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Private instances option. PLEASE be kind enough to give it.

Tapio75
Tapio75
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There is nothing wrong in sharing game world with others in general areas like cities and normal wilderness and ruins in the wildernes... I love this but..

Those areas that are insides and are quest areas, those need to have "private instance" option to do them alone OR with group of your choosing. Does not matter what kind of player that random player is but for us that play with certain character, the atmosphere is one of most important things. Atmosphere is generated for some of my characters by sneaking through areas, only killing when absolutely necessary or just sneaking behind enemies and slit their throats like cold blooded assasin.. Sometimes i wear low quality armor and use only auto attacks to make battles more challengin and so forth but the ne factor that is constantly ruining immersion and atmosphere in these areas are other players.

I can not believe that anyone is offended or against and fully optional feature like private instance. Yes, it will take some of dev resources to implement but judging from whart kind of people i see, i just assume many would be glad for feature like this to get own group or do alone instead of complete randomness of people.

Please dear devs, please give option like this so that those of us who dont like randomness on caves, ruins and suc places which are inside behind door, can enjoy them in our own generated atmosphere with full immersion of our own choosing. Can not hurt anybody to have options, right?
>>PC-EU Mostly PVE. Played since BETA<<
  • AlexDougherty
    AlexDougherty
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    It's an MMO, each instance takes server processing, so it won't happen.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • GnatB
    GnatB
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    It's an MMO, each instance takes server processing, so it won't happen.

    Tell that to SWTOR.

    I agree with OP, one of the quests in the first big city other than the new area for DC, IIRC you're supposedly sneaking into some guys house to steal something. Doesn't feel all that sneaky when there's somebody else rampaging around killing everybody.

    Also sucks when you run into the boss of an area and don't really get to participate.

    (First time I did the Auridon storyline, got to the final boss, and it was already so wounded I literally only got in (maybe) a single light attack. Thankfully I have multiple AD characters, so I've seen the whole thing now with all the adds and such. The way it currently works really literally spoils a *lot* of the content.)

    Achievements Suck
  • Soloeus
    Soloeus
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    ESO has a system of Phasing that removes players when you want them and adds them when you don't.

    Within; Without.
  • Elsonso
    Elsonso
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    Soloeus wrote: »
    ESO has a system of Phasing that removes players when you want them and adds them when you don't.

    I see what you did there. :smile:
    It's an MMO, each instance takes server processing, so it won't happen.

    The whole megaserver is built upon this concept and I think it is why the loading screens are sometimes long. The server is creating, or finding, a "channel" for you to be in when you enter an area.

    My impression is that, for launch, they were cautious about how they used it while they worked in server bugs and tuning. Recent panels, articles, and interviews have indicated that the leash may be off on this technology in the next couple of months. It seems that a number of systems, from the Justice and Crime systems, to grouping, to replaying old content, to Undaunted daily quests, are all built upon an expansion of this capability.

    XBox EU/NA:@ElsonsoJannus
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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I can't shake the feeling the need for these private instances is more connected to ERP than anything else.
    Dear Sister, I do not spread rumors, I create them.
  • emeraldbay
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    I can't shake the feeling the need for these private instances is more connected to ERP than anything else.
    Well, I'd certainly rather ERP in a private instance than in, say, the basement of the Flaming Nix with a steady stream of questers running in and out.
    Edited by emeraldbay on September 1, 2014 7:33PM
  • Tapio75
    Tapio75
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    Well, technology for this allready exists because all the solo instances like vampire, werewolf, story, guild mission areas inside building etc allready use it.

    I just hope they are really planning to extent is as much as possible to give this option for private instances.. The all possibilities of RP adventures and atmpospheric immersion.. Not to mention that ERP stuff :P

    All in all these areas inside everywhere seem to be designer for 1 player judging from difficulty so i would not be surprised to see this feature one day, i would be very thankful if it happens.
    >>PC-EU Mostly PVE. Played since BETA<<
  • MercyKilling
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    emeraldbay wrote: »
    I can't shake the feeling the need for these private instances is more connected to ERP than anything else.
    Well, I'd certainly rather ERP in a private instance than in, say, the basement of the Flaming Nix with a steady stream of questers running in and out.

    And here we have the classic case of someone projecting their own reasons(smee) onto everyone else.

    No, I'd much rather run through a delve by myself and have some fun that go through with nothing at all spawned because ten people in front of me have already cleared the whole map and are farming the boss and then have to struggle to get a hit that counts for completion on a boss.

    I'd much rather be able to run with a small group of friends through normal content at our own pace and with our non-optimized un-faceroll builds than to have to compete with minmaxers and FotM copycats who want maximum reward for minimum effort.

    Instancing solves that. It is also more conducive to the mechanic of encounter scaling. Y'know...that fight mechanic that's been around since...oh....MMO's started? And this one lacks? It's one of the things that got left out that should have been included.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Sarenia
    Sarenia
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    I don't have a source, but I seem to recall ZOS suggesting they want to add private instanceing as an option. Maybe somebody else can dig it up. It was around launch time.

    For now I'll say - hang in there, and send it in as feedback. I have done the same. On a forum post, you'll just get the usual remarks of both sides, one saying they'd like to feel more "involved" in a plotline with private instancing, the other claiming anybody who tries to solo in an MMO is [insert insult].
    Edited by Sarenia on September 1, 2014 10:45PM
    [beta_group_85b_9]
  • Tapio75
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    I have to dig a bit too if i can find that... Been sending feedback about this since beta :D Hopefully someday will bring this to us.
    >>PC-EU Mostly PVE. Played since BETA<<
  • AlexDougherty
    AlexDougherty
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    GnatB wrote: »
    It's an MMO, each instance takes server processing, so it won't happen.

    Tell that to SWTOR.

    I agree with OP, one of the quests in the first big city other than the new area for DC, IIRC you're supposedly sneaking into some guys house to steal something. Doesn't feel all that sneaky when there's somebody else rampaging around killing everybody.

    Also sucks when you run into the boss of an area and don't really get to participate.

    Swtor is a different game, built on a different engine.

    But I do understand the problem, but it is an MMO, so you are going to get that.

    If they add a single player instance option, then a large proportion will use it, which will use up the server's processing power, and make the lag we currently experience look mild.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • AshySamurai
    AshySamurai
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    It's ok for me if someone else running with me. Mostly we even no need in chat. We just understand each other without words (like a best friends lol). Or I clear dung solo and dont care about others in this dungeon(of course I wait if I see that someone running to kill the boss). So why it's a big problem for you? Only one place is need to run when is nobody there - toothmaul gully (because of very long boss spawn).
    Make sweetrolls, not nerfs!
  • jircris11
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    for crying out loud, this is a MMO not a single player game. You need to have random people running around to complete the mmo part of it. If not then this would be a half baked single player game.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Elsonso
    Elsonso
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    I am mixed on this...

    There are times when it is somewhat annoying that the boss has been killed before I even arrive, or worse, that I get credit for it just because I ran into the room when the boss died. I usually just stick around and kill it when it respawns.

    There are times when I have just been told "you are the first person to come along" and the NPC is standing in a crowd of players. The situational anomalies are odd at times.

    But, there are also positives. If I get in over my head with a boss fight, I could come back with a different action bar, or maybe a different weapon, or maybe in one or two levels. But, in an open dungeon, chances are someone else will be there and two people can finish off the boss and I won't have to come back.

    Often times monster placement is predictable and static. Some of these places have the same layout, and the creatures are placed in exactly the same spot each time. Having someone else in there changes the pattern. Now it is not just a matter of running from known spawn to the next killing things. I have to watch out for respawns and, while I am killing fewer monsters, there is much less predictability.

    On the whole, I actually prefer the other players around. Yeah, at times I end up competing with them for objectives, and yes, occasionally someone will run by and kill a monster that I was trying to subdue. This is an MMO and the expectation is that there will be other players around. I don't want to group with them, necessarily, but I expect them to be around.

    If the situation is one that I would expect to be alone, I simply employ suspension of disbelief and ignore them. They are ghosts.
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  • Shizashane
    Shizashane
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    I 100% agree with you. People's crappy names, and sloppy playing styles ruin the immersion for me and my friends when we are getting into a story etc. I know a private instance can be done for STO, and NW did it. That would also allow people to not have to wait after a group slays everything in a delve, and have 3 second boss battles. But as we all know this would only apply to separate inner cells and not the open world part of the game.
    "Sound the charge, into glory ride! 10,000 side by side"
  • Martinus72
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    I liked Guild Wars for example but loathed that system when it is MMO only in cities and big hubs and everything outside is instanced which I can see quite a few is looking for. From me it's no thank you, I prefer to share whole world even if sometimes it creates 'oh not again' moments when sharing dungeons with the crowd. At least it makes Tamriel alive.
  • Tapio75
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    I am in no way wishing private instances for the whole open world, when in open world, i actually love the diversity of players (Exept templars that poke everything with glowing stick of truth^^). It brings life to Tamriel and also makes sense that you meet many people in your vast travels.

    Inside instances are quite different.. What is the fun in these small areas when everything is cleaned allready? And if something is there to try and stop you from venturing forth, some large faceroll group just comes and goes through the whole area like steamtrain and leaves me with emty instance. There is nothing to fight, they often are just run to the end, wait for boss spawn and leave. If i want to fight something with others, i have to keep running with sprint, rush through everything and in the end, left with frustrated feeling since there was no time to watch or sneak and so forth. Often i just tend to wait at entrance for a gap where players dont come in and try to do it my pace when enemies spawn back but too often i dont get even to halfway before someone comes steamrolling again.

    These caves, ruins and such that are inside behind a door are supposed to be dark and dangerous places to venture in, other random players often just completely ruin the atmosphere and immersion in these places, nullify all the challenge i could give myself by gimping my gear and outright make sneaking pointless and boring since there is no reason to sneak behind enemies because someone just runs and kills them before you can do anything.

    I have also observed these places entrances inside and outside of instance.. When outside, you dont see anyone coming or going in for a long time, sometimes gap between players can be half an hour even on busy play times. When insides, you see people constantly coming and going. It seems odd that outside, nobody is going in but insides people come and go all the time as if caves and such instances are shared with multiple openworld instances if you know what im trying to say.

    Anyways, private instances would fix all this for immersion addicts, we could play just as we like, with who we choose and could even make RP events out of dungeon delving with our own private group.

    Now private instance is not the same as solo instance. Solo instance is made for just one player while private is for premade groups AND for those who want to go in alone.

    Technology allready exists hence storyline and guild quests and the bandwidth, well it does not take more bandwidth. Every player sends and receives unique data all the time, only difference in private instances is that there is no need to send and receive information about other players movements, only about your or your groups interaction data is sent and received. It could actually reduce lag, at least for those choosing to go alone since they dont have to receive extra data from other players interactions. In the end i think the amount of data would be same or less than before but the difference is it is different data which is anyways the case everytime you do something. You never ever receive the exact same data or send exact same data.

    It is MMORPG. Nobody is denying that :P Other than being online with others does not require any specific way how you are online with other players. RPG means it is roleplaying game too and that implies much more than the first 3 letters of MMORPG.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Shizashane
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    One thing I just thought of is, how can an ancient ruin be forgotten or sealed for centuries if there are already tons of people in there when your reading dialogs and starting the quest. Your going in and there going out. *turns to Npc companion* "You lying swit, You said we were the first ones in here since it was closed hundreds of years ago!"
    "Sound the charge, into glory ride! 10,000 side by side"
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