the enemy score. If they want to get it operational again they have to invest points and rebuild the resource. Replant crops, hire new workers etc. This would be something you'd only want to do if you had absolutely no intention of holding the node for a prolonged period of time or were unable to.

    Also you know how there's the NPCs that gripe about how the scrolls are being used for war? What if you could take a scroll to the moth keep and turn it over tot he priests there to make it neutral until the campaign resets, keep it out of everyone's hands since no one would dare attack moth priests.

    Or heck maybe rappels or siege bridges like the one the DC used in the cinematic. Less falling into a bottomless chasm of course.

    razing resources.... that sounds neat. would be a good way to distract an alliance, Or if you were in a battle on the defending side, and you are about to lose it, but instead you burn it to the ground(enemy resources of course not your own) making scrolls neutral would also be cool, would definitely stop the ones that farm it. is an alliance farming with your scroll? no problem! take it to a moth priest! you of course lose the points and buffs from it, but the enemy cant farm you with it anymore
  • Cody
    Cody
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    I would love if keeps and sieges would get an overhaul.

    Things I would love to see:
    • Add in keep options for the owners. Allow guild members to spend AP buffing up the Keep defense and offense. IE: Can spend AP to get guards on the walls or make the walls thicker or taller. Can give guards gear to make them stronger. Can add anti Stealth towers at a great AP cost. These are just some of the examples.
    • Add different sieges like scaling ladders (with limited uses). Keep owners could have options to make walls higher to counter ladders.
    • Redesign Forward Camps as to become an actual little fortified camp. These should be very expensive, but they come with their own guards and small dug perimeter. These can only be placed at certain locations
    • Add Speed Bonuses on roads and new road block sieges.
    • Add trap sieges. These include dug pits where people will fall into, exploding traps, etc. Make these take 30 seconds to place to prevent abuse. Can you imagine fields between keeps being full of landmines. Can not place on roads.
    a landmine type siege weapon would be awesome. would be an excellent way to stop massive groups.
  • Makkir
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    Grapling hooks to climb over walls, oh yeah and Thermal Detonators :)
  • treborrealb14_ESO
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    I want a shovel and some tnt that works
  • NadiusMaximus
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    Siege damage needs doubled, to make it actually dangerous. We were fighting and had enough set up strategically to start a walking barrage in order to push back an incoming zerg. It didn't help much, most just stood there and healed right through the through being hit with several consecutive hits.

    The only one that actually causes pain is oil, but it only gets used on walls 40% of the time, it gets used on the ground more often.

    Which brings up the, turn on friendly fire debate. I'm a big fan of that by the way.

    How about some sort of guild research where a guild has members all research different new siege equipment. Like 20 members have to research for 30 days to unlock the siege tower in their guild pvp store.
    Or 10 members have to research for a week to unlock acid pots for a grenade like weapon . One person could research everything and but would take extremely long and would only apply to one guild,.
    Edited by NadiusMaximus on September 6, 2014 12:06PM
  • Dudis
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    DAoC had siege towers that you actually had to sit there and build, which took a while.

    It was not easy to do undetected as the keep flamed up on the map (as they do in ESO) but using them to launch a sneak attack by attacking one side of the keep with siege and building a tower at the other, out of sight, was pretty viable.
    Edited by Dudis on September 6, 2014 12:07PM
  • Icy
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    Sappers to dig under the walls.

    It would need some sort of massive AP cost, and perhaps a limited amount of people through before it "collapses" but it would add a new dimension to internal defense.
    _____________________________________________________________________________________________________
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  • Pchela
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    I want a spy/scout line added to the pvp skills. Maybe something to increase enemy detection, etc.
  • Forestd16b14_ESO
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    I say the add something like the trailer to the game take those giant towers. Or maybe add daedric sieges to PvP where NPC enemy daedric can siege and take keeps and dethrone player emperor and fight in the war too. Like say you and your group are trying to take a keep but when you think you have the upper hand a horde of daedra come and start killing you all and swarm the keep and claim it for there foul master molag bal.
  • dcincali
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    I say the add something like the trailer to the game take those giant towers. Or maybe add daedric sieges to PvP where NPC enemy daedric can siege and take keeps and dethrone player emperor and fight in the war too. Like say you and your group are trying to take a keep but when you think you have the upper hand a horde of daedra come and start killing you all and swarm the keep and claim it for there foul master molag bal.

    lol NO! Get your pve out of my pvp!!
  • Icy
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    bees83 wrote: »
    I want a spy/scout line added to the pvp skills. Maybe something to increase enemy detection, etc.
    Oooooh THIS ^

    What a GREAT idea!!

    Ping @ZOS_BrianWheeler‌
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    ESO Stream Team (not ZOS_Icy on the forums)
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  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Siege weapons right now need to be buffed. All of them should do damage with ones with special effects dealing less initial damage on hit. The special effects need to be greatly increased in order to make them worthwhile to use.

    Examples:
    Fire ballista = 1000 direct damage + burning
    Shock ballista = 500 direct damage + drains 50% player mana
    Meatbag = 500 direct damage + reduced healing (current % is fine)
    Oil catapult = 500 direct damage + slow
    Ice ballista = 500 direct damage + drains 50% player stamina
    Stone catapult = 250 direct damage + knocks everyone in radius down for 3 seconds

    Right now you can pretty much walk through a field of siege and not die. The projectiles are easily avoidable, and you can heal through them. Also, the only siege worth using are fire ballistas, meatbags, and oil catapults. The others need to be buffed, and that would make things really interesting.
  • Cody
    Cody
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    I would love if keeps and sieges would get an overhaul.

    Things I would love to see:
    • Add in keep options for the owners. Allow guild members to spend AP buffing up the Keep defense and offense. IE: Can spend AP to get guards on the walls or make the walls thicker or taller. Can give guards gear to make them stronger. Can add anti Stealth towers at a great AP cost. These are just some of the examples.
    • Add different sieges like scaling ladders (with limited uses). Keep owners could have options to make walls higher to counter ladders.
    • Redesign Forward Camps as to become an actual little fortified camp. These should be very expensive, but they come with their own guards and small dug perimeter. These can only be placed at certain locations
    • Add Speed Bonuses on roads and new road block sieges.
    • Add trap sieges. These include dug pits where people will fall into, exploding traps, etc. Make these take 30 seconds to place to prevent abuse. Can you imagine fields between keeps being full of landmines. Can not place on roads.
    a landmine type siege weapon would be awesome. would be an excellent way to stop massive groups.
    bees83 wrote: »
    I want a spy/scout line added to the pvp skills. Maybe something to increase enemy detection, etc.

    YES.

    maybe a "disguise" ability, that lets you pass by NPC Keep guards without being spotted? so many opportunities.....
  • Lionxoft
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    Cody wrote: »
    I wanted to talk about something besides broken classes, exploiters, and pop imbalance for awhile, so I want to talk about some new siege equipment.

    While in Blackwater blade(when I was last on) someone in zone chat talked about ZOS, at some point, adding in siege ladders and siege towers.

    I myself hope something like this is added in, as it would make keep battles more than just charging thur oil filled breaches hoping you can roll enough and not get killed by more oil pots down the way.

    What does the ZOS community think about adding in stuff like siege ladders, or siege towers, or ANY way to climb siege walls, be it equipment or ability?

    No. ZOS needs to put their full effort into removing players that exploit, fixing abilities that give ridiculous buffs and revamping the emperor system. If they come out with something like a new siege weapon before fixing a broken system then they can lose a sub.
    Edited by Lionxoft on September 12, 2014 1:52AM
  • Cody
    Cody
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    Lionxoft wrote: »
    Cody wrote: »
    I wanted to talk about something besides broken classes, exploiters, and pop imbalance for awhile, so I want to talk about some new siege equipment.

    While in Blackwater blade(when I was last on) someone in zone chat talked about ZOS, at some point, adding in siege ladders and siege towers.

    I myself hope something like this is added in, as it would make keep battles more than just charging thur oil filled breaches hoping you can roll enough and not get killed by more oil pots down the way.

    What does the ZOS community think about adding in stuff like siege ladders, or siege towers, or ANY way to climb siege walls, be it equipment or ability?

    No. ZOS needs to put their full effort into removing players that exploit, fixing abilities that give ridiculous buffs and revamping the emperor system. If they come out with something like a new siege weapon before fixing a broken system then they can lose a sub.

    As soon as ZOS stops protecting those exploiters with this ridiculous name and shame policy, they may focus their attention on dealing with these cheaters. I doubt it will happen though.


  • Garion
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    Cody wrote: »
    As soon as ZOS stops protecting those exploiters with this ridiculous name and shame policy, they may focus their attention on dealing with these cheaters. I doubt it will happen though.

    Naming and shaming rules are very common in games, online communities and much more. It's a very valid rule, designed to ensure that people cannot be unfairly victimised by say, a disgruntled guild or group of players.

    For example I may decide that I don't like you, and will call upon my guildies to spam both the forum and game with (fictional) tales of you exploiting and hey, I'll also say you sent me perverted comments in /w for good measure.

    It's all untrue, but of course could very seriously tarnish your reputation in game and give people the wrong impression about you and your integrity. Now for you in particular this might not be an issue, because you may not be that well known. But imagine for instance if you are a player that has garnered something of a reputation for being very good at what you do and killing a lot of people. That will in turn annoy a lot of people and you might find some people are inclined to unscrupulously rubbish that person's name as a result out of spite.

    It's not something that should be allowed, and rightly so. If you believe someone is exploiting or is breaking the rules in any way, then you should report them. I have reported people in the past for things and action has been taken, because I've seen discussions relating to their warnings / bannings later in zone chat.
    Edited by Garion on September 12, 2014 10:24AM
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  • Knootewoot
    Knootewoot
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    Siege ladders would be stupid because people with big zerg just roll in the keep very quick from any spot.

    While zerg stealths
    Put up ladder
    Stealth in

    I rather have we get shovels and start trenchwars.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Pseudonym
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    I was on my character Asleifer in Blackwater Blade talking to someone about possible siege ladders and towers. Perhaps it was you?

    Ladders would be nice if you couldn't stealth climb them, and it took time to climb a ladder (each ladder would one hold one or two people at a time, to stop the train zergs)

    What would also be nice, would be the ability to kick the ladders off or set fire to them as you would with any other siege weapon.

    New siege aren't all that important right now, but eventually I think they'll have to consider new ideas like this in order to keep Cyrodiil fresh.
  • Cody
    Cody
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    Garion wrote: »
    Cody wrote: »
    As soon as ZOS stops protecting those exploiters with this ridiculous name and shame policy, they may focus their attention on dealing with these cheaters. I doubt it will happen though.

    Naming and shaming rules are very common in games, online communities and much more. It's a very valid rule, designed to ensure that people cannot be unfairly victimised by say, a disgruntled guild or group of players.

    For example I may decide that I don't like you, and will call upon my guildies to spam both the forum and game with (fictional) tales of you exploiting and hey, I'll also say you sent me perverted comments in /w for good measure.

    It's all untrue, but of course could very seriously tarnish your reputation in game and give people the wrong impression about you and your integrity. Now for you in particular this might not be an issue, because you may not be that well known. But imagine for instance if you are a player that has garnered something of a reputation for being very good at what you do and killing a lot of people. That will in turn annoy a lot of people and you might find some people are inclined to unscrupulously rubbish that person's name as a result out of spite.

    It's not something that should be allowed, and rightly so. If you believe someone is exploiting or is breaking the rules in any way, then you should report them. I have reported people in the past for things and action has been taken, because I've seen discussions relating to their warnings / bannings later in zone chat.

    then explain to me why someone I SAW spamming the mage mercenaries, that were removed, and that I reported, is still allowed to play?

    look, I get that ZOS does not want players to be humiliated. But if they wont take a batter stance against cheaters than they do now, what else can players do? I certainly wont just sit there and let them ruin the game for everyone.

    now, not saying ZOS has done absolutely nothing, but they need to do more

    and honestly, I don't believe you about you seeing their bans discussed in zone chat. if we cant even say their names, I highly doubt they would talk about it in zone chat.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Need the Sypher Ballista (tm)(c).

    Deals 500 damage plus 500 more for each enemy hit by the attack.
    Edited by demonlkojipub19_ESO on September 13, 2014 6:16AM
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