L2P eh?
As I recall that's what those DK vamps were saying back in the day...
There is simply no comparison. Just spread out and hope you have decent healers, and these sorcerers will be nothing more than an annoyance. It is your clumping together that is making you vulnerable...nothing needs to be nerfed or changed in any way except your tactics.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »Right now just about every sorc's main form of attack to go along with the impulse spam is bolting through with streak to disorient lock and gain ultimate for ultimate spam. Geting rapid and non-stop bats and negate magics from it. Needs to be fixed.
Stop zerg balling.
/thread
What a tard comment. Baddie sorcs comin at people with tard one-liners and think they win the thread. It doesn't matter if its a zergball or 5 people, Rii-rii mode streak exploiting does the same thing to them all. Is as skill-less as impulse spam, and not even working as intended. You probably know your BE is hitting people through walls too, but "nerrrr it good, stop zerg ball /nerrrr"
But all you baddie sorcs will defending your new broken mechanics. Thats all you people ever do. Baddies that will jump on the class that is most beneficially broken atm. Only a baddie will defend broken mechanics.
The deranged monkeys always jump at those who try to report broken mechanics. 0 integrity, all day everyday. PvP is always a helpless disaster because of people like you.
L2P eh?
As I recall that's what those DK vamps were saying back in the day...
There is simply no comparison. Just spread out and hope you have decent healers, and these sorcerers will be nothing more than an annoyance. It is your clumping together that is making you vulnerable...nothing needs to be nerfed or changed in any way except your tactics.
Funny, I seem to recall the DK vamps saying the same thing. Just spread out and my banner can't hit you....
L2P eh?
As I recall that's what those DK vamps were saying back in the day...
There is simply no comparison. Just spread out and hope you have decent healers, and these sorcerers will be nothing more than an annoyance. It is your clumping together that is making you vulnerable...nothing needs to be nerfed or changed in any way except your tactics.
Funny, I seem to recall the DK vamps saying the same thing. Just spread out and my banner can't hit you....
You know You are comparing DK vamps in the times when both DK's had too powerful skills and also vampire ultimate was broken to a already nerfed skill and ultimate that everyone can use ?
Seriously if sorc streaking to Your zerg and getting lots of ultimate that way is annoying You then maybe stop zerging ? Or maybe just I don't know ... oh wait just spread so they can't hit all the baddies in one place ?
L2P eh?
As I recall that's what those DK vamps were saying back in the day...
There is simply no comparison. Just spread out and hope you have decent healers, and these sorcerers will be nothing more than an annoyance. It is your clumping together that is making you vulnerable...nothing needs to be nerfed or changed in any way except your tactics.
Funny, I seem to recall the DK vamps saying the same thing. Just spread out and my banner can't hit you....
Vamp DKs were easily countered too. Just spread out and range them down. No healer required at all.
My point being that just because something can be "easily countered" doesn't mean the skill doesn't need adjusted. When the devs clearly stated (http://forums.elderscrollsonline.com/discussion/89420/area-of-effect-abilities-maximum-target-cap-clarification) that every skill in the game should have a target cap and this one doesn't it's pretty darn clear this one is broken.
I would also note that if something was so easily countered nobody would be complaining about it.
NorthernFury wrote: »Spread out, block, mist form, do whatever you do. There's nothing wrong with the ability. Stop being mad because it worked on your group.
I would also note that if people actually learned game mechanics most of these "nerf op skill" or "I got killed in 1 s by bow" would disapear. Since most of people don't bother learning the game this forum will be filled with these kind of topics.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »Right now just about every sorc's main form of attack to go along with the impulse spam is bolting through with streak to disorient lock and gain ultimate for ultimate spam. Geting rapid and non-stop bats and negate magics from it. Needs to be fixed.
Stop zerg balling.
/thread
What a tard comment. Baddie sorcs comin at people with tard one-liners and think they win the thread. It doesn't matter if its a zergball or 5 people, Rii-rii mode streak exploiting does the same thing to them all. Is as skill-less as impulse spam, and not even working as intended. You probably know your BE is hitting people through walls too, but "nerrrr it good, stop zerg ball /nerrrr"
But all you baddie sorcs will defending your new broken mechanics. Thats all you people ever do. Baddies that will jump on the class that is most beneficially broken atm. Only a baddie will defend broken mechanics.
The deranged monkeys always jump at those who try to report broken mechanics. 0 integrity, all day everyday. PvP is always a helpless disaster because of people like you.
Yeah, ***'s not fun anymore. Who are the good players?, Where did they go? I'm sure they are still there, but 1.3 made thousands more just like them. Everyday some new Bat, Impulse, Streaker.
*** just got old real fast. gg ZOS.
zac_sooleprb18_ESO wrote: »You mean NB can use a skill that most the time does not work but takes your magicka anyways. Then when it does work it pops you out about 0.01 second into the 2.5 second timer or you get hit by any kind of dot and pop out also both wasting your magicka. AND wait for it, even when it does work with 2.5 seconds duration at that snail pace speed you can get a whole 2 feet away from your attacker.
Dont act like it is at all a viable way to run from someone. Unless you are a vamp with that set that does 60% speed bonus. In which case 1) you HAVE to play a vamp and they look derp or 2) lose a good bonus 5/5 set just to have a chance to have a ability that is as good as bolt if you take away all the times it just does not work and takes your magicka anyways....
No NB dont have a way to turtle or escape...
eventide03b14a_ESO wrote: »I never said Bolt Escape should be nerfed. Yeah you can travel with Bolt Escape. Magicka doesn't exactly take that long to regen. I don't know why this bothers you so much, but yes I have been able to keep up with groups on horse back by using Bolt Escape intermittently.
The difference is one decent healer can keep you all alive indefinitely while you fight a streaker, even if you aren't even trying to spread out. They simply do not do that much damage. I say this from experience, because I am often that healer. It is frustrating how long it takes my group to kill one of these guys in most cases, but usually they run away or die without having killed more than a couple people.
The point is they are easily countered, even if only a few people in your zerg know what the *** they are doing...
People who keep spouting the tactic "dont stand close together" are the same ones trying to get people to stand farther apart so they can be singled down out of the range of heals etc.
Were not stupid, guys. We know the idea is to spread people out so they are cannon fodder.
The whole argument is 6 on 1 or 24 on 6, and youre the 6.
Im not going to sit here and let you destroy cooperative group play so you can stroke your epeens about your bow exploits on singles while mobbing them with six nightblades.
ezareth_ESO wrote: »eventide03b14a_ESO wrote: »I never said Bolt Escape should be nerfed. Yeah you can travel with Bolt Escape. Magicka doesn't exactly take that long to regen. I don't know why this bothers you so much, but yes I have been able to keep up with groups on horse back by using Bolt Escape intermittently.
Bolt escape when spammed can keep up with a fast horse....until you run OOM which doesn't take long. Don't forget while you're bolt escaping your magicka regen is cut in half until 4 seconds after your last cast.
The difference is one decent healer can keep you all alive indefinitely while you fight a streaker, even if you aren't even trying to spread out. They simply do not do that much damage. I say this from experience, because I am often that healer. It is frustrating how long it takes my group to kill one of these guys in most cases, but usually they run away or die without having killed more than a couple people.
The point is they are easily countered, even if only a few people in your zerg know what the *** they are doing...
This guy speaks the freaking truth. Sorcs who spend their time streaking through zergs are the typically the worst sorcs in the game and this is what they complain about...People who keep spouting the tactic "dont stand close together" are the same ones trying to get people to stand farther apart so they can be singled down out of the range of heals etc.
Were not stupid, guys. We know the idea is to spread people out so they are cannon fodder.
The whole argument is 6 on 1 or 24 on 6, and youre the 6.
Im not going to sit here and let you destroy cooperative group play so you can stroke your epeens about your bow exploits on singles while mobbing them with six nightblades.
Spread out groups are FAR more difficult to kill than clumped together groups. Zerg balls only kill zerg trash, not good players.