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Abolish Point Spending On HP?

Khivas_Carrick
Khivas_Carrick
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Hear me out on this one before you jump down my throat. Today in Guild Chat I came up with the idea that a player should not be able to spend points on their Health at all, but instead let them spend only on Stamina and Magicka, with Magicka adding more (not a lot, maybe like 5% more tops) than what it does now, but Stamina also raising your HP by the same amount that raising HP does now.

From a game perspective, I see this as one of a few (read: many) ways to balance/help balance out Stamina and Magicka Users, with making Magicka users able to nuke things down quickly and powerfully but also making them a bit of a glass cannon unless they take extra steps to wear things such as Heavy Armor or Health Enchants. Stamina users, while still on the short end of the stick due to skill imbalance, would now get a less shorter stick because now tanks would have both more Stamina and Health to do their tanking thing, and melee dps that uses stamina attacks would be able to take more of a beating in PvP and....well...have more Stamina since they wouldn't have to spend points on HP to get it, or they could have it split like many do but still get plenty of HP as well. Not the best boon, but it's better than nothing at the moment.

Also this would sort of make sense, as a guy who is in amazing shape from training his body to extremes would be able to take a blow better than the guy that stayed indoors all his life and read books and learned how to shoot stuff from his hands. One clearly has more destructive power but can't take a hit to save his life.

When I bought this up to my guild, one or two said they didn't like it due to them not being made weaker (not in so many elegant words of course) but others told me that's flat out wrong and false science. So I bring this to you, the wonderful ESO Forum Community to discuss this, because I feel that this would not only help Stamina Users and Tanks alike, but also make this a bit more immersive by also making it slightly more realistic.

And I swear if one guy says "I know a lot of Kenyan Marathon Runners that would go down in one hit in a boxing match", keep in mind I know A LOT of boxers that would go down in one hit in a boxing match too. Keep in mind a real life one shot and an in-game one shot from a boss are still one shots and either well aimed, well timed, or simply overpowering, like say the difference between a club to the temple/gunshot to the head, and a boss slamming you for 5k when you didn't move out of something or block in time.
Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • frwinters_ESO
    frwinters_ESO
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    this is silly
  • Khivas_Carrick
    Khivas_Carrick
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    Doesn't make it any less viable or true of the old D&D Trope.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • dsalter
    dsalter
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    tbh makes sense, magicka has massive perks compaired to both HP and Stam (besides the obvious 0 hp = dead) as most of the most impactful moves in the game are magicka based, healing is mainly magicka based, best damage is magicka based. so why should they have a better time being able to cap magicka without skillpoints and use all points on HP?

    as it stands, magicka is how you do all the of the damage, healing and tanking roles effectively.

    the points in stam need to give you a small bit more bang for your points or magicka needs to be brought in line in terms of scaling.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • aipex8_ESO
    aipex8_ESO
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    There should be just one bar called "stuff" and all abilities/health use it. That way we don't have any hard decisions to make when we level up. Just put your point in stuff and reap the rewards!

    Seriously though, your idea is not bad in theory, but changing the stat system would be such a huge undertaking that it will never happen (this goes for people requesting a 4th bar be added for CC/dodge/sprint as well).
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Leave as is.
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  • Ackwalan
    Ackwalan
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    I would rather have more places to spend those points then less. Too often games will have multiple stats then over time it gets watered down to one stat for each of the class types. Then all the fighters, mages, thief, healers all have the same build for their individual class.
  • Orchish
    Orchish
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    No thanks.
  • Super_Sonico
    Super_Sonico
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    I think this would add a whole host of unforeseen and unintended consequences. Reduction in diversity and consolidation of how stats are affected into fewer categories never seems like a wise option, unless you're at some huge distribution level and the distribution is what needs changing.
  • Black_Wolf88
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    this is the most ridiculous thing I have heard in a long time. beats the vr14 complainers.

    I play light armor characters and I couldnt survive without the points spent in hp, and I certainly dont want to waste my max magicka armor enchantments which I get +% on with infused trait for my pve gear on hp enchantments.

    it is the main reason I have 49 points in hp because I want to use the armor enchantments for magicka. and right now you have the option to choose what you want to do. its not right to force ppl into a situation like that and losing valuable build options for no good reason at all.

    OP, if you want to spent your points in stamina and magicka, then please go ahead, but please dont force others who strongly disagree and drag us down with you.
    "The key to immportality is first living a life worth remembering." -Bruce Lee
  • PBpsy
    PBpsy
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    Yeah, better yet remove any damn build choice. Decisions r hurd and make me head hurt.

    Oh I got and even a better idea they should even add a real money action house like in that awesome game...
    Edited by PBpsy on August 22, 2014 9:32PM
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  • Vizier
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    No, I don't think so. I'd rather they continue tweaking the health, Stamina, Magicka, trio to give clear builds into each with sacrifices being made either way you go AND with the possibility of melded builds. I really don't want to turn everyone into a tank or glass cannon.

    Better to remove softcaps, bring HP progression down to 10 pts per skill point or better yet make each category equal at roughly 12pts per skill point and reduce glyph values by 50%. You'd have to tweak a bit here and there but in general I believe we'd see separation between health, stam and magicka classes and likely see more balanced builds being prominent

    No no OP. We don't need consolidation of the system but rather a true opening up of the system to offer extremes in each category with clear advantages and disadvantages.
  • theyancey
    theyancey
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    I'll pass.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I would put 49 into stamina for the health, and then max out with magicka enchants, would just allow me to have higher across the board stats.
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  • LtCrunch
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    It's a really rough idea that would likely have many unforeseen impacts to the meta. It's not a bad concept at all though, just needs refinement and/or some reworking.. Of course as already shown by several of the comments you're probably not going to have much luck on getting any kind of constructive conversation going on about it on these forums.
    Edited by LtCrunch on August 22, 2014 11:03PM
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  • Khivas_Carrick
    Khivas_Carrick
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    That's what I'm seeing too. Was only a suggestion anyway, but as many denounce it others think on the concept in a positive manner. Problem is, this isn't even a good band aid, and the real problems have yet to be addressed, so I doubt this'll be looked at too.

    NOT LIKE THE GAME IS DYING OR ANYTHING ZOS, NOPE.

    NOT AT ALL
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
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