In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
And if someone dies you get mana back. Going against single target its useless of course, unless you run Pulsar then you might cast it once.
And if someone dies you get mana back. Going against single target its useless of course, unless you run Pulsar then you might cast it once.
I don't think you don't get the Mana back on multiple mobs, at least from what I can see. I have only received the mana rebate on single mobs with single target attacks. I know this because I have killed 12 or more mobs with Impulse and had no mana left after it was over.
ExiledKhallisi wrote: »In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
Mobs dont run away from you in delves/dungeons... they run to you.
And if someone dies you get mana back. Going against single target its useless of course, unless you run Pulsar then you might cast it once.
I don't think you don't get the Mana back on multiple mobs, at least from what I can see. I have only received the mana rebate on single mobs with single target attacks. I know this because I have killed 12 or more mobs with Impulse and had no mana left after it was over.
ExiledKhallisi wrote: »In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
Mobs dont run away from you in delves/dungeons... they run to you.
Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.
ExiledKhallisi wrote: »ExiledKhallisi wrote: »In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
Mobs dont run away from you in delves/dungeons... they run to you.
Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.
No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..
ExiledKhallisi wrote: »ExiledKhallisi wrote: »In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
Mobs dont run away from you in delves/dungeons... they run to you.
Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.
No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..
I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.
ExiledKhallisi wrote: »ExiledKhallisi wrote: »In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
Mobs dont run away from you in delves/dungeons... they run to you.
Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.
No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..
I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.
ExiledKhallisi wrote: »ExiledKhallisi wrote: »ExiledKhallisi wrote: »In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
Mobs dont run away from you in delves/dungeons... they run to you.
Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.
No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..
I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.
You know there's 3 types of dungeons right?
Solo
Public
Group
The reason why puncturing sweeps has always fallen short to other AoEs in the game; it's not 360 degrees, therefore the potential for dps isn't as high as Impulse. Also, as a sorcerer, using Critical Surge with Impulse heals the sorc for a tremendous amount, allowing them to withstand a s*** storm of attacks. The healing you get back from Sweeps is laughable compared to the healing you get from Critical surge and Impulse combined. FOr each enemy I crit, I get healed for over 400-500. With a 30% chance or higher to crit, that's a lot of healing.
ExiledKhallisi wrote: »ExiledKhallisi wrote: »ExiledKhallisi wrote: »In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
Mobs dont run away from you in delves/dungeons... they run to you.
Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.
No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..
I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.
You know there's 3 types of dungeons right?
Solo
Public
Group
Yes and you chose to assign the one that fit your argument to my statement and chose to ignore the others. I kind of assumed since your sig says V12 you were not bragging about doing the lower level dolmen or public/solo dungeons solo I thought everyone did those solo after the VR nerf.
Maybe my terminology is off but I have heard the anomalies in Craglorn referred to as delves.
smeeprocketnub19_ESO wrote: »ExiledKhallisi wrote: »ExiledKhallisi wrote: »ExiledKhallisi wrote: »In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
Mobs dont run away from you in delves/dungeons... they run to you.
Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.
No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..
I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.
You know there's 3 types of dungeons right?
Solo
Public
Group
Yes and you chose to assign the one that fit your argument to my statement and chose to ignore the others. I kind of assumed since your sig says V12 you were not bragging about doing the lower level dolmen or public/solo dungeons solo I thought everyone did those solo after the VR nerf.
Maybe my terminology is off but I have heard the anomalies in Craglorn referred to as delves.
I have never heard them referred to as that. It wouldn't evne make sense since the word in no way relates.
smeeprocketnub19_ESO wrote: »ExiledKhallisi wrote: »ExiledKhallisi wrote: »ExiledKhallisi wrote: »In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
Mobs dont run away from you in delves/dungeons... they run to you.
Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.
No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..
I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.
You know there's 3 types of dungeons right?
Solo
Public
Group
Yes and you chose to assign the one that fit your argument to my statement and chose to ignore the others. I kind of assumed since your sig says V12 you were not bragging about doing the lower level dolmen or public/solo dungeons solo I thought everyone did those solo after the VR nerf.
Maybe my terminology is off but I have heard the anomalies in Craglorn referred to as delves.
I have never heard them referred to as that. It wouldn't evne make sense since the word in no way relates.
I never claimed to be a professional elder scrolls linguist. I may have misused the term I am deeply sorry.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »ExiledKhallisi wrote: »ExiledKhallisi wrote: »ExiledKhallisi wrote: »In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
Mobs dont run away from you in delves/dungeons... they run to you.
Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.
No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..
I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.
You know there's 3 types of dungeons right?
Solo
Public
Group
Yes and you chose to assign the one that fit your argument to my statement and chose to ignore the others. I kind of assumed since your sig says V12 you were not bragging about doing the lower level dolmen or public/solo dungeons solo I thought everyone did those solo after the VR nerf.
Maybe my terminology is off but I have heard the anomalies in Craglorn referred to as delves.
I have never heard them referred to as that. It wouldn't evne make sense since the word in no way relates.
I never claimed to be a professional elder scrolls linguist. I may have misused the term I am deeply sorry.
I meant the definition of the word delve in general. It would apply to any type of dungeon perhaps, but the anomalies are not even in caves.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »ExiledKhallisi wrote: »ExiledKhallisi wrote: »ExiledKhallisi wrote: »In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
Mobs dont run away from you in delves/dungeons... they run to you.
Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.
No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..
I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.
You know there's 3 types of dungeons right?
Solo
Public
Group
Yes and you chose to assign the one that fit your argument to my statement and chose to ignore the others. I kind of assumed since your sig says V12 you were not bragging about doing the lower level dolmen or public/solo dungeons solo I thought everyone did those solo after the VR nerf.
Maybe my terminology is off but I have heard the anomalies in Craglorn referred to as delves.
I have never heard them referred to as that. It wouldn't evne make sense since the word in no way relates.
I never claimed to be a professional elder scrolls linguist. I may have misused the term I am deeply sorry.
I meant the definition of the word delve in general. It would apply to any type of dungeon perhaps, but the anomalies are not even in caves.
I don't really no how many ways I can apologize for not using the term correctly. You have educated me on the term. I have never heard it used outside of ESO so I just kind of went with what I heard.
You most definitely get magicka back for each mob that you personally kill w/ the destro staff, including against multiple mobs.
I have screenshots that will easily prove this, if necessary. : )
And if someone dies you get mana back. Going against single target its useless of course, unless you run Pulsar then you might cast it once.
I don't think you don't get the Mana back on multiple mobs, at least from what I can see. I have only received the mana rebate on single mobs with single target attacks. I know this because I have killed 12 or more mobs with Impulse and had no mana left after it was over.
You most definitely get magicka back for each mob that you personally kill w/ the destro staff, including against multiple mobs.
I have screenshots that will easily prove this, if necessary. : )
And if someone dies you get mana back. Going against single target its useless of course, unless you run Pulsar then you might cast it once.
I don't think you don't get the Mana back on multiple mobs, at least from what I can see. I have only received the mana rebate on single mobs with single target attacks. I know this because I have killed 12 or more mobs with Impulse and had no mana left after it was over.
You most definitely get magicka back for each mob that you personally kill w/ the destro staff, including against multiple mobs.
I have screenshots that will easily prove this, if necessary. : )
I will also second this. You DEFINITELY get the mana back.
So in PVE, here is why a Sorc would Impulse spam:
1. One slot is Critical Surge: increases weapon damage...and Impulse is a weapon damage based attack
2. Critical Surge heals only from weapon attacks, i.e. the Staff. So class abilities don't benefit from it.
3. One slot is Inner Light to get 20% more crit and commensurately increased healing back
4. Each mob returns mana: Using Impulse to kill 5 mobs means you FINISH with a FULL mana bar!! So it is great for grinding
5. Flawless Dawnbreaker ultimate also adds weapon damage, i.e. increase Staff attacks and not class abilities....another reason to Impulse
6. You can block & move while spamming Impulse, and hit them all with no need to either ground target or have a particular facing.
All told, any time there are 2+ PVE mobs, Impulse is the fastest most efficient choice, and to do requires only 3 slots on your bar. Sure, it isn't a good choice for 1 mob...but it isn't super bad to do either, and therefore you have 2 free slots for whatever you feel like...like say, abilities you want to level while you do the boring grind of PVE mobs.