Francescolg wrote: »The Dawn's Wrath skill line of the Templar should be strongly considered:
- Subpar Ultimate in terms of UP-cost compared to many other classes ultimates cost (ultimates that are "as strong" as Nova)
- Supbpar DD+Dot lasting amazing 3 seconds..
not 5, not 10, not 15
- Subpar PBAE-DD with a 50 weapon/magic power buff for next attack (not usable with channeled skills) - which effect is so "minimal" that casting-any other AE makes more sense, given the very low AE-dmg it does
- DD-healing debuff (4x% less healing) --> good
- Caster-Debuff that is BY FAR too expensive (as many templar skills) and less effective compared to so many other forms of anti-magic skills (i.e. magic reflecting skills)
- Ecplipse - Good in PvE but group (or "effective" outgoing dmg) needed
- Blinding Light - Very situational
AlexDougherty wrote: »On it's own perhaps, but use sun's fire (morphed to Vampire's bane) and solar flare with the spell resistance passive, and it helps a lot.
(...)but Dawn's Wrath gives you and edge in longer fights. Seriously you do long term damage with Vampire's Bane, and get some extra spell resistance too. And Solar flare gives you some wham against undead and daedra at dolmen's.
Francescolg wrote: »AlexDougherty wrote: »On it's own perhaps, but use sun's fire (morphed to Vampire's bane) and solar flare with the spell resistance passive, and it helps a lot.
(...)but Dawn's Wrath gives you and edge in longer fights. Seriously you do long term damage with Vampire's Bane, and get some extra spell resistance too. And Solar flare gives you some wham against undead and daedra at dolmen's.
Hello,
a) even without using Dawn's wrath-abilities my spell resistance is at its soft cap very easily (!), so that is no point for me. Only the +2 Ultimates (on skill activation) passive is a point but there are other ways to fastly reggen your ultimates..!
If you compare Vampire's Bane with many other classes DDs / DoTs you'll notice many aspects, for example that other classes DDs work much better with their passives, while Templars passives are more focused on light-dmg, not fire-dmg!
Secondly, the dmg itself sucks, the duration of the dot is laughable (just for beeing a dot) AND the limitation on 3 targets... This skill could (!) be the missing templar AoE CC, but it ain't! Again, in terms of "balance" this skill needs 50-100% more dmg, to be seen "in line" with many, many other DD skills (+their relative passives). I leveled other skills (real DoTs) and I see the point of DoTs in PvP that interrupt "healing mechanics" of other classes, but only 3 seconds duration is a bad joke.
OP here. I feel like if we're going into class-specific skill lines I'll add to some of what has been said:
most useless) Werewolves
Second useless) Sorc Daedric summoning
Third useless) NB siphoning tree.
(But my third option is biased, I'm actually not too sure about it being all that weak, maybe I'm just using the wrong stuff)
ThatRedguardGuy wrote: »OP here. I feel like if we're going into class-specific skill lines I'll add to some of what has been said:
most useless) Werewolves
Second useless) Sorc Daedric summoning
Third useless) NB siphoning tree.
(But my third option is biased, I'm actually not too sure about it being all that weak, maybe I'm just using the wrong stuff)
Nightblade siphoning skill line is arguably the strongest in the game at the moment. Just by using funnel health and keeping crippling grasp up with a resto staff, it's easy to maintain over 1K DPS without pots, ultimate, or execute. Not to mention siphoning attacks which allows decent nightblades to solo pretty much anything in PvE.
Just want some community opinions here. No hate or rage required, I'm not here to start a rant about anything or call ZOS to fix anything.
Just opinions and discussion please.
My view is that it's the werewolf skill-line. I can't see how anyone can find anything useful in it. Anyone else share that view, or is there something else weaker that I'm forgetting?
Wait, you're calling Sun Fire & it's morphs subpar? You must not have used it in PVE. Use the Reflective Light morph and you can use it as your only attack ability to solo virtually all non-group dungeon/world boss content with ease (at least, you can pre-VR, my highest level Templar is in the 40s so I can't say what it's like in Veteran content). As a DD it may be subpar. As a DoT it may be subpar. As a CC it may be subpar. The fact that it's all 3 of those, however, makes it pretty much an easy button for slaughtering mobs (and groups of mobs up to 3 at a time) before they are able to hit you with much of anything.Francescolg wrote: »Subpar DD+Dot lasting amazing 3 seconds..not 5, not 10, not 15
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Wait, you're calling Sun Fire & it's morphs subpar? You must not have used it in PVE. Use the Reflective Light morph and you can use it as your only attack ability to solo virtually all non-group dungeon/world boss content with ease (at least, you can pre-VR, my highest level Templar is in the 40s so I can't say what it's like in Veteran content). As a DD it may be subpar. As a DoT it may be subpar. As a CC it may be subpar. The fact that it's all 3 of those, however, makes it pretty much an easy button for slaughtering mobs (and groups of mobs up to 3 at a time) before they are able to hit you with much of anything.Francescolg wrote: »Subpar DD+Dot lasting amazing 3 seconds..not 5, not 10, not 15
When I'm playing solo PVE with one of my Templar alts I almost never need to use any of my healing abilities because thanks to Reflective Light I almost never end up in a situation where I'm in any danger of being killed. Seriously, for PVE I find the Templar to be the easiest class to play, and it's entirely because of Reflective Light.
Oh I never knew. Huh, then I retract what I said :PThatRedguardGuy wrote: »
Nightblade siphoning skill line is arguably the strongest in the game at the moment. Just by using funnel health and keeping crippling grasp up with a resto staff, it's easy to maintain over 1K DPS without pots, ultimate, or execute. Not to mention siphoning attacks which allows decent nightblades to solo pretty much anything in PvE.
When I'm playing solo PVE with one of my Templar alts I almost never need to use any of my healing abilities because thanks to Reflective Light I almost never end up in a situation where I'm in any danger of being killed. Seriously, for PVE I find the Templar to be the easiest class to play, and it's entirely because of Reflective Light.
That is the funniest thing I heard in a while.OP here. I feel like if we're going into class-specific skill lines I'll add to some of what has been said:
most useless) Werewolves
Second useless) Sorc Daedric summoning
Third useless) NB siphoning tree.
(But my third option is biased, I'm actually not too sure about it being all that weak, maybe I'm just using the wrong stuff)
That is the funniest thing I heard in a while.OP here. I feel like if we're going into class-specific skill lines I'll add to some of what has been said:
most useless) Werewolves
Second useless) Sorc Daedric summoning
Third useless) NB siphoning tree.
(But my third option is biased, I'm actually not too sure about it being all that weak, maybe I'm just using the wrong stuff)
...
Siphoning is the NB best skill line and puts to shame most skill lines in the game..
I've already covered thisOh I never knew. Huh, then I retract what I said :P
The undoubted skills are pretty terrible with the exception of Inner fire.