Just out of curiosity how long have the Scientologists had an ESO guild?Of them, one is super hardcore, bids 7 figures on Kiosks, mandates $5,000G per week minimum donation from every member and even requires members to stand around the kiosk in the guild tabards performing emotes. (no criticisms - good for them)
EvilEmpire wrote: »In my opinion, i found zero use in being in a trade guild and ultimately left all of them. As you said, it's mostly sellers now, and on top of that, all I ever saw in the ones I was in was full retail prices (or over inflated), which really defeated the purpose of me joining them in the first place. When I buy and sell, I'd rather do it in zone chat. I typically sell stuff below the full retail market price because usually that's too high anyway. I don't want to sell in a trade guild because someone will just buy it and ten minutes later is spamming it for the full retail price. I'd rather sell cheaper to someone who actually needs it and appreciates a good deal. Same goes for buying, if I need something, I'd rather just ask in chat and find someone who isn't greedy trying to get the over inflated price for every thing, when it's clearly not worth that much.
And the guild stores....I've only ever found one that had good prices. For example, I needed a vr12 purple ring for gf. In crag, one store had them for around 3-4k, which seems good and reasonable, and the other ones were selling them for 20k. Same thing with the Warlock ring...I bought both of the ones I had for 4-6k each, but if you look on the guild stores, the prices were 25k-40k.
The final straw for me was when I asked someone to make me a piece of mara's (also for gf), and the guy said he'd do it for 10k....and that was just for a plain white one. Sure he was just being a greedy jerk, but he was serious because 'it's a pain to go all the way over there'...which I knew, because I was there, but just couldn't make the last piece she needed for another week left on my research.
Maybe it's just me, but I don't even charge ppl to make stuff if they have the mats. I'll take a tip or whatever, but never much at all. In my mind, we're all in the same faction so should be on the same team, so to speak. I don't charge for making items with traits for research either. I'll basically just trade for those and if you don't have any I need, I just tell them to pay it forward.
I'm the leader of a 500 member guild...most of my members could care less about a guild trader. we do good business without it.
All I can say is each guild has different priorities. find the one that works with what your needs are.
Me personally, I won't be forcing members to pay fees just to fund large bids (500k+) and for what exactly? A couple more thousand in sales a week? some notoriety? seems like a waste of perfectly good gold that could've been funneled back to the members with fun activities.
Plus every Monday morning there is guaranteed to be traders that no one has bid on and can be bought for the flat fee if your available at that time.
There are other benefits that a guild can provide like assistance and experience which warrant membership fees, but that is whole other topic. A trader alone is not worth the hype if your in an active guild.
In the past, trading guilds were balanced between buyers and sellers. That is, they were each a self-contained market, where it was efficient to have 50% buying activity and 50% selling activity within the member guild.
>>>>With the new guild vendors, the "buyer" members of trade guilds have become obsolete, since anybody can buy from your guild vendor. <<<<
The consequence is that the performance of a trading guild is now based primarily upon the number of high level sellers in the guilds. That is, you would ideally want 500 members who are net sellers rather than net buyers. The sellers generate tax revenue, which allows the guild to bid on traders. Meanwhile, the guild members who are primarily buyers no longer contribute anything more than some random person on the streets of rawl kha, and thus are deadweights taking up potential space of sellers.
*Therefore, the balanced trading environment of guilds is now obsolete. Instead, we now have sellers guilds, which eventually will be dominated by high level pvpers and trial-runners bringing in lots of expensive loot. You already see guilds recruiting based on how much sales a member is expected to bring in.*
So is this shift from trading guilds to sellers guild a good thing? For me, the old system where each guild is a self-contained market never made any sense because the whole economy was too fragmented. With the guild vendors, the economy is less fragmented, but the change will bring in a new wave of elitism for sure.
this is the way its all going nothing but Sellers guild and those who don't contribute or pay the guild fee are kicked, has already happened in one of my guilds. now guilds are just for people who want to sell (then again that's all a guild is in this game anyway) i really miss the original guild function join to do content together as a team, in this game that's not the case its buy my stuff and that's it.
i miss doing dungeons as a group but thats even impossible in this game as dungeons are soo screwy/buggy, and in most guilds theres no friendly atmosphere as your all just potential buyers, this is what Zenimax has taken away the reason for a guild.
bring in One guild per character and a Bloody Auction House (wait for economy to settle and Game would be Awesome and the way it should of been, and increase bloody bank and bag space as its stupidly small especially for the price you charge for 10 measly slots.
on a another swtor was bad but at least the economy was sorted from start and not as buggy regarding instances, ESO's heading in a dark path
edited as net was playing up.
I hate the whole system. It allows a few people to make a killing, and the others to make nothing. This isn't fair trade economy, it's a corporate takeover.