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Something that I feel should have been implemented from the start...

RoyMallis
RoyMallis
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As I've seen in other games that use mega servers, I find ESO is lacking a key feature these others posses that would solve the over population of the delves and to many people trying to do the same quest in general. It's something I've been pushing for since launch. This feature would be the ability to manually adjust the "channel" you are in. As I understand it, there are multiple instances of the game running on a mega server, I believe these are called "phases" by ESO (could be mistaken though honestly). In other games, your channel is optimized between population and performance, however even on a med/low populated channel/phase, you could encounter a quest that many people are currently running and therefor mobs needed are hard to find. You could then, in these other games, swap to a different channel that has fewer players on it and continue unhindered. In my experience there have been anywhere from 4-7 channels to pick from depending on the area. This is something I feel ESO could strongly benefit from. Give the general world 2-3 phases and public delves 4-6.
I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • RoyMallis
    RoyMallis
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    In all my attempts to bring this to light, I've never seen an official stance on why they haven't or that they might even be considering it. So i would really like to see some word from @ZOS_GinaBruno‌ or @ZOS_JessicaFolsom‌ on this.
    I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • nerevarine1138
    nerevarine1138
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    I'm not familiar with other MMOs that use megaserver tech the way that ESO does. What games are you thinking about? And how do they allow constant switching between phasing?

    Also, assuming that this was something that they wanted to implement, how would you prevent exploitation?
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    Murray?
  • RoyMallis
    RoyMallis
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    The main one that comes to mind at the moment and does it well is Tera, it's done through a drop list with each channel showing it's population level (High, med, low).

    In what way do you see it being exploited? The phase you occupy does not affect other players as far as I can see.
    I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • nerevarine1138
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    RoyMallis wrote: »
    The main one that comes to mind at the moment and does it well is Tera, it's done through a drop list with each channel showing it's population level (High, med, low).

    In what way do you see it being exploited? The phase you occupy does not affect other players as far as I can see.

    The phase I occupy does affect other players if (oh, let's just pretend for a moment) I start cycling through phases at a delve boss and kill it in each one. Or do the same in public dungeons in order to avoid having to deal with the actual boss-spawn mechanics. There are actually quite a few ways you could abuse elective phasing like this in order to grief other players.
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    Murray?
  • Skafsgaard
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    Nice idea, have a lock out for 1 change pr hour or something, im sure you could set something up in order to prevent most griefing and/or exploiting of such a channel system.

    It actually almost put me off playing the game when I started, found a gazillion bots running around killing stuff with 2handers at my starting on this game and thought, hmm that sucks. Luckily (?) i was into the pvp part and quickly overcame, but yes good idea.
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • RoyMallis
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    RoyMallis wrote: »
    The main one that comes to mind at the moment and does it well is Tera, it's done through a drop list with each channel showing it's population level (High, med, low).

    In what way do you see it being exploited? The phase you occupy does not affect other players as far as I can see.

    The phase I occupy does affect other players if (oh, let's just pretend for a moment) I start cycling through phases at a delve boss and kill it in each one. Or do the same in public dungeons in order to avoid having to deal with the actual boss-spawn mechanics. There are actually quite a few ways you could abuse elective phasing like this in order to grief other players.

    Okay, fair point. Though I've never had the be an issue in my experience I would imagine there would be a lock as to how many time you can change your channel in a given area in a set time period similar to what @Skafsgaard‌ suggested. I also think it would be fairly easy it identify when some one was doing this and then report them.

    But still to with your exploit thought, The switch is not instantaneous. This type of exploit is most likely to occur on high demand delves/areas, such areas would have about +6 channels, it takes 5 secs to select your new channel, 10 secs to initiate the switch (like log of timer), 5 or more secs for loading (internet pending) plus what ever time it takes to kill the boss and or mobs lets say 45 secs. That's over a min on one channel. Now to be honest I don't really now what spawn timers are like for ESO, but I would imagine that at least two channels could have full spawns before the griefer could get back around to them. But that's just my opinion really :-/. and its still better than occupying one channel with every one having to go for this one boss.
    Edited by RoyMallis on August 21, 2014 1:01AM
    I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Tera and Aion were the only ones I know of where you could manually adjust what instance of the world you were in. It was a nice feature. My gf and I like to group but don't like being crowded, so we would hunt for quiet instances. I know I'm bad at mmo.

    Anywho I don't know I would like it here. People cycling through looking for dolemans. Also there the instances were always open even if no one was in them, I'm not sure how this would affect what is going on here server structure wise.
  • Tapio75
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    TLDR: I want and option to not group automatically when entering an instanced area. I want to go alone or with couple of my friends with same playstyle.

    Star Trek Online has system of this kind and it works well on "deep space encounters" where you phase in to area of instanced space, shared with other players and multiple enemies in swarms that somewhat even scale with you. Usually there is instance where there is nobody else if you want to try them alone but usually someone comes in. Nature of these instances is that others are welcome addition since it makes sense to get someone else coming to aid when you batle 5 starships alone :)

    In mission areas, similar to ESO's small instanced areas like building interiors, caves, and ruins there is another version where you choose from menu that do you want to auto group or not. If not, you are free to go alone or make your own group to do it.

    Since my overall feel of those areas is, that they were originally designed for one player (Overall difficulty). ESO in my opinion would benefit more from this kind of system than from changing between instances. Nature of these areas is such, that they should be available to do alone, in premade group as well as in public random group. For me, random people behaving like many behave is just immersion braking for me. Cant talk for others but my atmosphere in these areas needs it to be dark, dangerous and you are alone against the evil that lurks there.. Or like i wanted in Skyrim, Oblivion and Morrowind, With one or two friends i know and have the same RP playstyle as i do. Arent't we all the "big" hero who saves everyone and then people cheer at you and speak of you? At the same time i dont feel i have saved anyone since there was 5 other people doing that same thing and sometimes i just get objectives complete without having an idea as why. I want to know what happens, when it happens and why it happens. This is the most important thing in game for me, XP and items are just extra reward for the experience itself.

    I dont think having option to go in these areas alone or with premade group would hurt anyone if the public version is still available as well.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Tapio75
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    RoyMallis wrote: »
    The main one that comes to mind at the moment and does it well is Tera, it's done through a drop list with each channel showing it's population level (High, med, low).

    In what way do you see it being exploited? The phase you occupy does not affect other players as far as I can see.

    The phase I occupy does affect other players if (oh, let's just pretend for a moment) I start cycling through phases at a delve boss and kill it in each one. Or do the same in public dungeons in order to avoid having to deal with the actual boss-spawn mechanics. There are actually quite a few ways you could abuse elective phasing like this in order to grief other players.

    This wont happen. In all games i played, when changing instance you are always ported back to beginning of area. Still if this happens it should be considered cheating and result in temporary ban.

    >>PC-EU Mostly PVE. Played since BETA<<
  • ers101284b14_ESO
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    Tapio75 wrote: »
    RoyMallis wrote: »
    The main one that comes to mind at the moment and does it well is Tera, it's done through a drop list with each channel showing it's population level (High, med, low).

    In what way do you see it being exploited? The phase you occupy does not affect other players as far as I can see.

    The phase I occupy does affect other players if (oh, let's just pretend for a moment) I start cycling through phases at a delve boss and kill it in each one. Or do the same in public dungeons in order to avoid having to deal with the actual boss-spawn mechanics. There are actually quite a few ways you could abuse elective phasing like this in order to grief other players.

    This wont happen. In all games i played, when changing instance you are always ported back to beginning of area. Still if this happens it should be considered cheating and result in temporary ban.

    Or limit the amount of times you can phase.
  • DogFaceInBananaPatch
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    I have a problem with other players auto-completing my quest due, mostly, to the sheer volume and traffic in areas. I would love to follow the story but I can't too often because some other player (not even in my group!) talking to the NPC is spamming the dialogue as quickly as possible that starts an event that leaves me clueless to what's happening in the story.

    Actually that is my top most hated mechanic in this game.
  • nerevarine1138
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    I have a problem with other players auto-completing my quest due, mostly, to the sheer volume and traffic in areas. I would love to follow the story but I can't too often because some other player (not even in my group!) talking to the NPC is spamming the dialogue as quickly as possible that starts an event that leaves me clueless to what's happening in the story.

    Actually that is my top most hated mechanic in this game.

    Can you name some quests where this happens?

    I'm not actually aware of any area in the game where someone who isn't in your group can affect your NPC dialogue like that.
    ----
    Murray?
  • vyndral13preub18_ESO
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    I have a problem with other players auto-completing my quest due, mostly, to the sheer volume and traffic in areas. I would love to follow the story but I can't too often because some other player (not even in my group!) talking to the NPC is spamming the dialogue as quickly as possible that starts an event that leaves me clueless to what's happening in the story.

    Actually that is my top most hated mechanic in this game.

    Can you name some quests where this happens?

    I'm not actually aware of any area in the game where someone who isn't in your group can affect your NPC dialogue like that.

    I dont have any names but have had the same thing happen. It is usually on some of the the quest where you have a string of quest and you have one finally guy to kill to end the line.

    The two i can think of off the top of my head without knowing the names are in DC one involves you traveling in time to fight a werewolf with some fire or something. I was actually running down the stairs to this fight when i completed it.

    Also strangely enough another out of body experience in alkir i believe where you can choose to throw away your kjng ship by fighting the undead. I walked into the room and completed the quest as someone else killed the main baddie. I was fairly sure i still should be king since i didnt raise my sword against the undead.

    Although i guess those don't include some one else finishing my conversations. Still annoying.
  • DogFaceInBananaPatch
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    I walked into the room and completed the quest as someone else killed the main baddie.

    Also that! Can't stand when that happens, too. Come around a corner, baddie dies unbeknownst to me, I progress/complete a quest for an unknown reason, and have no idea what just happened. I'm just looking at a room with one to twenty players in it and nothing else.

  • Tapio75
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    Last time someone els e completed a quest was below Mournhold.. I am still on my way to quest objective area, then someone else walks through trigger point and i hear someone talking but cant make out what it says and only hear few last words of the whole, then i hear battle and when i finally get there, all i see is Almalexias projections all over the place. I was like what the heck just happened and got to point of frustration where i just quit right there and dont play for couple of days.

    I play for the story, atmosphere and immersion and when one of these gets screved i get sad and frustrated.
    >>PC-EU Mostly PVE. Played since BETA<<
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