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ESO needs unlockable solo/group dailies for gear.

Phinix1
Phinix1
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Before some people who are notorious for having nothing useful to contribute to the discussion chime in with "no, other MMO's did that!," first, delete all your vanity pets, unequip all your armor, delete anything you ever gained through crafting, dungeons, or PVP, since other MMO's did all that too, THEN come on here and waste my and the community's time with such nonsense.

Thanks.

Now, with that out of the way... Some of the most fun I had with WoW was the Ember Isles daily hub and the Blood Elf hub (Eldre'whatever). What was really cool about this content was that you had to unlock it gradually over time, having access to only half a dozen mediocre quests at first, but after a while had many to choose from that were much more interesting. Some required one or two other players (and granted much higher token bonus), but the vast majority were solo.

The zones themselves offered some unique encounters and mechanics, options for unique pets (colored spiders), and best of all, you could eventually get enough tokens for loot that was comparable with what people were getting for PvP, if PvP wasn't your thing.

This game has no end game. Not really. You PvP or you grind trials for that lowest exploit time. If you PvP you can get some unique gear with unique set bonuses. This is something you can get just solo-ganking people and following massive zerg trains.

Granted, you CAN build a stick and skirt speck and run trials for some decent set gear there as well, but I feel a large segment of the Elder Scrolls community, who are not particularly inclined to either activity, have largely been crapped on in the content department. This demographic, which is really quite large, has NO path available to get equivalent set bonus type gear.

Daily grinds in other games filled a much needed gap for gear itemization options as well as giving the solo PVE player base, which also happens to be the largest group of players, whatever elitist jerks want to say to insult them, a way to get this same quality of unique gear and content for THEIR time investment, which is worth just as much as the rest.

Before you go telling me that following a PvP zerg is hard or that wearing a stick and skirt and weaving light attack with an instant nuke and throwing in Spell Symmetry once in a while is "hard and I deserves to be rewarded while solo players all are ignored," let me just point out that... ROFL!

I am sure that if ESO were to implement some meaningful factions with unique rewards and set bonuses you could earn over time through such activities, that it would be superior to "all these other MMO's" (read: WoW).

They could spread them around the world, but still have you required to unlock later stages of quests for each of these faction "outposts." Some could be race specific, some Alliance specific, and some truly faction specific, like Thieves/DB when those come out, each with their own unique quests (supply missions, infiltration missions, espionage, etc.) and gear reward options.

Just the fact that Magicka, which is already ridiculously overpowered compared to Stamina, gets an easy to acquire 3-piece jewelry set (Soul Shine) that gives Magicka and Spell crit while suffering Stamina gets NOTHING in terms of 3-piece jewelry equivalent, without having to gimp their crafted sets to add pieces of weapon/armor gear to achieve it, making it a net LOSS, indicates to me that itemization in this game is in DESPERATE need of more options.

I think this adds more options.
  • Tabbycat
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    Daily quests? Ugh not those again.

    I'd rather have Radiant Questing.
    Edited by Tabbycat on September 1, 2014 10:46PM
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • Phinix1
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    A rose by any other name. The need for solo gear itemization options is the key.
  • Tabbycat
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    The thing about daily questing grind is that it's boring because it's repetitive. The same quests done every day until you want to throw your keyboard across the room.

    ESO should have something better than that.
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • Ragefist
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    Even the idea of daily repetitive quests in ESO gives me nausea

    Nah, we will get daily dungeon, thats much better

  • Soloeus
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    Group Dungeons = Hardcore/Elite Players.
    Public Dungeons = Casual Grouping.
    Solo Dungeons = Because we all want some time to ourselves

    I would like it if every Solo/Public/Group had Level Scaling.

    You can't get Loot your own level that you want through Solo Play once you are past V10. As a V12, the only content that provides loot my own level is PVP and Craglorn.

    I don't like Craglorn because I like Casual Grouping and not Elite Grouping. I want more to do than PVP and Elite Grouping. Then I can be challenged and rewarded by my level no matter my preferred playstyle.

    Instead of having Daily Quests, I would rather have Leveled Dungeons.
    Edited by Soloeus on September 1, 2014 11:01PM

    Within; Without.
  • Ragefist
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    Soloeus wrote: »

    Instead of having Daily Quests, I would rather have Leveled Dungeons.

    Coming up dude :)
  • AoEnwyr
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    I primarily play with my partner and that is probably what brings me the most enjoyment in this game. I would like to see dailies introduced. In a previous MMO (in fact where we actually met) we were able to do our dailies together and it was great fun. It was something different to runing epic level dungeons and was a more relaxed way to spend time in game if we didn't feel up to 3 hours of hard slog.
  • mousekime111rwb17_ESO
    Radiant questing would be nice over daily quests, Radiant quests at least give some variety in what needs to be done and can be designed to be repeated indefinitely (see an MMO grind).

    Basically lower droprates - more repeatability and more variety = better I feel.
  • Ninnghizhidda
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    "Daily quests" is a fine idea and feature that many MMOs have adopted and can also be implemented in a variety of ways. From the simple tasks "do that" that require relatively little effort to more advanced and complex situations, which usually, as mentioned, can be unlocked further on.

    "Dailies" could even be linked to dungeons, meaning either a "solo" dungeon, or even giving you the option to actually run one of the many available dungeons in order to complete. So, there are very many options, ranging from the strictly solo to the group or even raid related. Accordingly, these tasks could be level-linked, alliance-linked, you name it.

    I will agree, that "dailies" can be boring, but then again, they are not forced down anyone's throat. Some people might fancy doing that kind of "grind", some others not. It is just the possibility of choice.

    Now, about the rewards. There could be a wide variety of rewards. Whether you actually want to include "serious" rewards in the form of unique or "powerful" items / gear / sets, this is entirely up to the designers.

    You could have a "classic" type of token collecting activity, with said tokens being exchanged with a variety of items, or even materials required for crafting (since ESO has a pretty good crafting system). Perhaps you could get some better glyphs or jewels or something (better than basic ones), that normally either don't exist at all or would require some other method to obtain. Nothing necessarily too "uber".

    In the end, it could just provide some "freedom", or even "balance", for those people who would rather go the "boring" (and probably long) way to do dailies and eventually acquire some items, otherwise only obtainable by very specific activities. This also does not mean that the "dailies" would be something extremely easy, especially for the "advanced" ones that could lead to some high quality rewards.

    I don't know, the system exists in several other games and it works. And from my experience it is neither "unfair" nor "game breaking" or anything. In fact, in some cases, you would be encouraged to run some dailies to acquire your "super uber" gear, even if you are already able to do the "hardest" end-game content.

    As I said, there are really many options. Those who flatly already dismiss the idea, I would say they are either not familiar with "dailies" or too self absorbed in their "self importance" of being the "ultimate pro players", and thus them and only them should have that one piece of gear there, by doing that particular activity (call it trial or whatever you like). Which is all good, but other "less fortunate" players maybe should have a shot at some "high quality" items, even if it takes them 3 months grinding dailies, or something. Just a thought.
  • fromtesonlineb16_ESO
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    Ragefist wrote: »
    Even the idea of daily repetitive quests in ESO gives me nausea

    Nah, we will get daily dungeon, thats much better
    Because running the same dungeon over and over and over is 'fun' while running the same dailies over and over and over is 'boring' .. why?

    The fact YOU don't like them isn't a reason not to have them .. I find dungeons nauseating, let's not have those either.

  • Wolfshead
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    Have to agree with AlienDiplomat the should be thing to do for all type of players even if you want to solo or make group with 1 other person or 2 other person the should be some type of dalies for all type of player and not just force people into do PvP or run with big group to complete thing and having fun for 1 thing WoW have mess up for me and my gf is all those so call elitist jerks that run around tell everyone else how bad the are thanks to them me and my gf hate run with random people.

    Honest ZoS should focus on end game content for solo and 2 man group as well and if that mean dalies quest fine for point i think is the are only focus on lager group content which not everyone want to run.

    Btw AlienDiplomat isle you was talk about is name Isle of Quel'Danas and that event was fun unlock more dalies over time while there was stroy to as it was on Isle of Thunder.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • nikolaj.lemcheb16_ESO
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    Initially my reaction were: "This would completely mess up crafting"

    But then again people need something to do in the game which is not group or pvp content and what you describe sounds like fun.

    The only thing is, that it should never replace crafting as the main source of gear.

    Instead your idea would merge perfectly with the champion system. In the champion system you can almost forever improve your characters power and strength, there just isn't any content atm that allow you do to that on your own.

    We can hope that the solo zone that will be out sometimes next year give us that content.
  • vyndral13preub18_ESO
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    I'd love to see anchors expanded into a role similar to this. Much like the rift invasions were in Rift. Perhaps granting different level tokens depending on the area and letting you buy level appropriate items with those tokens.

    I'd love to see the anchors actually generating mobs and sending them out. Right now they are so static and generic.

    The obvious problem being there are no anchors past a certain point.
  • Martinus72
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    Strangely enough I do like daily quests if they lead to something good like unlocking new zones, building reputation to buy some shinies etc.
    I know some are finding them ultimately boring so I do speak for myself ;)
    Second important matter is an incense to return to dungeons and I know that is coming in near future with undaunted rewards.
  • Phinix1
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    I'd love to see anchors expanded into a role similar to this. Much like the rift invasions were in Rift. Perhaps granting different level tokens depending on the area and letting you buy level appropriate items with those tokens.

    I'd love to see the anchors actually generating mobs and sending them out. Right now they are so static and generic.

    The obvious problem being there are no anchors past a certain point.

    Both of those are really awesome ideas! /clap

    I loved in Oblivion how you would hear clanfears or see some random daedra in a forest and know a gate was nearby. But they would actually start to spread out over the surrounding area, which was extremely atmospheric and cool.

    The planar crystal "points" you got from Rift tears and events along with the unique items you could slot into your gear were a real incentive to run that content. Granted, dolmens are really fun as-is, but the loot is trivial to the point that it might as well not exist.

    Some form of currency that could be exchanged for unique set bonus jewelry at a fighters guild quartermaster would really add a lot.
  • kieso
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    Oh dear god dailies...the monotonous trend of the newer MMO's; It's like having a checklist at work! We know how much we love having to do things before the fun starts.

    Not to mention with dailies implemented you feel more inclined that you have to login, god forbid you miss out on one daily and lose out on that one token you'll eventually need to gather one hundred odd times over to get something worth while..

    yah dailies...fun..
  • Adrastes
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    Sounds great idea. im all for it. lets make this happen.
  • Atrahasis
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    Slightly off topic, but I would like to see Dungeon daily quest. Either in the form of a quest giver that sends you to different dungeons each day or just be able to repeat the quest inside dungeons once a day.
  • Ragefist
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    Atrahasis wrote: »
    Slightly off topic, but I would like to see Dungeon daily quest. Either in the form of a quest giver that sends you to different dungeons each day or just be able to repeat the quest inside dungeons once a day.

    They are coming dude. Watch the quakecon video
  • AlnilamE
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    Have you done the PvE quests in the Cyrodiil quest hubs? You can repeat them on a daily basis, and you can group for them (some include going into dungeons, which means grouping is a good idea).
    Soloeus wrote: »
    Group Dungeons = Hardcore/Elite Players.
    Public Dungeons = Casual Grouping.
    Solo Dungeons = Because we all want some time to ourselves

    I would like it if every Solo/Public/Group had Level Scaling.

    You can't get Loot your own level that you want through Solo Play once you are past V10. As a V12, the only content that provides loot my own level is PVP and Craglorn.

    I don't like Craglorn because I like Casual Grouping and not Elite Grouping. I want more to do than PVP and Elite Grouping. Then I can be challenged and rewarded by my level no matter my preferred playstyle.

    Instead of having Daily Quests, I would rather have Leveled Dungeons.

    I've actually spent some time in Craglorn with friends the last couple of days and we had lots of fun doing the dungeons. And I would not call myself "Elite" by any means.

    Sure, some people take Craglorn way too seriously, but it's all about finding the right group.

    The Moot Councillor
  • Atrahasis
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    Ragefist wrote: »
    They are coming dude. Watch the quakecon video

    Awesome. somehow I missed that. All I remember was them talking about Cyrodiil changes.

  • Soloeus
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    I cannot wait for the coming of leveled dungeons. I also missed it, but I don't make special effort to know how Zenimax spends every second.

    I am glad this is coming and it can't come soon enough.

    Within; Without.
  • MercyKilling
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    Daily quests?

    I'd rather have finely ground glass shards shoved into my urethra.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Draxuul
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    Before some people who are notorious for having nothing useful to contribute to the discussion chime in with "no, other MMO's did that!," first, delete all your vanity pets, unequip all your armor, delete anything you ever gained through crafting, dungeons, or PVP, since other MMO's did all that too, THEN come on here and waste my and the community's time with such nonsense.

    in other words , the only people you wish to see replying to your post are those who agree with you.

    Wake up call here, this is a forum and thats not how forums work.

    Now with that out of the way, you are trying to bring something over from WoW into ESO.

    Let me just go puke somewhere in a dark corner and then i`ll come back and think about you idea. Oh wait , here it is again , yeah seems i gotta puke some more.

    Draxuul
    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • Gidorick
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    Tabbycat wrote: »
    Daily quests? Ugh not those again.

    I'd rather have Radiant Questing.

    Dude... GENIUS. Seriously.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • snorlockb16_ESO
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    Tabbycat wrote: »
    Daily quests? Ugh not those again.

    I'd rather have Radiant Questing.

    Dude... GENIUS. Seriously.
    These were all in ES Daggerfall, what was it, 15 years ago?
    Quest Targets Hired Muscle: Fulfill a contract for the Companions to bring a citizen back in line. Most citizens in the game (400+ possible NPCs)

    Rescue Mission: Fulfill a contract given to the Companions to rescue a kidnapped citizen. Most citizens in the game (235+ possible NPCs)

    Animal Extermination: Fulfill a contract given to the Companions to kill an invading beast. Most regular town citizens who have a home (60+ possible NPCs)

    The Fishing Job: Steal an item out of a target's pocket. Most citizens living in a major city

    Enchanting Pick-Up: Sergius wants you to pick-up an item from a client for enchanting. Many citizens living in cities (55+ possible NPCs)

    Hunting the MonsterDG: Destroy the vampire target. Most citizens in the game (for the initial target, the person who gives the location of the vampire)

    RescueDG: Rescue a victim from vampires. Any NPC with a relationship rank of at least 1 with you and is not part of any of the factions excluded from selection

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