milesrodneymcneely2_ESO wrote: »Is there a good reason why we can't travel to a forward camp via the transitus shrine network?
Another way to change forward camps without disrupting the ability to quickly reinforce an area would be to add another type of camp that you could access from transitus shrines, obviously with a much higher AP cost
IKilled007 wrote: »You should never be rewarded for dying in PvP. It's silly. Currently, suiciding to forward camps is the fastest mode of travel around Cyrodiil. This should not be the case. Death should incur some kind of penalty -- maybe a 2 minute (or more?) penalty before you can respawn at a keep or camp (but battle rezzing by allies would still be instantaneous). I think this would both discourage "blood gating" and encourage battle-rezzing.
Tintinabula wrote: »I don't think anyone would go for this..prolly too hard core..but if you die whoever does most dps to you takes a portion of your ap..if they get 300 ap for killing you...you lose 300 ap.
Make it so that ppl who who rank second in dps and third etc get smaller amounts of AP. This would fix a myriad of things such as zergballs and useless AP for useless items.
It would also make sense for choosing Emp based off AP gained as well