ers101284b14_ESO wrote: »/facepalm
They already know about stamina issues. They have already responded saying they are taking it slow instead of the normal knee jerk nerf everything reaction they did at the beginning. And contrary to popular belief hanging over people's shoulders telling them to hurry up and asking if its done yet every 10
Seconds does not actually make anyone work faster.
Medium is in a pretty good place right now and heavy is the best it's ever been, but they both still need some more tweaks. I would rather they continue to do small incremental changes and see how it affects the meta instead of trying to perform surgery with a sledgehammer.
I don't want to see the balancing of this game go the way of many other MMOs where a class or build can go from terrible to extremely overpowering within one patch.
Patience.
Medium is in a pretty good place right now and heavy is the best it's ever been, but they both still need some more tweaks. I would rather they continue to do small incremental changes and see how it affects the meta instead of trying to perform surgery with a sledgehammer.
I don't want to see the balancing of this game go the way of many other MMOs where a class or build can go from terrible to extremely overpowering within one patch.
Patience.
jelliedsoup wrote: »Taking it slow does not mean making one change over several months.
Ive played since beta and have tried to make a stam build work. Simple fact is they don't.
I was thinking about remodelling my build to do more DPS and surprise surprise it involved increasing my magicka.
Any slower and glaciers would be moving at light speed.
jelliedsoup wrote: »Medium is in a pretty good place right now and heavy is the best it's ever been, but they both still need some more tweaks. I would rather they continue to do small incremental changes and see how it affects the meta instead of trying to perform surgery with a sledgehammer.
I don't want to see the balancing of this game go the way of many other MMOs where a class or build can go from terrible to extremely overpowering within one patch.
Patience.
Patience is waiting for something which hasn't been scheduled?
ers101284b14_ESO wrote: »/facepalm
They already know about stamina issues. They have already responded saying they are taking it slow instead of the normal knee jerk nerf everything reaction they did at the beginning. And contrary to popular belief hanging over people's shoulders telling them to hurry up and asking if its done yet every 10
Seconds does not actually make anyone work faster.
Sorry but the bolded statement is just not true, medium got buffed in 1.2, heavy got buffed in1.3, light is getting a small nerf in 1.4. Stamina abilities have gotten or are getting buffed in all 3 of those updates. They're actively making changes with each major update, as well as constantly hitting their content cadence of 4-6 weeks; not many MMO developers can boast that.ChillingSpree wrote: »Medium is in a pretty good place right now and heavy is the best it's ever been, but they both still need some more tweaks. I would rather they continue to do small incremental changes and see how it affects the meta instead of trying to perform surgery with a sledgehammer.
I don't want to see the balancing of this game go the way of many other MMOs where a class or build can go from terrible to extremely overpowering within one patch.
Patience.
I agree that it should be done incrementally, but it's been several months without a single change to stamina or heavy armor, period. Should be changed at least once every two weeks. But it's not, which suggests they're not working on it at all. Patience is a virtue, but not when you're sending ZOS $15 a month to pay for something that you're not getting. I don't pay Wal-Mart $15 a month for a $15 product I haven't even been promised I'm going to receive.
Sorry but the bolded statement is just not true, medium got buffed in 1.2, heavy got buffed in1.3, light is getting a small nerf in 1.4. Stamina abilities have gotten or are getting buffed in all 3 of those updates. They're actively making changes with each major update, as well as constantly hitting their content cadence of 4-6 weeks; not many MMO developers can boast that.ChillingSpree wrote: »Medium is in a pretty good place right now and heavy is the best it's ever been, but they both still need some more tweaks. I would rather they continue to do small incremental changes and see how it affects the meta instead of trying to perform surgery with a sledgehammer.
I don't want to see the balancing of this game go the way of many other MMOs where a class or build can go from terrible to extremely overpowering within one patch.
Patience.
I agree that it should be done incrementally, but it's been several months without a single change to stamina or heavy armor, period. Should be changed at least once every two weeks. But it's not, which suggests they're not working on it at all. Patience is a virtue, but not when you're sending ZOS $15 a month to pay for something that you're not getting. I don't pay Wal-Mart $15 a month for a $15 product I haven't even been promised I'm going to receive.
If you can't justify paying $15 a month for ESO, then don't pay it and wait until the things you're concerned about are addressed in full. However if you're still paying it than something is obviously keeping you around.
ChillingSpree wrote: »Sorry but the bolded statement is just not true, medium got buffed in 1.2, heavy got buffed in1.3, light is getting a small nerf in 1.4. Stamina abilities have gotten or are getting buffed in all 3 of those updates. They're actively making changes with each major update, as well as constantly hitting their content cadence of 4-6 weeks; not many MMO developers can boast that.ChillingSpree wrote: »Medium is in a pretty good place right now and heavy is the best it's ever been, but they both still need some more tweaks. I would rather they continue to do small incremental changes and see how it affects the meta instead of trying to perform surgery with a sledgehammer.
I don't want to see the balancing of this game go the way of many other MMOs where a class or build can go from terrible to extremely overpowering within one patch.
Patience.
I agree that it should be done incrementally, but it's been several months without a single change to stamina or heavy armor, period. Should be changed at least once every two weeks. But it's not, which suggests they're not working on it at all. Patience is a virtue, but not when you're sending ZOS $15 a month to pay for something that you're not getting. I don't pay Wal-Mart $15 a month for a $15 product I haven't even been promised I'm going to receive.
If you can't justify paying $15 a month for ESO, then don't pay it and wait until the things you're concerned about are addressed in full. However if you're still paying it than something is obviously keeping you around.
Uhh, right, how exactly did heavy armor get buffed in 1.3? Because that's just flat out not in the patch notes. And I'm not "still paying it," I bought 9 months when I paid for the game thinking that it actually had a balanced character system. *Snip*
This is a discussion forum. You can't demand people agree with an opinion or not post, that smacks of a petition, not a topic for discussion and these forums don't allow petitions.
Directly from the v1.3.3 patch notes:
Armor
Heavy Armor
Constitution: This passive now restores magicka and stamina when you take damage.
There was also a buff in the same patch that was not mentioned in the patch notes for whatever reason. Juggernaut now reduces the cost of break free by 2%/4% per piece of heavy armor worn. It's not enough to completely fix the problem but it's been relatively recent. I don't dispute heavy and to a lesser extent medium armor still need a bit of love. They are however in a much better position than ever before.
As for the rest of your post, I'm not going to play "arm-chair" developer. I don't design games for a living, and I'm willing to bet you don't either, so let's leave it that to the professionals.
AshySamurai wrote: »I won't work faster if someone will standing right behind me and yelling at me all time: "Fix it! Fix it! Fix it!".
We have a nice topic about it and ZOS response there that they know about this issue and looking on it. So stop beating a dead horse (damn, this phrase become most frequently used for me on this forum).
Nox_Aeterna wrote: »While the issues are obvious , i find this way quite silly to show it.
Personally i think that to only cut posts that agree with you from threads proves nothing.
Im quite sure i can, if i search the forums , fill 70+ (much more than that) posts that favor pretty much anything , put them on my thread and pretend that shows how important an issue is.
ChillingSpree wrote: »Directly from the v1.3.3 patch notes:
Armor
Heavy Armor
Constitution: This passive now restores magicka and stamina when you take damage.
There was also a buff in the same patch that was not mentioned in the patch notes for whatever reason. Juggernaut now reduces the cost of break free by 2%/4% per piece of heavy armor worn. It's not enough to completely fix the problem but it's been relatively recent. I don't dispute heavy and to a lesser extent medium armor still need a bit of love. They are however in a much better position than ever before.
As for the rest of your post, I'm not going to play "arm-chair" developer. I don't design games for a living, and I'm willing to bet you don't either, so let's leave it that to the professionals.
Ah okay, I was looking at v1.3.0 I guess? While I see what you mean, these aren't nearly enough to solve the problem. The simple fact that heavy armor plus immovable is far above the soft cap, and light armor plus immovable can reach the soft cap, means that heavy armor has no advantage. So long as light armor wearers can reach roughly the same armor rating that heavy armor wearers get, while receiving much better passive skills than heavy armor receives, we will have this problem. Giving tiny boosts to healing, etc, does not solve the problem. As of now, heavy armor only helps people who don't realize they should be using armor/spell resist buffs when they wear light armor.
I certainly don't develop games for a living, but I've played quite a few games and I've seen the way they balance them. I'm not purporting to know the right way to do this, merely stating that there are some very obvious problems. I don't think any of my suggestions would be perfect, but they would certainly be an improvement to what we have now. If the developers would instate some of these imperfect solutions, they would help the problem for now, appease a LOT of people, and then they could slowly work on perfecting the solution while testing and analyzing the changes caused by these imperfect solutions. Perfect solutions take a lot of analysis and testing, no matter which way you want to approach it, and you're never gonna get those solutions unless you start with imperfect ones. You have to hone the game, and inch towards a perfect solution. You can't just jump from the heap of crap that we call ESO's balance to a perfect harmony between stam/magicka and armor types. That doesn't just take time, it also takes incremental changes. And I've seen no incremental changes that would make any difference, other than minuscule buffs that aren't actually approaching the root problem, which is that heavy armor offers no real advantage in armor rating.
The fact that heavy armor and light armor soft caps are the same is the root problem, and the reason I say this would be easy to fix is because it WOULD be. They have changed the soft caps multiple times, and I imagine it's as simple as typing in a different number. Why they won't do this on the PTS, picking a new number every couple days, and getting to the perfect one through trial and error, is beyond me. They could be testing this RIGHT NOW, but they're not.
edit: Also I personally feel that heavy armor should give a large spell resist or spell reflect passive. It makes no sense to give such huge spell resistance to light armor, yet not give it to the people wearing reflect plates of armor made out of metal. Reflects/resistance makes sense not only from a realistic/lore standpoint, but also from a balance point of view. Since virtually all attacks in PvP are going to come in the form of magicka skills, it makes no sense that heavy armor wearers are more vulnerable in PvP than light armor wearers. If light armor wearers are more resistant to spells by a margin of over 60% after passives when they use annulment, then the game is broken. Mages are supposed to be squishy. They're supposed to be weak to all attacks, and supposed to depend on burst dps to kill before getting hit. Heavy armor wearers are so weak to spells that it's funny to see someone wearing heavy armor in cyro. In my opinion, light armor should ONLY give bonuses to DPS, and should give nothing for defenses. Heavy armor should be by far the most resistant type of armor, and it should be resistant to both stamina AND magicka attacks. Rarely in PvP are you going to be attacked by melee weapons... So it's ridiculous that heavy armor gives not only bonuses to physical defense like this, but also bonuses to melee weapon damage. Why do we get bonuses to the least needed form of defense, AND bonuses to the weakest type of attacks? We're supposed to be by far the most defensive... yet we're, in fact, by far the most vulnerable in PvP, AND by far the weakest in terms of dps, since we can't keep our magicka regenerating. Even with an 8-trait set we're still at a huge disadvantage with resource management.