Don't look a gift horse in the mouth!
nerevarine1138 wrote: »Believe it or not, ZO isn't obligated to give you anything, much less a reward for your loyalty.
SilentFury wrote: »nerevarine1138 wrote: »Believe it or not, ZO isn't obligated to give you anything, much less a reward for your loyalty.
I don't think in the least he was being rude or ungrateful, merely pointing out a concern with the gift they are giving, which I happen to agree with. I like pets, but I like inventory space even more. I'd sure love a way to manage these both a little more effectively.
It seems that some people (and the person who coined the trite phrase) think that it's better to receive a 'gift' regardless of what the gift will cost you in the end, than it is to make an informed decision possibly resulting in declining the gift.
nerevarine1138 wrote: »nerevarine1138 wrote: »Believe it or not, ZO isn't obligated to give you anything, much less a reward for your loyalty.
I think the majority of players are happy to get a little bonus every now and then, even if it's not a helping hand with managing their inventory. I'd even go so far as to say that most players would find it extremely rude and ungrateful for someone to look a gift Ice Wraith in the mouth.
Gifts and rewards should not take up inventory space.
That's my opinion.
And I never said or thought that subscriber rewards were needed or wanted by me, or expected.
But items like this as well as pets and trophies and such should not infringe on general inventory and game play space.
They aren't infringing on anything. Don't have enough space? Delete something, or create an alt.
MercyKilling wrote: »I don't care if they take up inventory space or not, I don't want them. Vanity pets serve no purpose for me, and I'd much rather have some other kind of reward, if Zenimax is set on giving out loyalty rewards.
On the flip side, I could care less if Zenimax said, "No more loyalty program at all."
I don't play for a reward. Well, beyond what I currently get out of the game.
I agree.
My whole point is to let the Dev's know that this "reward" to many will be nothing but an added burden in the "let's make the players make alts and spend game time having to log in/out/in/out to transfer items to designated alts...oh let's throw some vanity gear on top of that why don't we"
lol
The current system is anything but user/player friendly, and adding more items that do nothing but exacerbate the issue, in the name of rewarding players, does nothing but compound the problem for many.
nerevarine1138 wrote: »nerevarine1138 wrote: »To respond to a few of the actual points raised:
1. ZO owes you access to the game they made. That's it. If you don't like the game, no one is making you pay for it. So don't play.
2. Loyalty rewards are fluff. Gimmicks. Not gameplay-altering bonuses. It would be massively unfair to every other player to repeatedly offer veterans larger inventories, more powerful weapons, etc.
3. The pet takes up a single inventory slot. One. Not "half the living room." Not "my entire bank." One slot. I currently have one main character and a couple of alts. Between them, I can craft pretty much anything in the game, and I have about 450 total inventory slots. I know I could have a lot more if I put any points in to a packhorse and/or mule alts. So if you're having inventory management issues, that's your problem. If you literally can't free up a single slot in your inventory, it's because you're bad at managing it. Period. You have no other excuses.
Attitudes like the ones on display in this thread are exactly why we can't have nice things. If ZO offers other players a dog during a special sale, the forums explode. When they offer a loyalty program to give out special gimmicks like pets, players still act like the girls on My Super-Sweet 16 when they don't get the right color of BMW. Don't like/want the free pet? Too bad. Maybe you'll like the next one. That's life.
Or we can discuss legitimate gameplay issues, which inventory in this game is, on the discussion boards and if people don't like it they can feel free to contribute to the conversation or move on to another thread.
And, no, it's not just one inventory slot. It's one MORE inventory slot on top of 15 dungeon trophies, a beta pet, a pre order pet, I don't know how many maps (havent opened them) from pre-order alone and, what, 3 veteran reward costumes? That's before you consider looted maps. Looking just at the trophies and pets that's 2 bank upgrades to accommodate. At my current back size that's minimum 100k to accommodate.
It's not about the loyalty reward. It's about the stupid inventory system and that the creative visionaries behind this game add to the problem by "rewarding" us with yet another useless item to consume inventory space. And just because YOU think this isn't a problem doesn't mean there's not a problem.
Then don't take the reward. No one is forcing you to.
I'm not sure what you're keeping in your bank (Old socks? Chewing gum? Small pieces of lint?), but there's no way you're hitting your inventory limits without keeping items that you don't need.
And if you really believe inventory space is a legitimate issue, this isn't the right place to bring it up. The Loyalty Program is just for fluff rewards. It has nothing to do with gameplay mechanics, and it's hardly going to break anyone's bank (literally or figuratively). You might as well complain that the Ice Wraith won't be a combat buff for stamina builds.
And what we really need is for "all" Trophies, Pets, Treasure Maps to all be Account bound and not be taking up very precious Inventory Space! (Rift is a perfect example of how to do this btw)
nerevarine1138 wrote: »To respond to a few of the actual points raised:
1. ZO owes you access to the game they made. That's it. If you don't like the game, no one is making you pay for it. So don't play.
Attitudes like the ones on display in this thread are exactly why we can't have nice things. If ZO offers other players a dog during a special sale, the forums explode. When they offer a loyalty program to give out special gimmicks like pets, players still act like the girls on My Super-Sweet 16 when they don't get the right color of BMW. Don't like/want the free pet? Too bad. Maybe you'll like the next one. That's life.
nerevarine1138 wrote: »To respond to a few of the actual points raised:
1. ZO owes you access to the game they made. That's it. If you don't like the game, no one is making you pay for it. So don't play.
Attitudes like the ones on display in this thread are exactly why we can't have nice things. If ZO offers other players a dog during a special sale, the forums explode. When they offer a loyalty program to give out special gimmicks like pets, players still act like the girls on My Super-Sweet 16 when they don't get the right color of BMW. Don't like/want the free pet? Too bad. Maybe you'll like the next one. That's life.
This is a really immature way to respond to people with legitimate complaints. People are allowed to be critical of a service they pay for. Are they entitled to more? Ofc not, but they are absolutely allowed to have complaints. If all the people you would tell to quit actually did, well, hope you're ok with f2p mmos.
They are adding a loyalty program exactly for that. Devs love their games but the people who pay them love profit. This isn't some fluffy way for them to tell you they love you, it's a way to hopefully keep people subbed even if content isn't coming out atm. This games entire lifeforce is based on keeping a solid playerbase. You lose players, you start seeing content cuts, you start seeing micro-transactions, and eventually if that can't sustain it you see f2p models.
So no, telling people to 'adapt or quit' or that they 'whine about everything' is not what you do if you truly love a game. You need to take everyone's opinions into consideration and accept that people want different things, and while not all their points are legit SOME of them are.
I personally love pets. I'm a huge pet collector in other games but don't bother in this one because yes, my bank is filled to the brim and no, I don't want to have to switch to a mule to shift mats around when I want to craft.
You really need to chill with your overzealous attitude because all those entitled brats you tell to suck it up or quit are what's keeping this game from being a f2p mess.
It seems that some people (and the person who coined the trite phrase) think that it's better to receive a 'gift' regardless of what the gift will cost you in the end, than it is to make an informed decision possibly resulting in declining the gift.
This has nothing to do with the receiver of the gift, but the impact on the giver.
It's more that it's an insult to evaluate a gift for financial viability than anything else. In some cultures, it's a mortal insult to turn down a gift. Sure, not all gifts are worth keeping, but one should consider the context under which the gift is given.
In most cases, it is better in the long run to accept the gift and get rid of it later if you don't want it. In other cases, a polite refusal without evaluation is the better route, as in "Thank you for the thought, but I already have one of these, perhaps you know someone who might need this more than I do".
However,If you insult someone today that tries to do something nice for you, you dramatically diminish the chance that they will do something nice for you in the future. That's more the moral of the story than anything else.
It seems that some people (and the person who coined the trite phrase) think that it's better to receive a 'gift' regardless of what the gift will cost you in the end, than it is to make an informed decision possibly resulting in declining the gift.
This has nothing to do with the receiver of the gift, but the impact on the giver.
It's more that it's an insult to evaluate a gift for financial viability than anything else. In some cultures, it's a mortal insult to turn down a gift. Sure, not all gifts are worth keeping, but one should consider the context under which the gift is given.
In most cases, it is better in the long run to accept the gift and get rid of it later if you don't want it. In other cases, a polite refusal without evaluation is the better route, as in "Thank you for the thought, but I already have one of these, perhaps you know someone who might need this more than I do".
However,If you insult someone today that tries to do something nice for you, you dramatically diminish the chance that they will do something nice for you in the future. That's more the moral of the story than anything else.
I think some of us are getting a bit far afield with this whole "gift" thing.And we need to reel this in a tad before this gets even more absurd...
It's not a "gift" in the true sense of the word. In fact, it's not a "gift" at all. MMOs have been doing loyalty programs for well over a decade. People asked for something like that here and a pet is what they came up with. It's an incentive for continued subscribing something that works more in their favor than it does ours and something they depend on for a livelihood rather than entertainment, as it is for us. It's not something they are just doing out of the goodness of their hearts. And once it's designed and implemented, it costs them nothing. And in the grand scheme of loyalty program rewards in games across the board it, frankly, is par but nothing special.
So while, for the record, I'm only in this discussion because of the inventory issue involved, may we please dispense with the notion that anyone is dissing someone offering them a "gift." It's a massive company doing it on top of the other fluff that they are doing instead of addressing the significant core issues with the game as an incentive to subscribe for periods of time. For those in the cheap seats, that means send them money month after month. And let's also dispense with the notion that they are hand delivering a box of cigars, a bottle of 25 year old scotch, and a couple of virgins and someone is being insulted by someone questioning it.
It's ridiculous. Sometimes I seriously have to wonder what's in the water around here.
nerevarine1138 wrote: »
It seems that some people (and the person who coined the trite phrase) think that it's better to receive a 'gift' regardless of what the gift will cost you in the end, than it is to make an informed decision possibly resulting in declining the gift.
This has nothing to do with the receiver of the gift, but the impact on the giver.
It's more that it's an insult to evaluate a gift for financial viability than anything else. In some cultures, it's a mortal insult to turn down a gift. Sure, not all gifts are worth keeping, but one should consider the context under which the gift is given.
In most cases, it is better in the long run to accept the gift and get rid of it later if you don't want it. In other cases, a polite refusal without evaluation is the better route, as in "Thank you for the thought, but I already have one of these, perhaps you know someone who might need this more than I do".
However,If you insult someone today that tries to do something nice for you, you dramatically diminish the chance that they will do something nice for you in the future. That's more the moral of the story than anything else.
I think some of us are getting a bit far afield with this whole "gift" thing.And we need to reel this in a tad before this gets even more absurd...
It's not a "gift" in the true sense of the word. In fact, it's not a "gift" at all. MMOs have been doing loyalty programs for well over a decade. People asked for something like that here and a pet is what they came up with. It's an incentive for continued subscribing something that works more in their favor than it does ours and something they depend on for a livelihood rather than entertainment, as it is for us. It's not something they are just doing out of the goodness of their hearts. And once it's designed and implemented, it costs them nothing. And in the grand scheme of loyalty program rewards in games across the board it, frankly, is par but nothing special.
So while, for the record, I'm only in this discussion because of the inventory issue involved, may we please dispense with the notion that anyone is dissing someone offering them a "gift." It's a massive company doing it on top of the other fluff that they are doing instead of addressing the significant core issues with the game as an incentive to subscribe for periods of time. For those in the cheap seats, that means send them money month after month. And let's also dispense with the notion that they are hand delivering a box of cigars, a bottle of 25 year old scotch, and a couple of virgins and someone is being insulted by someone questioning it.
It's ridiculous. Sometimes I seriously have to wonder what's in the water around here.
It's not a gift?
Then they must be charging us for it... oh, hang on. No. That's not it. Well then, they must be asking for something in return... no. Well, that's just the darndest thing. It's almost like they're giving players something for free. With no expectation of anything in return. Well, I don't know about these "gift" things, but that sounds pretty neat to me.
Nox_Aeterna wrote: »nerevarine1138 wrote: »
It seems that some people (and the person who coined the trite phrase) think that it's better to receive a 'gift' regardless of what the gift will cost you in the end, than it is to make an informed decision possibly resulting in declining the gift.
This has nothing to do with the receiver of the gift, but the impact on the giver.
It's more that it's an insult to evaluate a gift for financial viability than anything else. In some cultures, it's a mortal insult to turn down a gift. Sure, not all gifts are worth keeping, but one should consider the context under which the gift is given.
In most cases, it is better in the long run to accept the gift and get rid of it later if you don't want it. In other cases, a polite refusal without evaluation is the better route, as in "Thank you for the thought, but I already have one of these, perhaps you know someone who might need this more than I do".
However,If you insult someone today that tries to do something nice for you, you dramatically diminish the chance that they will do something nice for you in the future. That's more the moral of the story than anything else.
I think some of us are getting a bit far afield with this whole "gift" thing.And we need to reel this in a tad before this gets even more absurd...
It's not a "gift" in the true sense of the word. In fact, it's not a "gift" at all. MMOs have been doing loyalty programs for well over a decade. People asked for something like that here and a pet is what they came up with. It's an incentive for continued subscribing something that works more in their favor than it does ours and something they depend on for a livelihood rather than entertainment, as it is for us. It's not something they are just doing out of the goodness of their hearts. And once it's designed and implemented, it costs them nothing. And in the grand scheme of loyalty program rewards in games across the board it, frankly, is par but nothing special.
So while, for the record, I'm only in this discussion because of the inventory issue involved, may we please dispense with the notion that anyone is dissing someone offering them a "gift." It's a massive company doing it on top of the other fluff that they are doing instead of addressing the significant core issues with the game as an incentive to subscribe for periods of time. For those in the cheap seats, that means send them money month after month. And let's also dispense with the notion that they are hand delivering a box of cigars, a bottle of 25 year old scotch, and a couple of virgins and someone is being insulted by someone questioning it.
It's ridiculous. Sometimes I seriously have to wonder what's in the water around here.
It's not a gift?
Then they must be charging us for it... oh, hang on. No. That's not it. Well then, they must be asking for something in return... no. Well, that's just the darndest thing. It's almost like they're giving players something for free. With no expectation of anything in return. Well, I don't know about these "gift" things, but that sounds pretty neat to me.
One must wonder if they are actually allowing you to play this game for free.
Zen is not doing me any favor , they arent giving me anything for free.
They are doing their job , a job for which i and apparently many others here pay for each and every month for them to perform.
A job that they more often than they should perform poorly.
So yes , people have a lot of valid complains because we PAY for this and expect them to deliver , doesnt matter how many times you talk and pretend we dont.
nerevarine1138 wrote: »
I can't disagree more strongly.
The entitled brats you refer to are a very vocal minority on the forums any time something doesn't go their way. The vast majority of players never hear about some of the "issues" raised here, much less feel that they are severe enough to warrant quitting.
You know what most people do with a subscription-based game? They play it. If they don't like it, they don't subscribe. Period.
nerevarine1138 wrote: »
It seems that some people (and the person who coined the trite phrase) think that it's better to receive a 'gift' regardless of what the gift will cost you in the end, than it is to make an informed decision possibly resulting in declining the gift.
This has nothing to do with the receiver of the gift, but the impact on the giver.
It's more that it's an insult to evaluate a gift for financial viability than anything else. In some cultures, it's a mortal insult to turn down a gift. Sure, not all gifts are worth keeping, but one should consider the context under which the gift is given.
In most cases, it is better in the long run to accept the gift and get rid of it later if you don't want it. In other cases, a polite refusal without evaluation is the better route, as in "Thank you for the thought, but I already have one of these, perhaps you know someone who might need this more than I do".
However,If you insult someone today that tries to do something nice for you, you dramatically diminish the chance that they will do something nice for you in the future. That's more the moral of the story than anything else.
I think some of us are getting a bit far afield with this whole "gift" thing.And we need to reel this in a tad before this gets even more absurd...
It's not a "gift" in the true sense of the word. In fact, it's not a "gift" at all. MMOs have been doing loyalty programs for well over a decade. People asked for something like that here and a pet is what they came up with. It's an incentive for continued subscribing something that works more in their favor than it does ours and something they depend on for a livelihood rather than entertainment, as it is for us. It's not something they are just doing out of the goodness of their hearts. And once it's designed and implemented, it costs them nothing. And in the grand scheme of loyalty program rewards in games across the board it, frankly, is par but nothing special.
So while, for the record, I'm only in this discussion because of the inventory issue involved, may we please dispense with the notion that anyone is dissing someone offering them a "gift." It's a massive company doing it on top of the other fluff that they are doing instead of addressing the significant core issues with the game as an incentive to subscribe for periods of time. For those in the cheap seats, that means send them money month after month. And let's also dispense with the notion that they are hand delivering a box of cigars, a bottle of 25 year old scotch, and a couple of virgins and someone is being insulted by someone questioning it.
It's ridiculous. Sometimes I seriously have to wonder what's in the water around here.
It's not a gift?
Then they must be charging us for it... oh, hang on. No. That's not it. Well then, they must be asking for something in return... no. Well, that's just the darndest thing. It's almost like they're giving players something for free. With no expectation of anything in return. Well, I don't know about these "gift" things, but that sounds pretty neat to me.
That's pretty much it.
I'd rather have an extra storage space anywhere bag/bank for each 3 months I play the game lol
And what we really need is for "all" Trophies, Pets, Treasure Maps to all be Account bound and not be taking up very precious Inventory Space!
But thanks for the kind thoughts and well wishes and the desire to reward us for our patronage.
nerevarine1138 wrote: »
It seems that some people (and the person who coined the trite phrase) think that it's better to receive a 'gift' regardless of what the gift will cost you in the end, than it is to make an informed decision possibly resulting in declining the gift.
This has nothing to do with the receiver of the gift, but the impact on the giver.
It's more that it's an insult to evaluate a gift for financial viability than anything else. In some cultures, it's a mortal insult to turn down a gift. Sure, not all gifts are worth keeping, but one should consider the context under which the gift is given.
In most cases, it is better in the long run to accept the gift and get rid of it later if you don't want it. In other cases, a polite refusal without evaluation is the better route, as in "Thank you for the thought, but I already have one of these, perhaps you know someone who might need this more than I do".
However,If you insult someone today that tries to do something nice for you, you dramatically diminish the chance that they will do something nice for you in the future. That's more the moral of the story than anything else.
I think some of us are getting a bit far afield with this whole "gift" thing.And we need to reel this in a tad before this gets even more absurd...
It's not a "gift" in the true sense of the word. In fact, it's not a "gift" at all. MMOs have been doing loyalty programs for well over a decade. People asked for something like that here and a pet is what they came up with. It's an incentive for continued subscribing something that works more in their favor than it does ours and something they depend on for a livelihood rather than entertainment, as it is for us. It's not something they are just doing out of the goodness of their hearts. And once it's designed and implemented, it costs them nothing. And in the grand scheme of loyalty program rewards in games across the board it, frankly, is par but nothing special.
So while, for the record, I'm only in this discussion because of the inventory issue involved, may we please dispense with the notion that anyone is dissing someone offering them a "gift." It's a massive company doing it on top of the other fluff that they are doing instead of addressing the significant core issues with the game as an incentive to subscribe for periods of time. For those in the cheap seats, that means send them money month after month. And let's also dispense with the notion that they are hand delivering a box of cigars, a bottle of 25 year old scotch, and a couple of virgins and someone is being insulted by someone questioning it.
It's ridiculous. Sometimes I seriously have to wonder what's in the water around here.
It's not a gift?
Then they must be charging us for it... oh, hang on. No. That's not it. Well then, they must be asking for something in return... no. Well, that's just the darndest thing. It's almost like they're giving players something for free. With no expectation of anything in return. Well, I don't know about these "gift" things, but that sounds pretty neat to me.
nerevarine1138 wrote: »
I can't disagree more strongly.
The entitled brats you refer to are a very vocal minority on the forums any time something doesn't go their way. The vast majority of players never hear about some of the "issues" raised here, much less feel that they are severe enough to warrant quitting.
You know what most people do with a subscription-based game? They play it. If they don't like it, they don't subscribe. Period.
The 30+ sub based mmos that have come out the last 10 years disagree. Why do you think people 'don't like it and unsubscribe'. Will anyone quit over a pet loyalty reward? Ofc not. But you seem to try and knock down any small complaint anyone has with anything that goes on in this game. It took me a day reading a few threads on this forum to see that.
People unsub because they are unhappy. Either they're bored, or don't like some aspect, or can't play for some reason. I quit a month or so after release because I didn't like vet content. My entire guild quit because they weren't enjoying vet content. Will people quit because things like the inventory system are terrible? Yeah...they will. It won't be the only reason but I have no doubt it could be part of the snowball.
People have every right to complain about the aspects of the game that make them unhappy the same way zo has the right to ignore them. You 'can either agree or just not read the thread' since you aren't entitled to a forum where everyone agrees with you. I'd rather see people complain about stupid *** than others telling everyone to blindly worship everything the company does.
Clearly nothing anyone says will change your opinion, but don't whine and cry when the game goes ftp.
Marcusstratus wrote: »That's pretty much it.
I'd rather have an extra storage space anywhere bag/bank for each 3 months I play the game lol
And what we really need is for "all" Trophies, Pets, Treasure Maps to all be Account bound and not be taking up very precious Inventory Space!
But thanks for the kind thoughts and well wishes and the desire to reward us for our patronage.
I completely agree. For a few seconds I was really excited about the prospect of the new pet, then I realized it would take up inventory space and suddenly it felt like a burden rather than a real gift. Honestly this is rather like giving a bald person a fancy hairbrush. It would be great if we actually had space for it. I know some people don't have a problem with space and that's great for them, but it's an indisputable fact that many players find it extremely inadequate. Honestly I would be So Elated if more space was being announced. I would literally be jumping around, hugging my computer, and possibly crying tears of joy and relief, my gratitude would be endless. I really do appreciate the gesture, it's a lovely idea, very nice but... the last thing I need is something else taking up precious inventory space. Just like all the other trophies that I long to keep.... it's just going to end up in the bin to make way for the necessary things. ....and that really takes the fun out of the game you know?
Basically what's going on with the inventory issue is we're given all the ingredients for a gourmet meal, and then told we can only use 2 of them.... well there goes the spices, the sauces, the side dishes, the garnishes, I guess it's just plain chicken and plain potatoes tonight. Of course you could always pick the garlic and the marsala sauce, but that's not really satisfying either.
I would suggest ZoS makes ESO a f2p game... but players need to pay a little for every quest... but ZoS would also provide incentive that if a player has spent $5000 in real dollars in a month, they would get a monkey as a pet walking around with you; and if you has spent $10000 you would get a crab sitting on your head as a gift... (maybe $20000+ you would get some dog's sh!$ stain on your clothe?!) I think that would be awesome. It's true, more players are more appreciative when companies treat them like that, versus to what ZoS is doing right now. I see it in p2w games all the time.
LOL
That's pretty much it.
I'd rather have an extra storage space anywhere bag/bank for each 3 months I play the game lol
And what we really need is for "all" Trophies, Pets, Treasure Maps to all be Account bound and not be taking up very precious Inventory Space! (Rift is a perfect example of how to do this btw)
But thanks for the kind thoughts and well wishes and the desire to reward us for our patronage.
But I think the majority of players would rather have a less restrictive and fixed Inventory system as our gift for our Subscription dues we pay
Best Regards