Hey guys, I have a bit of a radical idea I was wanting to get feedback/discussion going on. So, a major problem with the campaigns is night-capping and wide population swings at certain time-frames which all but ruin the PvP system. So here's the idea:
Imagine if PvP for a campaign was only active during a certain time-span. Outside this time-span players cannot attack/kill players of the opposing faction nor capture nodes/objectives in Cyrodiil. This could be justified via the factions' Generals calling a daily temporary ceasefire to resupply/rebuild or whatever creative theme people come up with. This would actually allow for daily progress to be made without all of it being erased by night capping crews or other off-time imbalances.
To account for all time zones, different campaigns could be tiered with different active PvP times. Examples:
Active PvP timespans (in CST)
Server 1: 6:00am - 6:00pm
Server 2: 12:00pm - 12:00am
Server 3: 6:00pm - 6:00am
Server 4: 12:00am - 12:00pm
A setup like this would allow for PvP at anytime so you can PvP as much as you like (you can hop onto your guest campaign when your campaign's ceasefire period begins for example) but also allow for tangible progress to be made and held much more effectively.
Thoughts? Keep in mind time-spans could be shifted, shortened/lengthened, more or fewer servers, etc.
-Lord Shaszahan the Archmage, of The Septim Bloodline