Umm yeah since it's a magicka driven spell. Why should a full-on stamina based build be able to cast it as many times as a pure magicka driven build? LOL that's just delusional.
Yes it should cost more for stamina builds than for magicka builds. It's a magicka ability. Just like a DK who is largely stamina based can't cast green dragon blood nearly as many times as a magicka based DK, or a Stamina based Nightblade using shadow cloak, or a stamina based Templar using blazing shield. The way the game is currently, any stamina based build is going to suffer at the expense of their own class abilities.
MADshadowman wrote: »CapuchinSeven wrote: »MADshadowman wrote: »there's also a reason the other group stays stealthed and avoids the people that are roaming the area.
... not sure if you're replying to me or not, are you kidding me? Detection potions have a huge amount of range when a group uses them properly, AND someone using Bolt Escape can use stealth as well, so your point is silly.
i was replying to you. and no, i'm not kidding you. You know what has more range than potions? My eyes. I can see a group coming and stay out of their detection radius.
CapuchinSeven wrote: »MADshadowman wrote: »CapuchinSeven wrote: »MADshadowman wrote: »there's also a reason the other group stays stealthed and avoids the people that are roaming the area.
... not sure if you're replying to me or not, are you kidding me? Detection potions have a huge amount of range when a group uses them properly, AND someone using Bolt Escape can use stealth as well, so your point is silly.
i was replying to you. and no, i'm not kidding you. You know what has more range than potions? My eyes. I can see a group coming and stay out of their detection radius.
.............HOW are you not getting this?!
You can stealth, they can stealth, you can use potions, they can use potions. Your entire point is invalid only one class can use bolt escape.
then don't chase him! its called bolt ESCAPE. its meant to ESCAPE, and that is what it will be used for. just like a DKs dragon blood, Templars blazing shield, and the NBs broken cloak, helps them survive, bolt escape helps a sorcerer survive. if a Sorcerer BEs out of a battle, they won't be back for a good amount of time. If you force them to escape with this ability, then you have taken them out of the battle, and have done your job. You wont always get what you want out of PvP. No need to nerf an already heavily nerfed skill.NorthernFury wrote: »Effective use of a class specific skill does not mean class needs a nerf.
It was nerfed because it was too effective before. It's still too effective when an entire group can not chase down and kill the guy because by the time the fastest pursuer gets to the sorc with some form of CC .. the sorc gets his immunity up and is out of the CC by the time the rest of party shows up to try to burn him and he's off to the races once again.
Richard.A.Ferrellub17_ESO wrote: »Alright, this discussion is going nowhere. So let's evolve the "original question" based upon the discussions so far.
Original question: Is Bolt Escape still too cheap?
What if we asked: How can we tweak Bolt Escape to prevent builds that exploit/abuse streaking and still preserve its intended functionality to non-exploitative players?
Let's hear some suggestions. I'll start.
Streak. I myself use it as a gap closer or situational ranged interrupt. I don't think it should be able to be spammed. What if we gave it a cooldown without giving it a cooldown? What would that look like? Suggestion:
Streak
Revert to original non increasing magicka cost.
Retain the AoE Stun from point of cast that the unmorphed version causes.
If cast within 3 seconds, halve the distance traveled for each consecutive cast, down to a minimum of 5 meters. This debuff would be called "Overcharged". Streaking through already disoriented player now causes "Reverberation", which induces disorientation upon the caster for 2 seconds.
Ball Lightning. This was fine as an escape tool and out of combat movement ability and was inadvertently nerfed because of streak abuse. Suggestion:
Ball Lightning
Revert to original non increasing magicka cost.
I would still use the Streak morph on my sorc as a gap closer and ranged interrupt. It was always a tossup because I loved that initial aoe stun of the unmorphed version. This version has the best of both and prevents exploitation.
Buffs for those who don't abuse it!
Nerfs for exploiters!
s7732425ub17_ESO wrote: »Stop crying and please try to play a Sorc in PvP. Bolt escape does not help you escape 90% of the time. NBs will teleport to you even if you bolt escape. So many players use bows nowadays, that they will snipe you down.
You people defending bolt escape are delusional. Instant get away with basically no effort.
I'm In the process of lvling a Sorc because it's op. add into it the permenant incapacitate *** and it's the most op skill in the game.
ZoS and you people are blind.
MADshadowman wrote: »Sorcs don't have unbreakable stuns or can permaroot people.
SweetRollBandit wrote: »Lets be honest bolt escape is pretty much all Sorc builds have in a way of defense. Low armor and time consuming stuns aren't really fit for battling 7-8 enemies in pvp.
Don't see a problem with someone using it to their full capabilities so they don't get slaughtered all the time.
Francescolg wrote: »MADshadowman wrote: »Sorcs don't have unbreakable stuns or can permaroot people.
Not true, sorcerers can chain-root you by constantly spamming the same skill, no matter if you use purge/immovable, you get re-rooted immediately after!
philip.ploegerb16_ESO wrote: »Bolt Escape is no problem, at least if playing DK, thx to Shield-charge and perma-root.
If perma-root would be fixed though, well, then Bolt Escape would be a problem, because with the new, larger resources everybody's got at hand, spamming Bolt Escape like in the beginning is no problem.
I don't think that there are any good solutions to this though, imo, a skill like Bolt-escape shouuldn't exist in the game, because it's like an "I survive" - button, putting the Sorcs in a completely special role, because they can basically "always" escape and get a tent up, where the group then can revive.
Maybe if sorcs would get a self-heal instead of Bolt-escape, that would fix the problem and people could take it in a good way.
Princess_Asgari wrote: »It was established streak was not working as it should with the player hit cap. Other than that why are we still discussing streak?
L2P and stop crying.
Today I was chasing a sorcerer from one keep to another one. He was bolt escaping and I was riding 75% speed horse.
p.s. I didn't catch him.
lol really? who can you kill like that? When DKs and Templars can dragonblood or shield+heals and sorcerer can spam bolt escape and run away, you can only kill another NB in stamina build lol. Because if he's in LA with resto staff, he will survive.and nightblades can bow attak/ambush/impale for quick kills.
Luvsfuzzybunnies wrote: »@Sheaden Please stop doing insane math and applying it to every sorcerer who's using this skill, i'm a highelf with poor magickaregen and no costreduction through set-pieces at all which means i only have my 7/7 light-armorpieces so i only have half of your theoretical OP-ness.
I use this ability offensively in pvp and pve and have done so since almost launch even before people were crying about it.
When i'm outnumbered i try my best to escape but i do the same when i play on my v2 Nightblade (and no, Cloak is not comlpetely broken as long as you don't apply dots to anyone).
People who aren't intrested in fair fights and gang up on one player shouldn't be complaining about balance when they're outsmarted or the other player gets lucky.
If I go invisible and get rooted theyou can see me in cloak because the root graphics. Which means I still don't get away. If you get rooted and bolt.they sure see you still but 15m away instantly after their cast. Which means no root again for you but if I dodge roll out I can be rooted again cause I'm still in their range. Which brings us again to magelight. This skill needs to only see crouch stealth and not detect invisibility. Two skills/mechanics to counter the nb from escaping. Your skill still has none. Weird how that works.