As we all know, Werewolves are significantly under powered are really aren't viable for anything. Very few people actually are Werewolves and even less actually transform into one. As a Werewolf myself, I've brainstormed a bit and thought of some abilities to bring werewolves up to speed. I'm only thinking about the lack of abilities.
Before I go onto the abilities, I think there should be a change to transforming into a Werewolf. Right now you have to stack 700+ ultimate to transform into a Werewolf for about 2-3 minutes, which isn't worth it at all. It should be changed so that during the night, Werewolf transformation is a free cast and it lasts the whole night. This sounds like it could be over powered, but it isn't. It takes about 2 seconds to transform into, and out of a werewolf. If someone does this in the middle of a fight that gives whoever they're battling a free hit or two, which could easily interrupt or CC the Werewolf transforming. But during the day you will still have to gain ultimate and will be limited (the cost for transforming of course would be reduced and would last longer).
Now for the abilities(only doing 3 because the current to, along with a ult):
Pack Feast: Summons two lesser Werewolves to devour a nearby corpse healing caster. Both werewolves fight by your side for 15 seconds. Lesser werewolves have 30% of your health and do 25% of your damage.
-Morph1- Companion wolf: Summons one Werewolf to devour nearby corpse healing caster and fights by your side for 20 seconds. Werewolf has 50% casters health and does 45% of casters damage. While the Companion wolf is alive, increases casters stamina regeneration by 15%.
-morph2- Pack mentality: Summons two lesser Werewolves to devour a nearby corpse, healing from this is reduced but also restores the casters stamina. Both werewolves fight by your side for 15 seconds and have 30% of your health and do 25% of your damage.
Pack Feast:
Cast time- 1.5 seconds (like in the quest, you roar and have WW come and eat)
target- enemy
range- 8 meters
duration- 17 seconds (takes the summoned wolves 2 seconds to feast to prevent spam)
cost- 325 Stamina
Wild Hunt: Grants 30% movement speed, while sprinting run on all fours. Increases movement speed by 50% while sprinting and reduces cost of sprint by 8%.
-morph1- Call of the Hunt: Grants 30% movement speed, while sprinting run on all fours. Increases sprinting speed by 35% of werewolves around you and recover 5% max stamina from each werewolf effected, stacks 5 times.
-morph2- Trailing Hunt: Grants 25% movement speed, while sprinting run on all fours. Increases sprinting speed by 60%. Reduces the cost of sprinting by 12%
Wild Hunt:
cast time- instant
target-self
duration- 25 seconds
cost- 300 stamina
Bite: Bite target dealing 175 damage, enemy is snared 30%
-morph1- Sharp Fangs: Bite target dealing 200 damage, causes bleed damage of 325 over 10 seconds, caster is healed over time.
-morph2- Brutal claws: Cleave the target with claws knocking them back 3 meters and snared for 60%.
Bite:
cast time- instant
target- enemy
range-6 meters
cost- 450 stamina
Note: the numbers I took are fairly random, just looked at other skills and scaled them. None of this will be in any update, they are just my suggestion to upping werewolves to be more viable and to have people want to play them.
Edited by bosmern_ESO on August 22, 2014 10:20PM ~Thallen~