Maintenance for the week of April 6:
• ESO Store and Account System for maintenance – April 8, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)
We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available.

The best ideas for player housing gathered here

Portalbat084
Portalbat084
Soul Shriven
i have some ideas for what the playerhousing could be, and i would love to hear what your ideas are to.
My ideas for the playerhousing:
im a huge fan of playerhousing, ive been on board since oblivion.
one of the things i really feelt for, was the example of playerhousing, and i know many people feel the same way. for me there is no mmorpg without housing then its just mmo.
it would be a shame to add housing just to add it or make it instance, that dont really work for me.
i think and only think my idea would not only put the game on top of mmorpg for the next many years but also make the game more interresting even after the questes is done.
as it is now, when people reach veteran status they get bored, they have nothing to do besides grinding the same things they have grinded before.
im not a programmer so i dont know if its even possible but i can only imagine.
in a game this big it seems possible for every one to have there own little property. where people can craft store and even make there own garden.
this would require that the houses is still there after a player logs out.
if the lock system and justice system could be added there would be whole new opportunity for this game, for the guilds and the players.
there will be intern affairs between an alliance, the guilds and not just in cyrodill.
and a way to do that, could be to let people only buy houses in certain areas depended on there race, so orcs only have permission to buy house in one area, that means you depends on the once who buys the house next door, your new neighboohrs, total complete strangers. you would have to build up friendship to keep your house safe.
guilds can be hired 2 guard your house, and the oppisite thieves guilds can be hired to rob down a house. when the veterans complainen about they got nothing to do. why not set them to watch your house. or pay npc´s to guard your house if you cant affort a guild to do it. the npc would have different lvl out for the price you pay, and it should be possible to have more than one npc guardin your house, cause no one wants there house to get ripped.
the area that you buy your house in will now be a little village and every village needs a chief, a thane and maybe even a steward who have the authority to sell houses in the village.
people in the little village will now have to work together to get the tribe going, vote for a chief and to make there village the best to visit, and buy and sell stuff.
there could be election every month (or so it fits with a year in teso) that gives everyone a chance 2 be chief. but its the once who makes an effort reaching the people who get electit.
a player can get realectet if its still the one people see as chief. people already making buisness in crafting, making food and potions, so what if every village had there own blacksmith, there own cook. when people have matierials they dont use. they know exactly where to go with it, instead of selling to a vendor where its lost to oblivion forever, they would help to make there village or the favorite village bigger and better.
if there is a special set they need and they dont have traits or even cant smith,
the blacksmith maybe already have it in store, that means that people dont just craft for them self but make a huge effort in go out mining and make the things ready for there shops and to make there shop the best to shop in.
people properbly think that this require alot of them, and it do, but not more that they want to put in it, and those who wont still have the same game, but only more options, they can be hired private to mine for the smithers, getting ingridients for the cooks or get plants for the alchemists.
this should not be a cheap option so that it seperate the once who wants it from the once who just want to *** it up for people.
people in the village should have a option to vote or buy people out of the village. and there should be a limit of houses in every village so that it becomes more rare and more attrected to live in some villages and will make people do even more effort to get in to there favorite village.
people should have the opportunity to sell the house if they wanna move or simply got a good deal on it, even when its not finish.
people should have more than option to decorate the house so that some houses has more value than others for an example, i know some people hate comparicing TESO with skyrim but its still the same lore exact same story as skyrim so things shouldn be so different, only 1000 years older, enough of that. but like the trophy room in skyrim where you have to find things from those beast you want to display in your house. same way should the decoration in TESO be just more freedom and not just in the trophy room. that will make every house more personal out from what players like and like to do.
styles on the house should work the same way as smithing so that an orc can only create houses in orcish style and only on the ground, unless they get knowlegde, to design in a different style. that would make every village unique. and we will maybe even see a elven village in forrests.
the locks for the houses should be created by players, and should could be created in different metals also, so that some locks are stronger than other, making more points in the locks to pick dependin on how good you are to making these locks. remove time so instead of time when your lockpicking, it depends on you get spotted . people should not be aloved to go invis when lockpicken but still be able to crouch, that will make it difficult for both the thieves and the guards but not impossible.
people should be able to rent a bed in others houses but only have one active bed, and still be able to rip the house of, everything is on the owners risk. the owner is the one who decides if he trust the person enough to let him live between his most valued stuff.
the owner should have the option to point someone as his housecarl wich gives the player/housecarl a free bed and a chest to store his items. the owner should have the possibilty to fire his housecarl if he is not satisfied with the job thats being done. if the housecarl get fired and have things stored in house, but dont have space for it when fired, there should be a temporary depot just like the bank, but only for 24 hours so that the housecarl needs to find a new house or a new place to become housecarl if he dont want to loose his stuff. that gives both a perk ( with free housing ) and making them do a effort to continue beeing the housecarl or to be a housecarl. the firing should only be able when the player/housecarl is online so he dont loose his stuff without having anything to say.
i love to interract with people, work together to reach a goal. and now all people is busy questing and doing there own, when thats done they are done with the game. the village housing will give players opportunity to take a break from the questing and pvp and enjoy the game, others company and the teamwork in building these villages and guilds and making new friends.
a % of the profit from the village stores should go to a village account, they can not be withdrawn, but the jarl has authority to spend this money on upgrading the village, like new walls and bigger house for the jarls to live, make the village more attractive for the people, like festival spots and so on.
that will make it interresting to be a jarl and for the people, and they will do more to be carefull to vote the right jarl for the village. the decision of what is going to be build in the city is completly the jarls, but it would be best for him to intteract with his people and get the right things they need, and earn respect to still sit on the throne. different jarl different hope for the village . that was some of my ideas for what it could and maybe should be. i would love to hear your replays and your ideas . thanks for reading all this :D
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    I think with player housing it's not a matter of 'if' it's a matter of 'when'. With the rate updates have been going I wouldn't be surprised if we saw player housing within the next 12 months. It's definitely something I'm looking forward to.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • MercyKilling
    MercyKilling
    ✭✭✭✭✭
    1) Houses need to be instanced only, so as not to clutter the world.

    2) Houses need to be available to everyone, regardless of whether or not a player is in a guild or PvP's. This means don't tie owning a house to anything other than taking the time to build it, taking the time to gather resources to build it, and taking time to save up the gold to build it. (None of those should be redonkulous amounts, either.)

    3) Houses need to be totally grief proof. So no locks that can be picked so someone else can come in and steal your stuff. No "vote out of the village" krap. They should also be available to guilds as guild halls.

    4) House/Hall interiors need to be FULLY CUSTOMIZABLE. Let the builder place stairs for second level access. Let the builder place fire pits for cooking. Alchemy tables, anvils, tanning tables, etc.

    5) Storage options for materials need to be in houses as much as crafting does. ESPECIALLY with the justice system upcoming.

    6) I'd go so far as to say houses need to come first, so people that want no part of the justice system can go to their homes and craft/store stuff away from all the hullabaloo.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Dominoid
    Dominoid
    ✭✭✭✭✭
    ✭✭
    OP, I'm sure I'm not the only one that can't "make it through" the top post because of formatting. I'm sure there are some gems in there but my brain can't process it.
  • Portalbat084
    Portalbat084
    Soul Shriven
    I think instance would make it boring and not authentic.
    And why not make it more interesting than just another bank ? ^^
  • The_Sadist
    The_Sadist
    ✭✭✭✭✭
    1) You need to sort through your wall of text and make it more reader friendly, it's very lengthy and seems a little cramped.

    2) I disagree with most of what you suggested. In short, instanced account wide housing seems to be the way to go. Guild housing / halls may incorporate some of your suggestions, but eh.

    3) Use the search button, this topic normally appears several times a week.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Portalbat084
    Portalbat084
    Soul Shriven
    - i will do what i can with my skill to make it more readable.
    - and im sorry to hear that most disagree with my ideas, that the guild hall thing doesnt really fit my needs of playerhousing, if thats what we get i can live without. i still want my own house and my own oppurtunetis for the house, of course restricted by racial so that it dont *** up the wolrd. and not just a place for every to walk in. i maybe see why a racial village wouldnt work, because everything goes around the guilds, but it would make everything so more authentic and much more lore friendly. if argonian only can settle where they come for an example.
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    So unreadable :p spaces please!

    I agree, since oblivion, I always imagined the MMO where I could buy a part of a town, build a house or a shop and sell stuff, put trophies, etc etc, have a real town made up of player houses would be quite quite quite nice ^^.
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    OP you should re-write your entire post, I doubt anyone will read it without a proper format.

    A few basic rules to housing,

    1. Achievable

    A house shouldn't just be there from the start, it should involve questing, crafting and exploring. Having a house should be something special and not something every level one is starting out with. Archeage has a good housing system in theory, Ultima and SWG probably had the best of all MMOs yet.

    2. Accessible

    Building a house should be accessible so that also non raiders can have one. In theory everyone should get one in the long run after playing through the whole game. No guild membership required, no trial score needed etc.

    3. Individual

    A house should be an individual project that can be improved further every time a player wants to. Be it a new furniture, a garden for plants and food or a work bench, cellar to trap stuff ...
    A skill line sounds plausible to me as well, players could unlock this slowly by progressing through building and decorating it.

    4. NPCs

    Every good housing system had NPCs. Those either gathered for you, protected your property from wile animals or bandits or served as a vendor.


    Those are just a few basic things, a housing system is very complex and I guess that's why the Devs are lacking behind there atm.
  • Portalbat084
    Portalbat084
    Soul Shriven
    Im sorry guys this is my first forum and im not that used to english typin yet. but i feelt like i needit to express me.

    i will get someone to help me with format or re-write asap, if anyone willy to take that task here please let me know.

    i think magnusnet caught the most of my point. it should be player created citys. where it starts from buttom with no walls, no houses and the players will have to work together to make it . and instead of paying out of our own pocket came the idea by having shops in the city where % goes to a village account

  • Catsmoke14
    Catsmoke14
    ✭✭✭
    1) Houses need to be instanced only, so as not to clutter the world.

    2) Houses need to be available to everyone, regardless of whether or not a player is in a guild or PvP's. This means don't tie owning a house to anything other than taking the time to build it, taking the time to gather resources to build it, and taking time to save up the gold to build it. (None of those should be redonkulous amounts, either.)

    3) Houses need to be totally grief proof. So no locks that can be picked so someone else can come in and steal your stuff. No "vote out of the village" krap. They should also be available to guilds as guild halls.

    4) House/Hall interiors need to be FULLY CUSTOMIZABLE. Let the builder place stairs for second level access. Let the builder place fire pits for cooking. Alchemy tables, anvils, tanning tables, etc.

    5) Storage options for materials need to be in houses as much as crafting does. ESPECIALLY with the justice system upcoming.

    6) I'd go so far as to say houses need to come first, so people that want no part of the justice system can go to their homes and craft/store stuff away from all the hullabaloo.

    Sums it up nicely for me. I didn't read the OP - sorry. I can't believe how adamant the devs are about ignoring something so harmless and that so many of their customers want!

    Currently I am using the Queen's residence in *city withheld*. It is nice, with one lousy amenity (cook fire - I am a provisioner after all), but the damn cats keep leaving dead mice on the hearth. Ugh!
Sign In or Register to comment.