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Holy Crit - Templar PVE Healing Build

jrgray93
jrgray93
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I've been forming and refining healing builds since I started my character, and I finally think I've landed on one I really like. So I thought I'd share.

Attributes & Gear
M:49 / H:0 / S:0

I currently have 49 points in health, as I do PVP. I am unsure of how much magicka you will need at VR12, but I would say work your enchants on your gear to health if you become magicka capped. As a healer, you will want as much magicka as possible, but you don't want to waste anything. Health is useful if magicka is capped, but otherwise, I'd go magicka all the way.

Dual Restoration Staff

7/7 light armor.
No need to explain this. Light armor is the only logical choice.

My personal current set preference is...
5/5 Seducer Set
3/5 Magnus Set


Work your armor traits around Divines or Infused, based on your preference and what will benefit you the most. Plan this around your mundus stone of choice. It's a toss up between Atronach, Ritual, or Mage, depending on which area you need the boost in.

Jewelry
Magicka, magicka, magicka. All add magicka. I also prefer reduced cost of spells over regen, so long as my regen is at a good value. Why? The math comes out to better gains for reduced spell cost when you factor in how often I cast spells. I figure if I have to spam heals, reduced cost will be far more effective. If I don't have to spam heals, I can just fill in the gaps with my restoration staff. So regen is great up until a point. After that, reduced cost takes the lead.

Skill Sets

GK0cblV.jpg
Primary Healing Action Bar

1. Healing Springs

- Your bread and butter. Great efficiency and healing. The perfect filler spell. It isn't always the best option for single target healing, but it usually gets the job done, and it helps a lot when the entire group takes damage.
- Obviously, strategic placement is a must. If moving, lead the target a bit.

2. Rapid Regeneration

- Always-up, negates a lot of minor damage, cheap and effective.
- As a templar, I feel no need to use Mutagen. I prefer the more potent HoT.
- Addons like FTC allow you to know exactly when to recast this.

3. Inner Light

- Some find the visual effect annoying (I do, sometimes), but the spell critical is huge for healing.
- Greatly increases potency of all heals by providing tons of crits.
- Kept on both bars for a reason. It stays active despite bar swaps.

4. Honor the Dead

- I prefer Honor the Dead to Breath of Life because of the regeneration effect. Since I don't use Equilibrium, magicka management is key. Plus, I figure if your entire group is in need of burst healing, is too spread out to get them with Healing Springs, are too dumb to stack up on a healing circle when they need it, and are somehow taking damage while that spread out, then you have more problems to worry about than a lack of multi-target burst heals. Believe it or not, most boss AOE effects that don't kill you can just be passively countered by Rapid Regeneration, since only one player should really be taking damage directly from the boss. There are exceptions, but most are easily resolved.
- Honor the dead is instant cast but has a short animation delay. Factor that in when you use it.
- Does not stack. If you can help it, try not to spam it. It is not efficient if spammed or used too soon.

5. Extended Ritual

- One of the best heals in the game. Not for raw healing power, but for the various utilities it provides.
- Not the most effective heal value ever, but it lasts for a long time, providing just that much more healing over time. The synergy is where the healing really shines. Players who actually know how to use synergies will enjoy a nice burst heal and it removes negative effects at the same time. Win-win-win.
- The large area should cover everyone at once. The obvious visual effect will likely make any intelligent player more prone to staying where you want them, giving you more control over the group, whether they know it or not. This goes hand-in-hand with Healing Springs. Subtle influence of player position makes targeting allies that much easier.
- Passive synergy with the Focused Healing passive greatly improves the effectiveness of Honor the Dead, as well as simply boosting the healing Extended Ritual provides.
- Purifying Ritual will work just fine, and I happen to have this morph for PVP, but I find Extended to be more effective in PVE, as it frees you for longer to work on other things.

U. Remembrance

- The 'ultimate' "oh-****" button. If you have it up, it can erase your failures and mistakes in an instant, providing a fresh start.
- I prefer the damage reduction to increased duration, since it usually tops everyone off before channeling ends, anyway.
- Can be substituted with Barrier, providing you've put in the 7,000,000 hours of PVP required to unlock it. Chances are, heavy PVE players don't like PVP, so Remembrance is far more likely to be available.

Support Action Bar

1. Luminous Shards

- Supplemental AOE damage, but don't invest much magicka into this. You're a healer above all else. Getting carried away with this can be a very bad thing.
- Restoration is great for tanks and DPS. Try to land this spell near allies. Sometimes, I don't even target enemies, but rather, I throw it down near bow users.
- Most people go for Blazing Spear. I guess that makes sense in other roles, but the ability to give magicka regen to allies is huge.

2. Restoring Focus

- Not something I often use, but certainly useful. It can basically turn you into a tank in an instant. Always use it if you're taking significant damage.

3. Inner Light

- See above.

4. Radiant Aura

- Very useful now that regen caps were raised. It provides subtle healing benefits but mostly, it helps keep allied stamina bars up, so tanks can block longer and stamina DPS can actually be useful.
- Repentance is also a great choice, but like I said, Radiant Aura is very useful since the last update. Repentance is great at lower levels, but I found it less useful at 45+. It is very limited and almost useless in PVP, due to the unpredictable nature of player corpses. As I do a lot of PVP and PVE, Radiant Aura was the obvious dual-purpose choice.

5. Siphon Spirit

- Keep applied to every boss. It helps manage player magicka and it provides healing.
- Not worth using on trash pulls.

U. Solar Prison

- Not much to explain here. Drop it on trash pulls and they die so fast, you may as well alt tab and watch YouTube videos.

How it Works

Potent and plentiful healing over time. Basic wounds are managed by themselves. Burst healing is possible but done efficiently. Medium healing filler is there with Healing Springs. Extended Ritual corrals your team, making your job easier. Everything else focuses on how you can boost your team with stamina and magicka. Most of all, you have lots of spell crits that throw in a ton of extra healing.

Why no Healing Ritual? It has a cast time. Whatever it does for burst healing is entirely negated by the fact that when I need a burst, I need it fast. 2 seconds is an eternity. I don't care how efficient it can be; I don't find it effective often enough to warrant using it. Also, I hate the sound effect.

As with all of my builds, both action bars are used, and weapon swapping is a must. The SWAPS addon makes it possible to easily transition back to a solo role after dungeons, since this build leaves little offensive capability.

Every healing setup requires active management of magicka. I built this one specifically to passively aid in that effort, giving you more freedom and letting you go without Equilibrium. It is still often necessary to fill time between heals with restoration staff heavy attacks.

Stamina is 100% available for utility. Always break CC effects. Radiant Aura lets you do this even more.

If it comes down to it, keep yourself alive before others. You are more important as a healer, and you can just revive them. Remember, you can't save everyone. There will always be somebody who stands in the fire. But don't worry, you will get blamed for everything, regardless.

Anyway, here's a video of the build in action. Well, the beta test of it. I made some changes with update 3. It's a bit slow to start, but there is a funny bit close to the beginning. This is just me playing with close friends, so you might find us annoying. It also isn't my best job I've ever done, but you can't win them all.

https://www.youtube.com/watch?v=k9ZCBFTPIFA
Edited by jrgray93 on August 16, 2014 2:02AM
EP: Slania Isara : Harambe Was an Inside Job
  • Circuitous
    Circuitous
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    Looks pretty much like my build, though I'm running 5 Seducer 3 Willow's Path and have slightly different morphs.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • jrgray93
    jrgray93
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    Circuitous wrote: »
    Looks pretty much like my build, though I'm running 5 Seducer 3 Willow's Path and have slightly different morphs.

    I'll probably be switching to Willow's as soon as I have enough traits. I'd also love to hear which morphs you're using and why you prefer them. It's always nice to share insights into what works for others.
    Edited by jrgray93 on August 15, 2014 8:36PM
    EP: Slania Isara : Harambe Was an Inside Job
  • Circuitous
    Circuitous
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    Actually the differences are slightly more different than I previously claimed. Still only slightly, though.

    Bar 1 is Rapid Regeneration, Blessing of Restoration, Healing Springs, Inner Light, and Honor the Dead.
    Bar 2 is Luminous Shards, Purifying Ritual, Restoring Focus, Inner Light, and Radiant Aura.

    Blessing of Restoration is actually our primary difference. I currently use it instead of Siphon Spirit, though I've been considering a switch because I think Siphon Spirit is neat.

    I think what I'll end up doing is swapping to Combat Prayer (Blessing of Protection's other morph) and replacing... something... with Siphon Spirit. Not sure what yet, but I think the damage boost works well with Siphon Spirit. Love will find a way.

    As for Purifying Ritual, I like the better cleanse. That's it.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Elsonso
    Elsonso
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    jrgray93 wrote: »
    As with all of my builds, both action bars are used, and weapon swapping is a must. The SWAPS addon makes it possible to easily transition back to a solo role after dungeons, since this build leaves little offensive capability.

    @jrgray93‌, what do you use for the offensive "solo role" ?
    Edited by Elsonso on August 18, 2014 6:02PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • jrgray93
    jrgray93
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    jrgray93 wrote: »
    As with all of my builds, both action bars are used, and weapon swapping is a must. The SWAPS addon makes it possible to easily transition back to a solo role after dungeons, since this build leaves little offensive capability.

    @jrgray93‌, what do you use for the offensive "solo role" ?

    Well, primarily for solo PVE, I try to just use whatever skills I need to level up. The basis is usually along the lines of the PVP build in my signature, slightly modified for whatever I want to level up. Always sword & shield these days.
    EP: Slania Isara : Harambe Was an Inside Job
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