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Add a strength attribute please.

R1ckyDaMan
R1ckyDaMan
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In previous Elder scrolls games we had this attribute, it determined the base damage of melee weapons.

Can we have it added here to help melee classes out more?
  • SFBryan18
    SFBryan18
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    And intelligence for magic? Like from Oblivion?
    http://www.uesp.net/wiki/Skyrim:Attributes
    "The attributes from previous Elder Scrolls games (i.e., Strength, Intelligence, etc.) do not exist in Skyrim."
    Edited by SFBryan18 on August 29, 2014 2:39PM
  • R1ckyDaMan
    R1ckyDaMan
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    SFBryan18 wrote: »
    And intelligence for magic?

    Spells already scale off magicka, pure melee need a boost in damage output by the primary means of attack too.

  • SFBryan18
    SFBryan18
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    R1ckyDaMan wrote: »
    SFBryan18 wrote: »
    And intelligence for magic?

    Spells already scale off magicka, pure melee need a boost in damage output by the primary means of attack too.

    Stamina abilities don't scale off stamina?
  • Elad13
    Elad13
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    When I built my character it was my understanding that stamina was what increased weapon damage. But since stamina has been broken you don't see any offensive improvements.
  • R1ckyDaMan
    R1ckyDaMan
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    SFBryan18 wrote: »
    R1ckyDaMan wrote: »
    SFBryan18 wrote: »
    And intelligence for magic?

    Spells already scale off magicka, pure melee need a boost in damage output by the primary means of attack too.

    Stamina abilities don't scale off stamina?

    Yes but I am talking pure weapon damage, not abilities.

    I am slightly biased though, if it was down to me I would not even have an abilities bar.

    Edited by R1ckyDaMan on August 29, 2014 2:45PM
  • SFBryan18
    SFBryan18
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    Elad13 wrote: »
    When I built my character it was my understanding that stamina was what increased weapon damage. But since stamina has been broken you don't see any offensive improvements.

    Weapon damage, like light and heavy attacks? I think the level of the weapon and the quality is what increases those.
    R1ckyDaMan wrote: »
    SFBryan18 wrote: »
    R1ckyDaMan wrote: »
    SFBryan18 wrote: »
    And intelligence for magic?

    Spells already scale off magicka, pure melee need a boost in damage output by the primary means of attack too.

    Stamina abilities don't scale off stamina?

    Yes but I am talking pure weapon damage, not abilities.

    I am slightly biased though, if it was down to me I would not even have an abilities bar.

    Do staff attacks scale from magic? I don't think they do.
    Edited by SFBryan18 on August 29, 2014 2:46PM
  • andre.roques.3b14_ESO
    R1ckyDaMan wrote: »
    SFBryan18 wrote: »
    R1ckyDaMan wrote: »
    SFBryan18 wrote: »
    And intelligence for magic?

    Spells already scale off magicka, pure melee need a boost in damage output by the primary means of attack too.

    Stamina abilities don't scale off stamina?

    Yes but I am talking pure weapon damage, not abilities.

    Pretty sure weapon damage scales off of stamina, that includes all weapon light and heavy attacks. This is a mechanism, I believe, to try to balance out attributes. If you pour everything into magicka, for example, your staff 'white' damage will suffer, a bit.
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  • R1ckyDaMan
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    No they do not, but as a staff wielder you get lots of powerful attacks that scale off magicka.

    In choosing to go with strength I would also be sacraficing other attributes as a balancing effect.

    From the melee I have done in the past I cannot remember once seeing the base damage of a weapon increase with more stamina.
    Edited by R1ckyDaMan on August 29, 2014 2:51PM
  • SFBryan18
    SFBryan18
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    R1ckyDaMan wrote: »
    No they do not, but as a staff wielder you get lots of powerful attacks that scale off magicka.

    In choosing to go with strength I would also be sacraficing other attributes as a balancing effect.

    You mean magic abilities? Like the stamina abilities that melee weapons have?
    Edited by SFBryan18 on August 29, 2014 2:52PM
  • R1ckyDaMan
    R1ckyDaMan
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    SFBryan18 wrote: »

    You mean magic abilities? Like the stamina abilities that melee weapons have?

    Yes some are good.

    But some people want to build a strong character who goes in and whacks things on the head etc, where abilities take away from their enjoyment of the game a bit.

    Stamina is used for blocking, dodging, sneaking, breaking stun. this would also help with all melee builds.
  • Sparky617
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    I think that weapon sets need more depth. A few of my thoughts are listed below.
    1) Introduce weapon speed. Daggers should be faster than maces, with swords and axes in the middle. Two handed swords, mauls, battle axes, (and hopefully Pole arms someday) should have different speeds. It would make traits like Charged or Powered more meaningful than saving soul gems

    2) Quivers for bow, scabbards for 2 handed melee weapons, and charms for magic staff should be added to the game. These would be equipped in the off hand slot while these weapons are equipped, allowing us to have the same combination of set bonuses that a dual wield, or sword and board player has. I personal run a 5 piece Night's Silence with a 4piece Twilight's Embrace as a dual wielder.

    3) Add a third resource pool. Dodging, blocking, and sprinting should NOT use the same resource pool as our our weapon abilities. I think this is one of the biggest contributors as to why magic based characters are more powerful. They can focus entirely on one resource pool and still have all the dodge and block they want, where the Stamina weapon users have to balance that out.. block one too many times and oops, you can't toss out a Steel Tornado
  • Makkir
    Makkir
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    R1ckyDaMan wrote: »
    In previous Elder scrolls games we had this attribute, it determined the base damage of melee weapons.

    Can we have it added here to help melee classes out more?

    How-About-No.-Doctor-Evil-W630.jpg
  • Soulshine
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    My hope is that when we see spellcrafting added to the game, we will discover some options that will allow for some shape of these ideas so that indeed melee and stamina builds to get the love they really need.... here's to hoping :)
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