AlienDiplomat wrote: »The trouble is, ALL stamina builds (except maybe bow) are terrible, and there is no way to make them good. The skills are weak and situational, and there aren't enough stamina abilities to fill your bar. Unlike magicka builds, which can just mindlessly dump all their points into magicka and increase both weapon (staff) ability damage AND class skill damage, stamina users HAVE to split stats, making EVERYTHING weak.
But you HAVE to use some class skills, because most of the stamina weapon skills just suck compared to staff, and there aren't enough purely weapon abilities worth a damn to fill a bar with.
But, if it weren't for the terrible balancing and absence of any stamina-based morphs for class skills, I would agree with you completely.
No one should be able to put all defensive abilities on their bar and expect to win simply because the pretty colors from the effects look really cool.
jamie.goddenrwb17_ESO wrote: »When only a couple of builds and playstyles out of the literal tens of thousands of combinations are really competitive you have a problem.
lordrichter wrote: »jamie.goddenrwb17_ESO wrote: »When only a couple of builds and playstyles out of the literal tens of thousands of combinations are really competitive you have a problem.
You feel limited due to balance because your primary play style is competitive PvP. There are a huge number of play styles that will conflict with that. Most of them, actually.
jamie.goddenrwb17_ESO wrote: »When you promote a game with as many skills as ESO as "play the way you want", you need a broad variety of effective builds. Telling people they are doing it wrong for expecting to be able to make even a simple warrior/knight character is beyond ridiculous.
Rune_Relic wrote: »I would have to disagree with the OP.
You imply being a jack of all trades is worse than any.
This is only half true.
A specialist should be more powerful in some areas and absolutely crap in others.
The jack of all trades Wouldnt be as powerful no....but he wouldnt suck half as bad as the stuff the specialist is crap in.
So the generalist would be more powerful by not having the inherent weaknesses of the specialist.
Hence saying "general build" is crap ...is an instant admission of a failure to comprehend how balance should work.
Putting points into resources should define the type of character you want to be.....DPS (stamina), Healer (magicka), Tank (health) or parts of each as the case may be.
AlienDiplomat wrote: »The trouble is, ALL stamina builds (except maybe bow) are terrible, and there is no way to make them good. The skills are weak and situational, and there aren't enough stamina abilities to fill your bar. Unlike magicka builds, which can just mindlessly dump all their points into magicka and increase both weapon (staff) ability damage AND class skill damage, stamina users HAVE to split stats, making EVERYTHING weak.
But you HAVE to use some class skills, because most of the stamina weapon skills just suck compared to staff, and there aren't enough purely weapon abilities worth a damn to fill a bar with.
But, if it weren't for the terrible balancing and absence of any stamina-based morphs for class skills, I would agree with you completely.
No one should be able to put all defensive abilities on their bar and expect to win simply because the pretty colors from the effects look really cool.
Rune_Relic wrote: »So you are talking about maximising buffs/skill tree to optimise your character attribute points ? Ok fair dos.
I got the impression you was saying being a jack of all trades 'attribute wise' (healer + dps + tank) meant you should suck as you wasnt a pure DPS or Tank or Healer.
Rune_Relic wrote: »Allowing everyone to use spells is very different from forcing everyone to use spells
Many people like to play a specific kind of character, some magicka based, some stealthy, some melee based. If you cantg play as such..then you cant play the way you want to play can you. Not without being heavily penalised anyway.
Thats the whole point of designing a 'balanced' game. To cater for all builds.
Rune_Relic wrote: »Allowing everyone to use spells is very different from forcing everyone to use spells
Many people like to play a specific kind of character, some magicka based, some stealthy, some melee based. If you cantg play as such..then you cant play the way you want to play can you. Not without being heavily penalised anyway.
Thats the whole point of designing a 'balanced' game. To cater for all builds.
If you build your character by limiting yourself in a way that you don't even use magicka ever . Then your character is so dependant on stamina that you're bound to run out of stam at one point or another .
Using the Entropy spell from the mages guild would allow you to increase your DPS a little bit by using magicka and giving your stamina a bit of a break. Plus you'd be giving yourself a little bit of a healing over time . Not much i know but surely better than nothing . Plus if you cast entropy on more than one target then you receive that heal from all targets every 6 seconds , making it seem a bit more worthy of using it . And on top of that you don't need a staff to use it .
Again it`s nothing that will turn you into a god but it helps when you`re fighting more than one mob at a time and it allows you to NOT be 100% reliant on stam without sacrificing a weapon slot.
Being 100% reliant on one resource is limiting yourself by choice. Now i can agree that those who are 100% reliant on stam are at a bit of a disadvantage over those who are 100% reliant on magicka because rolling and blocking and sneaking uses stamina , but medium armor does has passives to help with all those things.
Now in my original post i said , and i quote `` don`t be greedy. be smart``.
Though that doesn`t apply to you, because in your case you`re not greedy , you`re stubborn. You want to be as good as everyone else but without using magicka at all.
So what i will say to you instead is :`` don`t be stubborn , be smart``.
Everyone in the game has both a stamina bar and a magicka bar. If you choose not to use on of those two , then you are the one raising those walls in front of yourself.
Plus i know Zenimax has plans to add something like a spell that will allow you to use magicka to replenish stamina at some point. I don't know when exactly but it would make sense since there was such a spell in the restoration magic in Skyrim.
Will probably be added with the spell crafting system . This game is far from being over with development .
As far as i'm concerned , my only issue with it is how easy the PvE solo content is .
Draxuul
jamie.goddenrwb17_ESO wrote: »I was actually talking about PvE, not PvP, I just used the word 'competitive' to avoid the 'viable doesn't mean best' type remarks that usuall follow the use of that word
Rune_Relic wrote: »Rune_Relic wrote: »Allowing everyone to use spells is very different from forcing everyone to use spells
Many people like to play a specific kind of character, some magicka based, some stealthy, some melee based. If you cantg play as such..then you cant play the way you want to play can you. Not without being heavily penalised anyway.
Thats the whole point of designing a 'balanced' game. To cater for all builds.
If you build your character by limiting yourself in a way that you don't even use magicka ever . Then your character is so dependant on stamina that you're bound to run out of stam at one point or another .
Using the Entropy spell from the mages guild would allow you to increase your DPS a little bit by using magicka and giving your stamina a bit of a break. Plus you'd be giving yourself a little bit of a healing over time . Not much i know but surely better than nothing . Plus if you cast entropy on more than one target then you receive that heal from all targets every 6 seconds , making it seem a bit more worthy of using it . And on top of that you don't need a staff to use it .
Again it`s nothing that will turn you into a god but it helps when you`re fighting more than one mob at a time and it allows you to NOT be 100% reliant on stam without sacrificing a weapon slot.
Being 100% reliant on one resource is limiting yourself by choice. Now i can agree that those who are 100% reliant on stam are at a bit of a disadvantage over those who are 100% reliant on magicka because rolling and blocking and sneaking uses stamina , but medium armor does has passives to help with all those things.
Now in my original post i said , and i quote `` don`t be greedy. be smart``.
Though that doesn`t apply to you, because in your case you`re not greedy , you`re stubborn. You want to be as good as everyone else but without using magicka at all.
So what i will say to you instead is :`` don`t be stubborn , be smart``.
Everyone in the game has both a stamina bar and a magicka bar. If you choose not to use on of those two , then you are the one raising those walls in front of yourself.
Plus i know Zenimax has plans to add something like a spell that will allow you to use magicka to replenish stamina at some point. I don't know when exactly but it would make sense since there was such a spell in the restoration magic in Skyrim.
Will probably be added with the spell crafting system . This game is far from being over with development .
As far as i'm concerned , my only issue with it is how easy the PvE solo content is .
Draxuul
This kind of thinking is exactly the problem with the game.
If you invest in magicka = You win.
If you invest in stamina = You lose.
To suggest using a spell on a staff to prop up you stamina build has to be the ulimate expression of this same attitude. WHY THE HELL WOULD I HAVE A STAFF ? I am sitting in full plate armour with a two handed sword....and then in the middle of battle I whip out my wand ? Seriously ?
I say again. The idea of balance is to let you play with any setup....(bet it pure fghter with 0 magicka or pure mage with 0 stamina) not some biased system that only favours the designers preconceived fantasy.
Rune_Relic wrote: »Rune_Relic wrote: »Allowing everyone to use spells is very different from forcing everyone to use spells
Many people like to play a specific kind of character, some magicka based, some stealthy, some melee based. If you cantg play as such..then you cant play the way you want to play can you. Not without being heavily penalised anyway.
Thats the whole point of designing a 'balanced' game. To cater for all builds.
If you build your character by limiting yourself in a way that you don't even use magicka ever . Then your character is so dependant on stamina that you're bound to run out of stam at one point or another .
Using the Entropy spell from the mages guild would allow you to increase your DPS a little bit by using magicka and giving your stamina a bit of a break. Plus you'd be giving yourself a little bit of a healing over time . Not much i know but surely better than nothing . Plus if you cast entropy on more than one target then you receive that heal from all targets every 6 seconds , making it seem a bit more worthy of using it . And on top of that you don't need a staff to use it .
Again it`s nothing that will turn you into a god but it helps when you`re fighting more than one mob at a time and it allows you to NOT be 100% reliant on stam without sacrificing a weapon slot.
Being 100% reliant on one resource is limiting yourself by choice. Now i can agree that those who are 100% reliant on stam are at a bit of a disadvantage over those who are 100% reliant on magicka because rolling and blocking and sneaking uses stamina , but medium armor does has passives to help with all those things.
Now in my original post i said , and i quote `` don`t be greedy. be smart``.
Though that doesn`t apply to you, because in your case you`re not greedy , you`re stubborn. You want to be as good as everyone else but without using magicka at all.
So what i will say to you instead is :`` don`t be stubborn , be smart``.
Everyone in the game has both a stamina bar and a magicka bar. If you choose not to use on of those two , then you are the one raising those walls in front of yourself.
Plus i know Zenimax has plans to add something like a spell that will allow you to use magicka to replenish stamina at some point. I don't know when exactly but it would make sense since there was such a spell in the restoration magic in Skyrim.
Will probably be added with the spell crafting system . This game is far from being over with development .
As far as i'm concerned , my only issue with it is how easy the PvE solo content is .
Draxuul
This kind of thinking is exactly the problem with the game.
If you invest in magicka = You win.
If you invest in stamina = You lose.
To suggest using a spell on a staff to prop up you stamina build has to be the ulimate expression of this same attitude. WHY THE HELL WOULD I HAVE A STAFF ? I am sitting in full plate armour with a two handed sword....and then in the middle of battle I whip out my wand ? Seriously ?
I say again. The idea of balance is to let you play with any setup....(bet it pure fghter with 0 magicka or pure mage with 0 stamina) not some biased system that only favours the designers preconceived fantasy.
Did you even read my comment before replying ? I mentioned two spells in my comment that DO NOT REQUIRE using a staff . So you could use for example a bow and daggers or whatever other weapons you want , no staves, and still be able to cast a spell here and there to give your stam a break.
And besides all of that , people need to accept that this is ESO, it's not just an MMO. This game does things this way and just because every other MMO's before them have done things in a certain way , doesn't mean that ESO has an obligation to do the same .
Using the Entropy spell from the mages guild would allow you to increase your DPS a little bit by using magicka and giving your stamina a bit of a break. Plus you'd be giving yourself a little bit of a healing over time . Not much i know but surely better than nothing . Plus if you cast entropy on more than one target then you receive that heal from all targets every 6 seconds , making it seem a bit more worthy of using it . And on top of that you don't need a staff to use it .
Soul magic can also help in the same way, it doesn`t require a staff , it has a very powerful single target ultimate and one of the morphs from the regular spell makes you get some magicka , health and stam back when your target dies while being affected by the spell. Again it`s nothing that will turn you into a god but it helps when you`re fighting more than one mob at a time and it allows you to NOT be 100% reliant on stam without sacrificing a weapon slot.
Being 100% reliant on one resource is limiting yourself by choice. Now i can agree that those who are 100% reliant on stam are at a bit of a disadvantage over those who are 100% reliant on magicka because rolling and blocking and sneaking uses stamina , but medium armor does has passives to help with all those things.
Heavy armor has a passive that helps with gaining back some magicka and stamina everytime you get hit . Plus then the race that you choose can also help . The imperial race has race bonuses to health and stamina . The Red Guard has passives to help with stamina but i can't remember exactly what it is . I don't know the other races but i'm suer there is more than just two races to have passives relative to stamina.
Draxuul
AlienDiplomat wrote: »The trouble is, ALL stamina builds (except maybe bow) are terrible, and there is no way to make them good. The skills are weak and situational, and there aren't enough stamina abilities to fill your bar. Unlike magicka builds, which can just mindlessly dump all their points into magicka and increase both weapon (staff) ability damage AND class skill damage, stamina users HAVE to split stats, making EVERYTHING weak.
But you HAVE to use some class skills, because most of the stamina weapon skills just suck compared to staff, and there aren't enough purely weapon abilities worth a damn to fill a bar with.
But, if it weren't for the terrible balancing and absence of any stamina-based morphs for class skills, I would agree with you completely.
No one should be able to put all defensive abilities on their bar and expect to win simply because the pretty colors from the effects look really cool.
R1ckyDaMan wrote: »The problem is when alot of people come to ESO from TES games where you can truly play your own way and complete 100% of the content.
Here you cannot because if you do not comply with others you get rejected.
Why could you complete 100% of the content in previous elder scrolls games regardless of how you built your character though? The difficulty slider.
Now we do not have that here, people are trying to play full plate 2 handed warriors and struggling at times.
The problem is not so much skill balance either, It is a mix of both timed runs in trials and other players needs to complete things as fast as possible.
AshySamurai wrote: »@Junkogen, sir, you made my day! LoL from me and I really loled. (and also you get + in karma from me)
@Draxuul, I mostly agree with you. I read all comments here and what I want to tell you. You arguing that noone forced to use LA+stick and it's OK. Your comments are respectfull and constructive. I really respect it. But I cant agree with one thing - magika build far more stronger.
1. Primary resource.
You can use magika+stamina (now I'm leveling Imperial DK with such build, so I know what I'm talking about - now I'm VR1) and you have to focus on magika OR stamina. You cant kill two rabbits with one shot (you already admit it, right?).
1.1 So if you focus on stamina, you have a pretty small (and pretty lame) ammount of skills (max is 2 skill lines from weapon + 1 skill line from fighters guild). Mana pool is too small and I can use it only for dragonblood (stam regen + heal). You also need to block, dodge and sprint.
1.2 But you can focus on magika. And here you have a lot of skills (3 class skill lines + mages guild + undaunted + vamp/WW). So you have a big pool for attack and you freed stamina pool for defense.
So here we got first disbalance. You can make pure magika build, but not pure stamina (I'm talking about competitive builds).
2. Armor.
Benefit from LA is far more profitable because of magika based build is stronger (I hope I prooved it previously). You can easily reach armor cap with skills. So you wouldn't be much worse that heavy armor. And profit from cost reduction is far bigger that reduction stamina cost from medium armor. And this is only because you have more variants and you get more flexibility with magicka.
Here is our second disbalance. You can wear every armor you like, but with LA you have more profit.
Of course ZOS not forrce anyone to wear LA+stick, but LA have big advantage from the start and other armors dont have a chanse. But you still can play as you want.