Has anyone noticed that if you have intermittent connectivity issues (no matter how small) the game gets really grumpy?
I noticed I have a light case of packet loss (3% after 10000 pings). All it takes is one or two packets to drop and the whole game hangs for like 30 seconds. Can't attack, game loads no data whatsoever and if I'm traveling I get warped back to where I was once the client decides to call it a timeout and retry.
I think the game should be a bit more aggressive on holding and maintaining connection rather than everything coming to a crashing halt the moment the slightest thing goes wrong.