Yeah, I know, the sources are contradictory on this, but so what? It's the only thing that makes sense. Besides, VETERAN RANKS ARE NOT LEVELS. They are equipment tiers earned by accumulating points.
In certain games, when new, better tier of gear is released via a patch, your previous gear will still remain the second best available. This is not the case with VR Ranks. Similar to other games which release expansions that raise the level cap, every green item achieved past the maximum level (read: Veteran Rank) will be better than your previous hard-earned raid / PvP gear.
So in a way, VR Ranks = Levels. Only difference is that you don't get to pick attribute/skill points.
NorthernFury wrote: »I'm really hoping the new quest lines are not as spirit-crushing as the ones in lower crag. Trying to find groups on the same step/willing to catch the others up was an incredible waste of time.
Yeah, I know, the sources are contradictory on this, but so what? It's the only thing that makes sense. Besides, VETERAN RANKS ARE NOT LEVELS. They are equipment tiers earned by accumulating points.
In certain games, when new, better tier of gear is released via a patch, your previous gear will still remain the second best available. This is not the case with VR Ranks. Similar to other games which release expansions that raise the level cap, every green item achieved past the maximum level (read: Veteran Rank) will be better than your previous hard-earned raid / PvP gear.
So in a way, VR Ranks = Levels. Only difference is that you don't get to pick attribute/skill points.
The changes are to the gear, not to your character. That is the point, and appears to be exactly what you're saying. Calling them "levels" is a mistake as well as misleading.
Attribute points are the only ones which determine level, setting the minimum and maximum attribute values, as well as what tiers of gear (crafted and otherwise) you can access. VR only determines gear; the min/max values do not change, unless the upper limit is increased. So there is no level.
Now, the effect might be as you describe--but that's the point of the gear chase, isn't it? And besides, a purple item at VR-1 will still, most likely, be better than a green item at VR+1. The tiers have always overlapped.
Edit because I don't know how to delete a duplicated post.
fromtesonlineb16_ESO wrote: »And since post-VR10 XP is only available in entirely group-content-only then those that don't like grouping simply to level will stop playing at VR10 then.
The changes are to the gear, not to your character. That is the point, and appears to be exactly what you're saying. Calling them "levels" is a mistake as well as misleading.
Attribute points are the only ones which determine level, setting the minimum and maximum attribute values, as well as what tiers of gear (crafted and otherwise) you can access. VR only determines gear; the min/max values do not change, unless the upper limit is increased. So there is no level.
Now, the effect might be as you describe--but that's the point of the gear chase, isn't it? And besides, a purple item at VR-1 will still, most likely, be better than a green item at VR+1. The tiers have always overlapped.
Yeah, I know, the sources are contradictory on this, but so what? It's the only thing that makes sense. Besides, VETERAN RANKS ARE NOT LEVELS. They are equipment tiers earned by accumulating points.
In certain games, when new, better tier of gear is released via a patch, your previous gear will still remain the second best available. This is not the case with VR Ranks. Similar to other games which release expansions that raise the level cap, every green item achieved past the maximum level (read: Veteran Rank) will be better than your previous hard-earned raid / PvP gear.
So in a way, VR Ranks = Levels. Only difference is that you don't get to pick attribute/skill points.
The changes are to the gear, not to your character. That is the point, and appears to be exactly what you're saying. Calling them "levels" is a mistake as well as misleading.
Attribute points are the only ones which determine level, setting the minimum and maximum attribute values, as well as what tiers of gear (crafted and otherwise) you can access. VR only determines gear; the min/max values do not change, unless the upper limit is increased. So there is no level.
Now, the effect might be as you describe--but that's the point of the gear chase, isn't it? And besides, a purple item at VR-1 will still, most likely, be better than a green item at VR+1. The tiers have always overlapped.
I thought your attribute max caps increase as you go up in VR?
Not a mistake at all if you consider that gear is LEVEL gated and so if you're not at the right LEVEL you can't wear it: I can't wear VR10 gear at VR1 I have to LEVEL UP (as the in-game floaty text puts it) in order to do so.The changes are to the gear, not to your character. That is the point, and appears to be exactly what you're saying. Calling them "levels" is a mistake as well as misleading.
fromtesonlineb16_ESO wrote: »As a quote linked to earlier in this thread shows, a follow-up comment from ZOS clearly said VRs were going to disappear entirely.deathmasterl_ESO wrote: »Clearly people are missing the point that no where have they said they are getting rid of Veteran Ranks, what they said is they are "Getting rid of Veteran POINTS key word points, you know the thing that you use to lvl up your Veteran Ranks with, and they are changing it to normal XP."
The changes are to the gear, not to your character. That is the point, and appears to be exactly what you're saying. Calling them "levels" is a mistake as well as misleading.
I hate to argue, but levels are exactly what they are, except they have less character progression than your regular levels. But we can settle to call them "special levels" if you wish, or "Veteran Ranks".
You do get +10 to all your attributes when leveling up, this happens in VR as well, so they're not only a level (special level, Veteran Rank, whichever you prefer) you are required to wear certain gear.Attribute points are the only ones which determine level, setting the minimum and maximum attribute values, as well as what tiers of gear (crafted and otherwise) you can access. VR only determines gear; the min/max values do not change, unless the upper limit is increased. So there is no level.
Attribute points have nothing to do with what gear tiers you can access (only character level/VR does), though I like the idea! Would be nice to have "requires x points in stamina/magicka/health" to wear certain type of gear. (Would give some purpose to attribute points as well).Now, the effect might be as you describe--but that's the point of the gear chase, isn't it? And besides, a purple item at VR-1 will still, most likely, be better than a green item at VR+1. The tiers have always overlapped.
No, that is not the point of gear chase. Gear chase has a linear structure, you don't get end-game gear, and then just throw it away because everything above your Veteran Rank is better. You get good gear, to be able to get better gear, until an expansion hits, which is when leveling starts again and everything is "new" and exciting. That is how most MMOs work.
And no, purple item at VR1 is exactly as good as a green one at VR3, and worse than anything at VR12.
Well I'm as pissed as the next guy my new sets I crafted after the last update will now need redoing except I can't cause aether gear. They should have left this until they sorted the dungeon scaling to group leader thing sorted that way all the trials would still be viable. It seems now we are going from 2 trials to one as I don't see many running the others for gear to deconstruct.
I would just like to know what VR14 adds to the game? Everything else in this update could be identical with VR12 and no one would notice a difference.
Well I am VR12 for quite a while and leveling an alt isn´t really fun for. Funny thing is I surely would be at least VR25 by now if they wouldn´t have the levels capped at VR12. All those XP won´t go in my champion points I assume.
So basically I see this more as an advantage for the upcoming champion system. But as I understood it, they told us they would stop the VR System and use the zodiac-type of system we know from Skyrim (that´s what I thought I understood, not native english, from the QuakeCon video).
What really bothers me, nah pisses me off is: Why can´t they tell us in a precise, well-worded, maybe even in all languages this game is supporting what we have to expect from future patches only regarding the fundamental mechanics of the game?
Don´t they know for themselves where they are heading or what kind of mindset is behind this move? Is my english so bad that I totally misunderstood? I can live with any kind of system they will implement, because I love the ES lore, but I really want to know what to expect. I don´t need to know future content, but things like the system of char levels are fundamental for game imo, and shouldn´t be changed around without giving players a decent time of preparation for it. I am very disappointed...
Dixiewarbirdb16_ESO wrote: »I used all my Dreugh wax and spent like 50k on making the rest of my armour gold last night, I wish I had read this first.
Sad face
I feel for all the people that have not hit V12 yet it is already extremely hard to find people to do the V10-V12 content now, I can only imagine how empty the current craglorn will be with a V12-14 portion.
Which of those MMOs raised the level cap EVERY THREE MONTHS?Every MMO I have played since 1998 has had these issues. Their player base reaches a cap, they add content and the level cap is raised in the process to meet the new content requirement, rinse and repeat.
If they added new content, and there was no reward by leveling, what would be the point of participating in the new content? I have been VR12 for 2 months now and I am bored. I only really play one zone, the Rift, that has the highest level mobs/loot without group play. I know every inch of that zone now... where all the chests are, static resources and so on... I look forward to a new area to explore... But if I go through more zones, I would like to level in the process...
I am not sure if this is just my experience or not, but I never see anyone selling old gear on any channel I am on. It may have to do with other dynamics I haven't thought through
To be honest when i saw the vet increase my immediate reaction was disappointment. I just put a bunch of time and energy into a Legendary set of armor + weapons that come 1.4 will need to be upgraded again.
Its a joke! I don't have the time and i get no pleasure out of gear grinding at all.
At this point ZOS are making it easy for me to go to ArchAge and start again.