Patch Notes for 1.4

Pixysticks
Pixysticks
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OVERVIEW

Welcome to The Elder Scrolls Online v.1.4.0, our fourth major content update!

In this update, we’ve added the upper region of Craglorn for you to explore, plus a new Trial – Sanctum Ophidia. We’ve also added the Dragonstar Arena where you’ll be challenged to defeat 10 stages of monsters with a group of 4. The Veteran Rank cap has also been raised to VR14 to account for these new encounters.

We’ve begun our grouping improvements to many PvE objectives, and have continued our work on expanding existing delves. You’ll also find that we’ve added new ability altering enchantments, which you can read more about below.

In addition to all new features, we’ve continued to improve many areas of the game including gameplay, art, itemization, quests, UI, and the Alliance War. We hope you enjoy the latest update, and be sure to let us know what you think!


BIG CHANGES / UPDATES / NEW FEATURES

Upper Craglorn

Venture north from the badlands surrounding the city of Belkarth into new territory! With the western rockslide cleared and the Iron Orcs’ barricade sundered, the roads to Dragonstar are now open to travelers. Here, the insidious Scaled Court and their Iron Orc allies prepare a new invasion force for their master, consisting of terrible monsters created using the ancient alchemy and magical processes of the long-dead Nedes. Six new group delves, three new group instances, and the settlement of Dragonstar await you!


Serpent Trial: Sanctum Ophidia

Enter the heart of the Scaled Court’s power and face off against the Celestial Serpent himself. Make your way through the most loyal members of the Scaled Court and fight the monstrous Trolls and other nightmares the Scaled Court command in defense of their god. Those that return to Hel Ra Citadel or the Aetherian Archives after facing the challenges of the Sanctum Ophidia will find their actions have not gone unnoticed.


Dragonstar Arena

In the mountains north of Dragonstar, an abandoned ruin has been repurposed to serve as a blood sport arena by a heretofore unknown champion. Warriors from across Tamriel now flock to compete in the arena games with the promise of great glory and fantastic treasures–if they can survive. Available in both normal and veteran modes, a group of four players can enter the ring and pit themselves against some of the deadliest challenges yet seen!


Nirnhoned Crafting Trait

A new crafting trait, Nirnhoned, has been discovered in Craglorn! The necessary trait items can be found rarely while harvesting in Upper Craglorn, and Nirnhoned equipment can be obtained by completing the main quest line in Upper Craglorn.


Larger Delves

The delves found in Bangkorai, Reaper’s March and The Rift are now larger, and contain more monsters and loot. This is an ongoing effort to make all delves in the game larger.


Grouping Improvements

We have begun our grouping improvements, and have made more quest conditions group-shared and condensed/removed the number of layers for a particular objective. This will dramatically reduce or eliminate the amount of time you will be separated from your group or other player characters. This is the first of our ongoing effort to keep groups together as much as possible throughout the game. We have touched up the following objectives:
Ancestor's Landing
Conflicted Emotion
Cormount
Dune
Eagle's Brook
Eidolon's Hollow
Firsthold
Goldfolly
Greenwater Cove
Hallin's Stand
Karthdar
Moonhenge
Morwha's Bounty
Motalion Necropolis
Nilata Ruins
Northglen
Onsi's Breath
Pelin Graveyard
Redfur Trading Post
Salas En
Senalana
Sep's Spine
Silverhoof Vale
The Gray Mire
Tu'whacca's Throne


PFX Prioritization

We have implemented a priority and distance-based culling system that ensures all pertinent ability FX play on you and your group, and take priority over other effects so combat cues are not lost. This system was implemented to improve FX memory management so that important FX are not being culled out in a high-density combat situation. In addition to fixing issues where ability FX may not render, this system will also improve overall performance in some PvP scenarios and Dungeons.


New VR Rank

In order to provide for new itemization and to ensure a better feeling of achievement in Dragonstar Arena, Sanctum Ophidia, and Upper Craglorn, the maximum Veteran Rank has been increased to 14.


Ability Altering Enchantments

We’ve added powerful new ability altering enchantments that can drop on weapons found in the Dragonstar Arena, the Serpent Trial in difficult mode, and from the Alliance War Leaderboards.
Grand Healing: This ability now restores stamina to allies in the area.
Cleave: This ability deals bonus damage on the initial hit.
Puncture: This ability heals the caster.
Twin Slashes: This ability deals additional bleed damage every tick.
Poison Arrow: This ability increases your weapon damage when attacking enemies affected by Poison Arrow.
Destructive Touch: This ability deals more damage and costs less.



FIXES & IMPROVEMENTS

Alliance War
General

Increased the cooldown on the Honor Guard and Mage ability Unstable Core.
Increased the amount of points you earn towards Campaign Scoring while you’re an underdog.
Rewards for the Worthy mails now contain gold.
The End of Campaign Leaderboard rewards now contain items if you are in the top 10% or higher for your Alliance.
The top 2% of the Leaderboard for each alliance will receive a gold set item and an ability-altering weapon.
The top 3% - 10% of the Leaderboard for each alliance will receive a purple set item.

Revised the terrain around all keeps to reduce the potential for pulling an enemy friend onto keep walls using Fiery Grip or its morphs.
While you are within the walls of larger keeps (such as Warden), the range of Fiery Grip and its morphs will be reduced.
You will no longer fall through the world when using the alternate entryway into Cracked Wood Cave.
Alliance War equipment bags now have a chance to contain Grand Soul Gems.


Art & Animation
Animations

Animations are now smoother when drawing or swapping your weapon while moving.
Your animation will no longer get stuck when you die while jumping backwards.
Various fixes to player movement including smoother transition to blocking for Player while moving backwards in combat and issues with blending while moving throughout the world
Improved the Troll’s movements during combat and added additional personality.
Eating consumables using the Quickslot will now only play audio and FX during combat to provide clear feedback without interrupting the combat experience.
Fixed an issue where the bowl and spoon would stay in your hand after eating. They now disappear once food is consumed.
Fixed an issue with the Centurion’s feet sliding and clipping when using his whirlwind attack in Craglorn.
Fixed an issue where your eyes would rotate improperly when kneeling to examine something.
Attacking with a one-handed weapon while in first-person view no longer forces you into third-person view.
Bows will no longer clip into the quiver while sheathing.
The Ice Wraith will now die on the ground.
The Giant Scorpion now animates more smoothly when knocked down.
Fixed an issue where the wrong audio would play when the Skeever and the Wisp were knocked up into the air.
Flying monsters will now animate more smoothly when knocked back.
Fixed an issue with the Witchlight’s movement not working properly.
The Watcher’s tentacles will no longer clip through the ground when knocked to the ground. We also fixed an issue with the Watcher’s eyelid movement.
Fixed an issue where the Harvester’s attack would not animate smoothly.
Fixed an issue where the Hag Raven’s death animation would not animate smoothly.
The Gargoyle will now animate properly when it receives a critical hit.
Fixed an issue with the Wolf twitching upon death.
The Lamia will no longer turn her head inappropriately while using the ability Howling Strike. We also fixed an issue with her tail not animating smoothly while moving.
The Kwama Warrior now moves its arms properly when attacked.
The Giant Snake now moves its head properly when using the ability Lash. We also fixed an issue with the Giant Snake that would occur when knocked back.
Adjusted the walking and running animations for the Bear so he moves more smoothly while navigating.
Fixed an issue with the Air Atronach that was causing it to shift oddly while idling in combat.
Fixed an issue where the Fighters Guild Champion would not animate properly when killed.
Fixed an issue where the Spider Daedra’s face would flicker when killed.
Fixed an issue with the Senche’s leap attack.
The Gargoyle dungeon boss’ hands will no longer clip through each other.


Figures

Fixed an issue where the Khajiit Male cheekbones would clip through hoods when the Jaw Size and Cheekbone Height were set to max for Heroic and Angular face types.
Fixed an issue with the Wolfhound’s mouth.
Fixed an issue with the Blue Mudcrab’s textures.
Fixed an issue where some Altmer male NPCs were wearing female clothing.
Fixed an issue with the Argonian version of high-level Nord heavy helmets where the wrong textures were being used.
Fixed an issue with the dye areas on high-level Orc light chest armor.
Fixed an issue where skin would show through on high-level Orc light robes.
Fixed an issue with high-level Dunmer medium helmets where your eyes would poke through the eyeholes. Yikes.
Fixed an issue where you could see through the Wasp’s body.


Terrain

Fixed an issue in the Rift where Drauger would float above the sarcophagus.
Adjusted the lighting in Vaults of Madness where it was too bright in some areas.
Fixed a number of camera collision issues in Doomcrag Tower.
Fixed a number of texture and collision issues with rocks in Craglorn, Cyrodiil, Coldharbour, and The Rift.


FX

Made several improvements to fire FX and textures.
Improved the FX when you light a siege weapon.
Improved many FX for Nightblade abilities in first-person view.
Improved the FX for many Dragonknight abilities.
Improved the FX for the shock status so they are more visible and consistent with other shock FX.
Fixed several FX issues with the abilities Snare, Inner Light, and Petrify.
Improved the FX for the Nereid’s abilities.
Improved the FX for ghosts for better all-around visibility.
Improved the FX, visibility and lighting for the quest Conflicted Emotions.


World Geometry

Added and improved the level of detail for a number of items including mine cranes, ice rocks, Craglorn braziers, Daedric doors, Ayleids, Crypt of Hearts chandeliers, Argonian Ruin walls, and various Breton sets.
Fixed an issue with camera collision in caves.
Fixed an issue with collision on Cave Mine Doors that was causing the doors to be stuck in an open position.
Fixed a texture issue with a number of cave assets.
Fixed an issue with collision in Craglorn dungeons that was causing errors to appear in-game.
Fixed an issue with the Craglorn floating bridge level of detail.
Fixed a texture issue with various Argonian ruin assets, Dwemer dungeons, Nord dungeons, Nord houses, and Ayleid Welkynd stones.
Fixed an issue with textures on Altmer towers, doors and house interiors.
Improved the collision within Altmer houses, Breton city walls, Hist bases, and Ayleid rubble piles.
Repaired texture seams on Breton houses and lights.
Fixed an issue where gaps were visible on Daedric doors.
Fixed an issue where collision was missing from Ayleid metal decorations.
Fixed an issue with the collision on Dwemer smelters and Nord dungeon walls so the camera will no longer go inside the asset.
Fixed an issue in the Tribunal Temple so you will no longer fall through the floor and get stuck in walls.
Fixed an issue with Nord dungeon floors and Redguard barn floors so you and NPCs will no longer float on the floor.
Fixed an issue where the Redguard shack would appear to flicker.
Fixed an issue where you could become blocked on the Redguard Ruin Gatebridge and the Skull Cell in Crypt of Hearts.
Fixed an issue where there were holes within the floor in Crypt of Hearts, inside Khajiit ruins, and on the Coldharbour Tower.
Fixed an issue where the Nibenese small house would appear black from certain distances.
Fixed an issue where your camera would pass through Colovian houses.


Audio
General

Added ambient audio and/or music to many areas that previously had none.
Rebalanced the audio of many lines of VO for more consistency.
Polished many monster and ability sounds.
Polished the timing of many theater moments to improve realism. This is an ongoing work in progress.
Improved the audio for many enclosed spaces as you are moving into and through them.
Polished the overall audio for Staves.


Combat & Gameplay
General

Fixed an issue where you could get stuck in combat with Trial bosses after activating an Ultimate ability.
Disintegrated NPCs will now have a loot glow around their ash pile.
Clarified several ability tooltips and fixed some grammatical errors.
You will no longer be taken out of stealth when you weapon swap with an item set equipped.
Fixed an issue where spell effects wouldn’t play when using a weapon with Hardening, Crushing, or Weakening.


Dragonknight

Ardent Flame
Burning Breath: The armor reduction debuff from this ability will no longer stack.


Nightblade

Shadow
Dark Cloak: This ability no longer stuns crowd-control immune bosses when you are alone.


Templar

Dawn’s Wrath
Eclipse: Fixed an issue where the caster of this ability was being charged magicka every time a spell was reflected.


Weapons

Bow
Acid Spray (Arrow Spray morph): This ability no longer uses Spell Critical Strike.
Arrow Spray: Reduced the cost of this ability by approximately 10%.
Scorched Earth (Volley morph): Fixed an issue with this ability where the red telegraph ring was bigger than the size of the effect.
Snipe: Reduced the cost of this ability by approximately 20%. We also reduced the cast time for this ability to 1.8 seconds from 2 seconds.
Volley: Reduced the cost of this ability by approximately 30%, and removed the minimum range on this ability.
Destruction Staff
Fire Staff heavy attacks will no longer produce 4 fireballs if your target is out of range.
Unstable Wall of Frost III: Fixed an issue where this ability was doing less damage than expected.
Two Handed
Uppercut: Reduced the cost of this ability by approximately 20%.
Restoration Staff
Healing Springs (Grand Healing morph): This ability now restores magicka from up to 3 allies instead of 6.


Armor

Light Armor
Concentration: This passive will now provide 2%/4% spell penetration instead of 3%/6%.
Medium Armor
Agility: Fixed an issue where this passive was stacking the bonus from Ranks I and II.


World

Werewolf
Fixed an issue where you couldn’t use a light attack if you were using a heavy attack when the Werewolf Transformation ends.


Guild

Undaunted
Bone Shield: This synergy can no longer be stacked when activated by multiple casters.
Fighters Guild
Damage from Silver Bolts, Expert Hunter, and Trap Beast is now based on stamina and spell power instead of magicka and spell power.
Mages Guild
Fire Rune: Fixed an issue where the explosion effects for this ability weren’t playing when the ability triggered.
Scalding Rune (Fire Rune morph): The damage-over-time effect for this ability no longer stacks.
Magelight: Fixed an issue where the UI wasn’t updating the Spell Critical Strike rating when it was being activated near an enemy.


Alliance War

Support
Barrier: Different ranks of this ability will no longer stack.


Death Recap

Added an icon for the Pit Rat Ranger’s Arrow Spray attack.
Removed a hint about taunt immunity that was causing confusion.


Monsters

Fixed an issue where the Fire Mage’s Fire Runes were occasionally being cast without an animation playing.
The Berserker’s Soul Tether ability no longer misses when the monster is blinded.
You will no longer receive a large amount of Ultimate from killing Shaman Protection Totems.
You will no longer become disoriented after the ability Shadow Cloak has been cast on you by an NPC. However, NPCs will now use the ability Veiled Strike more reliably after they become invisible.
You will now see the proper icon when you are being affected by the ability Winter’s Reach.
The Burdening Eye Orbs from the ability Burdening Eye will no longer produce corpses when they explode.
Storm Mages will no longer walk on water while attacking deep water swimmers.
Bleed damage from Bears and Alits can no longer be mitigated by holding block.
Trolls will no longer turn in place while ripping boulders out of the soil.
Leashing a monster while it’s casting will no longer cause it to teleport back to its spawned location.
Welwa will now only kick behind them if there are targets behind them to kick.
Negate Magic cast by NPCs will now remove buffs that you cast upon them.
Damage from the Mammoth's ability Stomp can now be mitigated by blocking.
Damage from the Giant Bat's ability Draining Bite can now be mitigated by blocking.
NPC Werewolves now fully benefit from the ability Blood Scent, becoming more powerful when it is cast by another Werewolf.
If a Lich dies while channeling Soul Cage, the ability will now end without continuing to summon cages.
Fixed an issue where you would occasionally see incorrect monster debuffs in the Active Effects window while the monster was stuck in combat.


Crafting & Economy
General

Enchanting has received significant rebalancing:
Doubled the inspiration gain from the deconstruction and creation of white quality glyphs.
Significantly increased the inspiration gain from the deconstruction and creation of blue, purple, and gold quality glyphs.
Deconstruction of glyphs will now result in three separate, even chances to recover each runestone used to create it. This means you will sometimes receive nothing, but could also recover all three runestones.
Renamed the enchanting passive Aspect Extraction to Runestone Extraction.
Putting points into the Runestone Extraction passive provides an increased chance for each independent roll at runestone recovery.
Note: As a result of this change, you will be refunded any points spent in this passive ability so you can decide if you wish to reinvest in the new version.
Increased the maximum amount of inspiration that can be gained in a single glyph deconstruction at any given skill rank.
Added additional messages to tradeskill hirelings so they can continue to share their adventures with their employers.
The first rank of the Alchemy passive skill Medicinal Use will now always increase the duration of potions as expected.
Fixed an issue with the naming of some lootable objects.
Fixed an issue with the names of some crafted weapons and armor.
Fixed an issue where Fell and Brigandine were swapped in the progression.
You can now craft up to Veteran Rank 14 weapons and armor items.
Critters in Craglorn now appear as Level 1 instead of having a veteran rank.
Overland beast monsters in silver and gold tier content will now drop a single type of leather scraps.
Fixed an issue that was causing some harvest nodes to not grant an item.
Fixed an issue where you could receive multiple items when looting a single item.
Fixed a small number of unharvestable resource nodes in Alik’r.
Clothing hireling deliveries will no longer include weapon trait items.


Dungeons & Group Content
Dungeons

Arx Corinium
You can no longer spam Siser of Flood’s Taunt or Sister of Waves Stunning Wave synergies.
Banished Cells
Keeper Areldur and Keeper Voranil will now spawn properly when you enter the instance with the quest Banishing the Banished.
Blackheart Haven
There are now hint pins for the Pirate Disguise Baskets when you’re told to find a disguise.
The Roost Mother will no longer go invisible during combat.
You are no longer prevented from looting the skull if you die during combat with Captain Blackheart.
Fixed an issue where Shifty Tom wouldn’t consistently appear after you loot Atarus.
Blessed Crucible
The Lava Queen will now spawn when the first group member arrives at the final boss room.
Darkshade Caverns
Female player characters will no longer get stuck when swimming in certain parts of the water.
Direfrost Keep
Noble’s Rest should properly invite group members after someone has taken the quest.
Elden Hollow
The wayshrine for this dungeon is now located closer to the entrance.
Akash gra-Mal will no longer rotate after she has begun to cast her Battlecry ability.
The Frenzied Guardian’s abilities, Latch on Magicka and Latch On Stamina, now have correct FX when interrupted.
Selene’s Web
Lions by Selene’s Rangers will no longer appear dark and change colors.
Senche Spirits will now act like typical cats, and the Longclaw encounter will reset if you try to lure them into the water.
Spindleclutch
The Swarm Mother will no longer get stuck on top of rocks.
Tempest Island
Eye of the Storm will now properly reset when you enter a fresh instance.
All group members will now be offered the quest Eye of the Storm once it has been accepted by the first group member.
Vaults of Madness
Iskra the Omen will no longer rotate while casting the ability Falling Sky.
Volenfell
You will no longer be blocked by killing the first group prior to taking the quest Blood and Sand.
The Monstrous Gargoyle will now properly reset after he defeats a group of player characters.
The Guardian’s Soul ability Hammer Strike will now only hit you at an appropriate range.
Wayrest Sewers
Uulgarg will no longer continuously cast the ability Terrifying Roar if you are immune to it.


Veteran Dungeons

Veteran Banished Cells
The fight with Sister Vera and Sister Sihna will now properly award Veteran Points once the encounter has been completed.
Clarified the Cursed Hero Achievement text so it now reads “Defeat High Kinlord Rilis while five or more Daedroth still live.”
Veteran Crypt of Hearts
Ibelgast will now properly award Veteran Points once the encounter has been completed.
Veteran Darkshade Caverns
NPCs in combat will no longer keep you from reviving when your group has been killed.
Veteran Elden Hollow
The achievement Closing the Book will no longer be accessible once Bogdan the Nightflame’s health begins to drop.
Veteran Fungal Grotto
You can no longer avoid Gamyne Bandu’s ability Torture Session, and now applies damage once the ability has completed.
Veteran Spindleclutch
The fight with three Flesh Atronachs will now properly award Veteran Points once the encounter has been completed.
Both Sud-Hareem and Mereel will spawn properly if you enter the instance with the quest Blood Relations.
Followers will no longer keep you from reviving when your group has been killed.
You will now respawn at the proper wayshrine after dying to Blood Spawn.
Veteran Wayrest Sewers
The fight with Allene and Varaine Pellingare will now properly award Veteran Points once the encounter has been completed.
Yahif and Gedric will now spawn properly if you enter the instance with the quest No Second Chances.
All Bone Colossi will now count towards the achievement Colossus Slayer.


Craglorn

The Shattered and the Lost: The Lost One will now reset if she becomes stuck.


Trials

Aetherian Archive
Fixed an issue where you could become stuck between bookshelves.
Hidden players can now be targeted by lightning strikes while in the Entry Gauntlet.
Frost traps will no longer affect the Frost Atronachs in the Entry Gauntlet.
The Mage Celestial will no longer move away from the center of the island during her final phase.
Hel Ra Citadel
Ra Kotu
Fixed an issue where the audio from the tornadoes would continue to play after they had dissipated.
This boss can now detect stealthed characters.
The War Horn prior to the Warrior Celestial’s chamber can now only be blown once.
Yokeda Kai can now detect stealthed player characters.
Fixed a number of monster abilities that were ignoring the Immovable knockback immunity from the Heavy Armor active.


Exploration & Itemization
General

Increased the amount of gold you can get from group bosses.
Fixed an issue where the Divines armor trait wasn’t increasing Mundus Stone effects.
Reduced the critical strike bonus provided by potions to 20% from 30%.
Clothier Chests no longer have a chance of providing weapon traits.
Updated several icons for collection items.
Fixed an issue where the Potion Speed Glyph wasn’t functioning properly.
Items will no longer reference an unused Enchantment called “Invigorating.”
The Vendor Urildil now sells all types of weapons instead of just axes.


Achievements

Fixed an issue that was causing you to receive incorrect amounts of guild reputation when you unlocked an achievement.
You will now receive achievement credit when you become Emperor, and past Emperors will be back-credited appropriately.
All achievements now have appropriate icons associated with them.
Guild Skill Master Achievements are now correctly listed in the Guild category.


Item Sets

Fixed several grammatical errors with item set tooltips.
Armor of the Seducer: Fixed an issue where this item set was reducing the cost of ultimate abilities.
Mages and Fighters guild quests will now give a set item appropriate to the crafting location that is unlocked.
Auriel's Shield: Fixed an issue so the bonus from this item set will not be removed when you die.
Blessing of the Potentates: This item set now correctly decreases ultimate cost by a percent instead of a flat value.
Crusader: This item set now increases your dodge chance by 100% for .3 seconds instead of increasing your dodge chance by 30% for 1 second.
Deadly Strike: The message “Requires 2H Weapon” will no longer appear when activating Momentum while this item set is active.
Death’s Wind: Targets affected by the stun from this item set will no longer slide on the ground while getting up.
Destructive Mage: Fixed an issue where this item set was doing 0 damage.
Ebon Armor: Fixed an issue where this item set wasn’t increasing the maximum health of your group members.
Healing Mage: Fixed an issue where enemy power wasn’t being reduced by this item set.
Hunding’s Rage: Fixed an issue where this item set wasn’t applying its bonus for 2-handed abilities.
Knightmare: This item set now has a maximum of 6 targets.
Night’s Silence: Fixed an issue where this set bonus wasn’t being applied.
Sanctuary: Updated the tooltip for this item set to state that the bonus is only applied to group members.
Sentry: Fixed an issue with this item set only increasing your detection radius by 0.2m instead of 20%.
Sergeant’s Mail: This item set will now work on heavy attacks.
Twice-Fanged Serpent: The bonus from this item set will no longer reset when you attack different targets.
Wise Mage: Reduced the size of the effect created by this item set.
Yokudan Air: Fixed an issue where this item set was increasing the distance at which you could be detected, rather than decreasing the distance that you can detect enemies.


Miscellaneous
General

Fixed an issue where you would experience a performance spike when another player character in a different zone would join your group.


Vanity Pets

The Monkey vanity pet no longer has collision with other player characters, and will no longer slide on the ground while walking.
Vanity Pets will no longer get stuck in their running animation when they stop near their owners.


Quests
Alik’r Desert

Amputating the Hand: Fixed an issue that was causing you to not be able to use the door associated with this quest if you were in a group.
Past in Ruins: The wave event for this quest will now end if all participants die.
Quest Trouble at the Rain Catchers: The Grub Snub Lizard will no longer run away and disappear when he should be following you.


Auridon

Increased the overall difficulty of Captain Blanchete.
Sever all Ties: Adjusted the respawn rate for the dremora associated with this quest.
Well-Armed Savages: Fixed several issues relating to quest pins for this quest.
Ensuring Security: Fixed several issues relating to the map and compass markers for this quest.
Quendeluun: The Quendeluun Veiled Heritance will now give the proper UI feedback while disguised.
The Veiled Choice: Fixed an issue that was preventing Rolancano and Palith from appearing.


Bangkorai

A Thirst for Revolution: You will no longer become blocked if you leave the Tavern on the step to question Maradem, and later return.
Imperial Infiltration: Fixed an issue that was causing this quest to complete prematurely.
Beyond the Call: You will no longer be able to enter the ruin until you are on the appropriate step.
The Walking Darkness: Dame Valyrie Spenard and Father Quiston Malyne can now be found outside the church when expected.
A Marriage in Ruins: You will no longer be able to enter Nilata Ruins until you are on the appropriate step.


Coldharbour

The Final Assault: You can no longer use your horse inside the Labyrinth area. You can still use your horse in the exterior staging areas.


Deshaan

Vision Quest: Fixed an issue if you engaged the General in combat and he died, the General and Scamps would not reset or engage in combat with other player characters. We also added a new portcullis near Shad Astula to fix an erratic quest marker.


Eastmarch

Increased the overall difficulty for Beralagr.
Best of the Best: Golden Jack can now be killed by lepine explosions.


Glenumbra

Legacy of Baelborne Rock: Fixed an issue where you could not interact with the Daedric Warding Stone.
Can’t Take it With Them: Fixed an issue where the quest pin was not always above Finvir’s head.
Wyrd and Coven: You can no longer siphon power from a Hag corpse multiple times.


Grahtwood

Bosmer Insight: Brackenleaf’s Heart has been lowered to allow easier interaction.
Flipping the Coin: Fixed an issue that could prevent Tulira, Gobani, and Cinder-Tail from appearing.


Greenshade

Increased the overall difficulty for The Heart of Rootwater, Jahlasri, and Gathongor the Mauler.
You will now properly discover Bramblebreach.
The Amronal of Valenwood: The quest item Amronal’s Head is no longer restricted by level.
A Storm Upon the Store: A quest pin will now appear on Larnil’s Gear after choosing to free the hostages.
Retaking the Pass: This quest can now be shared with others.


Malabal Tor

Bitterpoint Strand: The Cursed Chest will now give level-appropriate rewards.


Reaper’s March

Increased the overall difficulty for Queen of Three-Mercies.
Down the Skeever Hole: You will now consistently see a prompt to interact with the crates when on the appropriate step.
The First Step: Refined this quest to prevent you from being blocked during the quest step "Watch Ceremony".
The Colovian Occupation: You can now speak to Gavo if you log out and back in during the quest step “Talk to Gavo.”
Motes in the Moonlight: Fixed an issue that was causing followers to not appear after you left the area or relogged.


Rivenspire

Children of Yokuda: Fixed an issue where a non-functioning door was blocking you from reaching Captain Kaleen.


Stormhaven

Bonesnap Ruins: The Eternal One now uses a champion health bar and has received a slight increase in difficulty.


Stros M’Kai

Izad’s Treasure: The Warrior statue can now be seen from the lighthouse when your graphics are set to minimum.


Stonefalls

Increased the overall difficulty for Shellcracker, Ozzacha, Ozzacha’s Calf, and Strifeswarm Champion.


The Rift

Increased the overall difficulty for Indur-sa.
A Valuable Distraction: The quest assists for finding Menoit’s location have been improved to reduce confusion.
The Shackled Guardian: Fixed an issue if you initiated the ritual and died, the ritual would despawn even though other player characters were present.
Through the Shroud: Lieutenant Belron will now participate in combat.
Blood Upon the Soil: Rilyn will now be easier to defeat.
Riften: Fixed an issue where you would dismount while riding through a sewer tunnel near the market.
Storming the Hall: Vigrod will no longer disappear when he reaches the hall.
Problems Into Profit: Jorunn’s Commedation is no longer rewarded by completing this quest.


Vampire

Scion of the Blood Matron: Revised the quest markers within the Blood Matrons Crypt so they are less confusing.


Achievements

Lost City of the Na-Totambu: Fixed an issue where the achievements for Lost City Conquerer and Lost City Vanquisher incorrectly listed “Na-Totambu Sword Saint” when credit is actually given for killing “The Silent Sword.”


UI
General

Added the following graphics settings:
Particle Systems
Particle Distance
When you toggle the Death Recap window on or off, this setting will now be saved locally on your machine.
Fixed an issue where some center screen notifications would no longer display after extended play sessions.
Fixed an issue where you were not receiving a confirmation message when you chose to clear a message.
Fixed an issue where the dye system UI sounds would stop playing after clicking on multiple saved sets in quick succession.
Fixed an issue where the bank size upgrade fee would not update until you left and re –entered the menu.
If you use a cook pot before knowing any recipes, you will now be told why your list of recipes is empty.


Chat

ESO GameMasters (GMs) now have an icon (a black box with a Z in it) that will appear in your in-game chat window. In addition, their chat text is now the same color as the channel they are speaking in.


Compass

Fixed an issue where the group leader pin was remaining at the leader's position when you would encounter a loading screen.
Fixed an issue where summoned pets were not displaying a follower icon.


Guild Store

We have added more options for filtering Enchantment types, which include the following:
Weapons
Apparel
Glyphs
Siege Weapons will now appear in the Other filter within the Siege subcategory.
When a search is conducted and no items are found, you will now be told that no items were found.
Trash items in your inventory will no longer appear as items that can be sold when posting in the Guild Store.


Guilds

Guild History will now last longer than 24 hours.
Everything under the General category will be cleared after 180 days. This includes the Roster Changes, Customization changes, and all locks/unlocks.
All other categories will have their history cleared after 10 days.
Added new events that will show in the history. These include:
Message of the Day edits
About Us (Description) edits
Permission locked/unlocked
Guild Store locked/unlocked
Guild Bank locked/unlocked
Guild Tabard locked/unlocked
Guild Kiosk locked/unlocked
We have removed the “Guild Invite Sent” event from the guild history.
Changed how events are sorted to make it easier to find information. This new order is:
General
Bank
Store
Alliance War
All references to gold transactions will now use the gold icon instead of the word “gold.”
Added a confirmation message when you remove a player character from a guild.
Added a message that is sent if you are removed from a guild.


Items

Fixed an issue where items that were being interacted with while you encountered a loading screen were occasionally being set to a locked state.
Fixed an issue where item enchantments were not being displayed in the buyback window.
Edited by Pixysticks on August 19, 2014 5:22PM
Alacrity

Retired 05/04/15.
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    Looking forward to the gear rewards.

    Light Armor nerfs were going to happen. I wish they would buff Heavy Armor instead.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Jaxom
    Jaxom
    ✭✭✭✭
    I'm a bit disappointed with VR14. No fixes to Shadow Cloak (only a nerf). Happy to see gold in bags and increased rewards for the top 10%. Buff to Bow and Enchanting fixes.

    Overall, I'd give it a C-.

    Still no fixes for Postern Doors, damage scaling, WW, unbreakable CC. I speak from the NB perspective, but half of our skills are still useless. Besides the cost reduction to Bow, I'm not seeing much in terms of Stamina balance either.

  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    Ugh. Just noticed that.

    FML. I don't want to grind two more VRs.

    I DON'T WANT ANY MORE EFFING VRS
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Vanzen
    Vanzen
    ✭✭✭✭✭
    I dont get it ...
    Only thing they do is to add content, again and again.
    They never, just never fix the many many things we are asking them to do ...
    Its like they are on their own world with their own agenda and dont give a damn about what we think the state of the game is in ...
    Nothing about stam/mag unbalance, the impossiblity to perform w/o a stick, the uselsness of heavy armor, the growing concern about pvp beeing a train fest, etc etc etc, nothing ...
    As far as am concerned there is absolutely nothing interesting in this patch ..
    Edited by Vanzen on August 19, 2014 5:40PM
  • c0rp
    c0rp
    ✭✭✭✭✭
    VR Rank increase.
    LA nerf.
    Snipe buff.
    New trait tied to completing new AZ questline.
    PVP awards for campaign end. (This makes doing the short campaigns more attractive).
    WW got NOTHING.
    Edited by c0rp on August 19, 2014 5:42PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Kewljag_66_ESO
    Kewljag_66_ESO
    ✭✭✭✭✭
    Ugh. Just noticed that.

    FML. I don't want to grind two more VRs.

    I DON'T WANT ANY MORE EFFING VRS

    With the last two increases to PVP exp you should be able to from V12 to V14 in a little over a week just from PVP. no need to PVE or grind
    Edited by Kewljag_66_ESO on August 19, 2014 5:46PM
  • Pixysticks
    Pixysticks
    ✭✭✭✭✭
    Nerfing the 42% spell penetration gained from light armor down to 28% instead of fixing their botched math that made it ignore 100% spell resist.

    mfw i use sharpened trait on weapon after the patch and get back to ignoring 100% spell resist because ZOS doesn't fix the bug:

    2d2al8l.jpg
    Edited by Pixysticks on August 19, 2014 5:48PM
    Alacrity

    Retired 05/04/15.
  • Huntler
    Huntler
    ✭✭✭✭✭
    Pixysticks wrote: »
    Nerfing the 42% spell penetration gained from light armor instead of fixing their botched math that made 42% spell penetration gained from light armor ignore 100% spell resist.

    2d2al8l.jpg
    Yeah its pretty stupid, they clearly did it from a cost perspective. Easy to change 1 number then change how their math is done :p
  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    Well at least there is now a semblance of reason to actually be on the pvp leaderboards. Curious to see what the items are.

    Other than that, since I'm not going to pve (still), the changes are mostly 'meh'.
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    Well at least there is now a semblance of reason to actually be on the pvp leaderboards. Curious to see what the items are.

    Other than that, since I'm not going to pve (still), the changes are mostly 'meh'.

    I bet you would if you could use oil on raid bosses.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    Friggin unbreakable CC!!! Why is this still not being fixed, such a gamebreaking issue encountered & reported every day since many months.

    Ah yeah, and the forced grind to vr14 again is seriously making me consider to unsub, that pace is just too much for me.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • pad11
    pad11
    ✭✭✭
    These patch notes are very disappointing...while some things are nice and cool (leader board tiers for rewards, etc.) they hold no real meaning until Macro-Kiddies are perma-banned and the exploitable bugs are fixed...I mean being on a leader board because your keyboard has one button and you only have the brainpower to macro is kind of silly...

    Would like to see the framework of the game fixed in a real tangible way before adding more VR levels...

    ah well, it is what it is...
  • griszax
    griszax
    ✭✭✭
    Making more VR ? Just after they remade all sets ? Seems like ZoS want to *** off every player in this game.
    Sandriks EU Auriel's bow
  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    Well at least there is now a semblance of reason to actually be on the pvp leaderboards. Curious to see what the items are.

    Other than that, since I'm not going to pve (still), the changes are mostly 'meh'.

    I bet you would if you could use oil on raid bosses.

    To be fair, they might actually be better at dodging it than some people I've come up against :blush:
  • Galrukh
    Galrukh
    ✭✭✭
    My prayers have been heard, a nerf to Light Armor!
    Ofcourse fixing their broken math would have been better but at this point I will take anything (and whine about it not being anywhere near enough in a few weeks).
    Edited by Galrukh on August 19, 2014 7:16PM
  • cazlonb16_ESO
    cazlonb16_ESO
    ✭✭✭✭✭
    Ugh. Just noticed that.

    FML. I don't want to grind two more VRs.

    I DON'T WANT ANY MORE EFFING VRS

    With the last two increases to PVP exp you should be able to from V12 to V14 in a little over a week just from PVP. no need to PVE or grind

    You must be either a literal 24/7 guy or play a different game than me.
  • Umbra_Zadumbych
    Umbra_Zadumbych
    Soul Shriven
    I still can't talk to Gavo...tried relogging. Someone told me about earrings...I don't have them.

    Restarted the quest...now I can't read the 4th letter from Gavo to continue...so *** bugged.

    Finally finished...no enemies are dropping any loot now.

    So many bugs today...
    Edited by Umbra_Zadumbych on August 19, 2014 11:18PM
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ugh. Just noticed that.

    FML. I don't want to grind two more VRs.

    I DON'T WANT ANY MORE EFFING VRS

    With the last two increases to PVP exp you should be able to from V12 to V14 in a little over a week just from PVP. no need to PVE or grind

    ... and the gear?

    Its all about the gear tbqh.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    All I want to see is performance stability in Cyrodiil. Was crashing every 5 minutes last night when we poked the EP bee hive.
    2013

    rip decibel
  • Columba
    Columba
    ✭✭✭✭✭
    I feel sorry for players with legendary gear, and I am unhappy with more vr levels. I will take longer to get to vr14 because I refuse to do anymore pve.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    im about to get fed up with ZOS not fixing cloak. iv criticized many things, but I never actually got pissed off at anything, but im almost to it. time to rage!!!

    WHY IS CLOAK STILL NOT FIXED???? its been MONTHS. iv just recently had it break more! thankfully it was in PvE, but if it breaks in PvE, how the heck can I use it in PvP? Ignore all the people that say its fine, because cloak is not fine. it needs to be fixed. it should not bug out when it does, and it should not stop due to every little tiny damage source. that is the only thing I will criticize about these patch notes, that, and more VR ranks.

    why more veteran ranks? to keep players busy? most people will just go to craglorn and grind it out in a day. I get what you guys said "to supplement these new encounters" or something along those lines, but I hope you don't add too many more; considering you said you are taking them out. oh, and PLEASE let the reward chests have a good amount of gold. not just 25 or 50. it needs to be ALOT. id say close to 500 per. yes, that is a ridiculous amount of gold for a chest, but when you only do PvP, you don't make gold in the first place, and gems and potions are expensive. potions are about 10K or so a stack. we cant afford 10K with just 50 gold per chest.

    arena looks cool, I like the changes to the bow, though I hope the snipe issue gets resolved soon(players hit for 5K plus with snipe sometimes) oh, and yay! LA nerfs! now to make it to where spell resistance actually matters. once that is accomplished, I wont feel like an idiot for making my NB a Breton for the extra spell resistance:)
  • Krentar_RNX
    Krentar_RNX
    ✭✭
    3 weeks of unplayable pvp (2xfps 1xctd) while giving nothing in return.

    Unfixed unbreakable cc, unfixed chain cc. (even once again claming that was fixed in the last patch :| )

    Ultimate spam fest.

    Apprentice mundus stone or a single sharpened weapon, removing any kind of resistance to the target.

    Heavy armor still being trash and so are the stamina builds (oh wait, you can be effective just have to use a bow a two shot people or if you dont, may as well kill them with autoattacks before running out of resources.)

    AoE cap. GJ to the alpha testers and everyone involved in the project for not seeing what was comming. Now good luck balancing the game and all abilities if ever decide to remove the caps.

    Extra VRs after all the heat that you got the last time, are you kidding me. Also the lvling curve in this game is waaaaay too much for nowadays. Have lost many friends once they saw what was comming ahead when they reached VR1 and im serious, at least half my guildies left when they saw the curve.

    good luck everyone, im out, run out of patience.


    Noob
  • Merlight
    Merlight
    ✭✭✭✭✭
    NookyZooky wrote: »
    PLEASE let the reward chests have a good amount of gold. not just 25 or 50. it needs to be ALOT. id say close to 500 per. yes, that is a ridiculous amount of gold for a chest, but when you only do PvP, you don't make gold in the first place, and gems and potions are expensive. potions are about 10K or so a stack. we cant afford 10K with just 50 gold per chest.
    Do you know what happens to a market when you pour ridiculous amount of gold into it? Your stack of potions will not cost 10k anymore...
    PvP reward chests should contain exactly 0 gold and 1 soul gem.
    Edited by Merlight on August 20, 2014 10:42AM
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • bitaken
    bitaken
    ✭✭✭✭✭
    Rylana wrote: »
    Ugh. Just noticed that.

    FML. I don't want to grind two more VRs.

    I DON'T WANT ANY MORE EFFING VRS

    With the last two increases to PVP exp you should be able to from V12 to V14 in a little over a week just from PVP. no need to PVE or grind

    ... and the gear?

    Its all about the gear tbqh.

    It really is. Not only did they completely revamp gear sets just two weeks ago forcing everyone to switch out some if not all of their gear.....now we are looking down the barrel for another complete overall in no time.

    The other issue I have not heard a lot of....Loads of people talking about TTK (Time to Kill) and I know my group has switched out to many more defensive abilities, but all they seem to be doing is upping DPS across the board with these notes. I doubt any of us are going to get to 4K health with two more VR's so with all this added DPS coming in this patch.....how is PvP TTK going to be effected?

    Looks to me like they making it easier and easier to single target DPS people down in sub 2 seconds. That's not healthy and it's not good PvP. Why play heals in PvP if you have zero chance of saving someone's life?

    If they scale up DPS to handle new PvE content.....there needs to be a balancing effect for PvP. I don't see one in these notes.
    PvP Lead Officer for Einherjar

    Member of Einherjar and associated guilds since 2001

    A multi Gaming community of players.
  • Avidus
    Avidus
    ✭✭✭
    I am actually loving these campaign reward changes.
    1. Money, money, money!
    2. Incentive for former emperors
    3. Create a reason to do well in your campaign, instead of soaking buffs and guesting into other campaigns.
    4. Hopefully slow the momentum on emp trading.

    However, WW needs a buff.
  • c0rp
    c0rp
    ✭✭✭✭✭
    3 weeks of unplayable pvp (2xfps 1xctd) while giving nothing in return.

    Unfixed unbreakable cc, unfixed chain cc. (even once again claming that was fixed in the last patch :| )

    Ultimate spam fest.

    Apprentice mundus stone or a single sharpened weapon, removing any kind of resistance to the target.

    Heavy armor still being trash and so are the stamina builds (oh wait, you can be effective just have to use a bow a two shot people or if you dont, may as well kill them with autoattacks before running out of resources.)

    AoE cap. GJ to the alpha testers and everyone involved in the project for not seeing what was comming. Now good luck balancing the game and all abilities if ever decide to remove the caps.

    Extra VRs after all the heat that you got the last time, are you kidding me. Also the lvling curve in this game is waaaaay too much for nowadays. Have lost many friends once they saw what was comming ahead when they reached VR1 and im serious, at least half my guildies left when they saw the curve.

    good luck everyone, im out, run out of patience.


    Can I have your gold?

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • k4vet_ESO
    k4vet_ESO
    Soul Shriven
    ZOS will be the downfall of its own game.
  • Valamaar
    Valamaar
    ✭✭
    Jaxom wrote: »
    I'm a bit disappointed with VR14. No fixes to Shadow Cloak (only a nerf). Happy to see gold in bags and increased rewards for the top 10%. Buff to Bow and Enchanting fixes.

    Overall, I'd give it a C-.

    Still no fixes for Postern Doors, damage scaling, WW, unbreakable CC. I speak from the NB perspective, but half of our skills are still useless. Besides the cost reduction to Bow, I'm not seeing much in terms of Stamina balance either.

    well we do depend heavily on your ratings especially when they are grade school lettering's LOVE THEM A,B,C'S
  • Morticielle
    Morticielle
    ✭✭✭
    Pixysticks wrote: »
    Audio
    General

    Added ambient audio and/or music to many areas that previously had none.
    Rebalanced the audio of many lines of VO for more consistency.
    Polished many monster and ability sounds.
    Polished the timing of many theater moments to improve realism. This is an ongoing work in progress.
    Improved the audio for many enclosed spaces as you are moving into and through them.
    Polished the overall audio for Staves.
    Finally! You don't know how I have craved those sound fixes!

    I can live with crashes, I can live with ability lags of one minute or even longer, I can live with enenies onehitting me in PvP with 50k damage (exploit or bug - I don't know), I can live with op class abilities, I can live with zerg balls running over me like a tank running over a class of kindergarten children, I can live with ZOS higher ups lying to my face about fixing the issues I listed - but I cannot live without polished monster sounds ...
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • Jaxom
    Jaxom
    ✭✭✭✭
    Valamaar wrote: »
    Jaxom wrote: »
    I'm a bit disappointed with VR14. No fixes to Shadow Cloak (only a nerf). Happy to see gold in bags and increased rewards for the top 10%. Buff to Bow and Enchanting fixes.

    Overall, I'd give it a C-.

    Still no fixes for Postern Doors, damage scaling, WW, unbreakable CC. I speak from the NB perspective, but half of our skills are still useless. Besides the cost reduction to Bow, I'm not seeing much in terms of Stamina balance either.

    well we do depend heavily on your ratings especially when they are grade school lettering's LOVE THEM A,B,C'S

    Which other rating system would you rather I use? If I said, I give it a 72/100, would that make you feel better? I do appreciate your feedback and will tell my company, Jaxom's Rating System, your very important and crucial feedback. You may have saved my company good sir or madam. :star: Here's a gold star for your picture book.
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