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It's only good PVP when I'm winning

  • Pseudonym
    Pseudonym
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    Pseudonym wrote: »
    Op is right and that is why i focus on being a winner.

    That's so hipster. I've never thought about trying to win before.

    Its true that some players will never be winners.

    Depends on the parameters, and what you define as winning? Winning a one on one? Winning a siege battle on a keep? Winning the leaderboards and becoming Emperor? Perhaps even winning the race to max rank?

    What some might consider a loss, others consider a win. What does winning mean to you?
  • Venereous44
    Venereous44
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    I've been on the receiving end of some nice traps that I appreciated... some i suspected ahead of time. Its also rewarding to accurately predict things... like knowing that our line is over extending ourselves and to see it collapse several minutes later.
  • Teiji
    Teiji
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    PvP helps me better identify my characters, if they're not capable of absolute heroism by themselves, then they're not worth my time role-playing them.

    Boethiah is absolutely delicious too, so yeah. If my characters can kill people consistently against bad odds, then cool, Boethiah has appropriate heroism to observe and that's all that matters, for my characters at least.

    My characters "builds" are built around their personalities, their characters and general direction, which fortunately, always leads to efficiency in the act of sending others unto the void.

    It's a shame that so many people take stuff that goes on in Cyrodiil so personally and sometimes, take what goes on as a personal attack on them from the developers themselves, especially with how the purple alliance always has more stable latency during big fights. You get what you pay for, like running for election, you'll have funds set aside for bribes, Cyrodiil is no different. Kappa.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Armitas
    Armitas
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    It's ZOS's job to continue to both make money, by making the game broadly enjoyable, and make the game great even when the two are in conflict.

    I believe that we alone have the opportunity to educate a player before they gather and force ZOS into unnecessary changes, or quit due to their lack of knowledge. That opportunity is wasted in a "l2P" response.
    Edited by Armitas on August 29, 2014 7:11PM
    Retired.
    Nord mDK
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Not true, I've had good PVP when I'm losing, I'm not the best player, but what makes a PVP experience bad for me is dying before I learn anything, or getting lag kill me.

    It's far more complicated than winning = good, although that does play a part I'll admit.

    So true. I don't mind losing fair and square but it really gets under my skin to lose b/c of lag. At least losing fair and square you can learn from.
    I don't comment here often but when I do, I get [snip]
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