3, completely remove the ability to switch campaigns. You choose a home campaign for your account, and that's it. The others might as well not exist for you.
First of all I would remove the faction hp and dps buff for having an emperor and owning the whole map. I doesn't make sense that the superior faction which outnumbers the others IN ADDITION play with buffed chars with more hp, more crit, more dmg etc.
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Surley you cant blame EP for having more players at night that the other 2 factions.
Where are the AD that was on Aurial's Bow all through the night where have they gone?
Or vice versa: The greater the lead, the less point one gets for killing an enemy. Or both ways in combination. That is better than your proposal, because killing enemies who outnumber you is often not possible, so the better way is to limit the AP they get for rolling over you like a tank rolls over toddlers.I think there are a lot of good ideas out there now... here are some more:
- Give more AP to killing the lead faction... the greater the lead the more AP you get from attacking them.. give less and less for attacking the underdog. This way ppl will be more inclined to attack the lead faction and not the underdog.. it will balance out over time.
lot of good ideas here.. think there's a chance they'll read it? ^^
Sorry for briefly going off topic:
I had hopes that their "PFX tweaks" will actually help some. Is it still as bad on PTS?
Thanks for clarifying. I thought that it would actually adress both by not only limiting effects displayed on your individual screen but also limiting data transfer by glossing over all those effects that don't concern you (healing springs of enemy zerg comes to mind), which is quite stupid in hindsight.Dont know how it is on the pts. But in my understanding this just fixes fps issues. But my fps are fine its more the feedback lag. To get rid of the lag I've to nearly move half a distance to the next keep to get back acceptable latencies. It doesnt matter whether I see the train or not. The whole area around the trains are concerned.
update: hey reds, f u.. that is all
if it's not zergballs it's ganking, really taking the fun out of fighting. blues n yellows in thornblade you know what time it is
Well, if they wait till 2015, there will be no PvP in TESO anymore ...
This isn't a terrible idea but something you should be careful doesn't become a farming mechanic.Give more AP to killing the lead faction... the greater the lead the more AP you get from attacking them.. give less and less for attacking the underdog. This way ppl will be more inclined to attack the lead faction and not the underdog.. it will balance out over time.
I don't like this idea as much because it penalises you for winning, I don't think there should be a system where it's best to be in second or last place right up until the end of the campaign.Give major point reduction to over populated groups... like was mentioned in other threads (thanks for pointing that out Keron) the greater population you have over others the less AP you get.
Limited campaign switches would be a nice addition. I'm not sure on the 0 AP for guesting though, this would mean if you were in queue for your home campaign or just wanted a night elsewhere you wouldn't get any rewards at all for trying PVP elsewhere.Limit the amount of times you can switch campaigns. AND if you guest in another one you get 0 AP for it.
Confirmed that it's being looked at and planned by ZOS, not sure where they posted but it will function pretty much as you said.You only get buffs in your home campaign and PvE zones.. not in other campaigns.
The discussion @Bushrat is pointing at there is about reducing faction points only, not individual player points. Exactly because of what you mentioned, @Turelus.I don't like this idea as much because it penalises you for winning, I don't think there should be a system where it's best to be in second or last place right up until the end of the campaign.Give major point reduction to over populated groups... like was mentioned in other threads (thanks for pointing that out Keron) the greater population you have over others the less AP you get.
I understand your intent but as an EP player if I was getting less AP just because my side was winning I would probably quit PVP or move campaign to one where I could afford to buy weapons/gear again.