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Poisons - an unfinished feature called Alchemy

Ragefist
Ragefist
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In the light of recent feedback to werewolves (you brought it up to yourselves ZOS, giving feedback to players), I would like to ask if there are any plans to complere the Alchemy feature with poisons that were left out at launch.

The justice system themed patch pretty much scream at me "Alchemy!", as I was always using it while playing shady characters in ES games.

Since the reagents in game already have all tje necessary adverse effects, I only assume that poisons were planned, just didnt make it for launch.

So... are we going to see them?
  • SirAndy
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    Ragefist wrote: »
    So... are we going to see them?
    ZOS has already confirmed that they're planned and coming as a future update ...
  • AoEnwyr
    AoEnwyr
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    As a Master Alchemist I am disappointed to see that poisoning is not a skill available to us. It seems like a waste to have so many negative effects on reagents who's only purpose seems to be to taint potions consumable by the player. The problem with this is that they are easily avoided in potion making and the "Snake Blood" skill is therefore completely useless.

    I love Alchemy in TES games and to be honest in any game where a similar skill is available. It is slightly underwhelming in ESO with it's only function being to make some higher end potions for VR levels (not wasting my good reagents on level 10 potions given their market value if I were to purchase them!).

    I have heard it mentioned in a previous thread somewhere that some felt it would give an unfair advantage in PvP but I really don't see how. It would just be a new mechanic people had to adapt to :)
    Edited by AoEnwyr on August 29, 2014 11:44PM
  • dharbert
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    Poisons are already in the game. You can poison yourself all you want :)
  • Ragefist
    Ragefist
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    I think it would add extra tactical depth to the game if you could use poisons to drain people's magicka or stamima. Current enchants in the game are so weak that its barely noticeable.
  • Soloeus
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    That is why I say leave Stam/Mag alone. I bet that Poisons will "fix" melee.

    Within; Without.
  • RSram
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    I totally agree. I have a character that is also a master alchemist with every skill and attribute enabled, but the only useful one that I make are the ones that restores all three Manas at the same time.

    I tried creating potions that increase spell power and weapon and critical hit, but have not really noticed any benefit in combat from them. The duration of these spells where too short.

    I would like to be able to apply the potions to weapons like in Skyrim, or have a more variety of affects like enchantments.

    Any whats with the three second potions? Why even waste your time making them?
  • Ragefist
    Ragefist
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    Soloeus wrote: »
    That is why I say leave Stam/Mag alone. I bet that Poisons will "fix" melee.

    Dude you just made my day. I imagined the horde of Stick'n'Dress people spamming forums with complaints that they want to apply poisons too... and I just laughed
  • Sarenia
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    Yah they said they were going to release poisons some time around launch.

    I took a break due to RL and was anxious to see what changed in the past months. Was a lil put off that poison being added wasn't one such change. I am a very avid poison/alchemy crafter in games (particularly TES games).

    Hopefully it's in our near future. :)
    Edited by Sarenia on August 30, 2014 6:59PM
    [beta_group_85b_9]
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I am struggling to grasp what poisons would do to combat as it stands. There's so much that could go wrong. I want them, but it's going to be chaos for a bit, and ZOS isn't exactly speedy gonzales when it comes to making things right.
    Dear Sister, I do not spread rumors, I create them.
  • Azzuria
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    Oh, the thought of my dual-dagger Nightblade slathering her blades in poison and leeching the life AND magicka out of all the stick-n-dress FOTM bags o' doosh....

    mmm... Mama likes.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
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  • Sarenia
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    Azzuria wrote: »
    Oh, the thought of my dual-dagger Nightblade slathering her blades in poison and leeching the life AND magicka out of all the stick-n-dress FOTM bags o' doosh....

    mmm... Mama likes.
    I have a feeling balance concerns like this is what's slowing them down.

    Most direct route would be to bury it deep in a STA line so that magic users would have to give up a lot for it, but of course ESO doesn't work that way. We can cherry pick, and that opens a can of worms for poisons.

    Hopefully they'll figure something out!

    [beta_group_85b_9]
  • dodgehopper_ESO
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    I too have wanted poisons since the very start. There is actually 1 mushroom that serves no purpose but to poison (or to discover poison effects).

    As to combat, I suppose someone could dual wield -and- impulse, simply by switching weapons. This might not change things much, except to see people going from spamming whirling blades, then back to spamming impulse, then to blades, then to impulse. The problem there, is that the meaningfulness of Heavy armor isn't quite there yet. Magic is just too damn good.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
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    <And plenty more>
  • Phinix1
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    Would be cool if they let you use them when you pickpocket like in Skyrim, and created some CC/Sleep type effects so you could drop a pot in a shop owner's pockets to keep them from reporting you for like 10 seconds.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I too have wanted poisons since the very start. There is actually 1 mushroom that serves no purpose but to poison (or to discover poison effects).

    As to combat, I suppose someone could dual wield -and- impulse, simply by switching weapons. This might not change things much, except to see people going from spamming whirling blades, then back to spamming impulse, then to blades, then to impulse. The problem there, is that the meaningfulness of Heavy armor isn't quite there yet. Magic is just too damn good.

    yea that would not be a very effective aoe tactic. Either whirlwind would be effective enough with poisons that you would just spam that, or pulsar would just be superior. One does not really compliment the other.

    As a nightblade you might hit sap essence and then use whirlwind with poisons though. I use sap essence with pulsar currently.
    Dear Sister, I do not spread rumors, I create them.
  • dodgehopper_ESO
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    You're telling me that aoe stunning with a poison followed by pulsar or elemental ring would not be useful? How about draining their stamina to block break them? I'm pretty sure combination attacks will have the potential to be used, and used effectively that's all I'm saying.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Hypertionb14_ESO
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    even if poisons were basically on weapon versions of the healing ones.. doing inital effect and a DOT.... it would still be a massive boost for stealth gameplay and physical combat in general..

    I made a topic about this 2 months ago...
    I play every class in every situation. I love them all.
  • Soloeus
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    Ragefist wrote: »
    Soloeus wrote: »
    That is why I say leave Stam/Mag alone. I bet that Poisons will "fix" melee.

    Dude you just made my day. I imagined the horde of Stick'n'Dress people spamming forums with complaints that they want to apply poisons too... and I just laughed

    I am a person who uses Light Armor and Des/Res Staff on all characters because I find it fun and like the abilities. I also hate managing Stamina. When researching, I finished Wood/Light Armor so I am "locked" until I get research done on Medium/Heavy/Weapons.

    I want Melee Users to have Poisons. I don't want Poisons to work on Staves. My belief is that Poison will bring Melee over the DPS Capacity of Staves. I want that to happen, because I want to face a variety of builds and strategies.

    Within; Without.
  • Ragefist
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    Unfortunately @Soloeus you sound like an exception. Most of players would whin.

    As for using it with Whirlwind... well I think such balance issues could be avoided if the poison fired off only with base weapon attacks ... tho there might be some immersion issues. As for not abusing it... consumable cooldown, much like potions...they are potions anyways

    Edit: damn typos. I will try no to post on my phone :s
    Edited by Ragefist on August 31, 2014 12:28AM
  • Soloeus
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    Ragefist wrote: »
    Unfortunately @Soloeus you soind like an exception. Most of players would whin.

    As for using it with Whirlwind... well I think such balance issues could be avoided if the ppison fired off only with base weapon attacks ... tho there might be some immersion issues. As for not abusing it... consumable cooldown, much like potions...they are potions anyways

    That just means you guys can enjoy Light Attack Weaving too!

    Within; Without.
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