Agrippa_Invisus wrote: »Agreed, bumped, /signed, whatever.
Guesting needs to go. Forever. Buffs need to only affect you when on the map -- not in PVE Land and not in other campaigns.
This has to stop.
ZOS_BrianWheeler wrote: »Buffs only being applied from the Campaign you're currently in while in PVP is on the roadmap ahead. It will take a bit to get that up and running as it's not as simple as it sounds code wise, but that is our intention in the future.
ZOS_BrianWheeler wrote: »Buffs only being applied from the Campaign you're currently in while in PVP is on the roadmap ahead. It will take a bit to get that up and running as it's not as simple as it sounds code wise, but that is our intention in the future.
KellanKell wrote: »ZOS_BrianWheeler wrote: »Buffs only being applied from the Campaign you're currently in while in PVP is on the roadmap ahead. It will take a bit to get that up and running as it's not as simple as it sounds code wise, but that is our intention in the future.
This will be a great change, but it needs to be done sooner rather then later. However I imagine you'll get a lot of backlash from the PVErs, but they shouldn't need to join a pvp campaign to pve.
So,
However, EP claimed Bow of Shadows as a "buff server" where everyone could home to and receive scroll and emp buffs - and then "travel to" friends that were on other servers. AD Claimed Haderus and did the same thing. Recently, DC claimed Bow and all the EP from bow got angry and "traveled" "guested" or "re-homed" to Chillrend and effectively ruined the campaign for those of us who play on it daily. They go on 4-5 AM EST server rushes - turning the map red for most of the day while they PvE with "buffs" and PvP with "buffs" that give them a sizable advantage over those of us who "home" on Chill as regulars.
ZOS_BrianWheeler wrote: »Buffs only being applied from the Campaign you're currently in while in PVP is on the roadmap ahead. It will take a bit to get that up and running as it's not as simple as it sounds code wise, but that is our intention in the future.
So,
However, right now the problem is that each faction is trying to maintain "Buff Campaigns" and will do everything they can to maintain them.
I do not claim any one faction is more or less guilty of this activity.
It is a fault in the design that the real PvP players do not want to see in the game. Let us be proud of what we are able to accomplish on our server - and not deal with what the guesters may do while we are sleeping or off doing something else.
Kewljag_66_ESO wrote: »KellanKell wrote: »ZOS_BrianWheeler wrote: »Buffs only being applied from the Campaign you're currently in while in PVP is on the roadmap ahead. It will take a bit to get that up and running as it's not as simple as it sounds code wise, but that is our intention in the future.
This will be a great change, but it needs to be done sooner rather then later. However I imagine you'll get a lot of backlash from the PVErs, but they shouldn't need to join a pvp campaign to pve.
The way he stated it before from another thread is that while in Cyrodiil you only get the current buffs from that campaign BUT outside of Cyrodiil you still get your home campaign buffs so there will be no change to PVErs outside of Cyrodiil
Kewljag_66_ESO wrote: »KellanKell wrote: »ZOS_BrianWheeler wrote: »Buffs only being applied from the Campaign you're currently in while in PVP is on the roadmap ahead. It will take a bit to get that up and running as it's not as simple as it sounds code wise, but that is our intention in the future.
This will be a great change, but it needs to be done sooner rather then later. However I imagine you'll get a lot of backlash from the PVErs, but they shouldn't need to join a pvp campaign to pve.
The way he stated it before from another thread is that while in Cyrodiil you only get the current buffs from that campaign BUT outside of Cyrodiil you still get your home campaign buffs so there will be no change to PVErs outside of Cyrodiil
In that case, this alone won't change anything.
Sorry if I singled out EP as the problem to some degree - but on Chill - THEY ARE the problem.
Kewljag_66_ESO wrote: »KellanKell wrote: »ZOS_BrianWheeler wrote: »Buffs only being applied from the Campaign you're currently in while in PVP is on the roadmap ahead. It will take a bit to get that up and running as it's not as simple as it sounds code wise, but that is our intention in the future.
This will be a great change, but it needs to be done sooner rather then later. However I imagine you'll get a lot of backlash from the PVErs, but they shouldn't need to join a pvp campaign to pve.
The way he stated it before from another thread is that while in Cyrodiil you only get the current buffs from that campaign BUT outside of Cyrodiil you still get your home campaign buffs so there will be no change to PVErs outside of Cyrodiil
In that case, this alone won't change anything.
Precisely, the factions will still want a "buff server" and all zerg one campaign and home there and defend that "buff server" for all it's worth.
Wouldn't it just be better if the PvP buffs ONLY counted in cyrodil? All the DPS going up and VR 14 should be enough to make people able to handle their PvE fun without buffs from Cyrodil.
Kewljag_66_ESO wrote: »KellanKell wrote: »ZOS_BrianWheeler wrote: »Buffs only being applied from the Campaign you're currently in while in PVP is on the roadmap ahead. It will take a bit to get that up and running as it's not as simple as it sounds code wise, but that is our intention in the future.
This will be a great change, but it needs to be done sooner rather then later. However I imagine you'll get a lot of backlash from the PVErs, but they shouldn't need to join a pvp campaign to pve.
The way he stated it before from another thread is that while in Cyrodiil you only get the current buffs from that campaign BUT outside of Cyrodiil you still get your home campaign buffs so there will be no change to PVErs outside of Cyrodiil
In that case, this alone won't change anything.
Kewljag_66_ESO wrote: »KellanKell wrote: »ZOS_BrianWheeler wrote: »Buffs only being applied from the Campaign you're currently in while in PVP is on the roadmap ahead. It will take a bit to get that up and running as it's not as simple as it sounds code wise, but that is our intention in the future.
This will be a great change, but it needs to be done sooner rather then later. However I imagine you'll get a lot of backlash from the PVErs, but they shouldn't need to join a pvp campaign to pve.
The way he stated it before from another thread is that while in Cyrodiil you only get the current buffs from that campaign BUT outside of Cyrodiil you still get your home campaign buffs so there will be no change to PVErs outside of Cyrodiil
In that case, this alone won't change anything.
Precisely, the factions will still want a "buff server" and all zerg one campaign and home there and defend that "buff server" for all it's worth.
Wouldn't it just be better if the PvP buffs ONLY counted in cyrodil? All the DPS going up and VR 14 should be enough to make people able to handle their PvE fun without buffs from Cyrodil.
Ifthir_ESO wrote: »Kewljag_66_ESO wrote: »KellanKell wrote: »ZOS_BrianWheeler wrote: »Buffs only being applied from the Campaign you're currently in while in PVP is on the roadmap ahead. It will take a bit to get that up and running as it's not as simple as it sounds code wise, but that is our intention in the future.
This will be a great change, but it needs to be done sooner rather then later. However I imagine you'll get a lot of backlash from the PVErs, but they shouldn't need to join a pvp campaign to pve.
The way he stated it before from another thread is that while in Cyrodiil you only get the current buffs from that campaign BUT outside of Cyrodiil you still get your home campaign buffs so there will be no change to PVErs outside of Cyrodiil
In that case, this alone won't change anything.
Precisely, the factions will still want a "buff server" and all zerg one campaign and home there and defend that "buff server" for all it's worth.
Wouldn't it just be better if the PvP buffs ONLY counted in cyrodil? All the DPS going up and VR 14 should be enough to make people able to handle their PvE fun without buffs from Cyrodil.
Great post. Totally agree.
Kewljag_66_ESO wrote: »KellanKell wrote: »ZOS_BrianWheeler wrote: »Buffs only being applied from the Campaign you're currently in while in PVP is on the roadmap ahead. It will take a bit to get that up and running as it's not as simple as it sounds code wise, but that is our intention in the future.
This will be a great change, but it needs to be done sooner rather then later. However I imagine you'll get a lot of backlash from the PVErs, but they shouldn't need to join a pvp campaign to pve.
The way he stated it before from another thread is that while in Cyrodiil you only get the current buffs from that campaign BUT outside of Cyrodiil you still get your home campaign buffs so there will be no change to PVErs outside of Cyrodiil
In that case, this alone won't change anything.
Precisely, the factions will still want a "buff server" and all zerg one campaign and home there and defend that "buff server" for all it's worth.
Wouldn't it just be better if the PvP buffs ONLY counted in cyrodil? All the DPS going up and VR 14 should be enough to make people able to handle their PvE fun without buffs from Cyrodil.
Sorry if I singled out EP as the problem to some degree - but on Chill - THEY ARE the problem. Bringing out the zerg all day and late night when no one is online and then forcing us to speed cap to hold even one or two keeps on the map during the daytime.
In the meantime get rid of the 7 day and the Vet only imo. Two to many campaigns.
Agrippa_Invisus wrote: »Agreed, bumped, /signed, whatever.
Guesting needs to go. Forever. Buffs need to only affect you when on the map -- not in PVE Land and not in other campaigns.
This has to stop.
EvilEmpire wrote: »Can someone explain to me how the 'travel to..' BS works in pvp? I'm a solo player, or play with just gf and join random groups, so I don't always understand some of the cheese. I will say that a few nights ago (before the night cap fiasco and have not played eso for a few days) while we were taking the inner door of a keep and had already slaughtered all of the EP around. I ran around to the side of the inner keep, and saw one red player in the distance. By the time I got up to him, it was like when you log into the bank for the first time and slowly it populates with about 30-40 ppl. I didn't really understand how this worked, because anytime gf and I tried to travel to each other, it didn't work and we got some message saying we couldn't do that.
ZOS_BrianWheeler wrote: »Buffs only being applied from the Campaign you're currently in while in PVP is on the roadmap ahead. It will take a bit to get that up and running as it's not as simple as it sounds code wise, but that is our intention in the future.
Skafsgaard wrote: »
I think that guy put a camp down outside the walls and a raid or two spawned to defend, it's a common tactic and one well played scout and usually save a siege for find that camp.
EvilEmpire wrote: »Skafsgaard wrote: »
I think that guy put a camp down outside the walls and a raid or two spawned to defend, it's a common tactic and one well played scout and usually save a siege for find that camp.
It was inside the first wall, and I never saw a camp. That's what I didn't understand.
ZOS_BrianWheeler wrote: »@Ifthir_ESO When in PVE you will get campaign buffs from your assigned Home Campaign, but while in campaigns, you will only get buffs from the campaign you're physically located within.
In Cyrodill the only ways to travel are, using the transitis system going from faction controlled castle to another connected to the system, Another way is if someone sets up a forward camp. Lastly the good old foot/horse travel. The player to player travel in the PvP zone was disabled to prevent one person from getting into position and then 23 people teleporting to them and attacking. It can be a little annoying if you are trying to quest in Cyrodiil but other than that makes a lot of sense.EvilEmpire wrote: »Can someone explain to me how the 'travel to..' BS works in pvp? I'm a solo player, or play with just gf and join random groups, so I don't always understand some of the cheese. I will say that a few nights ago (before the night cap fiasco and have not played eso for a few days) while we were taking the inner door of a keep and had already slaughtered all of the EP around. I ran around to the side of the inner keep, and saw one red player in the distance. By the time I got up to him, it was like when you log into the bank for the first time and slowly it populates with about 30-40 ppl. I didn't really understand how this worked, because anytime gf and I tried to travel to each other, it didn't work and we got some message saying we couldn't do that.