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PETS!

  • Merlin13KAGL
    Merlin13KAGL
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    How about situational collisions: On during battle, off every other time, or the ability to nudge them out of the way the same way a dock worker will push you a 1/4 mile down the dock?

    At least then it just becomes the same irritation as the individuals that have to move in front of you, obscuring your line of sight (at least in first person).

    And for the record, Sorcerers don't have pets. Sorcerers have familiars.

    DK's have pets. ;)
    I keep getting stuck on player at wayshrines personally. It's like a bunch of people just ported to the wayshrine and stand exactly where it ports them and I spawn into that group of people and can't move.

    I reported them all, ofc, griefers, every one of them.
    @smeeprocketnub19_ESO‌, they're not griefers, they're oblivious (or just idiots). They're the same ones that step off the plane and decide to get something out of their carry-on ("I'll just be a minute...")

    I get that you want to look at your map or have a snack, but get the heck out the way first.
    why turn on collision detection from pets in the first place?
    @bertenburnyb16_ESO‌ , In battle, it makes sense. You can get hung up on a bandit in a corner. If that same bandit can walk right through your tank, it's not much of a tank.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    How about situational collisions: On during battle, off every other time, or the ability to nudge them out of the way the same way a dock worker will push you a 1/4 mile down the dock?

    At least then it just becomes the same irritation as the individuals that have to move in front of you, obscuring your line of sight (at least in first person).

    And for the record, Sorcerers don't have pets. Sorcerers have familiars.

    DK's have pets. ;)
    I keep getting stuck on player at wayshrines personally. It's like a bunch of people just ported to the wayshrine and stand exactly where it ports them and I spawn into that group of people and can't move.

    I reported them all, ofc, griefers, every one of them.
    @smeeprocketnub19_ESO‌, they're not griefers, they're oblivious (or just idiots). They're the same ones that step off the plane and decide to get something out of their carry-on ("I'll just be a minute...")

    I get that you want to look at your map or have a snack, but get the heck out the way first.
    why turn on collision detection from pets in the first place?
    @bertenburnyb16_ESO‌ , In battle, it makes sense. You can get hung up on a bandit in a corner. If that same bandit can walk right through your tank, it's not much of a tank.

    I dont quite get what u mean, dont think a bandit could walk through a clanfear (sorc pet) before (dont play sorc), in pvp the pet of an enemy sorc is an enemy so you should'nt be able to walk through it, and with vanity pets its completely redundant
    it was working as it should, now it isn't anymore
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  • Flexar
    Flexar
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    I also find pets having collision pretty annoying, but not for a reason that anyone's listed so far. If someone's pet bumps into you it ends your emote, which is incredibly annoying when you're trying to roleplay and some sorcerer is running around and their pets are bumping into everyone, intentionally or not.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    How about situational collisions: On during battle, off every other time, or the ability to nudge them out of the way the same way a dock worker will push you a 1/4 mile down the dock?

    At least then it just becomes the same irritation as the individuals that have to move in front of you, obscuring your line of sight (at least in first person).

    And for the record, Sorcerers don't have pets. Sorcerers have familiars.

    DK's have pets. ;)
    I keep getting stuck on player at wayshrines personally. It's like a bunch of people just ported to the wayshrine and stand exactly where it ports them and I spawn into that group of people and can't move.

    I reported them all, ofc, griefers, every one of them.
    @smeeprocketnub19_ESO‌, they're not griefers, they're oblivious (or just idiots). They're the same ones that step off the plane and decide to get something out of their carry-on ("I'll just be a minute...")

    I get that you want to look at your map or have a snack, but get the heck out the way first.
    why turn on collision detection from pets in the first place?
    @bertenburnyb16_ESO‌ , In battle, it makes sense. You can get hung up on a bandit in a corner. If that same bandit can walk right through your tank, it's not much of a tank.

    No they are clearly griefers, all of them. I am pretty sure it was a tactical coordination spanning multiple guilds. PROVE ME WRONG!
    Dear Sister, I do not spread rumors, I create them.
  • JKorr
    JKorr
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    How about situational collisions: On during battle, off every other time, or the ability to nudge them out of the way the same way a dock worker will push you a 1/4 mile down the dock?

    At least then it just becomes the same irritation as the individuals that have to move in front of you, obscuring your line of sight (at least in first person).

    And for the record, Sorcerers don't have pets. Sorcerers have familiars.

    DK's have pets. ;)
    I keep getting stuck on player at wayshrines personally. It's like a bunch of people just ported to the wayshrine and stand exactly where it ports them and I spawn into that group of people and can't move.

    I reported them all, ofc, griefers, every one of them.
    @smeeprocketnub19_ESO‌, they're not griefers, they're oblivious (or just idiots). They're the same ones that step off the plane and decide to get something out of their carry-on ("I'll just be a minute...")

    I get that you want to look at your map or have a snack, but get the heck out the way first.
    why turn on collision detection from pets in the first place?
    @bertenburnyb16_ESO‌ , In battle, it makes sense. You can get hung up on a bandit in a corner. If that same bandit can walk right through your tank, it's not much of a tank.

    No they are clearly griefers, all of them. I am pretty sure it was a tactical coordination spanning multiple guilds. PROVE ME WRONG!

    Let's see...

    But they paid their sub and they have the right to play the way they want. They aren't attacking you over and over, so they aren't griefing you. You should only report important stuff.

    Did I miss anything you usually post when someone is pointing out that repeatedly spamming magic in the dye station to interfere with someone's game is griefing? So when players are interfering with your game, its griefing.
    All righty then.
  • KitLightning
    KitLightning
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    How about situational collisions: On during battle, off every other time, or the ability to nudge them out of the way the same way a dock worker will push you a 1/4 mile down the dock?

    It's not possible as is, the object either has hit detection on or it doesn't, that it's set up on the exported object iirc. Only work around there may be, is to have two objects of the same pet for the player and have a script that detects when the pet is in or outside battle instances, and then loads which ever is true, that is after removing the false object, we don't want any duplicates do we.
    Pushing the pet aside is another possibility, that is physics. Grass and such moves away from the player when a hit is detected.
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  • Moonshadow66
    Moonshadow66
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    As a 99% single player, I used to have my Sorcerer "pets" around most of the time, except for cities (bank and such). That they have collision now I didn't even notice first since the own ones do NOT have collision. Then I've seen this thread here in the forum and tested it in-game, well, this is really annoying. I neither want to bump into them nor do I want to "grief" others. Now I have to watch out first, like "can I summon now?" or "do I have to unsummon them?". This is not fun to play the game, for both the Sorcerers and the other classes. I really have no idea why they've added collision to them.
    Edited by Moonshadow66 on August 12, 2014 4:35PM
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
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    Caia Cosades - Imperial Nightblade, EP

  • AlexDougherty
    AlexDougherty
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    I got stuck yet again today in a bank, because two sorcerors had their summons near the door.

    Can we please have some sort of banish sytem in banks and crafting areas, the summoned creatures are not required, and they get in the way.
    People believe what they either want to be true or what they are afraid is true!
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  • Moonshadow66
    Moonshadow66
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    I got stuck yet again today in a bank, because two sorcerors had their summons near the door.

    Can we please have some sort of banish sytem in banks and crafting areas, the summoned creatures are not required, and they get in the way.

    Same here, today I bumped into some Sorcerer Daedras again, and later in the bank of Daggerfall I was surrounded by these vanity pets (I've seen 2 monkeys and at least 2 mudcrabs). You have no other option than to move on jumping. I have to admit, I hate them more and more, everyday.
    To automatically unsummon the Daedras and disable spellcasting in the bank I've posted a while ago, too (I guess many others did as well), but now we just got another problem to deal with instead.
    I really would like to know: what was the reason to add collision to the pets??
    And what's next? Collision on horses, and being able to ride straight into the open crafting buildings? lol
    Edited by Moonshadow66 on August 18, 2014 5:48AM
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • fridgebuzz
    I'm glad to see this thread. I encountered this the other night and I'm quite certain it was griefers doing it on purpose. They blocked the Elden Root Wayshrine for a long, long time. The only way out was to transport to another shrine and ride my horse back. The same characters were still standing there, and toons were spawning in and desperately trying to get out. I stood and watched for a while, flabbergasted by the idiocy of some people.

    Honestly, do some people have nothing better to do than ruin the game for others? I suppose maybe if you're 8 it's fun, but I thought you needed to be 18 to play this game.
  • Moonshadow66
    Moonshadow66
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    I know this thread is not "fresh" anymore, but yesterday when I was in Daggerfall trying to get out of the Clannfear-blocked woodworking house and after some people (including me) started complaining in the chat already, someone told us to do a combat roll out of it. It worked!

    I mean, this is definitely not the way I want to continue playing this game, but if nothing helps in such moments, try to roll out of it.

    This happened with my Templar. But when I'm in with one of my Sorcerers, I really start to feel like an idiot and embarrassed to even summon them at a Dolmen, now that these familiars became hatred objects (for a good reason)...
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Draxuul
    Draxuul
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    The pet in the doorway thing hapenned to me once and only once and i was able to simply roll passed him.

    I can certainly see why people get frustrated though when rolling passed a pet isn`t possible .

    Though i`m sure there is a reason why Devs added collision to pets other than giving players an oppertunity to troll others.

    More realistic combat for one. Like giving someone the ability to corner an opponent . Such things could be usefull in a fight. And as much as it would suck if you`re the one who gets cornered , it does make fights more realistic and more immersive and forces people to actually think while fighting rather than just hit a few keys and watch something die.

    So anyways yeah if it is possible to completly block people in towns then that is an obvious problem that needs to be fixed . But i don`t think that removing collision is the only solution. Just make it possible to always roll passed them no matter how tight the spot is. That way at least , if you get cornered in a fight then you`ll have to spend stamina to free yourself from the situation but at least you won`t be stuck there till you die and this would simply fix the problem in towns because stamina doesn`t matter in towns and people would simply have to find something else to troll others with.

    Draxuul
    Edited by Draxuul on August 29, 2014 5:38AM
    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • Moonshadow66
    Moonshadow66
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    I don't have a problem with them in combat, not at all. It's the towns where they are bothering everyone (well, everyone but the trolls, obviously).

    The Daedras are unsummoned automatically in most of the dungeons/mines/etc. as you enter them, so this function does exist. I really hope this will be added to towns, also that spellcasting in general doesn't work there as you enter (refering to the bank and dye station spell spammers).
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

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