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Is ESO's banking system viable or not?

  • sotonin
    sotonin
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    Banks space increase; Lower the price of upgrades
    I do all 6 crafts and keep stock of everything I need in my bank (200 spaces). My character has 110 bag spaces.

    I do not use alts as mules but I do have a horse that is fully carry space oriented to minimise trips back to base.

    I do not find space or inventory management to be a problem or a burden in terms of time.

    I do wish you could keep trophies, costumes and pets in a separate space as I have been forced to get rid of most of them to allow space to be efficient.

    You just contradicted yourself right there. You don't feel inventory is a problem, yet you delete all your "fun" items like trophies and costumes.

    You feel the need to delete them because of the limited inventory space. You just proved the point most people are trying to make.
  • Fruitmass
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    I must be doing something completely different than everybody else. My bank is only upgraded to 130 slots, each of my toons has 121 slot inventories (100 actual and 21 from the mount), and I find it very easily manageable. I don't have to run to town so often, and I usually have around 15 empty bank slots for moving items between toons. Between my 3 toons I have all crafting covered (even duplicated in some cases).

    I even have more than enough gold to upgrade my bank and/or bags, but just don't bother because I really don't see the need.

    Pretty much the same thing for me. Only put Alchemy mats and the few cooking ingredients that are used in quality tier 2 and 3 recipes. Use two mules, one to hold upgrade mats and miscellaneous items, the other for storing runes.

    This leaves me with plenty of space to store goods to send to my other chars. I clear it out when I log in and unless I've gone on a collecting bonanza I don't have to clear it out again till the next day.

    Inventory management isn't that horrible once you know what's worth holding on to and what isn't.

    While I would like to see a drop in the price for inventory upgrades, to be fair gear,food, mats all these things can be found or made easily enough with little to no cost. Respects,horse upgrades and inventory upgrades are the only thing in game that really require money. So it makes sense that it would be a major cash sink.

    Unless you plan to make and consistently play 8 characters you can cheaply add extra storage by making mule characters as needed to hold any excess goods.
    Edited by Fruitmass on August 28, 2014 1:27AM
    Beware all ye who log on for here there be typos...
  • soulclaw
    soulclaw
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    Banks space increase; Lower the price of upgrades
    I would prefer separate banks for each character, but I will take increased capacity at a lower price. As I do a lot of crafting the bank micromanagement is getting old fast.
    Sweetie, can you show us on the doll where the bad man from Blizzard touched you?



  • Auralia
    Auralia
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    Banks space increase; Lower the price of upgrades
    Iam not happy with the bank, nor at the expensive price of upgrades. No different than real life. Banks suck.
  • Smashadamz
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    Banks space increase; Lower the price of upgrades
    In the first week of the game i asked all my friends (who all have quit now) To invite each other to different guilds just so we could have a guild of 500slots to ourselves for extra space. I lvled every crafting skill to 50 and i have a little over 600 slots. I still run out of room from having extra gear and what not.
  • Heishi
    Heishi
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    Considering I have managed to use the bank without much trouble while having a full boat of chars and using proper inventory management, it is VIABLE. Is is good, could it be significantly improved so it wasn't such a pain, of course.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • jpsmithub17_ESO1
    Banks space increase; Lower the price of upgrades
    At least for me the banking system the game started with and the number of characters permitted was quickly consumed by 1 crafting alt and 5 storage alts, 1 per profession of the only character that I actually played to Vet 10. Being able to segregate items intentionally saved for future research was the initial driver of the alt # 3 & #4. I have no idea how much burden on the server all of the logging on and off this causes, but it probably is not good. Regardless of whatever I may be (casual, stupid, solo player, etc.) I know many others in the same situation. It simply can't be good business if the developers want people to play multiple characters and enjoy the game to the fullest extent however that particular type of player is capable of.
  • like1tiger
    like1tiger
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    Banks space increase; Lower the price of upgrades
    I do wish you could keep trophies, costumes and pets in a separate space as I have been forced to get rid of most of them to allow space to be efficient.

    This sums it up
  • Tavore1138
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    sotonin wrote: »
    I do all 6 crafts and keep stock of everything I need in my bank (200 spaces). My character has 110 bag spaces.

    I do not use alts as mules but I do have a horse that is fully carry space oriented to minimise trips back to base.

    I do not find space or inventory management to be a problem or a burden in terms of time.

    I do wish you could keep trophies, costumes and pets in a separate space as I have been forced to get rid of most of them to allow space to be efficient.

    You just contradicted yourself right there. You don't feel inventory is a problem, yet you delete all your "fun" items like trophies and costumes.

    You feel the need to delete them because of the limited inventory space. You just proved the point most people are trying to make.

    No, I do not find it to be a 'problem' and deleting useless items does not anger me or make me dislike the game.

    But in a perfect world there would be a 'bling bank' alongside the more than adequate functional bank.
  • sotonin
    sotonin
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    Banks space increase; Lower the price of upgrades
    sotonin wrote: »
    I do all 6 crafts and keep stock of everything I need in my bank (200 spaces). My character has 110 bag spaces.

    I do not use alts as mules but I do have a horse that is fully carry space oriented to minimise trips back to base.

    I do not find space or inventory management to be a problem or a burden in terms of time.

    I do wish you could keep trophies, costumes and pets in a separate space as I have been forced to get rid of most of them to allow space to be efficient.

    You just contradicted yourself right there. You don't feel inventory is a problem, yet you delete all your "fun" items like trophies and costumes.

    You feel the need to delete them because of the limited inventory space. You just proved the point most people are trying to make.

    No, I do not find it to be a 'problem' and deleting useless items does not anger me or make me dislike the game.

    But in a perfect world there would be a 'bling bank' alongside the more than adequate functional bank.

    The problem here is some people may consider them useless, but some may not. Custumes are supposed to be fun and whats fun about them if you have to delete them? Some folks may be fine deleting random scraps of herbs and such that they find because they don't care about alchemy, but others want to do it eventually but not until they get around to leveling an alt, or insert a million other reasons. The item may be useless at that moment, but not later.

    Bottom line, something needs to change. hopefully a lot of things to resolve at least some of the storage problems.
  • Armitas
    Armitas
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    Banks space increase; Lower the price of upgrades
    1. If Mules exist then the bank is not always providing enough space.
    2. Mules exist
    Conclusion. The bank is not always providing enough space.
    Edited by Armitas on August 28, 2014 8:32PM
    Retired.
    Nord mDK
  • gibous
    gibous
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    Maybe different items should take up different amounts of space? For example, shouldn't a flower not take up that much space compared to a heavy armor chest plate? Is there some issue with this in MMOs I'm not aware of? There could be 3 tiers of size, 0.1, 0.5, and 1.0 slots, respectively for small, medium, and large items.

    Or some other way of not compelling players to create new characters as a flesh-banks. Every time I see friends log on and off 5 times with different characters just for bank management - it feels like something is wrong.
    Reddington James — Magsorc & Magplar (NA PC)
  • nerevarine1138
    nerevarine1138
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    sotonin wrote: »
    I do all 6 crafts and keep stock of everything I need in my bank (200 spaces). My character has 110 bag spaces.

    I do not use alts as mules but I do have a horse that is fully carry space oriented to minimise trips back to base.

    I do not find space or inventory management to be a problem or a burden in terms of time.

    I do wish you could keep trophies, costumes and pets in a separate space as I have been forced to get rid of most of them to allow space to be efficient.

    You just contradicted yourself right there. You don't feel inventory is a problem, yet you delete all your "fun" items like trophies and costumes.

    You feel the need to delete them because of the limited inventory space. You just proved the point most people are trying to make.

    Ok, then I'll take his place.

    I have no mules. 2 characters that handle all the different crafting options in the game. My bank is 180 slots, and it contains:

    700 Shadowhide
    700 Voidstone Ingot
    700 Voidcloth
    A stack of every Essence rune
    A stack of every Potency rune for level 7 and up
    A stack of every Aspect rune
    A stack of every rare provisioning ingredient
    Multiple stacks of green tempers for each craft
    Multiple stacks of blue tempers for each craft
    A stack of purple tempers for each craft
    A stack of yellow tempers for each craft
    A stack of every style material
    A stack of every trait material
    Every trophy in the game
    And about 20-or-so items for research

    I don't use packhorse upgrades, and when my inventory is cleaned out, my main and my alt both have it at around 29-35/111.

    So I don't know what the rest of you are doing, but there's ample bank space if you don't hold on to every loose bit of thread you find in the game. And if you do, that's fine, but don't say the bank is poorly designed because you refuse to throw things out.
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    Murray?
  • Nestor
    Nestor
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    Banks space increase; Lower the price of upgrades
    So, basically, your only crafting for one character. Your limited in what you need as you limit who your crafting for.

    Try being able to craft for a any character that is L3 to L50/VR1 to VR12
    Try being a provisioner that makes food items for all levels of characters in the 3 alliances
    Try being able to create Runes for all levels of characters
    Etc Etc Etc

    Don't say the Bank space works for crafters if you have spent a 500,000 gold on bag space and you still have to limit yourself to what you can craft.

    Also, a solution that costs 500,000 or 768,500 gold is not a solution. If I had that much gold, I would not need to craft. I could buy what I needed and for sure would not have to make anything.
    Edited by Nestor on August 28, 2014 9:48PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • nerevarine1138
    nerevarine1138
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    Nestor wrote: »
    So, basically, your only crafting for one character. Your limited in what you need as you limit who your crafting for.

    Try being able to craft for a any character that is L3 to L50/VR1 to VR12
    Try being a provisioner that makes food items for all levels of characters in the 3 alliances
    Try being able to create Runes for all levels of characters
    Etc Etc Etc

    Don't say the Bank space works for crafters if you have spent a 500,000 gold on bag space and you still have to limit yourself to what you can craft.

    Also, a solution that costs 500,000 or 768,500 gold is not a solution. If I had that much gold, I would not need to craft. I could buy what I needed and for sure would not have to make anything.

    As I mentioned, I have a character and an alt, but you're right, I'm not crafting items of all types at all levels in all Alliance varieties (nor do I understand why you'd need to, but to each their own). If I get a lower-level crafting order, or if I need to craft for my alt, I just get the materials I need at that time.
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    Murray?
  • Nestor
    Nestor
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    Banks space increase; Lower the price of upgrades
    Because I have characters in all the alliances, and I craft for other people and I don't put alliance or level requirements on them.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Khami
    Khami
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    I'm curious on what people are getting rid of that they might need later?


  • nerevarine1138
    nerevarine1138
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    Nestor wrote: »
    Because I have characters in all the alliances, and I craft for other people and I don't put alliance or level requirements on them.

    I really have to ask then: why do you need all the alliance foods/ingredients? Your alliance doesn't restrict the food you can eat.
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    Murray?
  • seaef
    seaef
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    sotonin wrote: »
    and still no zos response.

    Maybe they have a hard limit policy on the number of times they respond to the same stupid duplicate thread subject.

    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • soulclaw
    soulclaw
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    Banks space increase; Lower the price of upgrades
    sotonin wrote: »
    and still no zos response.

    Maybe they have a hard limit policy on the number of times they respond to the same stupid duplicate thread subject.

    Yes, because ignoring a large segment of your paying customers is always a good business practice.
    Sweetie, can you show us on the doll where the bad man from Blizzard touched you?



  • AtriasNaradan
    AtriasNaradan
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    Banks space increase; Lower the price of upgrades
    Talrenos wrote: »
    Consider the flaws:
    1. Account wide banks force characters to combine items when not all characters can even use all items.
    2. Some crafting skills have non-progression materials, alchemy, provisioning, enchantment. Thus you need to stock and store every mat you find for those, causing an abnormal amount of bank space to be filled.
    3. There is good number of 'junk' items the game gives you that take up valuable space. (pets, trophies, CE maps, etc.)
    4. The created need to collect weapons/armor for future deconstruct and/or research was not considered.

    ZOS did give us a large amount of bank/backpack room, but as everyone knows, its simply not enough or realistic. This poll offers several solutions to the issue.

    This is my opinion on this...

    1. Account wide bank actually good to move items between characters of the same account, since no direct email available. The problem you're saying there on point #1 isn't really a problem with the system itself, but more of a problem with players own bank space management.

    2. It's true that to stock all kind of crafting materials, we need more spaces. However, at the least we can manage it better by making priorities. For example, i only use bank to stock hard to get crafting materials like trait mats and racial motif mats. I prioritized those items because those items doesn't used as often as other mats, while i still need them highly for my crafting. Priority is the key.

    3. The same as above, priority is the key. things such as pets and trophies are basically collectibles. Though it is nice to have collectibles no taking up bank spaces, when it's actually took spaces it's left up to the effectiveness our stock management, and we got to accept that such is the downside of collecting things. In this game though, there's a way to stock collectables without taking bank spot...use email system to send it to your friend and have them return it back to you. As long as you don't take the item of the email attachment, it will stay there taking up no spaces.

    4. Again, the power of stock management and/or email return to sender system available for us.


    That all to say, i still think it's great to have more spaces nontheless.
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