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Heavy Armor Needs Flat Out Damage Reduction for PVP

Kewljag_66_ESO
Kewljag_66_ESO
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I think the devs are trying to over think armor balance. After the last passive they added I think they are trying to be too creative with what to do to heavy armor.

With the current design of the game magic damage is causing the most damage and heavy armor does not provide the protection against it that light armor does. This is my idea and it goes back to making Heavy Armor more suriviable and more tankish in a simple way. Flat out damage reduction vs everything.

Each armor could get a new passive. There could be multiple skill levels like 2/2 or 3/3 but i think this is what the full point effects should be:

Heavy Armor
Iron Clad Passive = 4% reduced damage from all sources (magic, physical,siege) per piece equiped. A set of 5 or more gets a 2% bonus. 7 X 4% = 28% + 2% = 30% total damage reduction.

Medium Armor
Evasive Fighter Passive
2% evade chance per piece equiped. A set of 5 or more gets a 2% bonus. 7 X 2% = 14% +2 % = 16% evade chance. After evading an attack your damage is increased by 15% for 5 seconds.

Light Armor
Rune Guard Passive
2% magic resists ( no magic damage) chance per piece equiped. A set of 5 or more gets a 2% bonus. 7 X 2% = 14 % + 2% = 16% magic resist chance. After resisting a magic attack your damage is increased by 15% for 5 seconds.


Now these values could be adjusted or changed im just trying to throw the base idea out there. i think something like this would give heavy armor the survivability that it was intended for. And also medium and light armor would have a defense vs their type of damage with some counter attack damage bonuses.

Pirhana Shadowblade
V12 NB, MA,Bow, DW
Alliance Rank Lieutinent
Edited by Kewljag_66_ESO on August 18, 2014 9:28PM
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    anyone have an opinion on this or think im way off?
  • Agrippa_Invisus
    Agrippa_Invisus
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    Regardless of what it is, Heavy Armor needs some buffs. Seriously strong buffs.

    When tanks prefer light to heavy it's beyond ridiculous.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Halrloprillalar
    Halrloprillalar
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    Regardless of what it is, Heavy Armor needs some buffs. Seriously strong buffs.

    When tanks prefer light to heavy it's beyond ridiculous.

    Immovable is a large culprit here
  • Lava_Croft
    Lava_Croft
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    Make armor skills only usable when wearing at least 5 pieces of said armor type and the need for heavy armor wearers will increase quite a bit.

    Seriously, why isn't this fixed yet?
  • Honfold
    Honfold
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    30% damage reduction is too much in my opinion. maybe 20% if you are wearing all heavy. The thing is even if they did buff armor there are many other game features that could break if they just implemented a damage reduction bonus.

    It is true that "Time To Kill" in this game is very short, *BUT* the ability to mitigate damage is also very high.

    If there was a 30% damage reduction bonus for heavy armor we would likely see 5heavy/2light DKs with block reduction gear on casting Green Dragons Blood, and im sure you get the picture.

    I don't think the community would respond positively to that.

    They need to fix the armor skills to work only if you are wearing that armor. Then they should go on from there.

    I do agree with your point though that it does not make any sense for players to choose light armor over heavy for "tanky" roles. It seems Zenimax let their interns balance this game.
  • eliisra
    eliisra
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    Lava_Croft wrote: »
    Make armor skills only usable when wearing at least 5 pieces of said armor type and the need for heavy armor wearers will increase quite a bit.

    Seriously, why isn't this fixed yet?

    Because people blow up in 2 seconds when they get knocked down in PvP. The TTK in this game is ridiculously high at the moment. Add slow and unresponsive cc-break and certain skill combinations still being impossible to break out of.

    When that's fixed, we can talk about stripping medium- and light armour users of Immovable. Because I do agree with the principle, where you actually need to use the armour type to get access to the skills.

    Also like the idea of giving heavy a damage reduction passive. It really need a buff of that kind, since spell resistance, hp recovery and armor, is trash stats in PvP.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Honfold wrote: »
    30% damage reduction is too much in my opinion. maybe 20% if you are wearing all heavy. The thing is even if they did buff armor there are many other game features that could break if they just implemented a damage reduction bonus.

    It is true that "Time To Kill" in this game is very short, *BUT* the ability to mitigate damage is also very high.

    If there was a 30% damage reduction bonus for heavy armor we would likely see 5heavy/2light DKs with block reduction gear on casting Green Dragons Blood, and im sure you get the picture.

    I don't think the community would respond positively to that.

    They need to fix the armor skills to work only if you are wearing that armor. Then they should go on from there.

    I do agree with your point though that it does not make any sense for players to choose light armor over heavy for "tanky" roles. It seems Zenimax let their interns balance this game.

    IF they went 5 heavy, they would be losing alot spell damage as well as magika regain so there would not be nearly as many self heals or talons or flame leashes. they would actually be tanks then with much less dps output...... how would this not be far better?
  • Honfold
    Honfold
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    Honfold wrote: »
    30% damage reduction is too much in my opinion. maybe 20% if you are wearing all heavy. The thing is even if they did buff armor there are many other game features that could break if they just implemented a damage reduction bonus.

    It is true that "Time To Kill" in this game is very short, *BUT* the ability to mitigate damage is also very high.

    If there was a 30% damage reduction bonus for heavy armor we would likely see 5heavy/2light DKs with block reduction gear on casting Green Dragons Blood, and im sure you get the picture.

    I don't think the community would respond positively to that.

    They need to fix the armor skills to work only if you are wearing that armor. Then they should go on from there.

    I do agree with your point though that it does not make any sense for players to choose light armor over heavy for "tanky" roles. It seems Zenimax let their interns balance this game.

    IF they went 5 heavy, they would be losing alot spell damage as well as magika regain so there would not be nearly as many self heals or talons or flame leashes. they would actually be tanks then with much less dps output...... how would this not be far better?

    I am not really worried about DK's dps as they are right now with their light armor. From what I have experienced, and read, it is their sustainability that tends to get people killed. Killing a DK while experiencing a 30% damage dealing debuff would drain the attacker of even more resources. With a 30% damage reduction buff DKs would not need to cast dragons blood as much.

  • ThatHappyCat
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    I'd rather they tweak armour and armour soft cap values. Too much direct damage reduction and you may as well replace the entire armour system with that, given that armour/resistance is an indirect way to achieve the same thing.
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