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Would you like extra slots on the ability bar?

  • Pengeszikra
    Pengeszikra
    ✭✭
    No
    The combat system with limited bar is my favored one. Combined with roll, block, interrupt, hide, heavy or light attack give great dynamic battle feeling.
    Instant weapon swapping is give more fluid feeling, but sometime don't work under short time in battle, which is can cause problem.

    May times i forget change bar when solve quest, skills improving just on actual bar, possible good idea each two bar skills improving when questing.
  • Schno
    Schno
    ✭✭✭
    No
    Its fine 5 skills and ulti are enough. 1 Space more isnt good, e.g. because there is no need to decide between 2 skills.
    Now with 6. Place many people easiely take both skills and dont mind about pros/cons of these skills.

    This would result in a damn heavy change for the build system and this is atm a bad idea.
    Schno - VR14 - Orc Templar
    Isires - VR12 - Darkelf Sorc
  • Kassper01
    Kassper01
    Soul Shriven
    Yes (Discuss how many in comments if you have a specific amount in mind)
    yes 1 or 2 would be nice.
  • indigoblades
    indigoblades
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    yes one to two on each bar. Or make special slots that hold the same skill on both bars. For example if one put mages light and Immovable in the special slots they would be equipped on both bars. I think these special slots would not be as OP as more general skill slots, since each special slot adds one skill not two.
  • AlexDougherty
    AlexDougherty
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    One or two would allow me some flexibility in my PVE strategies, I don't need dozens of slots (like I had in other games), but two more would help a lot.
    Edited by AlexDougherty on August 30, 2014 10:10AM
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  • AlexDougherty
    AlexDougherty
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    ✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    Schno wrote: »
    Its fine 5 skills and ulti are enough. 1 Space more isnt good, e.g. because there is no need to decide between 2 skills.
    Now with 6. Place many people easiely take both skills and dont mind about pros/cons of these skills.

    This would result in a damn heavy change for the build system and this is atm a bad idea.

    Disagree, you still have to choose, I have more than six abilities I want to use, so I would still be selecting what's best. I just want to have a few extra abilities, not loads, so I can have a few surprises for when my main selection isn't working.

    It really wouldn't change the game a huge amount, just add some flexibility.

    I don't think anyone here (yet) wants dozens abilities like in other games, they get the point about choosing your abilities wisely.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Tandor
    Tandor
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    No
    No, the system's fine as it is. I like the tactical approach to limiting your active abilities. The fact that you have loads of skills available on the ability bars in other MMOs doesn't mean that you ever use more than a handful of them.
  • granty2008cyb16_ESO
    No
    5+ult is just enough. there hase been a poll about the same thing 2 weeks ago..

    agree

    Meh!
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    Other Suggestion (Will Reply with it in comments)
    I would like to have one more slot, then I am sure I would like to have another slot, it is a slippery slop, and there will always be the want for "one more " LOL
    I would like a slot to carry just a special attack of somekind.
  • Phantax
    Phantax
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Yes, I'd like to see one additional slot added !
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Nox_Aeterna
    Nox_Aeterna
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    No
    I dont really the need myself for now.

    After they add spellcrafting , then maybe.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • ApfelkuchenXi
    ApfelkuchenXi
    Soul Shriven
    No
    I'm a tank and the only real damage i deal is through abilities. An extra ability slot would be very helpfull, but would also make the game a bit easier. I think with the available amount of abilities we've got, 12 slots should be enough.
  • nemesis_rr
    nemesis_rr
    Soul Shriven
    Yes (Discuss how many in comments if you have a specific amount in mind)
    One more would be enough. With all the skill we have it would help.
  • Rune_Relic
    Rune_Relic
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    Other Suggestion (Will Reply with it in comments)
    Your resources run out long before you can use all the spells/skills anyway.
    I say no...as the more limited the bar...the more variety of builds are out there.
    At the moment some people choose some skills and some choose others.
    This makes them 'different'.
    I would rather face 'different' enemies than 'clones' all using the same setup.
    You never know quite what you will be facing which makes it challenging and interesting and unpredictable.

    How about removing a slot and making the choice have far more impact for you and your adversaries ?
    Edited by Rune_Relic on August 30, 2014 2:41PM
    Anything that can be exploited will be exploited
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    I was tempted to say no as, like many others, I like the fact it makes you think, carefully about what spells/abilities you should equip but, when playing a sorcerer it would be nice to have your main creature summon on a separate button so you still have 5 combat spells and abilities available.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I wouldn't be against 1 xtra slot per bar
    but well that prob screw up their console controller layout so dont see it happening
    Edited by bertenburnyb16_ESO on August 30, 2014 3:49PM
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  • Evergnar
    Evergnar
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    Other Suggestion (Will Reply with it in comments)
    Just make weapon swap more reliable and fluid. Quickslots could use an overhaul as well. Something less clunky.
  • Rune_Relic
    Rune_Relic
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    Other Suggestion (Will Reply with it in comments)
    I was tempted to say no as, like many others, I like the fact it makes you think, carefully about what spells/abilities you should equip but, when playing a sorcerer it would be nice to have your main creature summon on a separate button so you still have 5 combat spells and abilities available.

    Only if I get a mercenary button ;)
    Anything that can be exploited will be exploited
  • tordr86b16_ESO
    tordr86b16_ESO
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Six skill slots and an additional ultimate with shared resources. Also, this game will never see more than six skill slots due to the game coming to consoles and that it is an action based rpg, not click based
    Edited by tordr86b16_ESO on August 30, 2014 4:01PM
  • AlexDougherty
    AlexDougherty
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    ✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    Rune_Relic wrote: »
    Your resources run out long before you can use all the spells/skills anyway.
    I say no...as the more limited the bar...the more variety of builds are out there.
    At the moment some people choose some skills and some choose others.
    This makes them 'different'.
    I would rather face 'different' enemies than 'clones' all using the same setup.
    You never know quite what you will be facing which makes it challenging and interesting and unpredictable.

    How about removing a slot and making the choice have far more impact for you and your adversaries ?

    You missed the points some of us were making, we're not asking for a rebuild of the system, but rather a refinement. An extra slot or two would allow us to carry an ability we'ld like but is less utility they the ones we currently use.

    It's not going to make choose any less seriously, just give us an extra option, like having a weaponskill for when we run out of magicka, or my templar having a heal on his bar.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • PBpsy
    PBpsy
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    ✭✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    Yeah the game would have been far better with one or two more skill buttons.Nothing kills build diversity like this 5 button crap.

    Since this will never happen I just hope they will at least make an option to have a two button swap. The amount of annoyance removed by having tab 1 on ~ and tab 2 on Tab would be enormous.Also a non idiotic consumable bar would be appreciated.
    Edited by PBpsy on August 30, 2014 4:12PM
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  • TheRealDoc
    TheRealDoc
    ✭✭✭
    No
    Haven't read the whole thread, but voted no.

    What I would like is two profiles for the ability bars that cannot be swapped in combat.
    One profile would only work in Cyrodil. The other would only work everywhere else.

    EDIT: Also to use the same weapon in both slots (not two of the same weapon type).
    Edited by TheRealDoc on August 30, 2014 4:23PM
  • kieso
    kieso
    ✭✭✭✭✭
    No
    meh..
  • AlexDougherty
    AlexDougherty
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    ✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    TheRealDoc wrote: »
    Haven't read the whole thread, but voted no.

    <snip>

    Read the thread, please.

    I can respect people who have a differing opinion, but it's only a two page thread, read it.
    Edited by AlexDougherty on August 30, 2014 4:28PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • ShadoPanauin
    ShadoPanauin
    ✭✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    Just one more ability... ugh
    R.I.P. Million Reasons to Bomb, he triggered ZOS

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  • RSram
    RSram
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    Other Suggestion (Will Reply with it in comments)
    I think the five slots on each of the two bars are fine, but all of the abilities should be persistent after swapping; for example, the Unstable Familiar should still be active after a weapon swap, same with ultimate abilities.

    The only reason an ultimate should be stopped is if the player pressed the Ultimate key to kill it, it died, it ran out of ultimate, or another ultimate on the other hot bar was selected.

    I'm tired of wasting a slot or two because of the non-persistent nature of the hot bar.
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    A "Mage" in ESO is everyone who uses Class Abilities because they all cost Magicka. As for Sorcerers, I am also a Templar and Dragon Knight.

    Within; Without.
  • Nocturnalis
    Nocturnalis
    ✭✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    Yes, but more along the lines of another suggestion: you should have the choice to slot a regular spell in the place of your ultimate.

    I think that would give more flexibility and planning to the skill load out while keeping the interesting choices made by having limited slots.

    Make the ultimate slot able to hold "normal" spells ZOS!
  • Tandor
    Tandor
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    ✭✭✭✭✭
    No
    I was tempted to say no as, like many others, I like the fact it makes you think, carefully about what spells/abilities you should equip but, when playing a sorcerer it would be nice to have your main creature summon on a separate button so you still have 5 combat spells and abilities available.

    I agree on behalf of my sorcerer, although she'd settle for being able to replace the creature summon ability once it's been used without automatically losing the creature just summoned! Apart from anything else, it would prevent the creature being accidentally lost in the middle of a fight because the summon button was hit by mistake.
  • k9mouse
    k9mouse
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    No
    SirAndy wrote: »
    Naaa, i learned to manage ...

    So much this! If people want skill slots out of their ***, there is WoW or it's clones.

    I am V12 Templar and not even using all my slots.

    Edited by k9mouse on August 30, 2014 5:06PM
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