Attack status effects - show them

Super_Sonico
Super_Sonico
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So, I use FTC so I can actually see numbers, timers, and the like. But when I get hit with enemy attacks that affect my skills, FTC can't put up a debuff icon and timer, because they don't exist.

What I would like to see is an effect added to the character screen (like mundus stones and food) that give me some indication of what the attack is called, what effect it's having, and what the duration is. That way, we can help analyze problems and better understand combat.

The reason I'm asking for this is because I'm still suffering from a NB skill lockout. During combat, generally after I break some CC attack, I'll not have access to any attacks, be them from skills, or just regular melee attacks. What I think is happening is that the CC attack, which prohibits you from being able to use skills or attack until you've broken free, is not clearing, but persisting. Having to /reloadui in the middle of combat is super frustrating and has lead to death a number of times. IF I had a means to see what attacks I got hit with prior to the skill lockout, we could better identify what the problem is. But right now, there's no way to see what those debuffs are.

Or am I missing an addon that does? I know FTC doesn't show them. I know they're not in the character menu when you get hit. Does anyone know of a tool that will show you what these are? (I'm talking about the hits like the one that produces the 'crown of thorns' at your feet and makes you take a knee, the one that produces the hazy cloud at your feet and slows you down, the one that makes your hands and wrists glow, etc...)
  • jrgray93
    jrgray93
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    Try opening the skill screen. It usually fixes lockouts for me. That said, I 100% support included buff / debuff readouts.
    EP: Slania Isara : Harambe Was an Inside Job
  • Nestor
    Nestor
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    The reason I'm asking for this is because I'm still suffering from a NB skill lockout. During combat, generally after I break some CC attack, I'll not have access to any attacks, be them from skills, or just regular melee attacks.

    Are you sure your not being Concussed? That basically stops your attacks for a period of time. There is also Stun that can stop you. But, I think there is a graphic effect on your character when this happens. It can be real subtle and easy to miss in a large fight with everything else going on.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Super_Sonico
    Super_Sonico
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    Nestor wrote: »
    Are you sure your not being Concussed? That basically stops your attacks for a period of time. There is also Stun that can stop you. But, I think there is a graphic effect on your character when this happens. It can be real subtle and easy to miss in a large fight with everything else going on.

    Who knows if that's what it is? There's no way to tell what's going on because there's no status indicators for those kinds of attacks, anywhere.

    What I do know is that whatever the problem is that's causing it, there's no way to attack. It persists until I /reloadui. I can run away from mobs, and have done so to check if it's a timer affect that naturally goes away. It's not. It persists.

    I've also tried opening menus and hitting escape. For me, the only thing that works is reloading.

  • Vuron
    Vuron
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    Welcome to a year old discussion. I don't believe that we've ever gotten a direct answer as to why the buff and debuff information was removed from the API.

    The original argument from those opposed was that you could see this information transmitted through spell effects and animations, but we've come to realize that this just isn't possible in large battles, or because there are so many bugs/glitches with the effects and animations.

    I really don't see a logical reason that we shouldn't have access to this information.
  • Tankqull
    Tankqull
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    Vuron wrote: »
    Welcome to a year old discussion. I don't believe that we've ever gotten a direct answer as to why the buff and debuff information was removed from the API.

    The original argument from those opposed was that you could see this information transmitted through spell effects and animations, but we've come to realize that this just isn't possible in large battles, or because there are so many bugs/glitches with the effects and animations.

    I really don't see a logical reason that we shouldn't have access to this information.

    but ... but.. that gives immersionists a disadvantage ... <sniff> [hope you get the sarcasm...]
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Super_Sonico
    Super_Sonico
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    Vuron wrote: »
    The original argument from those opposed was that you could see this information transmitted through spell effects and animations, but we've come to realize that this just isn't possible in large battles, or because there are so many bugs/glitches with the effects and animations.

    I can see someone make that argument who knew what the attacks were, what their effects were, and what their animations were.

    Removing that info has screwed those of us who came after from being able to even learn what they are.

    I don't know how they were done before. What I'm imagining is a system that under the default interface would change nothing. I just want it added to the character menu (which realistically you're not going to be pulling up in combat, except to learn what's going on, then once you know, you know). If it's in the game it can be added to the UI using addons (like FTC). But we should have the option to see them.

    I want to see them for the point of being able to diagnose the game-breaking problem of not being able to use skills!

    I started this thread to get some community feedback. I have a help ticket on this matter. I've already helped the devs find a few bugs through my help tickets, so I'm hoping to link to this thread later in my discussions with them through email to try and get this added back, simply for its diagnostic ability.

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