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Why do people spam impulse?

  • kitsinni
    kitsinni
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    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    in pve in public dungeons I do volcanic rune > sap essence > pulsar > pulsar > more pulsar

    It's ridiculously effective. It's not that I don't die or anything, but that's just because I'm reckless.
    Dear Sister, I do not spread rumors, I create them.
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    Mobs dont run away from you in delves/dungeons... they run to you.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • NukaCola
    NukaCola
    ✭✭✭
    I don't know about other classes but as sorcerer its the best aoe ability. It's fast and you heal yourself for every crit you make. And if someone dies you get mana back. Going against single target its useless of course, unless you run Pulsar then you might cast it once.
  • Nestor
    Nestor
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    NukaCola wrote: »
    And if someone dies you get mana back. Going against single target its useless of course, unless you run Pulsar then you might cast it once.

    I don't think you don't get the Mana back on multiple mobs, at least from what I can see. I have only received the mana rebate on single mobs with single target attacks. I know this because I have killed 12 or more mobs with Impulse and had no mana left after it was over.



    Edited by Nestor on September 3, 2014 7:35PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • NukaCola
    NukaCola
    ✭✭✭
    Nestor wrote: »
    NukaCola wrote: »
    And if someone dies you get mana back. Going against single target its useless of course, unless you run Pulsar then you might cast it once.

    I don't think you don't get the Mana back on multiple mobs, at least from what I can see. I have only received the mana rebate on single mobs with single target attacks. I know this because I have killed 12 or more mobs with Impulse and had no mana left after it was over.



    Destruction Expert says: Restore x magicka when killing a target with a destruction spell. Maybe its a bug then? I remember getting magicka with it. Did you use Elemental ring or Pulsar?

  • kitsinni
    kitsinni
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    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    Mobs dont run away from you in delves/dungeons... they run to you.

    Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.
  • Varicite
    Varicite
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    Nestor wrote: »
    NukaCola wrote: »
    And if someone dies you get mana back. Going against single target its useless of course, unless you run Pulsar then you might cast it once.

    I don't think you don't get the Mana back on multiple mobs, at least from what I can see. I have only received the mana rebate on single mobs with single target attacks. I know this because I have killed 12 or more mobs with Impulse and had no mana left after it was over.



    You most definitely get magicka back for each mob that you personally kill w/ the destro staff, including against multiple mobs.

    I have screenshots that will easily prove this, if necessary. : )
  • ExiledKhallisi
    ExiledKhallisi
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    kitsinni wrote: »
    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    Mobs dont run away from you in delves/dungeons... they run to you.

    Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.

    No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    kitsinni wrote: »
    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    Mobs dont run away from you in delves/dungeons... they run to you.

    Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.

    No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..

    I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.
  • ExiledKhallisi
    ExiledKhallisi
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    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    Mobs dont run away from you in delves/dungeons... they run to you.

    Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.

    No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..

    I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.

    You know there's 3 types of dungeons right?

    Solo
    Public
    Group
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • c0rp
    c0rp
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    Because the mana cost is only about HALF of what it should be.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    Mobs dont run away from you in delves/dungeons... they run to you.

    Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.

    No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..

    I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.

    yea your terminology is off.
    Dear Sister, I do not spread rumors, I create them.
  • Troponin
    Troponin
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    The reason why puncturing sweeps has always fallen short to other AoEs in the game; it's not 360 degrees, therefore the potential for dps isn't as high as Impulse. Also, as a sorcerer, using Critical Surge with Impulse heals the sorc for a tremendous amount, allowing them to withstand a s*** storm of attacks. The healing you get back from Sweeps is laughable compared to the healing you get from Critical surge and Impulse combined. FOr each enemy I crit, I get healed for over 400-500. With a 30% chance or higher to crit, that's a lot of healing.
    Edited by Troponin on September 3, 2014 8:00PM
  • Armann
    Armann
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    When playing a Templar I found Aedric Spear skills pretty much made my Destruction staff redundant when closing in on VR levels, maybe Wall of Elements can be useful for early levels to prep groups as you approach and finish with Puncturing Strikes. Templars don't have the Molten Weapon, Surge and Power Drain type skills to ramp up Impulse damage anyway.
    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    Mobs dont run away from you in delves/dungeons... they run to you.

    Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.

    No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..

    I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.

    You know there's 3 types of dungeons right?

    Solo
    Public
    Group

    Yes and you chose to assign the one that fit your argument to my statement and chose to ignore the others. I kind of assumed since your sig says V12 you were not bragging about doing the lower level dolmen or public/solo dungeons solo I thought everyone did those solo after the VR nerf.

    Maybe my terminology is off but I have heard the anomalies in Craglorn referred to as delves.
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    Troponin wrote: »
    The reason why puncturing sweeps has always fallen short to other AoEs in the game; it's not 360 degrees, therefore the potential for dps isn't as high as Impulse. Also, as a sorcerer, using Critical Surge with Impulse heals the sorc for a tremendous amount, allowing them to withstand a s*** storm of attacks. The healing you get back from Sweeps is laughable compared to the healing you get from Critical surge and Impulse combined. FOr each enemy I crit, I get healed for over 400-500. With a 30% chance or higher to crit, that's a lot of healing.

    No one is talking about puncturing sweep
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    Mobs dont run away from you in delves/dungeons... they run to you.

    Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.

    No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..

    I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.

    You know there's 3 types of dungeons right?

    Solo
    Public
    Group

    Yes and you chose to assign the one that fit your argument to my statement and chose to ignore the others. I kind of assumed since your sig says V12 you were not bragging about doing the lower level dolmen or public/solo dungeons solo I thought everyone did those solo after the VR nerf.

    Maybe my terminology is off but I have heard the anomalies in Craglorn referred to as delves.

    I have never heard them referred to as that. It wouldn't evne make sense since the word in no way relates.
    Dear Sister, I do not spread rumors, I create them.
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    Mobs dont run away from you in delves/dungeons... they run to you.

    Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.

    No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..

    I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.

    You know there's 3 types of dungeons right?

    Solo
    Public
    Group

    Yes and you chose to assign the one that fit your argument to my statement and chose to ignore the others. I kind of assumed since your sig says V12 you were not bragging about doing the lower level dolmen or public/solo dungeons solo I thought everyone did those solo after the VR nerf.

    Maybe my terminology is off but I have heard the anomalies in Craglorn referred to as delves.

    I have never heard them referred to as that. It wouldn't evne make sense since the word in no way relates.

    I never claimed to be a professional elder scrolls linguist. I may have misused the term I am deeply sorry.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    Mobs dont run away from you in delves/dungeons... they run to you.

    Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.

    No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..

    I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.

    You know there's 3 types of dungeons right?

    Solo
    Public
    Group

    Yes and you chose to assign the one that fit your argument to my statement and chose to ignore the others. I kind of assumed since your sig says V12 you were not bragging about doing the lower level dolmen or public/solo dungeons solo I thought everyone did those solo after the VR nerf.

    Maybe my terminology is off but I have heard the anomalies in Craglorn referred to as delves.

    I have never heard them referred to as that. It wouldn't evne make sense since the word in no way relates.

    I never claimed to be a professional elder scrolls linguist. I may have misused the term I am deeply sorry.

    I meant the definition of the word delve in general. It would apply to any type of dungeon perhaps, but the anomalies are not even in caves.
    Dear Sister, I do not spread rumors, I create them.
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    Mobs dont run away from you in delves/dungeons... they run to you.

    Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.

    No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..

    I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.

    You know there's 3 types of dungeons right?

    Solo
    Public
    Group

    Yes and you chose to assign the one that fit your argument to my statement and chose to ignore the others. I kind of assumed since your sig says V12 you were not bragging about doing the lower level dolmen or public/solo dungeons solo I thought everyone did those solo after the VR nerf.

    Maybe my terminology is off but I have heard the anomalies in Craglorn referred to as delves.

    I have never heard them referred to as that. It wouldn't evne make sense since the word in no way relates.

    I never claimed to be a professional elder scrolls linguist. I may have misused the term I am deeply sorry.

    I meant the definition of the word delve in general. It would apply to any type of dungeon perhaps, but the anomalies are not even in caves.

    I don't really no how many ways I can apologize for not using the term correctly. You have educated me on the term. I have never heard it used outside of ESO so I just kind of went with what I heard.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    In PvP blazing spear is a ground based AoE so it is not nearly as easy to get in a ball and run through keeps spamming. Blazing spear does a ton of damage, I find it is pretty comparable to Impulse depending on your class. A Nightblade that uses Power Extraction on a pack of 9 and buffed their weapon damage by 99% is going to do more damage with Impulse than a templar with blazing spear. Even in dungeons it is easier to hit packs that are constantly on the move with Impulse, but it isn't that hard in general in PvE to use either.

    Mobs dont run away from you in delves/dungeons... they run to you.

    Well there are four of you in dungeons and more in delves if you are coordinated enough that works in theory but it isn't uncommon for them to break off a different direction.

    No, Delves = solo dungeon..... I solo public dungeons all day erry day... and never have to chase enemies down lol..

    I have yet to see someone solo one of the anomalies that would be impressive, if you are doing that then good job. That is great you are in unique situation but I highly doubt you are soloing Vet CoH for example. Most people that run vet dungeons don't attempt it solo.

    You know there's 3 types of dungeons right?

    Solo
    Public
    Group

    Yes and you chose to assign the one that fit your argument to my statement and chose to ignore the others. I kind of assumed since your sig says V12 you were not bragging about doing the lower level dolmen or public/solo dungeons solo I thought everyone did those solo after the VR nerf.

    Maybe my terminology is off but I have heard the anomalies in Craglorn referred to as delves.

    I have never heard them referred to as that. It wouldn't evne make sense since the word in no way relates.

    I never claimed to be a professional elder scrolls linguist. I may have misused the term I am deeply sorry.

    I meant the definition of the word delve in general. It would apply to any type of dungeon perhaps, but the anomalies are not even in caves.

    I don't really no how many ways I can apologize for not using the term correctly. You have educated me on the term. I have never heard it used outside of ESO so I just kind of went with what I heard.

    I wasn't chastising you. lol I was just clarifying.
    Dear Sister, I do not spread rumors, I create them.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Varicite wrote: »
    You most definitely get magicka back for each mob that you personally kill w/ the destro staff, including against multiple mobs.

    I have screenshots that will easily prove this, if necessary. : )

    I only see the animation and the increase in mana from single kills. I looked for it on multiple mobs and did not see it. I will test again tonight, because I was hoping this would work this way (getting a mana rebate for everyone killed)

    Because, if kill 12 zombies with Impulse/Wall of Elements, a frequent activity in Coldharbor, I should get fully recharged on my Mana, and I am not. Maybe I get one mob's worth of rebate, but certainly not for all of them.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Osmiumium
    Osmiumium
    Varicite wrote: »
    Nestor wrote: »
    NukaCola wrote: »
    And if someone dies you get mana back. Going against single target its useless of course, unless you run Pulsar then you might cast it once.

    I don't think you don't get the Mana back on multiple mobs, at least from what I can see. I have only received the mana rebate on single mobs with single target attacks. I know this because I have killed 12 or more mobs with Impulse and had no mana left after it was over.



    You most definitely get magicka back for each mob that you personally kill w/ the destro staff, including against multiple mobs.

    I have screenshots that will easily prove this, if necessary. : )

    I will also second this. You DEFINITELY get the mana back.

    So in PVE, here is why a Sorc would Impulse spam:
    1. One slot is Critical Surge: increases weapon damage...and Impulse is a weapon damage based attack
    2. Critical Surge heals only from weapon attacks, i.e. the Staff. So class abilities don't benefit from it.
    3. One slot is Inner Light to get 20% more crit and commensurately increased healing back
    4. Each mob returns mana: Using Impulse to kill 5 mobs means you FINISH with a FULL mana bar!! So it is great for grinding
    5. Flawless Dawnbreaker ultimate also adds weapon damage, i.e. increase Staff attacks and not class abilities....another reason to Impulse
    6. You can block & move while spamming Impulse, and hit them all with no need to either ground target or have a particular facing.

    All told, any time there are 2+ PVE mobs, Impulse is the fastest most efficient choice, and to do requires only 3 slots on your bar. Sure, it isn't a good choice for 1 mob...but it isn't super bad to do either, and therefore you have 2 free slots for whatever you feel like...like say, abilities you want to level while you do the boring grind of PVE mobs.
  • ThatHappyCat
    ThatHappyCat
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    The main reason Impulse is used more than Blazing Spear (for Templars) is because 1. it requires pressing a button then left clicking, whereas Impulse requires just pressing the same button, 2. it has a delay before it lands and 3. Templars also has Puncturing Sweep which is easier to use and more well-rounded.
  • kieso
    kieso
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    You use impulse, it's super effective!
  • Fairydragon3
    Fairydragon3
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    Not a PVP'r but if it determined by weapon damage, nice since i like to stack that first then my crits, weapon over spell, I am a Dark elf,clothy DK with most abilities in Ardent, destro fire, a bit of Draconic for defense and HP regen, and fiery weapons, had this planned in the beta for my Fairy Tail Dragon slayer Character

    spaming impulse will make me run out of mana quick, which is why it's ;ast in my rotation, after which it would be easy to get me if im' not prepared
  • Xanthro
    Xanthro
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    Impulse is the best AOE in the game because it
    1. Requires zero targeting. Very important when there is lag.
    2. Has additional affects and synergy.
    3. Little to no delay in casting. Try using the DW skill. Often it has a slight delay before going off, same with NB sap essence.
    4. It's low cost, can be used to break people out of stealth.

    The main one though is simply you can spam it and not worry about targeting. Very important in PVP.
  • Erock25
    Erock25
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    Osmiumium wrote: »
    Varicite wrote: »
    Nestor wrote: »
    NukaCola wrote: »
    And if someone dies you get mana back. Going against single target its useless of course, unless you run Pulsar then you might cast it once.

    I don't think you don't get the Mana back on multiple mobs, at least from what I can see. I have only received the mana rebate on single mobs with single target attacks. I know this because I have killed 12 or more mobs with Impulse and had no mana left after it was over.



    You most definitely get magicka back for each mob that you personally kill w/ the destro staff, including against multiple mobs.

    I have screenshots that will easily prove this, if necessary. : )

    I will also second this. You DEFINITELY get the mana back.

    So in PVE, here is why a Sorc would Impulse spam:
    1. One slot is Critical Surge: increases weapon damage...and Impulse is a weapon damage based attack
    2. Critical Surge heals only from weapon attacks, i.e. the Staff. So class abilities don't benefit from it.
    3. One slot is Inner Light to get 20% more crit and commensurately increased healing back
    4. Each mob returns mana: Using Impulse to kill 5 mobs means you FINISH with a FULL mana bar!! So it is great for grinding
    5. Flawless Dawnbreaker ultimate also adds weapon damage, i.e. increase Staff attacks and not class abilities....another reason to Impulse
    6. You can block & move while spamming Impulse, and hit them all with no need to either ground target or have a particular facing.

    All told, any time there are 2+ PVE mobs, Impulse is the fastest most efficient choice, and to do requires only 3 slots on your bar. Sure, it isn't a good choice for 1 mob...but it isn't super bad to do either, and therefore you have 2 free slots for whatever you feel like...like say, abilities you want to level while you do the boring grind of PVE mobs.

    Critical Surge definitely does not ONLY heal from weapon attacks. So much misinformation going around.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • PBpsy
    PBpsy
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    I use Elemental ring only in pve. In pvp this thing only works if you stack in zergballs and have talons or other snares and contrary to stupid lies it does at least 200 less damage on single targets than any single target skills one might have at his disposal and has a short range,

    Impulse is the best AOE if used properly and combined with class abilities. I am a NB the idea is to start with crippling grasp, Swallow Soul while positioning myself to get maximum effect at which point I drop my VOB then 1 or 2 Sap Essence then 1 or 2 Impulse followed Swallow Soul since the first HoT ends. Depending on the fight I will use Sap more to keep myself alive or Elemental ring for damage. Impulse will crit for ~500 and Sap for ~400 they are both great ultimate builders since Sap has Transfer and healing ticks and Elemental ring has burning effects which also give you ultimate. If you have decent spell crit, and you alternate between the 2 AOEs while you also keep a crippling grasp and swallow soul on at most time you can maintain and even stack Veil of Blades in fights with lots and lots of trash. In order to be effective though you need to do a bit more then spamming Impulse.
    Edited by PBpsy on September 3, 2014 9:52PM
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