there is a difference between 'maybe' and 'may be'Cause fist fights with bosses maybe one sided
jelliedsoup wrote: »Is it because previous es games had them, so they felt obligated to?
The whole 'design' of weapons, stamina etc appears to have been an afterthought and trying to squeeze them in there to make it similar to the other es games.
Really? Sort it out, youve had months now and the steady stream of improvements are NOT focussing on weapons so I will assume zos considers them fixed.
Whoever had this vision should go design a game without weapons, and not let those who actually want weapons to pester you with requests to improve them.
bosmern_ESO wrote: »jelliedsoup wrote: »Is it because previous es games had them, so they felt obligated to?
The whole 'design' of weapons, stamina etc appears to have been an afterthought and trying to squeeze them in there to make it similar to the other es games.
Really? Sort it out, youve had months now and the steady stream of improvements are NOT focussing on weapons so I will assume zos considers them fixed.
Whoever had this vision should go design a game without weapons, and not let those who actually want weapons to pester you with requests to improve them.
People on the receiving end of my 30% crit 2h battle axe say other wise.
Honestly, I have tons of stamina so I get to smack people with brawler to keep myself going and then reverse slice them, usually they will hit a crit of anywhere between 600-1200, I'd like to see those with crit resist stop that. I'm a NB 2h wielder and I laugh when I see a DK bathrobe user, I can almost 2 shot everyone in pvp, but for DK's and temps stacking shields, it will take about 10 hits.
dennissomb16_ESO wrote: »Simply put, smart people use weapon skills along side their class skills. Weapons have many great abilities that compliment the skills of their class. What I see to often is people claiming weapons are useless because they want to use "only" weapon skills. One hand and shield is crucial to my heavy armor DK. Bow and DW are crucial to my leather wearing NB. What I don't do is put all weapon skills on my bar. I use the best of weapon and class skills to accomplish whatever it is I may be doing
dennissomb16_ESO wrote: »Simply put, smart people use weapon skills along side their class skills. Weapons have many great abilities that compliment the skills of their class. What I see to often is people claiming weapons are useless because they want to use "only" weapon skills.
jelliedsoup wrote: »You can play this game without using weapons, you cannot play without using class skills.
stamina build = / = weapon build.
You can argue stamina as a resource is badly designed, but no need to make excessive statement.
"except" makes it sounds like a tiny outlier of some kind, the fact remains that 33% of weapon skills use magicka.AlienDiplomat wrote: »stamina build = / = weapon build.
You can argue stamina as a resource is badly designed, but no need to make excessive statement.
Well, actually, if you think about it, it IS the same.
Every single weapon in the game EXCEPT staff uses stamina as a resource, and to determine how much damage the abilities do.
"except" makes it sounds like a tiny outlier of some kind, the fact remains that 33% of weapon skills use magicka.AlienDiplomat wrote: »stamina build = / = weapon build.
You can argue stamina as a resource is badly designed, but no need to make excessive statement.
Well, actually, if you think about it, it IS the same.
Every single weapon in the game EXCEPT staff uses stamina as a resource, and to determine how much damage the abilities do.
Why are you ignoring the fact people can use restoration staff in offensive mode just FINE?
Why do you think restoration staff is somehow "ineffective" when massive number and percentage of players use it to great extent?
I have played many different builds on my nightblade. I've done full stam (including weapon/ fighters guild only), full magic, hybrid, tank, stupid things like 'guild skills only' and 'lowest dps skills only'. Really just a lot of messing around and having fun. So that's where I draw my perspective from.
It is really annoying when you can equip a staff or even go bare handed and be more effective than holding a weapon (situationally or otherwise).
Let's take for example a quick and dirty melee build (comparing 2h min maxed hybrid w/ 'just thrown on' magica build staff, and no weapon);
Veiled strike/assassin's blade/teleport strike/[cc/kb; uppercut, destructive clench *fire, volcanic rune]/[quick hit; reverse slash or cleave, force shock or impulse, strife or drain power.
Using the exact same or at (least similar) rotational pattern, the staff and no weapon both not only have better damage at close range, but better utility as well. Both the clench and rune can hard cc multiple enemies in the time it takes for uppercut to hit one (all in melee range), plus you can throw in a non animation canceled veiled strike on the target of the two abilities and effectively do the damage of one uppercut. And as they are instant, you can't be bashed/blocked out of them like with uppercut.
That doesn't even take into account the joy of quickly and easily being able to throw a guy into the air then tp striking to him mid flight. I can dest clench, ambush, and supprise attack someone before I can land an uppercut, and it is far more fun and safe with significantly more damage to do so.
Reverse slash does good damage, but it is more telegraphed than the other two, and does not have their bonus potential. Cleave applies a good bleed dot, which is essentially useless in aoe fights vs impulse or drain power. You can morph to carve to give good ult generation, but impulse and drain power can do just as well if not better. They have far more forgiving aoe, and sap essence is 2 2h skills in one. It gives you an instant rally (instant weapon damage and heal and is far more usefull in both because it's instant and lasts longer) and a carve hit due to transfer. *bonus* its spammable without worrying about wasting 75% of the skills damage.
Why do you think resto staff is so strong? I can equip the 'weaponless' build and get a free 10% to damage, all the while holding block, with the added bonus of regenerating 15% mana on a heavy attack.
AlienDiplomat wrote: »Why are you ignoring the fact people can use restoration staff in offensive mode just FINE?
Why do you think restoration staff is somehow "ineffective" when massive number and percentage of players use it to great extent?
No one said you can't use Restoration Staff in an offensive build. All I said was that it does not have any ABILITIES of its OWN that are offensive.
An NB Bow User would laugh at you while sniping the heck out of you...I use a DK tank as my main and I dont think weapon skills are useless.