GFBStarWars wrote: »trials grouping is avaible, haven't tryed though.
just have to change the 4 player to 12 and you will have the option to select for aa or hel ra
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Perhaps a system that allows you to flag for grouping then someone else could open their journal and see *6 people lfg* when mousing over that quest and then just hit travel to players.
you could then have NPC's that are sort of story tellers, and give you a voice over story of the fable of this or that happening rather than the current quest giver giving you a quest then you doing it then talking to the quest giver. This would mean that people could do quests with a group for the storyteller reward, but also just do it with people for fun...
Frenkthevile wrote: »Give special armors, special tokens and/or random epic loot inside dungeons/delves, and LFG won't be a problem anymore.
Mikeriddle1b16_ESO wrote: »The grouping tools could definitely use improving. The above poster also has a good point that that grouping/ the game system is balanced for a group of exactly 4 players (I appreciate they can be done with less and have done so myself but they are clearly balanced around a specific number), and not 4 to 6 as in many games, further restricts grouping.
In my opinion the biggest problem with finding groups is that whilst levelling the game forces most players to solo the majority of content. Group content is extremely few and far between. Dolmens, whilst fine for what they are, don't really count as they consist of people gathering to solo in the same spot, rather than grouping-up for. Depending upon character build, most public dungeons are easily soloable. I enjoy my solo play, but if there was group content designed from, say, level 10+ which was large enough to enable people to explore and gain xp/ rewards as a steady means of advancement - not sprinting through dungeons for a specific quest and then disbanding - this would encourage people to form bonds and play together.
I'm not at the appropriate VR level yet, partly because the lack of grouping and seeing other players at VR1+ is causing me to log on less often, but making Trials timed and with limited rezzes timed also seems counter-intuitive to encouraging new players to be invited to join up and form bonds with a wide variety of players who just want to group for fun.
I like this idea. And now imagine that you have a very long list of groups with only one person. Or dont have at all. For now if I'm starting to search, I'm automaticly join the group. And if you want to see the list of available groups, you'll see all single users that searching a group right now or won't see anything at all(one person isn't a group, right?). So maybe it's better to see two separate lists: first for those, who wants to join group, and secont for groups, which searching more members. What do you think?Instead of adding the player automatically in a group, generate a list of available groups matching his search so he can select the group he wants to join.
1 - Remove Localized grouping:
- Any player, anywhere in the world should be able to find a group for any dungeon as long as his level is high enough to enter the dungeon. He should also be able to look for groups for lower level dungeons.
1 - Remove Localized grouping:
- Any player, anywhere in the world should be able to find a group for any dungeon as long as his level is high enough to enter the dungeon. He should also be able to look for groups for lower level dungeons.
Absolutely. It's ridiculous that I can't group with my Guild members because we happen to be levelling characters in different alliances. (And yes, I read this thread). It's also ridiculous that I'm not allowed to use the LFG tool for a dungeon that I'm classed as "too high level" for.