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My ideas for WW rework

bosmern_ESO
bosmern_ESO
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As we all know, Werewolves are significantly under powered are really aren't viable for anything. Very few people actually are Werewolves and even less actually transform into one. As a Werewolf myself, I've brainstormed a bit and thought of some abilities to bring werewolves up to speed. I'm only thinking about the lack of abilities.

Before I go onto the abilities, I think there should be a change to transforming into a Werewolf. Right now you have to stack 700+ ultimate to transform into a Werewolf for about 2-3 minutes, which isn't worth it at all. It should be changed so that during the night, Werewolf transformation is a free cast and it lasts the whole night. This sounds like it could be over powered, but it isn't. It takes about 2 seconds to transform into, and out of a werewolf. If someone does this in the middle of a fight that gives whoever they're battling a free hit or two, which could easily interrupt or CC the Werewolf transforming. But during the day you will still have to gain ultimate and will be limited (the cost for transforming of course would be reduced and would last longer).

Now for the abilities(only doing 3 because the current to, along with a ult):

Pack Feast: Summons two lesser Werewolves to devour a nearby corpse healing caster. Both werewolves fight by your side for 15 seconds. Lesser werewolves have 30% of your health and do 25% of your damage.
-Morph1- Companion wolf: Summons one Werewolf to devour nearby corpse healing caster and fights by your side for 20 seconds. Werewolf has 50% casters health and does 45% of casters damage. While the Companion wolf is alive, increases casters stamina regeneration by 15%.
-morph2- Pack mentality: Summons two lesser Werewolves to devour a nearby corpse, healing from this is reduced but also restores the casters stamina. Both werewolves fight by your side for 15 seconds and have 30% of your health and do 25% of your damage.

Pack Feast:
Cast time- 1.5 seconds (like in the quest, you roar and have WW come and eat)
target- enemy
range- 8 meters
duration- 17 seconds (takes the summoned wolves 2 seconds to feast to prevent spam)
cost- 325 Stamina

Wild Hunt: Grants 30% movement speed, while sprinting run on all fours. Increases movement speed by 50% while sprinting and reduces cost of sprint by 8%.
-morph1- Call of the Hunt: Grants 30% movement speed, while sprinting run on all fours. Increases sprinting speed by 35% of werewolves around you and recover 5% max stamina from each werewolf effected, stacks 5 times.
-morph2- Trailing Hunt: Grants 25% movement speed, while sprinting run on all fours. Increases sprinting speed by 60%. Reduces the cost of sprinting by 12%

Wild Hunt:
cast time- instant
target-self
duration- 25 seconds
cost- 300 stamina

Bite: Bite target dealing 175 damage, enemy is snared 30%
-morph1- Sharp Fangs: Bite target dealing 200 damage, causes bleed damage of 325 over 10 seconds, caster is healed over time.
-morph2- Brutal claws: Cleave the target with claws knocking them back 3 meters and snared for 60%.

Bite:
cast time- instant
target- enemy
range-6 meters
cost- 450 stamina

Note: the numbers I took are fairly random, just looked at other skills and scaled them. None of this will be in any update, they are just my suggestion to upping werewolves to be more viable and to have people want to play them.



Edited by bosmern_ESO on August 22, 2014 10:20PM
~Thallen~
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    This looks good, though I wouldn't want a transformation to last all night unless I could revert at will.

    I do like the roar werewolves currently have. Replacing it with a snare is questionable. Hmm.

    Also, for the increased stamina regen, with the current passives, I think you end up hitting the softcap, but I am not 100% sure.
    Dear Sister, I do not spread rumors, I create them.
  • bosmern_ESO
    bosmern_ESO
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    This looks good, though I wouldn't want a transformation to last all night unless I could revert at will.

    I do like the roar werewolves currently have. Replacing it with a snare is questionable. Hmm.

    Also, for the increased stamina regen, with the current passives, I think you end up hitting the softcap, but I am not 100% sure.

    Yea, I think I said it in the second or first paragraph? But when you transform into a Werewolf currently, If you press the ultimate button again you transform back into your human form.

    ~Thallen~
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    This looks good, though I wouldn't want a transformation to last all night unless I could revert at will.

    I do like the roar werewolves currently have. Replacing it with a snare is questionable. Hmm.

    Also, for the increased stamina regen, with the current passives, I think you end up hitting the softcap, but I am not 100% sure.

    Yea, I think I said it in the second or first paragraph? But when you transform into a Werewolf currently, If you press the ultimate button again you transform back into your human form.

    oh okay I missed that, sorry.

    I like your proposal a lot, tbh.
    Dear Sister, I do not spread rumors, I create them.
  • bosmern_ESO
    bosmern_ESO
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    This looks good, though I wouldn't want a transformation to last all night unless I could revert at will.

    I do like the roar werewolves currently have. Replacing it with a snare is questionable. Hmm.

    Also, for the increased stamina regen, with the current passives, I think you end up hitting the softcap, but I am not 100% sure.

    Yea, I think I said it in the second or first paragraph? But when you transform into a Werewolf currently, If you press the ultimate button again you transform back into your human form.

    oh okay I missed that, sorry.

    I like your proposal a lot, tbh.

    Thank you :) put a lot of thought into it

    ~Thallen~
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I do not understand why more people aren't posting, this is one of the better suggestions imo. It's very tame and reasonable.
    Dear Sister, I do not spread rumors, I create them.
  • bosmern_ESO
    bosmern_ESO
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    I do not understand why more people aren't posting, this is one of the better suggestions imo. It's very tame and reasonable.
    Most likely because they aren't a WW and don't know the struggle lol.
    ~Thallen~
  • nightwalkerrobin_ESO
    I like this idea. I did have a thought on the morph of Pack Feast: Companion Wolf. How about make this like a combat pet. When you are in your human form, you have a wolf with you. You would get the half the stamina regen while in human/humanoid form and the wolf could have some bite attack of sorts. When you trigger it during the day, you summon the wolf or dismiss it. If the wolf is with you at night, when you transform, it transforms as well following your posted abilities.

    Cannot wait to see what they finally do with the werewolf skill line, and trying my best to get more combat pets in other than Sorc's summoned daedra. Great job on this post.
  • bosmern_ESO
    bosmern_ESO
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    I like this idea. I did have a thought on the morph of Pack Feast: Companion Wolf. How about make this like a combat pet. When you are in your human form, you have a wolf with you. You would get the half the stamina regen while in human/humanoid form and the wolf could have some bite attack of sorts. When you trigger it during the day, you summon the wolf or dismiss it. If the wolf is with you at night, when you transform, it transforms as well following your posted abilities.

    Cannot wait to see what they finally do with the werewolf skill line, and trying my best to get more combat pets in other than Sorc's summoned daedra. Great job on this post.

    Thank you :) and I didn't even give a though to having a WW ability be slotted while in humanoid form. Having a pack mate running around with you sounds like it could be very useful, I'd also like to see some passives changed around to buff him.
    ~Thallen~
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