cromica81_ESO wrote: »Venereous44 wrote: »Lets not break the one armor that works right. The extra buffs help equal the low armor rating...
Just keep complaining about the other armor types instead.
Except as people have already stated you can hit armor cap while wearing full light armor, so there is zero negative except for how ugly it is.
You sacrifice 26 spell power or one or two skill slots that you may not want to use.on top of the 2 slots you sacrifice on freaking balls since you can't get spell crit worth crap from gear that you don't get in trials.
BrassRazoo wrote: »Sorcerers and Templars are the only classes that should be allowed to wear light armour in the first place.
cromica81_ESO wrote: »Venereous44 wrote: »Lets not break the one armor that works right. The extra buffs help equal the low armor rating...
Just keep complaining about the other armor types instead.
Except as people have already stated you can hit armor cap while wearing full light armor, so there is zero negative except for how ugly it is.
You sacrifice 26 spell power or one or two skill slots that you may not want to use.on top of the 2 slots you sacrifice on freaking balls since you can't get spell crit worth crap from gear that you don't get in trials.
Spell power cap has been lowered. Using jewelry to reach the cap is not necessary. I have a full medium DK with DW+Bow with 99 spell power (30 points from the cap at 129). Resistance negation via the sharpened trait on staves (as well as bows and two handers) stacking with resist bypass of light armor is were the largest portion of damage increase comes from.
Spell crit is obtainable via skills such as Inner Light, and crafted sets Willows Path, Twilights Embrace, and Night Mother's Gaze. Not to mention the temporary buff granted by potions of spell critical.
So it was stated that light armors' sacrifice of armor value is negated by the facet that you can supplement armor on jewelry enchants. Could then not supplement your lack in resource management for med and heavy? I'm not a great build theorist so this is a legitimate question for me.
cromica81_ESO wrote: »Venereous44 wrote: »Lets not break the one armor that works right. The extra buffs help equal the low armor rating...
Just keep complaining about the other armor types instead.
Except as people have already stated you can hit armor cap while wearing full light armor, so there is zero negative except for how ugly it is.
You sacrifice 26 spell power or one or two skill slots that you may not want to use.on top of the 2 slots you sacrifice on freaking balls since you can't get spell crit worth crap from gear that you don't get in trials.
Spell power cap has been lowered. Using jewelry to reach the cap is not necessary. I have a full medium DK with DW+Bow with 99 spell power (30 points from the cap at 129). Resistance negation via the sharpened trait on staves (as well as bows and two handers) stacking with resist bypass of light armor is were the largest portion of damage increase comes from.
Spell crit is obtainable via skills such as Inner Light, and crafted sets Willows Path, Twilights Embrace, and Night Mother's Gaze. Not to mention the temporary buff granted by potions of spell critical.
If you are a NB caster going for Spell crit on gear will require you to sacrifice other stuff such as extra Regen. Magicka, Cost reduction. This that you will have to use either Spell Symmetry or Siphoning Attacks. Siphoning attacks cost 22% of my spell power which means I actually have to have 127 to get your 99 spell power.Either way 2 or 3 slots for spell crit and resource management. I am not COMPLAINING though I am happy with my set up. I am just pointing out that with light armor there are sacrifices you have to make. It is in no way light armor with armor cap for free. The post I was replying was definitely implying it. It is certainly possible to get soft cap in light but no end game PVE DPS will put 2 freaking armor rings on or be able to user armor biffs without a pretty large sacrifice in dps.
The spell penetration is another topic entirely and should be taken care of , Preferably In a way that has minimal impact on pve.
ViciousWayz wrote: »Stop crying people, the only thing that needs a nerf are whiners.
You likely know first hand how quickly a group will take Sorc DPS over Nightblade. Not a large difference between the two in DPS, but that Sorcs sustain doesn't miss a beat with crit surge (makes specing for more DPS mean you're more survivable). Though that's a class inequality thing that I'm not even sure is really a problem.
All Armor types should have resource management options.
Heavy 1%Magicka 3%Stamina cost reduction
Medium 2%Magicka 2%Stamina cost reduction
Light 3%Magicka 1% Stamina cost reduction
All 5 piece bonuses should be removed and replaced with similar per piece bonuses.The 5 piece bonuses are truly restrictive. This would would really encourage more hybrid and mixed armor builds.
Buffing survivability of Heavy should be done after this since it would be very risky in term of pvp balance.
At VR12 resource management is the game. The 21% reduction from light helps but it is still not enough to remove resource management from the calculations. This is why every good magicka dps build still uses Spell Symmetry at endgame.
So Yes Buff Heavy and Medium for beter sustain. Don't nerf light armor sustain.
That's right. NB (caster) is a top dps class. It's even been documented in the forums (see third post in http://forums.elderscrollsonline.com/discussion/123907/trial-leaderboard-resets)You likely know first hand how quickly a group will take Sorc DPS over Nightblade. Not a large difference between the two in DPS, but that Sorcs sustain doesn't miss a beat with crit surge (makes specing for more DPS mean you're more survivable). Though that's a class inequality thing that I'm not even sure is really a problem.
That's not up to date. Leaderboard trial runs today consist of 5-9 NBs for dps. Sorcs only needed for Negate Magic duty, DK for tanking and one single poor Templar to throw the stamina spear and a heal. It's ridiculous and "really a problem".
Yet I keep seeing NB's stuck somewhere between beta and patch 1.1 still crying about being weak in PvE, even though they're top caster dps, currently preferred class in trials, after receiving multiple buffs and fixes.
Playing a Templar and seeing that...feels a little bit like someone's taking a dump in my face, than complains about the lack of paper tissues and feels sorry for themselves. I mean I would switch to any build, weapon or armour available, anything, if that gave my Templar competitive dps.
Topic: Heavy needs fixing badly. Agreed. But making light users oom is not the solution. Resolve should come with a passive damage reduction. Than add a buff to the Constitution restore passive.
Only problem light armor has, is that it has an armor value. It is cloth, it does not give any protection from harm.
Dagoth_Rac wrote: »Decisions on whether X is overpowered and Y is underpowered are not determined by comparing X and Y. They are determined by comparing X and Y to the game content!
BrassRazoo wrote: »Sorcerers and Templars are the only classes that should be allowed to wear light armour in the first place.
Making heavy armor buff weapon damage is silly idea. Rather should heavy armor buff survivability.
I am light armor user but only because it suits my character who is mage. There is one problem i have with light armor, it gives too much survivability. Light armor is armor for mages, mages are powerful with spells and do massive damage but they traditionally are weak to resist any kind of physical attack. This is why light armor should not give any armor to player. Only armor for caster should be temporary ward spell that blocks spells and minor amount of physical damage.
Heavy armor wearers need to get over this idea that they should be able to do as much damage as sorcs while being able to take a ton of incoming damage and just shrug it off. A far better solution than nerfing Light Armor would be to increase how much damage is absorbed by heavy armor, since survival tends to directly impact your DPS/tanking.
All this fuss and bother about light armor and yet people seem to forget that if we can't nuke it before it reaches us, we get demolished in one or two melee attacks. Furthermore, running nuke sorc (fire) builds will OOM you faster than melee will ever run out of stamina+magicka, even with full light armor and all regen morphs.
Everyone wanted ESO to be a "non trinity" game, where any class could wear any armor and wield any weapon, and now all I see is people whining for the same trinity they said they hated so much. "All heavy armor wearers should be sword and board tanks or 2 handed melee DPS", etc.
A large part of the issue is players who are stuck inside the "box" and cannot think outside of the trinity setup long enough to realize that maybe, just maybe, they should try alternative DPS and Tank builds and setups instead of expecting the devs to make the game conform to their notions of what, and how, a tank or DPS should be/look/act.
Since the days of D&D the tradeoff has always been light armor - mobility and vulnerability vs. heavy armor - slow but well protected. Light armor wearers traditionally had to rely on spells and wards to keep themselves from getting 1 shotted, and heavy armor wearers had to trade off their ability to take more damage vs. their loss of ability to move or attack as quickly.
Heavy armor wearers need to get over this idea that they should be able to do as much damage as sorcs while being able to take a ton of incoming damage and just shrug it off. A far better solution than nerfing Light Armor would be to increase how much damage is absorbed by heavy armor, since survival tends to directly impact your DPS/tanking.
Buffing is better than nerfing but still my overall experience when using light armor is that grants too great a survivability. I can run all the way to level 15 with level 4 cloth gear (Green) and still survive multoiple sword slashes and arrows. I dont think i should survive that well
jamie.goddenrwb17_ESO wrote: »
You're not thinking outside of boring stereotypes. This is an Elder Scrolls game, you can pick and choose what you want, not just lock yourself (completely) into an old archetype.
Leave light with the ability to buff enough to tank and allow heavy to dps. Having both allows for a greater depth in class builds and a greater variety in players.
Besides, who can't see a heavily armored knight swinging a greatsword like a truck?
jamie.goddenrwb17_ESO wrote: »
You're not thinking outside of boring stereotypes. This is an Elder Scrolls game, you can pick and choose what you want, not just lock yourself (completely) into an old archetype.
Leave light with the ability to buff enough to tank and allow heavy to dps. Having both allows for a greater depth in class builds and a greater variety in players.
Besides, who can't see a heavily armored knight swinging a greatsword like a truck?
Mage is a mage, cloth is cloth. Expecting armor from cloth is silly
jamie.goddenrwb17_ESO wrote: »
Expecting a large warrior in heavy armor not to be able to swing their weapon extremely hard is also silly
Light armor only really provides good protection when used in conjunction with protective spells. That's why they should add a slottable ability to allow heavy to do damage.
You likely know first hand how quickly a group will take Sorc DPS over Nightblade. Not a large difference between the two in DPS, but that Sorcs sustain doesn't miss a beat with crit surge (makes specing for more DPS mean you're more survivable). Though that's a class inequality thing that I'm not even sure is really a problem.
That's not up to date. Leaderboard trial runs today consist of 5-9 NBs for dps. Sorcs only needed for Negate Magic duty, DK for tanking and one single poor Templar to throw the stamina spear and a heal. It's ridiculous and "really a problem".
Yet I keep seeing NB's stuck somewhere between beta and patch 1.1 still crying about being weak in PvE, even though they're top caster dps, currently preferred class in trials, after receiving multiple buffs and fixes.
Playing a Templar and seeing that...feels a little bit like someone's taking a dump in my face, than complains about the lack of paper tissues and feels sorry for themselves. I mean I would switch to any build, weapon or armour available, anything, if that gave my Templar competitive dps.
Topic: Heavy needs fixing badly. Agreed. But making light users oom is not the solution. Resolve should come with a passive damage reduction. Than add a buff to the Constitution restore passive.
A lot of good points and mostly correct. I would have agreed on all points until Yesterday. when my Templar guild mate hit 1400 dps on bosses in aa.
You likely know first hand how quickly a group will take Sorc DPS over Nightblade. Not a large difference between the two in DPS, but that Sorcs sustain doesn't miss a beat with crit surge (makes specing for more DPS mean you're more survivable). Though that's a class inequality thing that I'm not even sure is really a problem.
That's not up to date. Leaderboard trial runs today consist of 5-9 NBs for dps. Sorcs only needed for Negate Magic duty, DK for tanking and one single poor Templar to throw the stamina spear and a heal. It's ridiculous and "really a problem".
Yet I keep seeing NB's stuck somewhere between beta and patch 1.1 still crying about being weak in PvE, even though they're top caster dps, currently preferred class in trials, after receiving multiple buffs and fixes.
Playing a Templar and seeing that...feels a little bit like someone's taking a dump in my face, than complains about the lack of paper tissues and feels sorry for themselves. I mean I would switch to any build, weapon or armour available, anything, if that gave my Templar competitive dps.
Topic: Heavy needs fixing badly. Agreed. But making light users oom is not the solution. Resolve should come with a passive damage reduction. Than add a buff to the Constitution restore passive.
A lot of good points and mostly correct. I would have agreed on all points until Yesterday. when my Templar guild mate hit 1400 dps on bosses in aa.