felinith66 wrote: »I think they should fix the trial mechanics rather than buff/nerf things as some posters have suggested. The min/maxers will always find the most effective build. Change something in the actual Trial mob mechanics so every build will be useful. *insert: That would make Trial teams need to be a combination of classes and set-ups.*
Trials should be so hard that only tactical teams will pass them. Or it wouldn't be much of a trial to begin with.
'nuff said
felinith66 wrote: »I think they should fix the trial mechanics rather than buff/nerf things as some posters have suggested. The min/maxers will always find the most effective build. Change something in the actual Trial mob mechanics so every build will be useful. *insert: That would make Trial teams need to be a combination of classes and set-ups.*
Trials should be so hard that only tactical teams will pass them. Or it wouldn't be much of a trial to begin with.
Awesome felinith66!
Yep. That various versions of that idea has been kicked around forever. Else-wise AFTER they fix the STAM REGEN problem, they could consider creating some value to each base class/adding a particular skill that is randomly needed in some encounters using a sort of RNG a-i for bosses.
This would create the consideration within groups to 'need' every class. If it were RNG based, then no matter what friggin guides get put up online, random is random and you would be most well served to carry an efffective base-class build of each to have the best chance to win.
Oh, but nm, that is prob too oldschool and then it just 'wouldn't be fair' in some way...
It has to be said, you seem literally unable to make a post without using bold or italics.Oh, but nm, that is prob too oldschool and then it just 'wouldn't be fair' in some way...
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
NB and DK are known for having higher DPS on trials. There were even AA speed run(8m) and out of 12 people 8 was NB
'nuff said
It is NOT about leaderboards, but also about getting a group that is good enough to get through the trials. PUG trial groups, even after the 1.3 set buffs, usually fail AA runs. That creates a big incentive to get the right people because the time it takes to assemble a group can be high.Alphashado wrote: »But the type of elitism you are referring to will be associated with trials forever as long as there is a leaderboard. Doesn't matter what is changed, In order to get the very best times, only the very best builds/skills/abilities will be able to compete for the top time.
Numbers ARE required to even complete the trials. For example, the final phase of the final boss in AA has a constant attack that damages everyone in the entire area. So dodging is not possible, and the only thing you can even do is stand there and spam heals and dps. The damage increase over time, so if you don't have the HPS (heals per second) combined with the DPS, your group is toast.You do not need anything else but maybe a healer and tank to complete content. Any class combo is viable for any encounter. It is just in your head that not all can do it. Forget the stupid DPS numbers and concentrate to the main goal, completing the task.
Best fix is that everyone just completely ignore people who start to deternibe what class or equipment they want to their group. If they ask for achievment, ignore and move to next group as well.
You do not need anything else but maybe a healer and tank to complete content. Any class combo is viable for any encounter. It is just in your head that not all can do it. Forget the stupid DPS numbers and concentrate to the main goal, completing the task.
Couple minutes faster is really of no consequence at all. You have time to do it a bit slower :P
'nuff said