nerevarine1138 wrote: »I wasn't aware that fixing a broken mechanic counted as a "nerf".
nerevarine1138 wrote: »I wasn't aware that fixing a broken mechanic counted as a "nerf".
yeah i know that knocking back enemy who has CC immunity is broken, but knocking back enemy holding block up, dodgerolling was not that broken cuz Puncturing Strikes is 1.2 sec channeling skill. it's " CASTING " skill
nerevarine1138 wrote: »I wasn't aware that fixing a broken mechanic counted as a "nerf".
yeah i know that knocking back enemy who has CC immunity is broken, but knocking back enemy holding block up, dodgerolling was not that broken cuz Puncturing Strikes is 1.2 sec channeling skill. it's " CASTING " skill
Sorry OP, this is not true." enemy is knocked back on last hit" ,even if enemy is holding block up, dodgerolling, or Immune to CC by Break Free.
nerevarine1138 wrote: »I wasn't aware that fixing a broken mechanic counted as a "nerf".
yeah i know that knocking back enemy who has CC immunity is broken, but knocking back enemy holding block up, dodgerolling was not that broken cuz Puncturing Strikes is 1.2 sec channeling skill. it's " CASTING " skill
I guess I just can't follow your logic here. Casting, melee, whatever; it can all be blocked.
nerevarine1138 wrote: »I wasn't aware that fixing a broken mechanic counted as a "nerf".
yeah i know that knocking back enemy who has CC immunity is broken, but knocking back enemy holding block up, dodgerolling was not that broken cuz Puncturing Strikes is 1.2 sec channeling skill. it's " CASTING " skill
I guess I just can't follow your logic here. Casting, melee, whatever; it can all be blocked.
when it comes to casting, noone use casting spells in pvp. why? cuz they are not worth casting. come on, does Puncturing strikes worth casting atm without knocking back enemy holding block up? no.
You must be playing a different game than me.nerevarine1138 wrote: »I wasn't aware that fixing a broken mechanic counted as a "nerf".
yeah i know that knocking back enemy who has CC immunity is broken, but knocking back enemy holding block up, dodgerolling was not that broken cuz Puncturing Strikes is 1.2 sec channeling skill. it's " CASTING " skill
I guess I just can't follow your logic here. Casting, melee, whatever; it can all be blocked.
when it comes to casting, noone use casting spells in pvp. why? cuz they are not worth casting. come on, does Puncturing strikes worth casting atm without knocking back enemy holding block up, dodgerolling? no.
Crystal Shard doesn't proc itself (though I believe it used to). The sorc has to cast other skills for the insta-cast for Crystal Shard. So they will typically cast other insta-cast skills until they get the Crystal Shard proc.
Yeaaaah, nobody ever casts it in order to get that instant cast proc. It just occurs passively.
DenverRalphy wrote: »Crystal Shard doesn't proc itself (though I believe it used to). The sorc has to cast other skills for the insta-cast for Crystal Shard. So they will typically cast other insta-cast skills until they get the Crystal Shard proc.
Yeaaaah, nobody ever casts it in order to get that instant cast proc. It just occurs passively.
Never ever got hit by stealth castet shards *gough*
This is funny because templars are amazing right now (in PVP).
couldn't read through all of the comments... sorry if it covers the same thing.
- crystal shards = can be blocked
- talons = can be rolled out of
- whatever it is that NB use (lol I don't have one) = can be broken
I have only ever been hit by the Puncturing Strikes exploit once, and I was extremely close to reporting the player. There is no way that any class should have that much control. It makes a fair fight not possible.
EDIT: I didn't know about the trigger time though, that is rubbish and should be reversed (unlikely though as it is).