Before some people who are notorious for having nothing useful to contribute to the discussion chime in with "no, other MMO's did that!," first, delete all your vanity pets, unequip all your armor, delete anything you ever gained through crafting, dungeons, or PVP, since other MMO's did all that too, THEN come on here and waste my and the community's time with such nonsense.
Thanks.
Now, with that out of the way... Some of the most fun I had with WoW was the Ember Isles daily hub and the Blood Elf hub (Eldre'whatever). What was really cool about this content was that you had to unlock it gradually over time, having access to only half a dozen mediocre quests at first, but after a while had many to choose from that were much more interesting. Some required one or two other players (and granted much higher token bonus), but the vast majority were solo.
The zones themselves offered some unique encounters and mechanics, options for unique pets (colored spiders), and best of all, you could eventually get enough tokens for loot that was comparable with what people were getting for PvP, if PvP wasn't your thing.
This game has no end game. Not really. You PvP or you grind trials for that lowest exploit time. If you PvP you can get some unique gear with unique set bonuses. This is something you can get just solo-ganking people and following massive zerg trains.
Granted, you CAN build a stick and skirt speck and run trials for some decent set gear there as well, but I feel a large segment of the Elder Scrolls community, who are not particularly inclined to either activity, have largely been crapped on in the content department. This demographic, which is really quite large, has NO path available to get equivalent set bonus type gear.
Daily grinds in other games filled a much needed gap for gear itemization options as well as giving the solo PVE player base, which also happens to be the largest group of players, whatever elitist jerks want to say to insult them, a way to get this same quality of unique gear and content for THEIR time investment, which is worth just as much as the rest.
Before you go telling me that following a PvP zerg is hard or that wearing a stick and skirt and weaving light attack with an instant nuke and throwing in Spell Symmetry once in a while is "hard and I deserves to be rewarded while solo players all are ignored," let me just point out that... ROFL!
I am sure that if ESO were to implement some meaningful factions with unique rewards and set bonuses you could earn over time through such activities, that it would be superior to "all these other MMO's" (read: WoW).
They could spread them around the world, but still have you required to unlock later stages of quests for each of these faction "outposts." Some could be race specific, some Alliance specific, and some truly faction specific, like Thieves/DB when those come out, each with their own unique quests (supply missions, infiltration missions, espionage, etc.) and gear reward options.
Just the fact that Magicka, which is already ridiculously overpowered compared to Stamina, gets an easy to acquire 3-piece jewelry set (Soul Shine) that gives Magicka and Spell crit while suffering Stamina gets NOTHING in terms of 3-piece jewelry equivalent, without having to gimp their crafted sets to add pieces of weapon/armor gear to achieve it, making it a net LOSS, indicates to me that itemization in this game is in DESPERATE need of more options.
I think this adds more options.