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Should ZOS add rare, epic, artifact-like drops?

rophez_ESO
rophez_ESO
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The problem: Most people don't feel an incentive to do difficult PVE scenarios more than once because there isn't any real chance of an equipment upgrade.

The controversy: ZOS has promised that crafted gear will not be out-shined by dropped gear. If ZOS were to add, for example, a .005% chance for boss mobs in dungeons or around the world to drop legendary items with random stats/procs (or multiple procs), there would be a chance for something better than crafted to drop. This would encourage PVE repetition, but would possibly disenfranchise crafters because ZOS would be going back on the aforementioned promise.
Edited by rophez_ESO on September 2, 2014 2:53PM

Should ZOS add rare, epic, artifact-like drops? 107 votes

Yes - ZOS needs to improve the item drops, even if there's only a very small chance of these 'epic' items to drop.
28%
NestorUnyieldingFlamerophez_ESOAzarulHalkeHypertionb14_ESOOrangeTheCatjockjammerb16_ESOWodwoBlooddancerGhenraRagefistNebthet78FoxhuntBEZDNASoulScreamMartinus72sotoninWifeaggro13kitsinni 30 votes
No - Nothing better than crafted items should drop.
19%
bigscoothb14_ESOAmsel_McKayKhajitFurTraderyv3tt3FlinkeKlingeexod2b16_ESOflemmingrohdb16_ESOAnath_QbabylonZedShareeTavore1138kiesoPBpsyJankstarTapio75RomoS1L3NTKiLLaHElo106Lorgend 21 votes
Yes - but only if ZOS also adds rare recipes that require rare items, allowing crafters to make similar 'epic' items.
42%
laurajfindytims_ESOGilvothcromica81_ESOmichaelb14a_ESO2MongooseOneSlelisLtCrunchjacktors11daryl.rasmusenb14_ESOcalamityc0rpPhantaxFlynchItsGlaiveMorvoldoKorprokb92303008rwb17_ESOmousekime111rwb17_ESOChuggernaut 46 votes
I have a better idea - I'll explain in comments.
9%
Azuryapurple-magicb16_ESOThatRedguardGuymadangrypallyZorrashiAlexDoughertyDrazhar14RodarioXehmnus_RayneAssaultLemming 10 votes
  • Phantax
    Phantax
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    Yes - but only if ZOS also adds rare recipes that require rare items, allowing crafters to make similar 'epic' items.
    Yes, and BOTH should be bloody rare ! (I'm talking Imperial Motif drop rate rare)

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
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  • Nestor
    Nestor
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    Yes - ZOS needs to improve the item drops, even if there's only a very small chance of these 'epic' items to drop.
    Sure, there should be a small chance of getting something Epic as a loot drop. Why not?

    Wait, I have gotten Epic Drops before.....
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlexDougherty
    AlexDougherty
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    I have a better idea - I'll explain in comments.
    They do need something special for us, but it shouldn't be overpowered, or it becomes boring.
    Where is the challenge if having a superweapon means you can one shot most opponents, and they can only get you by massing on you?? Because once it happens people will just quit.

    What they need to do is add unique weapons/armour of purple quality, maybe a little better than what you can craft. They should look different to what we get from the motifs, and have a nice effect.

    A bit like the prismatic weapon, only better.
    People believe what they either want to be true or what they are afraid is true!
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  • R0M2K
    R0M2K
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    Yes - ZOS needs to improve the item drops, even if there's only a very small chance of these 'epic' items to drop.
    You want the game to last? PUT THE CARROT.
  • UnyieldingFlame
    UnyieldingFlame
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    Yes - ZOS needs to improve the item drops, even if there's only a very small chance of these 'epic' items to drop.
    Never gotten anything good or worthwhile from a dungeon before, gee I wonder why? If itemization continues to be a complete joke you'll be seeing more and more players leaving the game or new content just become a waste of time. Why bother adding new difficult challenges like Dragonstar arena when the rewards are absolutely pitiful compare to crafted gear.

    If people found out about the rewards in the new trials and Dragonstar Arena nobody would attempt them at all because the effort taken to complete them is not even worth it. Crafting have made all endgame content redundant and pointless to do multiple time. The new alter-ability weapons are not even worth getting for the amount of effort it takes, no bonuses and sub par stats with a neat little enchantment..

    And there are several new sets that don't even look great nor have special visual effects that make your character stand out.
  • Morvoldo
    Morvoldo
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    Yes - but only if ZOS also adds rare recipes that require rare items, allowing crafters to make similar 'epic' items.
    yes they need to implement this especially for Upgrade rewards for Vet area's no lower than Blue items should be rewarded each quest, also group dungeons should reward Yellow items for completion and solo Purple, then at least people will do more groups and group quest content.

    side Fix the damn group finder so it at least finds a Tank,Healer and dps let it differentiate between Roles and allow to look for more if Roles leave.
  • kieso
    kieso
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    No - Nothing better than crafted items should drop.
    No.
  • Drazhar14
    Drazhar14
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    I have a better idea - I'll explain in comments.
    I say they add Daedric artifacts to the game like in previous Elder Scrolls games, but here is the catch. Only 1 of each artifact can exist in the game world at a time, and players can only hold onto them for 24 hours before they are taken away from them and awarded to another champion. The requirements to obtain the artifacts could be presented in challenges provided by the daedric princes (be it in pvp or pve).
  • rophez_ESO
    rophez_ESO
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    Yes - ZOS needs to improve the item drops, even if there's only a very small chance of these 'epic' items to drop.
    Drazhar14 wrote: »
    I say they add Daedric artifacts to the game like in previous Elder Scrolls games, but here is the catch. Only 1 of each artifact can exist in the game world at a time, and players can only hold onto them for 24 hours before they are taken away from them and awarded to another champion. The requirements to obtain the artifacts could be presented in challenges provided by the daedric princes (be it in pvp or pve).

    That's a cool idea. They could add artifacts that don't expire with time, but expire if they aren't used, also. Like in order to keep your Mace of Molag Bal, you have vanquish a certain amount of players in PVP per day. Or whatever...
  • tplink3r1
    tplink3r1
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    Yes - ZOS needs to improve the item drops, even if there's only a very small chance of these 'epic' items to drop.
    both 1 and 3
    VR16 Templar
    VR3 Sorcerer
  • Xehmnus_Rayne
    Xehmnus_Rayne
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    I have a better idea - I'll explain in comments.
    I don't know if they have mentioned any actual plans to add jewelry crafting into the game or not so... what if they, essentially, take your idea BUT have it be jewelry? That way, crafters aren't getting shafted AND people still get their drops. Granted, a lot of people go for those specific set bonuses, such as the warlock stuff or syrbane's grip (whatever it's called), but maybe, perhaps, make super versions of those? Maybe even have two enchants on them. Like... for magicka users, have reduced cost as well magicka regen. Or for tanks, the reduced bash cost whatnot and the blocking one.
  • Zorrashi
    Zorrashi
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    I have a better idea - I'll explain in comments.
    Hmmm...yes to "better rewards" but it is the implications of them that I worry about. I don't want it superior to crafted items but I certainly don't want it to be subpar to them either.

    I could settle for unique enchants or super special properties (other than looks). The real problem is not devaluing the crafters.....but there is no rule against keeping them equal. Totally fine with a higher rate of purple drops. But it would be a bit more befitting to have a more 'unique' streak in them.

    Do you think a sword that turns all one-hitters (rats, centipedes etc.) into random objects would satisfy them? Or a wand that creates an aesthetically pleasing thunderstorm effect around the user?
    Or if that's not functional enough for those who are looking for battle prowess, what about gear that simply can't get worn out (therefore reducing repair costs) or a sword that levels at the same rate as you do so you never have to replace it?

    The key here is not so much superiority as much it is about noticeable (and preferably unique) variety. That's the theory anyway. I will always advocate for crafters and how they should be the ones to craft the superior gear, but I know that endgamers really want their carrot.
  • cromica81_ESO
    cromica81_ESO
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    Yes - but only if ZOS also adds rare recipes that require rare items, allowing crafters to make similar 'epic' items.
    I would just like to see more unique looking armor and weapons.

    Have a weapon or armor plan that is extremely rare drop that has to be crafted at a certain place like in a dungeon and when you craft it the plan is destroyed to keep the gear rare.
  • Azurya
    Azurya
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    I have a better idea - I'll explain in comments.
    better make the game running without lags, THAT would be NICE
  • OrangeTheCat
    OrangeTheCat
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    Yes - ZOS needs to improve the item drops, even if there's only a very small chance of these 'epic' items to drop.
    Yeah. Anything to make doing dungeons more than once worthwhile.
  • Nestor
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    Yes - ZOS needs to improve the item drops, even if there's only a very small chance of these 'epic' items to drop.
    rophez_ESO wrote: »
    The controversy: ZOS has promised that crafted gear will not be out-shined by dropped gear.

    It would be real hard for them to make Dropped Gear that is better than crafted gear, reason, Crafted Sets. I think most people, eventually, make Crafted Sets. It would have to be an Uber Piece of Gear to get me to give up the Bonuses from a Crafted Set.



    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • purple-magicb16_ESO
    purple-magicb16_ESO
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    I have a better idea - I'll explain in comments.
    No way man... Quest items only! Never allow players to farm for stuff like this or even create it. I assume you're talking about godly weapons or artifacts of power. Only the truly divine can create such items and only acquire after a long and arduous quest - like really long. Altho Zen mite be hesitant to do this bcoz of all the people that mite complain about the length of this quest, they should remind them that it is not a game requirement and totally optional (consider it a challenge quest). Quest should be VR and trans-alliance, requiring trasitioning between alliance territorries (countries? provinces?) Items should be rare and bindable so that they cannot be traded ultimately ruining and collapsing the crafting professions if not the overall economy.

    In response to earlier comments about overpowered or overuse of these items I would say only allow players to equip them. For a 1 hour period max in a 24 hr period or every couple of days. Don't make the item disappear that's not right.
    Edited by purple-magicb16_ESO on September 2, 2014 7:35PM
    I don't comment here often but when I do, I get [snip]
  • Helwyr
    Helwyr
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    No - Nothing better than crafted items should drop.
    ESO needs to drop endless item progression not further expand upon it.
  • Rodario
    Rodario
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    Edited by Rodario on September 2, 2014 9:15PM
    Victoria Lux - Templar Tank
    {EU/DC}
  • Sharee
    Sharee
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    No - Nothing better than crafted items should drop.
    As soon as you put an item in the game that is more powerful than similar items, it will become mandatory equipment for PvP. And pure PvP players will rightfully complain that they are being forced to farm PvE(for the item itself, or for the rare drop) despite not being interested in it, just to be competitive.
  • Tavore1138
    Tavore1138
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    No - Nothing better than crafted items should drop.
    I am a no, but....

    I think I get what ZOS want with gear, they want us to have to choose what to focus on and by doing so keep giving us options to try.

    If uber gear starts to drop then we would all seek or seek to buy the uber items. Thos who didn't get RNG or couldn't complete the special quest would lose out in PvP and general good feelings. Seeking out that perfect synergy between 2 or 3 dropped and crafted sets would become irrelevant when coming across Emperor Proud and his mighty sword of allslaying +99.

    With gear as it is the triallers and PvPers get unique powerful gear which they can upgrade to gold if they wish (for a contribution to the economy). PvEers & monster grinders get a different set of dropped gear... crafters make a third selection. To get the best set up for a build you might well need something from each pool.

    That keeps the game fun for all, encourages the meta game and, most important, ensures that everyone in PvP has access to roughly level gear regardless of what they prefer to do.

    I get the fun of uber gear, I loved the items you'd get from daedric princes in the ofgline games - but in a game where players compete they need to compete on as level a playing field as is reasonable.

  • timidobserver
    timidobserver
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    Yes - ZOS needs to improve the item drops, even if there's only a very small chance of these 'epic' items to drop.
    Crafters already have a strangle hold on legendary items. I am fine with adding some nice dropped artifact items that can't be crafted.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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    V16 Jed I Nyte EP Stamina NB(retired)

  • Sarenia
    Sarenia
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    I don't care what they add, as long as progression is mostly horizontal. MMO's are all about playing the long game. It's easy to "power creep" one into Oblivion if they aren't cautious.
    Edited by Sarenia on September 2, 2014 10:25PM
    [beta_group_85b_9]
  • AssaultLemming
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    I have a better idea - I'll explain in comments.
    I think dungeon bosses should definitely drop stuff to make the dungeons worth repeating, perhaps a chance for legendary crafting mats, end game jewellery, vanity pets, unique visual weapon and armor enchantments, flaming sword etc. Perhaps motifs? Definitely illusions and costumes, unique mounts. All bop.
  • madangrypally
    madangrypally
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    I have a better idea - I'll explain in comments.

    I want to see special Rare named mobs that can spawn in the world at random locations and on random timers. These have a chance to drop special gear and items that only come from these. The items are BoP.

    These special Rare names are not locked to zone but by mob type. This makes them harder to farm.

    Example of names:
    Outlaw Kermit: This is an outlaw who is wanted by all 3 alliances. There is only one Outlaw Kermit up at a time and once killed it takes 1-4 hours for it to respawn anywhere with outlaws, bandits, and slavers in any zone including Cyrodiil. Thus it can spawn anywhere at any level but only 1.

    Krusty the Crab: This is an mudcrab who survived a magical explosion and is now 3 times the size of normal crabs. This has a 1-4 hour respawn timer and can spawn in any location with normal mudcrabs. Only 1 up at a time and respawn timer begins when that dies.

    =============================================
    Example of items:
    Epic Stitching: This allows a crafter to redesign a piece of light or medium armor. Racial Style and Trait can be changed via a special clothing Table.

    Epic Bark: This allows a crafter to redesign an weapon made out of wood. Racial Style and Trait can be changed via a special woodcrafting Table.

    Epic Liquid Metal: This allows a crafter to redesign a piece of heavy armor or metal weapon. Racial Style and Trait can be changed via a special blacksmithing Table.

    Legendary Stitching: This increases the level of the item to the current character level. IE: Take a level 4 Robe up to VR14.

    Etc for the others
    ======================


    Example of gear:
    Sword of Ending: Has normal crafted stats, but has a 1pc set bonus of 24 weapon damage.

    Robe of Armor: Has normal crafted stats, but has a 1pc set bonus of 400 Armor.

    These are standalone pieces of gear that make wearing it useful even without being part of a larger set. The 1pc set bonus is similar to a 2 and 3 pc set bonus combined.


  • Wifeaggro13
    Wifeaggro13
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    Yes - ZOS needs to improve the item drops, even if there's only a very small chance of these 'epic' items to drop.
    rophez_ESO wrote: »
    The problem: Most people don't feel an incentive to do difficult PVE scenarios more than once because there isn't any real chance of an equipment upgrade.

    The controversy: ZOS has promised that crafted gear will not be out-shined by dropped gear. If ZOS were to add, for example, a .005% chance for boss mobs in dungeons or around the world to drop legendary items with random stats/procs (or multiple procs), there would be a chance for something better than crafted to drop. This would encourage PVE repetition, but would possibly disenfranchise crafters because ZOS would be going back on the aforementioned promise.

    Dont worry they will be in the cash shop in 3 or 4 months.
  • Martinus72
    Martinus72
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    Yes - ZOS needs to improve the item drops, even if there's only a very small chance of these 'epic' items to drop.
    It's nice to feel this little thrill that you can be always surprised by random world drop and it won't hurt anyone if it'll be truly rare.
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