By allowing you to keep a spot on your action bar with a spell that turns magicka into stamina. So a band-aid.
NerfEverything wrote: »So? Magika pool is shared for DPS, healing, CC, debuff.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Sallington wrote: »All skills use magicka. Sprinting, blocking, dodging use stamina.
I feel like that would pretty much do it. Of course some passives would need to be tweaked and it's not nearly as simple of an issue as it sounds.
By allowing you to keep a spot on your action bar with a spell that turns magicka into stamina. So a band-aid.
Well, the fact that it occupies a spot makes it not really a fix since stamina players essentially have 83% of the skills available that non-stamina users have.
Also, what line would they put this skill so that all stamina users can use it (perhaps undaunted or fighter's guild might work
NerfEverything wrote: »
Adding another resource, or moving stamina skills to the magika pool will create more issues and solve none.
Make it so that if you attempt to use stamina for anything non-skill related (so dodge-rolls, blocks, etc rather than weapon skills) and you don't have enough stamina to do so, it will automatically pull from the remainder from your magicka.
NerfEverything wrote: »It isn't a fundamental issue, it is a balance issue with stamina based skills. Stamina is needed for both damage mitigation and DPS. You need to balance your stamina use wisely, you will always be trading one for the other. It is a good mechanic that has the possibility to create fun and interesting group dynamics.
An exchange rate would probably be a good idea with such a system. That way there's still an incentive to keep on top of your stamina resource management instead of just relying entirely on your magicka.lordrichter wrote: »Make it so that if you attempt to use stamina for anything non-skill related (so dodge-rolls, blocks, etc rather than weapon skills) and you don't have enough stamina to do so, it will automatically pull from the remainder from your magicka.
This, although I was going to suggest an exchange rate rather than a 1-to-1 transfer.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Super_Sonico wrote: »Everyone is being way too complicated about this issue. There is a very simple fix.
<snip?
I wouldn't even mind if I had to spend 3 skill points to get those reductions. I would initially put it in the medium armor tree.
1/3: Reduce the cost of physical actions by 3% for each stamina ability slotted.
2/3: Reduce the cost of physical actions by 4% for each stamina ability slotted.
3/3: Reduce the cost of physical actions by 5% for each stamina ability slotted.
I do know that right now, with my stamina at around 1900, a single roll dodge drops me to 82%. 18% for a single action is ridiculously high. It needs to be a fixed amount an not change. It shouldn't be a percent (which I think it is, but haven't tested). I don't know why it would cost me 350 stamina points to roll dodge at VR5 but only 50 stamina points to roll dodge at lvl 30.
lordrichter wrote: »You give the stamina person one bucket and the magicka person two buckets and then have a contest to see who can put out more fires. It is balanced because the stamina person has the opportunity to more efficiently manage his water. Uh huh.
By allowing you to keep a spot on your action bar with a spell that turns magicka into stamina. So a band-aid.
That IS what theyre complaining about. Sustained damage.
@khele23eb17_ESOThat IS what theyre complaining about. Sustained damage.
No, not quite. They've been complaining relentlessly over anything that that has to do with stamina, from how the attribute is managed, to weapon damage, weapon skill lines, AoEs, you name it. And frankly is has very often reached a point of mass hysteria where it has been blown way out of proportions.
You don't have to wear a dress and a stick to do trials, but you at least have to mix stamina and magicka abilities into the mix. I know that people are also doing trials in full medium.