I think the devs are trying to over think armor balance. After the last passive they added I think they are trying to be too creative with what to do to heavy armor.
With the current design of the game magic damage is causing the most damage and heavy armor does not provide the protection against it that light armor does. This is my idea and it goes back to making Heavy Armor more suriviable and more tankish in a simple way. Flat out damage reduction vs everything.
Each armor could get a new passive. There could be multiple skill levels like 2/2 or 3/3 but i think this is what the full point effects should be:
Heavy Armor
Iron Clad Passive = 4% reduced damage from all sources (magic, physical,siege) per piece equiped. A set of 5 or more gets a 2% bonus. 7 X 4% = 28% + 2% = 30% total damage reduction.
Medium Armor
Evasive Fighter Passive
2% evade chance per piece equiped. A set of 5 or more gets a 2% bonus. 7 X 2% = 14% +2 % = 16% evade chance. After evading an attack your damage is increased by 15% for 5 seconds.
Light Armor
Rune Guard Passive
2% magic resists ( no magic damage) chance per piece equiped. A set of 5 or more gets a 2% bonus. 7 X 2% = 14 % + 2% = 16% magic resist chance. After resisting a magic attack your damage is increased by 15% for 5 seconds.
Now these values could be adjusted or changed im just trying to throw the base idea out there. i think something like this would give heavy armor the survivability that it was intended for. And also medium and light armor would have a defense vs their type of damage with some counter attack damage bonuses.
Pirhana Shadowblade
V12 NB, MA,Bow, DW
Alliance Rank Lieutinent
Edited by Kewljag_66_ESO on August 18, 2014 9:28PM